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Angry Grimace posted:
this will go great in my blightning tribal edh deck
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# ? Mar 9, 2015 06:23 |
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# ? Jun 7, 2024 14:48 |
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goferchan posted:Weird side-note, but do yall think this is the format we'll see for creatures that can apply a once-per-turn self-buff from now on? Like, instead of Rootwalla's "~ gets +2/+2 until end of turn. Activate this ability only once each turn." we would see "~'s base power and toughness become 4 until end of turn" -- it saves some space on a card, which in my understanding is at a premium for designers. Also, unless there's a rules interaction I'm unaware of, it achieves exactly the same effect Layers mean they are entirely different.
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# ? Mar 9, 2015 06:23 |
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Tell me Dromoka's Command isn't going to be cmc 6
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# ? Mar 9, 2015 06:24 |
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goferchan posted:Weird side-note, but do yall think this is the format we'll see for creatures that can apply a once-per-turn self-buff from now on? Like, instead of Rootwalla's "~ gets +2/+2 until end of turn. Activate this ability only once each turn." we would see "~'s base power and toughness become 4 until end of turn" -- it saves some space on a card, which in my understanding is at a premium for designers. Also, unless there's a rules interaction I'm unaware of, it achieves exactly the same effect Its there so you don't use it twice.
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# ? Mar 9, 2015 06:25 |
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Rinkles posted:
Maybe it'll have a wrath effect on it then, living the dream of being austere command 2.0
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# ? Mar 9, 2015 06:27 |
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Angry Grimace posted:Its there so you don't use it twice. I think you can activate that ability one time.
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# ? Mar 9, 2015 06:27 |
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goferchan posted:Weird side-note, but do yall think this is the format we'll see for creatures that can apply a once-per-turn self-buff from now on? Like, instead of Rootwalla's "~ gets +2/+2 until end of turn. Activate this ability only once each turn." we would see "~'s base power and toughness become 4 until end of turn" -- it saves some space on a card, which in my understanding is at a premium for designers. Also, unless there's a rules interaction I'm unaware of, it achieves exactly the same effect I think it's like lifelink versus "whenever ~ deals damage, you gain that much life". Reprints of old cards won't use that wording because that would technically be functional errata, but new cards will use the new templating from now on.
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# ? Mar 9, 2015 06:27 |
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rabidsquid posted:I think you can activate that ability one time. You can activate it as many times as you want, it just doesn't do anything after the first. Its probably better to evaluate Formidable cards by pretending the second ability isn't there. Its win-more poo poo outside of topdecking it in a limited standoff.
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# ? Mar 9, 2015 06:29 |
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RME posted:this will go great in my blightning tribal edh deck this gimmick stopped being funny a while ago
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# ? Mar 9, 2015 06:29 |
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Angry Grimace posted:You can activate it as many times as you want, it just doesn't do anything after the first. Idk, some of the boards at the GP in green white mirrors were pretty insane.
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# ? Mar 9, 2015 06:31 |
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Rinkles posted:
it's going to be CMC 1
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# ? Mar 9, 2015 06:35 |
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Elyv posted:this gimmick stopped being funny a while ago Less annoying than people replying every time with this & talking about it IMO Very happy with Kolaghans Command, not expecting much from Dromokas but who knows with the GW madness today
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# ? Mar 9, 2015 06:38 |
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dragon enthusiast posted:it's going to be CMC 1 1 G/W hybrid cost.
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# ? Mar 9, 2015 06:39 |
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goferchan posted:Weird side-note, but do yall think this is the format we'll see for creatures that can apply a once-per-turn self-buff from now on? Like, instead of Rootwalla's "~ gets +2/+2 until end of turn. Activate this ability only once each turn." we would see "~'s base power and toughness become 4 until end of turn" -- it saves some space on a card, which in my understanding is at a premium for designers. Also, unless there's a rules interaction I'm unaware of, it achieves exactly the same effect I like the way that sounds a lot better than having a bunch of abilities that read "use this only once per turn", but it doesn't work the same way rules wise. If I activate Rootwalla and you Snakeform my Rootwalla at any point, Rootwalla will end up being a 3/3. It will be a 1/1 and the +2/+2 will still apply. If i give it base power 4, then Snakeform later in the turn will override that and Rootwalla will be a 1/1.. So they're not functionally the same, but designers may choose to use the setting base power/toughness template in the future anyway because it is more intuitive rules-wise. On a side note, I really love the art for Crater Elemental, it is a giant walking cauldron of lava.
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# ? Mar 9, 2015 06:41 |
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Four Score posted:1 G/W hybrid cost. Choose two: - gain all the life - play all your permanents - get all the mana - each opponent concedes
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# ? Mar 9, 2015 06:42 |
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dragon enthusiast posted:it's going to be CMC 1 Just noticed your username and that you only started posting in this thread a week ago. Gimmick account 5 years in the making?
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# ? Mar 9, 2015 06:43 |
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Mercury Crusader posted:Choose two: I didn't know they were reprinting Mirari's Wake but that's a pretty cool card.
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# ? Mar 9, 2015 06:44 |
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MiddleEastBeast posted:Just noticed your username and that you only started posting in this thread a week ago. Gimmick account 5 years in the making? scourge was the best set of magic
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# ? Mar 9, 2015 07:01 |
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Rinkles posted:
it's gonna be shiiiiiiiiit
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# ? Mar 9, 2015 07:26 |
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Aisar posted:it's gonna be shiiiiiiiiit It'll be CMC 7 and fog for only tokens. Oh wait there already is a poo poo G/W rare that does that.
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# ? Mar 9, 2015 07:28 |
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A bit of trivia that occurs to me: last time, 4 out of 5 Commands were sorceries. This time, at least 4 out of 5 are instants.
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# ? Mar 9, 2015 07:29 |
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I guess it could be XGW and not suck??????? probably gonna suck tho sorry yall edit: I get that there has to be lovely rares but a cycle of an iconic card type shouldn't ever suck
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# ? Mar 9, 2015 07:34 |
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I think all of the commands so far are really good (especially the blue ones) and people need to lower their expectations from Cryptic command power levels
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# ? Mar 9, 2015 07:36 |
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I could imagine it having a wrath+tokens function, that would be sweet. e: also, Soulfire Grand Master + Kolaghan's Command (Mardu colours) results in a pretty nasty lock for 7 mana. Irony Be My Shield fucked around with this message at 08:01 on Mar 9, 2015 |
# ? Mar 9, 2015 07:43 |
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Wezlar posted:I think all of the commands so far are really good (especially the blue ones) and people need to lower their expectations from Cryptic command power levels this is probably true, but can you blame me for being a little disappointed that the best one is a slightly upgraded skullcrack
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# ? Mar 9, 2015 08:00 |
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I don't think an instant speed wrath for 6 is happening on a modal spell/spell w/ one white symbol, no matter how conditional.
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# ? Mar 9, 2015 08:02 |
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Aisar posted:this is probably true, but can you blame me for being a little disappointed that the best one is a slightly upgraded skullcrack Yeah the red green one definitely lacks excitement but I think if the deck and mana work right it will feel really powerful when you play it. I think the red/black one might actually be the worst of the 4 previewed so far because the times in the game when you want the discard/gravedigger and the times when the shock is useful might not line up very well.
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# ? Mar 9, 2015 08:18 |
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Wezlar posted:I think the red/black one might actually be the worst of the 4 previewed so far because the times in the game when you want the discard/gravedigger and the times when the shock is useful might not line up very well. On the other hand, it's going to give you card advantage more consistently than some of the others. The problem is that it's four fairly weak effects - Shock, Smash, Disentomb, Stop That - while Ojutai's Command feels like you're getting your mana's worth if you meet the conditions to cast it. I can imagine some blowouts with Kolaghan's Command if artifacts become more popular in Standard, because then you'll be more likely to exploit this for full value.
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# ? Mar 9, 2015 08:24 |
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Wezlar posted:Yeah the red green one definitely lacks excitement but I think if the deck and mana work right it will feel really powerful when you play it. I agree that the R/B command is probably the worst so far. I'm surprised it costs 3 while the G/R one costs only 2.
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# ? Mar 9, 2015 09:17 |
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Aisar posted:I guess it could be XGW and not suck??????? probably gonna suck tho sorry yall Uh... Bolster X is not broken by any measure... Put a +1/+1 counter on up to X target creatures would be fine, and actually has neat interactions with that first bolster mode. Tap up to X target creatures would be a glimpse the sun god w/o scry and at +1 cost but with a ridiculous upside considering. You gain X life is muscling in on Ojutai command. Some kind of graveyard retrieval would also be cutting into ojutai. Maybe if it went straight to the battlefield? that seems more like an Abzan thing than a Dromoka thing though... Up to X creatures gain indestructible as a wrath protection that also buffs your team/weakest minion? 3 mana for "target creature is indestructible, bolster one" is a pretty fair combat trick...
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# ? Mar 9, 2015 09:29 |
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In the mode of shock + anything else, it compares pretty closely to Electrolyze, a known Good Card. Upsides: Lets you contextually choose how you want your extra card's worth of advantage. Can use two of the non-burn modes if you need to. Downsides: Isn't blue, and doesn't just let you cantrip if you need to. Doesn't let you split the damage if they have two 1-toughness dorks. I think it'll be quite playable if there is a deck reliably making those colors of mana. It's not a blue Command, but what else is?
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# ? Mar 9, 2015 09:33 |
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Dragon Roar 1R Instant As an additional cost to cast Dragon Roar, you may reveal a Dragon card from your hand. Dragon Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast Dragon Roar, Dragon Roar deals 3 damage to that creature's controller --- That's a lot of text in the German version
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# ? Mar 9, 2015 09:47 |
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Oh gently caress yes.
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# ? Mar 9, 2015 10:29 |
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Searing Blood copies 5-8?
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# ? Mar 9, 2015 10:36 |
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Fus Roh Dah the card.
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# ? Mar 9, 2015 11:00 |
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Rimusutera posted:Fus Roh Dah the card. YOL TOOR SHUL
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# ? Mar 9, 2015 11:48 |
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goferchan posted:Weird side-note, but do yall think this is the format we'll see for creatures that can apply a once-per-turn self-buff from now on? Like, instead of Rootwalla's "~ gets +2/+2 until end of turn. Activate this ability only once each turn." we would see "~'s base power and toughness become 4 until end of turn" -- it saves some space on a card, which in my understanding is at a premium for designers. Also, unless there's a rules interaction I'm unaware of, it achieves exactly the same effect It doesn't show on this guy, but the classic interaction with Rootwalla abilities is to wait for them to activate, then shock/bolt in response; this templating would allow you to reactivate and save your dude.
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# ? Mar 9, 2015 12:24 |
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The Real Foogla posted:YOL TOOR SHUL This guy gets it. Cool card is cool. At worst, more removal for limited
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# ? Mar 9, 2015 12:53 |
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Rinkles posted:
I don't know why they're using the past participle forms for their verbs instead of the simple past. Most German writing doesn't use the "haben + past-participle" form when talking about past events specifically because it takes up more space. That having been said, Dragon Blaze. Great in limited. Useless in constructed with the possible exception of red agro that tops out at Thunderbreak Regent + Stormbreath. I would probably still rather run Roast, though. =\
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# ? Mar 9, 2015 13:08 |
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# ? Jun 7, 2024 14:48 |
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I feel like Shock + Raise Dead is gonna be the modes chosen on Kola's Command like 90% of the time.
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# ? Mar 9, 2015 14:14 |