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dwarf74
Sep 2, 2012



Buglord

moths posted:

It wasn't cancelled because it was never formally announced! :downs:

(Yeah, it was cancelled. That was the non-logic used to explain actually no everything is fine.)
It wasn't even cancelled, it was released as a free book of new stuff for wizardspdf Player's Guide!

http://www.dndclassics.com/product/145542/Elemental-Evil-Players-Companion-5e?filters=0_0_45190

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neonchameleon
Nov 14, 2012



dwarf74 posted:

It wasn't even cancelled, it was released as a free book of new stuff for wizardspdf Player's Guide!

http://www.dndclassics.com/product/145542/Elemental-Evil-Players-Companion-5e?filters=0_0_45190

From ENWorld chatter I don't think there's much in it other than a couple of races, some backgrounds, and Moar Spells!!1!!11!

LongDarkNight
Oct 25, 2010

It's like watching the collapse of Western civilization in fast forward.
Oven Wrangler
There's also another Player's Guide coming out soon; it's mostly spells as well.

Mr. Maltose
Feb 16, 2011

The Guffless Girlverine

bunnielab posted:

I'm just build a spear, hangout in neighborhood storm drains, and fight raccoons. They are pretty close to goblins.

Racoons are more like Kobolds, honestly.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

LongDarkNight posted:

There's also another Player's Guide coming out soon; it's mostly spells as well.

Yes, 5e has that D&D Feel(tm)

edit: btw just want to come back to this:

Evil Mastermind posted:

I don't think (5e is) that shaky; I know at my game store they're filling up three tables on Organized Play night every week.

It's still pretty new. On my side I'm not seeing anyone enthusiastic about it. Mostly curiosity. Friends of mine who have played it describe it as "pretty good" while raving about Pathfinder.

Megaman's Jockstrap fucked around with this message at 19:28 on Mar 10, 2015

Zereth
Jul 9, 2003



Serf posted:

That's really too bad. Like you said, everything in 4E is expressed in very clean mechanical terms. Slap that onto a good game engine and port over the massive amount of content they produced (even if it is mostly fiddly trash feats and long lists of magic items) and it would be amazing. I know videogames aren't WOTC's thing and it wouldn't help the "4E is WoW" crap, but I know I'd play the hell outta a game like that.

Atari was squatting on the videogame rights for pretty much the entirety of 4e.

Evil Mastermind
Apr 28, 2008

PresidentBeard posted:

They are idiots who now populate the paizo site and complain endlessly about "rules bloat". Seemingly wanting Paizo to commit corporate suicide and just stop producing books.
Which is pretty loving hilarious because there were people jumping ship to Pathfinder because WotC was ceasing production of new 3.X stuff despite there being like 100 official books.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

bunnielab posted:

1)5ed is going to be closer to the AD&D I remember, in mechanics and tone.

2)4ed is going to have less rules crunch, but more tactical style combat?

3)Nothing in the D&D world is close to a modern "storygame" ?

1. For the most part yes.

2. 4th Edition technically has more rules crunch, but as has been said it's written in such a way that it's very easy to digest. You can run the game completely rules-as-written and not only is it going to work drat near flawlessly for the first 10 or so levels, but any rules issues you do run into can be looked up into the rules and explained in a clear, concise manner.

Also, every D&D is about tactical-style combat. 4th Edition is really good at it because it embraces the idea entirely and makes a lot of "gameplay over realism" concessions to support it.

3. The closest thing you're going to get is Original or Basic D&D: the lack of rules for everything means you can make up whatever you want for them, although technically that's also true for every edition as long as you're not yet in combat.

bunnielab posted:

It looks like both editions have online chargen programs, is one of them massively better then the other? Same question, but about PDF rule books?

WOTC recently did a crackdown on online character generation programs, so I'm not sure how healthy that approach is anymore.

D&D 4th Edition still critically lacks the first Player's Handbook, but enough of the other core books are out on PDF (PHB 2, PHB 3, Rules Compendium, Monster Manual 3) that you can run a full game legit through them.

5th Edition has PDFs of the free "Basic" rules, but are so barebones that they're not much more useful than getting the general feel of the game.

dwarf74
Sep 2, 2012



Buglord

neonchameleon posted:

From ENWorld chatter I don't think there's much in it other than a couple of races, some backgrounds, and Moar Spells!!1!!11!
From ENWorld chatter, if you're disappointed in it, too bad, because it's free!

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
I think Next is going to do pretty well because it's an edition that most people can settle for. It's not as broken as 3.x, doesn't try anything new like 4e, doesn't have most of the restrictions of older editions, etc. It's not aiming to be the best, just the least disagreeable.

This is what we have come to.

My Lovely Horse
Aug 21, 2010

Maxwell Lord posted:

It's not as broken as 3.x
Yet. Let's see how things go when there are a few more additional materials around with two hundred new spells that no one could possible have checked all the interactions for.

moths
Aug 25, 2004

I would also still appreciate some danger.



And that's fine because magic is the VERY FABRIC OF THE COSMOS.

Lemon-Lime
Aug 6, 2009

bunnielab posted:

Oh lord so many choices. It looks like most of the games here are an even split between 4ed and 5ed ( which is also called Next, correct?). It sounds like 4th is the way to go if I want ease of use. It looks like both editions have online chargen programs, is one of them massively better then the other? Same question, but about PDF rule books?

It's so damm complicated to kill a goblin these days. :(

If differing editions of D&D are confusing you and all you want to do is kill a goblin, play Dungeon World. The entire point of DW is "rules-light game that feels like what you think you remember AD&D played like when you were kid."

dwarf74
Sep 2, 2012



Buglord

My Lovely Horse posted:

Yet. Let's see how things go when there are a few more additional materials around with two hundred new spells that no one could possible have checked all the interactions for.
Yeah, and mark my words... Every single supplement will have more spells in it.

My Lovely Horse
Aug 21, 2010

Lemon Curdistan posted:

If differing editions of D&D are confusing you and all you want to do is kill a goblin, play Dungeon World. The entire point of DW is "rules-light game that feels like what you think you remember AD&D played like when you were kid."
Or 13th Age if you're up for a little, but not much more rules crunchiness.

Evil Mastermind
Apr 28, 2008

Maxwell Lord posted:

I think Next is going to do pretty well because it's an edition that most people can settle for. It's not as broken as 3.x, doesn't try anything new like 4e, doesn't have most of the restrictions of older editions, etc. It's not aiming to be the best, just the least disagreeable.

This is what we have come to.

"Fifth Edition D&D: it's okay, you don't have to try something new"

Serf
May 5, 2011


moths posted:

And that's fine because magic is the VERY FABRIC OF THE COSMOS.

I actually love this idea but in a cool way that lets anyone get to do cool things. Part of the reason I loved 4E was that one of my players just ran with the straight mechanical approach and described all his fighter powers as being magical sword attacks and he had a blast. So long as you axe caster supremacy and make everyone capable of being awesome, magic-as-physics can be very enjoyable.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Is there any agreement on what storygame means, exactly? I hear it from time to time and I know Pundit hates them, but that only tells me that they are not D&D.

bongwizzard
May 19, 2005

Then one day I meet a man,
He came to me and said,
"Hard work good and hard work fine,
but first take care of head"
Grimey Drawer

Mr. Maltose posted:

Racoons are more like Kobolds, honestly.

How did I forget about Kobolds!?!?

Lemon Curdistan posted:

If differing editions of D&D are confusing you and all you want to do is kill a goblin, play Dungeon World. The entire point of DW is "rules-light game that feels like what you think you remember AD&D played like when you were kid."

This might be best, and it seems like there are a lot of games out there.

I still like the idea of playing 1st or 2nd edition but I think that might only really be fun as a face to face thing so beer can be involved.

Kai Tave
Jul 2, 2012
Fallen Rib

paradoxGentleman posted:

Is there any agreement on what storygame means, exactly? I hear it from time to time and I know Pundit hates them, but that only tells me that they are not D&D.

No, you've pretty much got it. Storygame = whatever I want it to when I want it to. It's largely a meaningless term.

Terrible Opinions
Oct 18, 2013



Evil Mastermind posted:

Which is pretty loving hilarious because there were people jumping ship to Pathfinder because WotC was ceasing production of new 3.X stuff despite there being like 100 official books.

Yeah I don't think you guys quite get the most insufferable Paizo fans. What they hate above all else is change and concrete coherent rules. They want D&D to be exactly like it felt when they got into the hobby with the 3.0 core set. They think new splats make the system unbalanced, cause "bloat", make everything "too complex", and "don't feel like D&D". These are the same people who claim core 3.0/3.5/Pathfinder is balanced and those that say otherwise are "munchkins, theory crafting, lying, or any other word to imply they don't actually play the game, or at least that the sane people aren't playing it right. They really want Paizo to either make no books or only make pre-made adventures so they can keep everything fighter, rogue, cleric, wizard. They love the core rules but hate critically examining them. They seem to want to play something rules-lite but don't want to quit d20 for some reason.

People who enjoy the bloat and mechanics of Pathfinder tend to be the people most ready to point out flaws and imbalances with their own system. Hence why so many of those people have huge elaborate house rules. They're the only ones who really respond to playtests anymore and in general have helped newer classes be overall better designed and less stupid than older classes. Things like the advanced class guide provide fun to play fighters, balanced clerics, and rangers able to actually do ranger things. Naturally this is the same book grognards claim is "ruining Pathfinder".

I don't think either group really makes up a majority of customers, just the loudest two online.

Evil Mastermind
Apr 28, 2008

paradoxGentleman posted:

Is there any agreement on what storygame means, exactly? I hear it from time to time and I know Pundit hates them, but that only tells me that they are not D&D.
All RPGs are storygames because all RPGs generate stories. All storygames are RPGs because they're games where you play a role.

Kai Tave
Jul 2, 2012
Fallen Rib
I am absolutely looking forward to the day that Paizo causes their own fanbase to splinter in a recreation of the 3E/4E edition war more than I probably should.

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.

paradoxGentleman posted:

Is there any agreement on what storygame means, exactly? I hear it from time to time and I know Pundit hates them, but that only tells me that they are not D&D.

Not really, it's achieved about the level of meaninglessness that other RPG terms like "simulationism" have taken on. It means a broad spectrum of different things to different people and quite often one of those things is "I don't like this game". Observe!

Here's Avery McDaldno's definition.

Here's Pundit's explanation, in the context of him trying to argue that seminal storygame Amber is not a storygame.

quote:

A storygame must do specific things: in its rules, it makes certain priorities (most fundamentally, that the crafting of a "story", as defined by the concept of "addressing a theme", takes precedence over the actual playing of a game). Amber, in its rules as written, does NOT do any of those things. Most fundamentally, in its rules as written, the crafting of a story does NOT take precedence over the RPG-priority of making a game that feels like a living world and having players feel like their characters are real people.
Beyond that, it fails to tick the 'storygame' boxes on countless other points: it has a strong GM while storygames require a very weak one, it has no mechanics by which PLAYERS (and not their characters) can influence the setting or future events while storygames regularly do, it isn't full of pseudo-intellectual or pseudo-artistic pretentiousness while many storygames are, etc.

So, yeah, it's not worth much as a term unless everyone's on the same page.

moths
Aug 25, 2004

I would also still appreciate some danger.



Kai Tave posted:

I am absolutely looking forward to the day that Paizo causes their own fanbase to splinter in a recreation of the 3E/4E edition war more than I probably should.

Isn't Unchained supposed to be a big deal change?

Evil Mastermind
Apr 28, 2008

PresidentBeard posted:

They love the core rules but hate critically examining them. They seem to want to play something rules-lite but don't want to quit d20 for some reason.
Because they need to be playing D&D, or at least a game that "continues Gary's legacy".

I've run indie games for people at cons, and you would not believe how many people I've gotten playing stuff like DW or Fate who say things like "this is how we always played D&D/Pathfinder/WoD, really loose and ignoring a bunch of the rules. We didn't know there were games that worked like that out of the box!"

MadScientistWorking
Jun 23, 2010

"I was going through a time period where I was looking up weird stories involving necrophilia..."

moths posted:

Isn't Unchained supposed to be a big deal change?
Yes the book that promises such exciting and new changes such as a not lovely Monk is really something I'd be expecting big changes from. /end sarcasm

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Tulul posted:

Not really, it's achieved about the level of meaninglessness that other RPG terms like "simulationism" have taken on. It means a broad spectrum of different things to different people and quite often one of those things is "I don't like this game". Observe!

Here's Avery McDaldno's definition.

Here's Pundit's explanation, in the context of him trying to argue that seminal storygame Amber is not a storygame.


So, yeah, it's not worth much as a term unless everyone's on the same page.



See also: verisimilitude, immersion, dissociative mechanics, WoW, MMO, anime, like magic, and virtually every other loaded word used to describe peoples' problems with various editions of D&D.

Terrible Opinions
Oct 18, 2013



Kai Tave posted:

I am absolutely looking forward to the day that Paizo causes their own fanbase to splinter in a recreation of the 3E/4E edition war more than I probably should.

This will not happen. The grognards that you guys love to hate don't buy books anymore anyways. Their main grab is people who don't think critically about their game but enjoy new content. They keep up their subscriptions basically forever and just don't want anything that invalidates previous purchases. Unchained is just a book of alternate rules akin to unearthed arcana. The biggest change you'll maybe see if NPCs in adventures using one of the revised classes in unchained instead of the base ones from the core books.

dwarf74
Sep 2, 2012



Buglord

neonchameleon posted:

From ENWorld chatter I don't think there's much in it other than a couple of races, some backgrounds, and Moar Spells!!1!!11!

Going back to this. My goodness, ENWorld has gotten terrible. At least during the 3e/4e edition Wars, you could have a conversation. Now, anything outside "5e is awesome and doing awesome" gets you dogpiled.

Some dude made a thread where he said, "I'm losing interest because digital support isn't there and there are like no releases." And man... He's getting bitched out for it over like 60 pages.

Terrible Opinions
Oct 18, 2013



Evil Mastermind posted:

Because they need to be playing D&D, or at least a game that "continues Gary's legacy".

I've run indie games for people at cons, and you would not believe how many people I've gotten playing stuff like DW or Fate who say things like "this is how we always played D&D/Pathfinder/WoD, really loose and ignoring a bunch of the rules. We didn't know there were games that worked like that out of the box!"

Part of that is Paizo and White Wolf being much much better than those other games at getting advertising into stores and providing continuing support that validates previous purchases.

fez_machine
Nov 27, 2004

Serf posted:

Was there ever a 4E strategy game? Because hoo boy if there is a system out there that could support a computer game it's 4E. A good tactical dungeon-crawler with the option to build and customize a party beforehand, shops to grab new magic items to supplement your loot, randomized encounters built using their encounter rules... Sounds like a match made in heaven. Too bad the ship has sailed on 4E stuff because that would be incredible.

The closest that's come to a 4e tactics game is https://www.cardhunter.com but even then it's not a 1:1 replication.

Evil Mastermind
Apr 28, 2008

PresidentBeard posted:

Part of that is Paizo and White Wolf being much much better than those other games at getting advertising into stores and providing continuing support that validates previous purchases.

Paizo more than WW is about maintaining a sunk cost fallacy.

Kai Tave
Jul 2, 2012
Fallen Rib

PresidentBeard posted:

This will not happen.

I am somehow doubtful that Paizo has found the magic elfgame formula that will allow them to completely avoid the same slow but inexorable decline in sales that pretty much every other RPG publisher experiences over time which necessitates some sort of new edition or similar big release to get things moving again every so often.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

Kai Tave posted:

I am somehow doubtful that Paizo has found the magic elfgame formula that will allow them to completely avoid the same slow but inexorable decline in sales that pretty much every other RPG publisher experiences over time which necessitates some sort of new edition or similar big release to get things moving again every so often.

Yeah, they're screwed and I can't wait to see what happens.

Plutonis
Mar 25, 2011

It's p. much a dead industry now that videogames exist and honestly there won't be anything bigger than a few dudes selling pdfs in less than 10 years.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I've always taken storygame to mean certain practices and principles when running and playing RPGs where you put the emphasis on producing an interesting story rather than trying to (there's no good way to express this) create a literal window to another world using the GM as the conduit and the rules as physics.

Giving the PCs plot armor, using deus ex machinas, introducing twists to keep things moving over dead-ends, handwaving away improbabilities, that sort of thing. Certainly there are games that are tailor-made to cater to this playstyle, but it's really more of how you approach a game than anything else. Even certain parts of GURPS are storygamey.

All that said, there isn't any one definition of it, and it mostly spawned from people who're slinging it around as some kind of epithet, but I'd like to think it can be co-opted to mean a good thing.

Evil Mastermind
Apr 28, 2008

Kai Tave posted:

I am somehow doubtful that Paizo has found the magic elfgame formula that will allow them to completely avoid the same slow but inexorable decline in sales that pretty much every other RPG publisher experiences over time which necessitates some sort of new edition or similar big release to get things moving again every so often.
Especially with a major part of the fanbase not liking change or New Things.

I've had Fate on the mind a lot lately, and it's interesting to see the reactions of Fate fans to new editions (SotC to DF to Fate Core) versus the D&D fanbase's reactions to the end of 3e.

Terrible Opinions
Oct 18, 2013



Kai Tave posted:

I am somehow doubtful that Paizo has found the magic elfgame formula that will allow them to completely avoid the same slow but inexorable decline in sales that pretty much every other RPG publisher experiences over time which necessitates some sort of new edition or similar big release to get things moving again every so often.

I'm saying the whole splintering thing. They'll sputter out and die eventually but I doubt they will have a large enough fanbase around by the time of Pathfinder 2.0 to have some sort of huge edition war.

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fez_machine
Nov 27, 2004

PresidentBeard posted:

I'm saying the whole splintering thing. They'll sputter out and die eventually but I doubt they will have a large enough fanbase around by the time of Pathfinder 2.0 to have some sort of huge edition war.

Which is why they're furiously diversifying out of RPGs into other game interests and especially into Vidya Games. With the high risk MMO safely quarantined in its own company.

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