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I'm always kinda sad I basically missed 4e due to doing pretty much all my RPG playing on IRC or with people who were diehard 3.5 champions back during its heyday. I should give it a try some day.
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# ? Mar 13, 2015 18:13 |
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# ? May 26, 2024 23:58 |
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If I didn't had an ircgame going on I could try gming a 4e game on roll20 or something
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# ? Mar 13, 2015 18:28 |
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Maxwell Lord posted:Exalted being crunchy isn't bad, it's that it's a crunchy system on top of Storyteller which was not really built to hold all that weight. In theory they could fix it but I have a feeling it would require making some really key changes to how the whole thing works. Yeah, just dumping the clunky as gently caress Storyteller baggage would do WONDERS for making Exalted less poo poo, system-wise. Exalted also really desperately needs to clear out its overload of "powers that add numbers" in favour of "powers that add new abilities." Because the vast majority of all the piles and piles of Charms are literally some variant of "Have a +X to do Y" not "you can now do this thing which you otherwise could not do, giving you new and exciting options."
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# ? Mar 13, 2015 18:37 |
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Night10194 posted:I'm always kinda sad I basically missed 4e due to doing pretty much all my RPG playing on IRC or with people who were diehard 3.5 champions back during its heyday. I should give it a try some day. I only played a little bit of 4e when it came out. My character was a Rogue, and it was pretty fun, especially coming from 3.5! But then the game died out and the group I was in got busy with real life stuff so I never really got to try out the system much.
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# ? Mar 13, 2015 18:40 |
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PurpleXVI posted:Yeah, just dumping the clunky as gently caress Storyteller baggage would do WONDERS for making Exalted less poo poo, system-wise. Exalted also really desperately needs to clear out its overload of "powers that add numbers" in favour of "powers that add new abilities." Because the vast majority of all the piles and piles of Charms are literally some variant of "Have a +X to do Y" not "you can now do this thing which you otherwise could not do, giving you new and exciting options." It also needs to clear out the "this power is so narrowly useful it might as well not be here because it's never realistically going to come up" charms too.
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# ? Mar 13, 2015 19:04 |
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I need to get in on a 4e game but I keep not having time to apply for the games here.
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# ? Mar 13, 2015 21:01 |
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Evil Mastermind posted:After picking up Star Realms and the Ascension "Apprentice" pack, I've discovered that I apparently like deckbuilding games like these. For solo deckbuilding, find Friday.
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# ? Mar 13, 2015 21:32 |
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Part of me wonders if I'd have liked 4e more as a DM so that I'd actually be interacting with the game at all times. Hm. That's kind of a weird thought, I usually prefer being a player by far.
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# ? Mar 13, 2015 21:48 |
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Dammit Who? posted:
Like you wouldn't watch CHUD Danny DeVito.
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# ? Mar 13, 2015 21:55 |
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sentrygun posted:Part of me wonders if I'd have liked 4e more as a DM so that I'd actually be interacting with the game at all times. Hm. That's kind of a weird thought, I usually prefer being a player by far.
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# ? Mar 13, 2015 21:57 |
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Splicer posted:
Being able to fight the players on fair terms really makes the DM role exciting for me in 4e in a way that not even some goon darlings like Apocalypse World muster. You are always mediating a shared story in apocalypse world, but in 4e you get breaks where it truly becomes a knock-down drag-out 1v4 fight.
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# ? Mar 13, 2015 22:49 |
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Splicer posted:Like you wouldn't watch CHUD Danny DeVito. It's Always Sunny in Volivat!
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# ? Mar 13, 2015 23:16 |
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Night10194 posted:Are there any RPGs where people legitimately enjoy the combat mechanics as mechanics? Like, beyond the narrative it creates, actually have fun fighting because of the mechanics? D&D4e Wushu Mythender Dogs in the Vineyard
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# ? Mar 14, 2015 00:59 |
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http://www.twitch.tv/diesofmarch I probably should've posted this two hours ago but the Dies of March charity stream is going on right now. Quote of the night: "And that was when I discovered the true nature of a toaster is not to create toast, but to DESTROY BREAD."
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# ? Mar 14, 2015 01:40 |
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New quote of the night: "No one man should have all that flour."
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# ? Mar 14, 2015 02:03 |
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Night10194 posted:Are there any RPGs where people legitimately enjoy the combat mechanics as mechanics? Like, beyond the narrative it creates, actually have fun fighting because of the mechanics? D&D 4e (as has already been noted, it's got fun fighting) Burning Wheel Gold (the positioning system in Gold edition is so much nicer than the old one, and scripted combat is exciting!) Burning Empires (but oh man, it's a pretty rough learning curve. And Burning Wheel Gold is better.) Strike! (I mean, of course I enjoy my own game. Wouldn't make much sense if I didn't.) I thought of other games I love, and they don't really meet the criteria. Mouse Guard/Torchbearer nope. Dungeon World nope. Apocalypse World... yeah, but they're not just for combat, so I dunno if it counts exactly.
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# ? Mar 14, 2015 02:08 |
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Where can I find Legend of Wulin/Weapons of the Gods? It sounds like something I'd enjoy. Is it on Drivethru?
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# ? Mar 14, 2015 02:28 |
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Night10194 posted:Where can I find Legend of Wulin/Weapons of the Gods? It sounds like something I'd enjoy. Is it on Drivethru? I think the "prerelease" of Wulin is still on DTRPG, but it's pretty much the final book. I heard the physical books finally emerged from shipping hell, but I'm not sure. If you are curious, Wulin is definitely a clear improvement mechanics-wise (still a few problems, as always), and while I like WotG's setting I wouldn't play it straight anyway, and Wulin's setting is not actually bad or anything.
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# ? Mar 14, 2015 02:36 |
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Plague of Hats posted:I think the "prerelease" of Wulin is still on DTRPG, but it's pretty much the final book. I heard the physical books finally emerged from shipping hell, but I'm not sure. If you are curious, Wulin is definitely a clear improvement mechanics-wise (still a few problems, as always), and while I like WotG's setting I wouldn't play it straight anyway, and Wulin's setting is not actually bad or anything. Yeah, they did. Book's gorgeous. I posted pictures when I got mine, because I didn't believe it was an actual, physical, thing, either. And yeah, the "pre-sale" version is the final, as far as I know. That's the version I have on my account.
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# ? Mar 14, 2015 02:43 |
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WotG's setting was partially based on the Hong Kong comic of the same name, and most of the art in the book is from the comic, but the majority of the setting information and mechanics were made up without taking the comic into consideration. I got to talk to Brad Elliott about it a few years ago and he said the comic license was more or less to attach a name to their game, but the idea of a wuxia game started before they thought to contact Tony Wong. Also, the first draft of the rules was by Greg Stolze!
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# ? Mar 14, 2015 03:00 |
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I think there is some fundamental joy created by having a reason to roll enormous numbers of dice. So I cannot help but think that Champions might have occasionally had fun combat for its own sake. But of course the moment you think about combat in the context of the rest of the game and the level of complexity that went into creating a character...yeah I am not sure if you can separate "I love having a 30d6 energy blast" from "oh god do you stack 'independent' and 'no conscious control' when calculating the point discount for elemental control, or are they mutually exclusive?"
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# ? Mar 14, 2015 03:01 |
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Lynx Winters posted:WotG's setting was partially based on the Hong Kong comic of the same name, and most of the art in the book is from the comic, but the majority of the setting information and mechanics were made up without taking the comic into consideration. I got to talk to Brad Elliott about it a few years ago and he said the comic license was more or less to attach a name to their game, but the idea of a wuxia game started before they thought to contact Tony Wong. Also, the first draft of the rules was by Greg Stolze! To attach a license and to get a bunch of Tony Wong art. I'm biased in favor of WotG, since it's packed to the gill's with Jenna's awesome setting writing, but LotW is more or less a mechanical improvement across the board.
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# ? Mar 14, 2015 03:18 |
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Rand Brittain posted:I'm biased in favor of WotG, since it's packed to the gill's with Jenna's awesome setting writing, but LotW is more or less a mechanical improvement across the board. -a correct person
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# ? Mar 14, 2015 03:31 |
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Lynx Winters posted:Also, the first draft of the rules was by Greg Stolze! This was the game that had dice system that was somewhat similar to the One-Roll Engine, right? Matching sets of d10s?
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# ? Mar 14, 2015 04:03 |
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Tulpa posted:This was the game that had dice system that was somewhat similar to the One-Roll Engine, right? Matching sets of d10s? Yeah. It doesn't take advantage of it very much, though. Edit: Like seriously, "how many dice in a set" and "nudge a die's face to change your sets" are a couple natural mechanical widgets to come out of such a system, but I think Wuxia (the system's name) never does anything but use the dice to create regular sums. Still a fine game(s) though. That Old Tree fucked around with this message at 04:22 on Mar 14, 2015 |
# ? Mar 14, 2015 04:12 |
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I think it's mostly that it already has the river for manipulating #s of successes by letting you save sets from one roll and add them to a later roll, so adding extra gimmicks might have led to a lot of hemming over how to manipulate the result best, when there's a lot of that already once you start playing with waves and marvels and what have you.
unseenlibrarian fucked around with this message at 06:11 on Mar 14, 2015 |
# ? Mar 14, 2015 06:06 |
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Tollymain posted:sword-chucks would probably fit into exalted perfectly though
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# ? Mar 14, 2015 11:31 |
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i imagine the abyssals or infernals or whatever they're called have a charmspell thing that is powered by love (and actively, permanently drains it from the world when used) as well
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# ? Mar 14, 2015 11:50 |
Splicer posted:Say what you like about 8-bit theatre, but at one point fighter saves the party from dying in a fall by using his block everything power to block the ground. That's pure distilled dungeon world/danger patrol/epic tier 4E right there.
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# ? Mar 14, 2015 14:33 |
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Exalted and D&D 3.5 were the two hotly debated RPG systems of choice on the 8-Bit Theater forums as I recall (faintly and with shame).
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# ? Mar 14, 2015 14:53 |
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Sounds like I should loving play Legends of the Wulin. I love wuxia. Also shout out to The Great Game from that one WotG supplement for being the best 'resolve your downtime actions mechanically' subsystem ever.
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# ? Mar 14, 2015 14:53 |
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Zereth posted:I remember that being an argument about whether that worked or not for the power which does exactly that in Exalted since the release of 1e. Ah yes the infamous 'can I parry gravity/the ground' debates.
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# ? Mar 14, 2015 15:47 |
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Kwyndig posted:Ah yes the infamous 'can I parry gravity/the ground' debates. Those who argue no are playing the game wrong.
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# ? Mar 14, 2015 17:30 |
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So this sure is a petition.quote:We, the undersigned, DEMAND immediate removal of "Thunder Plains" and all related content from all Monte Cook Games publications current and future, and request an immediate public apology for harm done, regardless of supposed intent from the creators. Where it gets interesting is when the M-crew decides to try the usual RPG arguments to defend it. quote:They have been made very clearly aware of how harmful this is, with numerous links to articles written by Dr. Adrienne Keene, and multiple studies proving, with numbers, how harmful this is. Oh and then Shanna Germain started mocking natives on twitter and Cordell accused people of just wanting to be outraged. quote:When confronted with these issues, there have been offers for inclusion on review boards, but no acknowledgement of mistakes or harm, no apologies, and plenty of jibes and rude comments (especially from Shanna Germain). The official twitter of the individuals, game company, and game itself have repeatedly blocked anyone speaking against it, and thereafter began mocking the real harm done and real discussion being had as "outragism" and a non-issue (see attached image from Bruce Cordell twitter). The image isn't actually in the petition, but is presumably on the site this originated. http://lastrealindians.com/cultural-and-intellectual-property-its-not-a-game-by-danielle-miller/ March has been a hella interesting month.
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# ? Mar 14, 2015 17:53 |
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That link has an ad for "INDIAN HEADDRESSES AND WAR TOTEMS" Talk about appropriation
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# ? Mar 14, 2015 18:16 |
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Someone saying that people "just want to be outraged" is one of those handy phrases that let you know that you can safely ignore anything that person has to say about anything, ever.
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# ? Mar 14, 2015 18:18 |
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gently caress Monte Cook and gently caress that game.
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# ? Mar 14, 2015 18:54 |
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Doesn't like every game that tries to include real world cultures engage in the sweeping stereotypes and generalizations? Is there any way to use the real word as a game setting that isn't going to piss off someone? Also, when the hell did kobolds become related to dragons?
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# ? Mar 14, 2015 20:54 |
bunnielab posted:Doesn't like every game that tries to include real world cultures engage in the sweeping stereotypes and generalizations? Is there any way to use the real word as a game setting that isn't going to piss off someone? I guess if you really did your research, you might be able to, but for the most part this is probably why people stick to dead cultures and religions like the Greek-Roman or Norse pantheons because there is no one to complain if your players are able to barge into Mt. Olympus, slay Zeus with their +6 Vorpal Sword, and take all the Ambrosia they could want.
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# ? Mar 14, 2015 21:28 |
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# ? May 26, 2024 23:58 |
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Have there been situations where this hobby has interacted with the real world outside it's bubble and didn't come off as a poor joke?bunnielab posted:Doesn't like every game that tries to include real world cultures engage in the sweeping stereotypes and generalizations? Is there any way to use the real word as a game setting that isn't going to piss off someone? I think it largely depends on how respectful it is and how far you go to actually try to engage. The link mentions Assassin's Creed as a positive example; Ubisoft actually hired people on to help them regarding their depictions of Mohawk culture and approached it from the sense of "ok we don't actually know much about this, help us not be blithering assholes," and the end result worked out really well (shame about the actual game though...). In this case Monte Cook Games just went full Peter Pan. It's one step away from transcribing "What Made the Red Man Red?" quote:Also, when the hell did kobolds become related to dragons? D&D 3e.
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# ? Mar 14, 2015 21:29 |