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Purely from a mechanical standpoint, 13-2 is a superior game but the difficulty curve is so hosed that outside of the DLC bosses, you'll never have to actively make use of it.
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# ? Mar 18, 2015 03:13 |
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# ? May 11, 2024 06:04 |
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Harrow posted:Speaking of FFXIII-2, I'm sorely tempted to grab it on PC and I'm honestly not sure why. I really like FFXIII's battle system but I'm not sure I want to play XIII itself again. It'd probably be smarter to just wait for Lightning Returns to come to PC (even though it's not quite the same system), but I dunno. I hear mixed things about whether XIII-2 is actually any good or not. If you liked FFXIII's combat system, FFXIII-2 isn't really what you want unfortunately. It screws up the balance so hard it doesn't really work anymore.
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# ? Mar 18, 2015 03:13 |
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Harrow posted:Speaking of FFXIII-2, I'm sorely tempted to grab it on PC and I'm honestly not sure why. I really like FFXIII's battle system but I'm not sure I want to play XIII itself again. It'd probably be smarter to just wait for Lightning Returns to come to PC (even though it's not quite the same system), but I dunno. I hear mixed things about whether XIII-2 is actually any good or not. If you only care about the combat, the biggest complaint is that the base game is incredibly easy. Like, easier than actual Pokemon games.
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# ? Mar 18, 2015 03:14 |
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I don't know how to edit the night-battle music since it's like it's got a starting point and then it loops, cutting the start away, and it's hard to fade it in right. Can mail it to somebody who wants to host it somewhere, drop a PM. And the only thing keeping me from taking down the Behemoth without summon cheesing is that it takes forever. Brainfarted away the technique that lunges you forward but that's the one you want to use getting as many vulnerable points hit one after another, so good. This combat is 100% different from other FF games yet I rate it as high as FF13s combat which I loved. So much fun!
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# ? Mar 18, 2015 03:15 |
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ImpAtom posted:If you liked FFXIII's combat system, FFXIII-2 isn't really what you want unfortunately. It screws up the balance so hard it doesn't really work anymore. Tae posted:If you only care about the combat, the biggest complaint is that the base game is incredibly easy. Like, easier than actual Pokemon games. Yeah, that's what I heard. I'll just hold off for Lightning Returns, then.
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# ? Mar 18, 2015 03:25 |
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They kept the blue blood for FFXV That's the silliest thing ever and I love it
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# ? Mar 18, 2015 03:27 |
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MrLonghair posted:Episode Duscae wrapped up. This is going to be a 40/40 Famitsu review hit if it improves and expands on everything as much as I think it will. famitsu gives good reviews to anyone who gives them money why the gently caress do you read famitsu, are you a child
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# ? Mar 18, 2015 03:34 |
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ImpAtom posted:If you liked FFXIII's combat system, FFXIII-2 isn't really what you want unfortunately. It screws up the balance so hard it doesn't really work anymore. You max out a blue Chocobo and it just destroys poo poo in seconds. final boss was over in under a minute. All the Optional Bosses just crumbled
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# ? Mar 18, 2015 03:40 |
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ImpAtom posted:I don't really think so? Someone literally just compared it to Dark Souls which is the epitome of Action RPG so I don't think the complaint is off?
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# ? Mar 18, 2015 03:45 |
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Eej posted:Someone literally just compared it to Dark Souls which is the epitome of Action RPG so I don't think the complaint is off? Who compared it to Dark Souls? Because they're kind of dumb, it literally is nothing like Dark Souls. There is seriously no comparison to be made between Dark Souls and Final Fantasy XV beyond "they are both video games that come from Japan where you have swords." They do not play anything like each other in any way, shape or form. They do not have similar design philosophies. They do not have similar level structure. They don't have similar combat system. There is no point of comparison to be made. I know people like to compare everything to Dark Souls but there isn't a comparison to be made here even in the loosest sense of the words. It seriously has more in common with third-person shooters than it does Dark Souls. ImpAtom fucked around with this message at 03:53 on Mar 18, 2015 |
# ? Mar 18, 2015 03:49 |
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Eej posted:Someone literally just compared it to Dark Souls which is the epitome of Action RPG so I don't think the complaint is off? The game has nothing at all in common with Dark Souls. The one thing I can think of is that dodging costs you a resource (Stamina in Dark Souls, MP in FFXV) and it appears to be fairly easy to die, but beyond that I can't think of anything they really have in common. There aren't any light or heavy attacks to chain together or anything--you build your combos ahead of time by selecting what weapons are involved in them and then hold down the attack button to execute them. It's not even a Tales game on the scale of action-to-RPG.
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# ? Mar 18, 2015 03:51 |
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ImpAtom posted:Who compared it to Dark Souls? Because they're kind of dumb, it literally is nothing like Dark Souls. MrLonghair posted:I'm willing to say it's more "Souls game" than anything else since I have no KH experience, and I'm happy about it, gonna be so awesome when we have choice in weapons and skills and then all those group whateveritwas.
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# ? Mar 18, 2015 03:57 |
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They are straight-up wrong then. Seriously, the game is not an action RPG unless FFXII is an action RPG. There are, except for maybe the timing press of parrying, literally no more action elements in FFXV than there are in FFXII. (And even that is no more a timing element than Squall's timed button press in FFVII. Arguably less of one since you get an eon to press the button.) There are no combos. There are no timed dodged. (Dodging is literally automated as long as you have MP.) Attacks are automated based off a pre-set string of moves with no variation. You attack by holding down an attack button and defend by holding down a defend button. Special moves are selected from a menu and used at a button press. Positioning is important but no more than in most RPGs that have any form of positioning system. It is seriously something you compared to Xenoblade, FFXII or Dragon Age, not Dark Souls. There is nothing comparing it to Dark Souls in gameplay style at all. ImpAtom fucked around with this message at 04:06 on Mar 18, 2015 |
# ? Mar 18, 2015 04:00 |
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Way to throw MrLonghair's words in ImpAtom's face
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# ? Mar 18, 2015 04:03 |
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Well, they both seem to have a very important resource that gets shared between offense and defense (MP and Stamina), and fighting well depends on managing that resource effectively. But yeah, that's all I've got.
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# ? Mar 18, 2015 04:10 |
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ImpAtom posted:Who compared it to Dark Souls? Because they're kind of dumb, it literally is nothing like Dark Souls. You stay at bonfires to save and level up
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# ? Mar 18, 2015 04:11 |
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Amppelix posted:You stay at bonfires to save and level up Shovel Knight is my favorite Souls game!
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# ? Mar 18, 2015 04:14 |
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So I finished the demo today, and I noticed something intriguing... Once you reclaim your car and head to the Disc, you get a little animated still image story teaser. Now, the thing I found most interesting is this image - link for huge image - https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xfa1/t31.0-8/11071464_882615998717_4936364760429721749_o.jpg At first it seems kind of innocuous, but then I realized that the guy in the upper right is Ramuh. Following this logic, from right to left they are Ramuh, Shiva, Ifrit, wing guy (Bahamut?) and Siren, so there are some summons confirmed! Stealth edit because I am bad at directions :p Shingouryu fucked around with this message at 04:17 on Mar 18, 2015 |
# ? Mar 18, 2015 04:14 |
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Shingouryu posted:So I finished the demo today, and I noticed something intriguing... Wing Guy could be Diablos
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# ? Mar 18, 2015 04:17 |
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9 years of development and they can't even get the frame rate up? Great loving job Square.
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# ? Mar 18, 2015 04:19 |
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Whizbang posted:9 years of development and they can't even get the frame rate up? Great loving job Square. You might as well clock it at 2 years because Nomura by all accounts did gently caress-all during his entire time as project lead.
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# ? Mar 18, 2015 04:22 |
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The only thing that's Dark Souls is parrying (which is more like the generous window in Demon Souls) and leveling up only at Campfires, which is basically a bonfire.
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# ? Mar 18, 2015 04:25 |
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I Dark Souls the Dark Souls when you Dark Souls the Dark Souls while Dark Souls Dark Souls and there's this Dark Souls who's Dark Souls all over the loving Dark Souls. Then Dark Souls the Dark Souls Dark Souls Dark Souls and the Dark Souls goes Dark Souls and everyone Dark Souls after Dark Souls. Personally it's my Dark Souls part of Final Fantasy X-2.
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# ? Mar 18, 2015 04:27 |
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final fantasy 13 wasn't good
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# ? Mar 18, 2015 04:28 |
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Level Slide posted:I Dark Souls the Dark Souls when you Dark Souls the Dark Souls while Dark Souls Dark Souls and there's this Dark Souls who's Dark Souls all over the loving Dark Souls. Then Dark Souls the Dark Souls Dark Souls Dark Souls and the Dark Souls goes Dark Souls and everyone Dark Souls after Dark Souls. Personally it's my Dark Souls part of Final Fantasy X-2. I like this kickstarter pitch but it needs a bit more Metroidvania roguelike.
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# ? Mar 18, 2015 04:29 |
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Seriously, just parry everything in FF15. Who cares. It is rad that the toughest magitek soldiers are the flag holders. Why the gently caress do they carry flags, who cares, he kicks the poo poo out of you like he's Chun Li.
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# ? Mar 18, 2015 04:30 |
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I'm watching footage of XV and I'm a little confused as to how it's not an action rpg.
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# ? Mar 18, 2015 04:38 |
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Butt Ghost posted:I'm watching footage of XV and I'm a little confused as to how it's not an action rpg. Do you think Final Fantasy XII is an action-RPG? Or Xenoblade? It has no action elements. You don't manually dodge or manually attack. It's literally automated based off your equipment and ability setup and your remaining MP. You can avoid some attacks by repositioning yourself but you don't have any form of manual dodge. The closest is the Warp Blade which just moves to you to a set target. There are no combos or timing elements except for pressing square when the parry prompt pops up.
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# ? Mar 18, 2015 04:44 |
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That actually sounds crazy disappointing. Maybe it'll be better to play and I can found out when my god damned copy gets here
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# ? Mar 18, 2015 04:46 |
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ImpAtom posted:Do you think Final Fantasy XII is an action-RPG? Or Xenoblade?
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# ? Mar 18, 2015 04:47 |
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Action RPG means games like Diablo and Torchlight hth
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# ? Mar 18, 2015 04:47 |
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Oxxidation posted:That actually sounds crazy disappointing. Maybe it'll be better to play and I can found out when my god damned copy gets here It's not that bad actually. Just don't go in thinking it's Kingdom Hearts or something.
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# ? Mar 18, 2015 04:48 |
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Isn't parry timing sensitive (albeit with a large window) and you can charge your attacks?
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# ? Mar 18, 2015 04:49 |
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Skeezy posted:It's not that bad actually. Just don't go in thinking it's Kingdom Hearts or something. It was never going to be like Kingdom Hearts no matter how many carefully prepared CGI mockups Nomura put together in lieu of doing any actual production work so I wasn't expecting that at least.
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# ? Mar 18, 2015 04:49 |
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honestly the kingdom hearts style of gameplay is fun but nothing special so i'm actually more interested in it if it's not like that
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# ? Mar 18, 2015 04:50 |
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Like most FF games the majority of your actual strategy happens more in the menus than anything. Building weapon sets for poo poo is going to be important, putting together certain techniques for crowd control or single-target DPS, preparing for stationary targets or mobile targets, etc.
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# ? Mar 18, 2015 04:51 |
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Has it been said how much work Nomura actually did outside of character designs? I'm curious to how much they are keeping from him in the final release.
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# ? Mar 18, 2015 04:51 |
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Mister Adequate posted:Action RPG means games like Diablo and Torchlight hth Action RPG means Secret of Mana and Wonder Boy
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# ? Mar 18, 2015 04:52 |
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I definitely also remembering reading an article that says the combat is timing based if you want bigger damage, like how Blazblue/Marve vs. Capcom have a Simple mode where you look cool but the maximum damage involves actually doing the timing and directions right.
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# ? Mar 18, 2015 04:52 |
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# ? May 11, 2024 06:04 |
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Tae posted:Isn't parry timing sensitive (albeit with a large window) and you can charge your attacks? Parrying isn't really timing sensitive in the way that parrying traditionally is. If you're in Defensive mode when you're attacked you get a button prompt to press. It's timing-based but extremely lightly so. (And it isn't like FF hasn't had timing things in combat before. See: Squall's gunblade, FFX Overdrives, ect.) If you can charge your attacks I didn't see how. Holding down Square puts you into Attack mode. Tae posted:I definitely also remembering reading an article that says the combat is timing based if you want bigger damage, like how Blazblue/Marve vs. Capcom have a Simple mode where you look cool but the maximum damage involves actually doing the timing and directions right. This isn't in the demo if so. Lightning Returns has a system like that but the way FFXV's system works is this like this: You have 5 weapon slots: Crush, Ravage, Vanquish, Counter and Descend. Crush is the first attack you make against an enemy. It then instantly switches to Ravage which attacks until the enemy is low on health at which point it swaps to Vanquish for the finishing blow. Counter is obvious and Descend if you are in the air when you go into attack mode. (In the demo it mostly exists so you can get a Zweihander attack off by going at an enemy from a cliff. It's basically there to replace Crush if you're hanging off a tower since Warp Blade lets you do that.) Each weapon has a special skill tied to it. You select the skill from a menu and can press triangle at any point to do it. Each skill is canned animation with a pre-set effect. I.e: Blood Sword has Drain Blade as a skill. Pressing Triangle takes some MP and does it. Dodging is automated. If you are not attacking and hold down L1 you will dodge any and all attacks as long as you have MP. The exception seems to be "slow' attacks like Goblin Punch which instead cause a Parry thing to appear on the screen. If you are defending when the enemy hits you with a Parryable move you can press Square to counter it. I *think* failing the square press nullifies Defense Mode but I never saw it happen since you have an eternity to pull it off and the game has a warning from the moment the enemy starts their attack animation. (This is very noticeable with Goblin Punch which has a 15 second long windup time.) ImpAtom fucked around with this message at 05:01 on Mar 18, 2015 |
# ? Mar 18, 2015 04:52 |