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kazil posted:Maybe Assassin's Creed just follows the rule of Star Trek Movies. Don't tell me it wouldn't improve the cutscene drudgery immensely.
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# ? Mar 17, 2015 15:52 |
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# ? May 15, 2024 04:02 |
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I will give AC4 this, Kenway is both the character in that game I liked the least and the one I came to enjoy the most. It's not an amazing game but I felt they made the character turn around in a meaningful way through his actions by the end. For a game that I bought strictly to shoot pirate ships in that was a pleasant surprise. He was no Ezio but he is def my no.2 favorite int he series. The new guy is AC:UNplayable is just loving boring. How the gently caress you make a revolution that literally consumed itself in violence boring is beyond me but they did it. Also every chest in the game requires you to log into something else to open it.
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# ? Mar 17, 2015 21:35 |
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The player physics in Minecraft are annoying. You have no inertia at all so you can jump at a skeleton, furiously swiping your goofy pixel sword, and one lousy arrow will hit you hard enough to send you flying backwards even though it does almost no damage.
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# ? Mar 17, 2015 21:45 |
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Persona 4: It seems like accessory items appear way too often in locked treasure chests, whereas everything else appears way too little. I've got a whole bunch of chest keys so it's not a problem, but I imagine I'd be annoyed if I only had a handful.
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# ? Mar 18, 2015 15:30 |
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ZeusCannon posted:Also every chest in the game requires you to log into something else to open it. they patched all that out about a month ago. Agreed that Arno is really boring though. Elise should've been the main character.
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# ? Mar 18, 2015 15:35 |
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ZeusCannon posted:I will give AC4 this, Kenway is both the character in that game I liked the least and the one I came to enjoy the most. It's not an amazing game but I felt they made the character turn around in a meaningful way through his actions by the end. For a game that I bought strictly to shoot pirate ships in that was a pleasant surprise. He was no Ezio but he is def my no.2 favorite int he series. Meanwhile, AC:Rogue gets a throwaway character who is neither annoying nor memorable, but ends up getting one of the, if not THE best gameplay in the series. Like AC4 on steroids, and not the kind that makes your nuts shrink.
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# ? Mar 18, 2015 17:00 |
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The best thing about Rogue is the fact there are no eavesdropping missions and maybe one (easy) tailing mission. I love Black Flag, but it has entirely too much tailing and eavesdropping.
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# ? Mar 18, 2015 17:09 |
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actually the best thing about rogue is the pirate ship combat but we can agree to disagree
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# ? Mar 18, 2015 17:16 |
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Tailing and eavesdropping missions can gently caress right off and die. I guess my personal philosophy for open-world game missions is that they should facilitate fun stuff that can't happen organically during the open-world gameplay. GTAV gets this, GTAIV did not. Assassin's Creed 2 got this. AC1 is kind of an interesting case, in that the open world was designed to facilitate the assassination missions, as opposed to almost all modern games that start with an open world and then come up with missions to populate it. Like, you take the missions out of Far Cry 4, it's still Far Cry 4 and it still works. You take the missions out of AC1, and there isn't a game anymore. Shadow of Mordor is a fantastic leap forward for design in terms of trying to somewhat remove the missions and make most of the "story" be a product of open play, so I fully expect nobody to copy it and keep right on making open worlds for the sake of open worlds where you traipse from mission to mission.
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# ? Mar 18, 2015 18:07 |
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Trailing missions suck especially hard because in all video games ever made your character walks faster than the NPCs walk and runs slower than the NPCs run, so you end up lazing around running in circles waiting for them to move or staggering your walk in a dumb looking way so you don't catch up to them by accident.
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# ? Mar 18, 2015 18:16 |
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CJacobs posted:Trailing missions suck especially hard because in all video games ever made your character walks faster than the NPCs walk and runs slower than the NPCs run, so you end up lazing around running in circles waiting for them to move or staggering your walk in a dumb looking way so you don't catch up to them by accident. RDR did the best with this. When normally walking/riding a horse, you're slower and faster than them, but you can press a button that will force you to keep pace with them. I loved that.
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# ? Mar 18, 2015 18:21 |
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DStecks posted:Tailing and eavesdropping missions can gently caress right off and die.
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# ? Mar 18, 2015 20:53 |
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I thought GTA5 was still kind of dumb about doing stupid poo poo like making you follow an invincible car until it got to the arbitrary place where the game decided you would wreck it
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# ? Mar 18, 2015 21:05 |
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Lunchmeat Larry posted:I thought GTA5 was still kind of dumb about doing stupid poo poo like making you follow an invincible car until it got to the arbitrary place where the game decided you would wreck it lol gta 5 single player
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# ? Mar 18, 2015 21:20 |
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GTA 5 would be a good game if it wasn't for the game.
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# ? Mar 18, 2015 21:30 |
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LoonShia posted:GTA 5 would be a good game if it wasn't for the game. APB: Reloaded has a great creation system where you can make logos, pimp out your car and even make music that'll play on your radio! Too bad the game its attached to is balls.
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# ? Mar 18, 2015 21:32 |
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MindlessHavok posted:RDR did the best with this. When normally walking/riding a horse, you're slower and faster than them, but you can press a button that will force you to keep pace with them. I loved that. Goddamn do I want another Red Dead game. I mean I know it won't be as good and all but, I just need my fix man and the last one was so good.
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# ? Mar 18, 2015 21:51 |
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ZeusCannon posted:Goddamn do I want another Red Dead game. I mean I know it won't be as good and all but, I just need my fix man and the last one was so good. Single player was great, I never really got into the multiplayer but if there's one thing GTA5 online lacks, it's poker.
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# ? Mar 18, 2015 21:54 |
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FactsAreUseless posted:Far Cry 4's mission design is real good. They basically just act as minor variants on the core outpost gameplay. Some of them are really clever. It's way better than Far Cry 3's awful bosses, giant monsters, and rail shooters. I still love the city of pain mission. Accidentally packed the M22 (handheld grenade launcher) on it for my first try. So the first half was a really tense stealth mission, the second half would make Michael Bay tear up. Only thing I didn't like about Far Cry 4 is they used the "drugged during mission" gimmick a bit too much. Shangri La was a cool enough variation on its own, you didn't need 5-6 other missions all about having you shooting mans while tripping out.
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# ? Mar 18, 2015 21:56 |
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Mokinokaro posted:I still love the city of pain mission. Accidentally packed the M22 (handheld grenade launcher) on it for my first try.
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# ? Mar 18, 2015 22:00 |
MindlessHavok posted:RDR did the best with this. When normally walking/riding a horse, you're slower and faster than them, but you can press a button that will force you to keep pace with them. I loved that. Not only that, but if there were minor twists and turns in the path you would automatically turn your horse to follow with them. It couldn't do hairpin turns but it was nice to just look around and listen to the NPCs talk.
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# ? Mar 18, 2015 22:42 |
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im pooping! posted:Meanwhile, AC:Rogue gets a throwaway character who is neither annoying nor memorable, but ends up getting one of the, if not THE best gameplay in the series. Like AC4 on steroids, and not the kind that makes your nuts shrink. Sold.
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# ? Mar 19, 2015 00:28 |
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MindlessHavok posted:RDR did the best with this. When normally walking/riding a horse, you're slower and faster than them, but you can press a button that will force you to keep pace with them. I loved that. The rear end Creed games did this. Or at least Revelations is the last one I remember doing it.
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# ? Mar 19, 2015 02:58 |
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# ? Mar 19, 2015 04:40 |
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Boopts indeed.
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# ? Mar 19, 2015 05:17 |
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Lunchmeat Larry posted:I thought GTA5 was still kind of dumb about doing stupid poo poo like making you follow an invincible car until it got to the arbitrary place where the game decided you would wreck it Wasn't it GTA 4 that did this?
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# ? Mar 19, 2015 05:45 |
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Somewhat related, the amount of times I would trade kills with a dude in Hotline Miami 2 is appalling. The bullets travel too fast to reliably dodge, but not fast enough to shoot a guy before he is able to at least shoot back at you a lot of the time. And then you're both dead. In the last few levels each floor has like fifteen enemies with guns and probably every third attempt at a level would end in a traded kill. Now that I've finished HM2 I feel comfortable never playing it again until the level builder comes out. Which is too bad because the soundtrack is so loving good and the story isn't a masterpiece but it's compelling enough. The level design just isn't good and doesn't really account for the game's mechanics that well, and that really drags the game down for me. The game is worth playing through once, though, if only because the last level is very, very good.
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# ? Mar 19, 2015 06:33 |
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Alteisen posted:Wasn't it GTA 4 that did this? Worst example in GTA IV, though, was the mission where you have to chase a train and whack a guy when he gets off, and you fail the mission when you lose the train from sight. It's a train, I think I know where it's going to go.
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# ? Mar 19, 2015 08:43 |
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all you had to do was follow the train
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# ? Mar 19, 2015 08:49 |
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My Lovely Horse posted:When GTA V came out I specifically thought "ugh there will be so much invincible car bullshit but I'm gonna play it anyway" but I was pleasantly surprised. They either dialled it way down or masked it better or distracted me with Los Santos. just shoot him on the platform.
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# ? Mar 19, 2015 10:02 |
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Alouicious posted:all you had to do was follow the train You're killing me.
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# ? Mar 19, 2015 10:05 |
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Good lord Dragon Age Inquisition on X360 looks like a hot mess. Graphical quality usually doesn't bother me in games, and I know it was meant for current gen consoles, but somewhere in scaling things back for last gen they decided to just not put textures on things I guess? Like I just beat the tutorial and they had a cutscene where they roll out a big banner of what I'm guessing was supposed to be the Inquisition logo but all I saw was a mottled orange square of polygons. I'd probably find it hilarious if I wasn't looking forward to playing this. I guess I should've googled it beforehand because I just turned up this article but drat dude. They somehow made DA2 look really good in comparison, so there's that.
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# ? Mar 19, 2015 18:52 |
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Any game with a low HP warning sound or visual effect should give you an option to disable it. They are almost universally annoying and a distraction from the gameplay itself. There are a lot of games I have played that either reward you for fighting at low HP or are just hard enough that you'll be there often. The one that made me think of this post though is Kingdom Hearts 2, which I played recently and does both. When fighting regular enemies there are abilities that give you extra EXP for being under half HP, but there's only a narrow margin between activating the ability and activating the warning noise. Meanwhile if you are playing a high difficulty level (Critical mode especially), endgame bosses can knock you to near-death pretty much regardless of your defense. You WILL hear it a lot, unless you have already played the game enough times to be able to completely avoid damage.
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# ? Mar 19, 2015 19:31 |
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I don't mind it if they aren't persistent. Pokemon had an annoying noise for the first 4 generations, and 5th gen turned into its own song which wouldn't be that bad if it weren't worse than the rest of the music. 6th generation finally just had it beep a few times and then the sound proceeded as normal.
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# ? Mar 19, 2015 19:39 |
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RyokoTK posted:Somewhat related, the amount of times I would trade kills with a dude in Hotline Miami 2 is appalling. The bullets travel too fast to reliably dodge, but not fast enough to shoot a guy before he is able to at least shoot back at you a lot of the time. And then you're both dead. In the last few levels each floor has like fifteen enemies with guns and probably every third attempt at a level would end in a traded kill. The best description of HM2's gameplay that I've seen is that it feels like one of those trollish romhacks like Kaizo Mario that's intentionally designed to push the game and player to their limits, only the actual engine just isn't good enough to actually offer that degree of high-precision gameplay without tons of bullshit deaths and frustration.
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# ? Mar 19, 2015 19:49 |
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kazil posted:Maybe Assassin's Creed just follows the rule of Star Trek Movies. What's the Asscreed equivalent of galaxy quest?
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# ? Mar 19, 2015 20:34 |
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Bloodcider posted:Good lord Dragon Age Inquisition on X360 looks like a hot mess. Graphical quality usually doesn't bother me in games, and I know it was meant for current gen consoles, but somewhere in scaling things back for last gen they decided to just not put textures on things I guess? Like I just beat the tutorial and they had a cutscene where they roll out a big banner of what I'm guessing was supposed to be the Inquisition logo but all I saw was a mottled orange square of polygons. I'd probably find it hilarious if I wasn't looking forward to playing this. The picture at the end of the article is worth posting for anyone who doesn't care to read it.
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# ? Mar 19, 2015 20:35 |
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Tunicate posted:What's the Asscreed equivalent of galaxy quest? Saint's Row 4?
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# ? Mar 19, 2015 20:39 |
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Tunicate posted:What's the Asscreed equivalent of galaxy quest?
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# ? Mar 19, 2015 20:51 |
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# ? May 15, 2024 04:02 |
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Bloodcider posted:Good lord Dragon Age Inquisition on X360 looks like a hot mess. Graphical quality usually doesn't bother me in games, and I know it was meant for current gen consoles, but somewhere in scaling things back for last gen they decided to just not put textures on things I guess? Like I just beat the tutorial and they had a cutscene where they roll out a big banner of what I'm guessing was supposed to be the Inquisition logo but all I saw was a mottled orange square of polygons. I'd probably find it hilarious if I wasn't looking forward to playing this. PS3 version is the same, it is the most low quality port I have ever seen, it is loving UGLY as sin, there's no excuse for this kind of stuff, they are old consoles but cmon put a little effort into it.
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# ? Mar 19, 2015 20:58 |