|
wit posted:Yeah it can't really decide if your command is to merge or delete the thing you're dragging to. Exactly. What helped me in the end was rotating the camera in a way that I was looking on it from the top-down, the tools seem to work better then.
|
# ? Mar 21, 2015 23:59 |
|
|
# ? May 27, 2024 12:10 |
|
simosimo posted:3DS Max question : In the Modify Tab (the blue bendy tube tab next to the sun tab), deselect from the Unwrap layer by clicking on it (it should go from yellow to gray indicating that you're still on it, but it's not active). Alternatively, there are settings in that tab for the Unwrap where you can turn the green lines off or make them thinner/thicker. Also, come join us in the 3D Thread.
|
# ? Mar 22, 2015 00:03 |
|
ExtraNoise posted:In the Modify Tab (the blue bendy tube tab next to the sun tab), deselect from the Unwrap layer by clicking on it (it should go from yellow to gray indicating that you're still on it, but it's not active). Alternatively, there are settings in that tab for the Unwrap where you can turn the green lines off or make them thinner/thicker. Lovely, Cheers, also, is there a quick thing to disable the harsh lighting. Or better yet have fullbright? My model has an area away from the light and I can't see it due to a big shadow cast
|
# ? Mar 22, 2015 00:13 |
|
Police Automaton posted:I finally got home to play a little on a computer that can manage this game, and I even managed to build something I wanted to build since Sim City 4: I love this kind of poo poo. Hadlock posted:Is it possible to create this as a ploppable item? I've seen some highway interchanges setup as something you can pull down from the workshop. You could probably do it as a ploppable, but the issue arises in the fact that pedestrian paths go absolutely apeshit around slopes and cause the world to burst at the seams when placed wrong.
|
# ? Mar 22, 2015 00:27 |
|
News stand lookin good!
|
# ? Mar 22, 2015 00:28 |
|
SLICK GOKU BABY posted:So, I thought creating a roundabout at my cities entrance would be a great idea... now it's almost deadlocked upgrade that poo poo to a highway son
|
# ? Mar 22, 2015 00:29 |
|
Apparently my cows caught on fire.
|
# ? Mar 22, 2015 00:37 |
|
Fish Fry Andy posted:I love this kind of poo poo. I'm not sure I'm did it right. https://www.youtube.com/watch?v=eHD4abL4neY
|
# ? Mar 22, 2015 00:38 |
|
Imagine four buses on the edge of a stop.
|
# ? Mar 22, 2015 00:53 |
|
SLICK GOKU BABY posted:So, I thought creating a roundabout at my cities entrance would be a great idea... now it's almost deadlocked Yeah, I learned the hard way that while roundabouts are better/faster and higher capacity than a normal intersection, they're not truly good for actually heavy duty traffic. Alkydere fucked around with this message at 01:00 on Mar 22, 2015 |
# ? Mar 22, 2015 00:57 |
I feel sorry for these two guys
|
|
# ? Mar 22, 2015 01:06 |
|
Those fish sticks arent going to make themselves.
|
# ? Mar 22, 2015 01:11 |
|
Hank Morgan posted:I'm not sure I'm did it right.
|
# ? Mar 22, 2015 01:15 |
Lemon posted:I feel sorry for these two guys What kind of fish stick making involves a pressure vessel?
|
|
# ? Mar 22, 2015 01:17 |
|
Koobze posted:
Those firefighters are probably just moonlighting as cattle washers in this tough economy
|
# ? Mar 22, 2015 01:18 |
|
Noyemi K posted:What kind of fish stick making involves a pressure vessel? The less you know the better.
|
# ? Mar 22, 2015 01:19 |
Alkydere posted:Yeah, I learned the hard way that while roundabouts are better/faster and higher capacity than a normal intersection, they're not truly good for actually heavy duty traffic. Or twenty. There's a roundabout under that, I swear. Larger context: I posted this in the last thread, but it's grown considerably since then. And it's still smooth as butter.
|
|
# ? Mar 22, 2015 01:19 |
|
Noyemi K posted:What kind of fish stick making involves a pressure vessel?
|
# ? Mar 22, 2015 01:20 |
|
Alkydere posted:Yeah, I learned the hard way that while roundabouts are better/faster and higher capacity than a normal intersection, they're not truly good for actually heavy duty traffic. Its not so much them being bad choices for heavy traffic as much as it is being bad choices for certain traffic patterns. Any time the major traffic movements on a roundabout cross paths you're going to have a bad day and some other intersection is going to work far better. In his case it looks like the predominant traffic flows are from right to bottom left/bottom and top left to somewhere else. So you have all this traffic coming in from the outside highway that's trying to go all the way around and crossing paths with other traffic trying to enter/exit.
|
# ? Mar 22, 2015 01:20 |
|
Are there any tips for how to build a semidecent highway system? All the ones I've build turned into godawful traffic hellscapes. It may not help that I'm on a mountainous map so every off-ramp has to have like five miles to allow for altitude change
|
# ? Mar 22, 2015 01:21 |
A warning to those who use the population rebalancing mod: NOTHING WILL PREPARE YOU FOR THE PORTAL TO THE TRAFFIC DIMENSION VIOLENTLY OPENING IN YOUR CITY!
|
|
# ? Mar 22, 2015 01:25 |
|
Noyemi K posted:A warning to those who use the population rebalancing mod: NOTHING WILL PREPARE YOU FOR THE PORTAL TO THE TRAFFIC DIMENSION VIOLENTLY OPENING IN YOUR CITY! Confirming. Hubris. Hubris got me again. I send this message from beneath a pile of 40 near-identical trucks. Dont send help. Learn from my error.
|
# ? Mar 22, 2015 01:26 |
|
Eiba posted:That's when you need a bypass! Or two. Where we're going, you won't need cars to drive
|
# ? Mar 22, 2015 01:27 |
|
I'm terrible at Sim City games but this looks so good
|
# ? Mar 22, 2015 01:28 |
|
|
# ? Mar 22, 2015 01:31 |
|
Okay so a question about zones. Once I've unlocked high density housing/commercial, why would I not use them? Do they behave differently to low density versions in any way besides packing more numbers in? And how's land value calculated? I can see value going up if I make a huge dense residential area but I'm not sure what's actually causing it.
|
# ? Mar 22, 2015 01:32 |
|
I haven't seen a texture distortion in this game that I don't prefer to the proper thing.
|
# ? Mar 22, 2015 01:32 |
|
A triumph of mass transit engineering
|
# ? Mar 22, 2015 01:33 |
You thought industry traffic was bad? You haven't seen traffic. I used to have bumper-to-bumper total gridlock trying to make residential sections like I usually do in a pop-modded city. Don't. (I'd have screenshots but I actually ripped up half the city to fix it)
|
|
# ? Mar 22, 2015 01:38 |
|
Noyemi K posted:What kind of fish stick making involves a pressure vessel? The best kind.
|
# ? Mar 22, 2015 01:41 |
|
Here is my.. contraption I.. uh.. I don't know what it is but it flows
|
# ? Mar 22, 2015 01:41 |
|
City progressing nicely. Traffic surprisingly smooth on the highway now. City has begun to connect to the once-remote harbor in the lower left. Running dangerously short on space. Considering damming the ocean to claim more.
|
# ? Mar 22, 2015 01:44 |
Hyper Crab Tank posted:
which map?
|
|
# ? Mar 22, 2015 01:45 |
Google Butt posted:which map? Raeri Cove. Sweet map.
|
|
# ? Mar 22, 2015 01:47 |
|
SLICK GOKU BABY posted:So, I thought creating a roundabout at my cities entrance would be a great idea... now it's almost deadlocked Have a smaller roundabout going the other direction inside and have ways to get on and off that roundabout to the current one. People going south will now take the inner roundabout, people going straight will use both depending and people going north will stay on the outer one.
|
# ? Mar 22, 2015 02:03 |
|
Is it possible to mod the basic trees in such a way that they have a miniscule happiness value with a very small radius? Like treating them as a park, but with way way less effect. I tend to go a little tree crazy, filling in every available nook and meticulously lining all my paths and so on, and I just wish I could make my cims recognize the lush greenery instead of moping about low land value because I couldn't squeeze another two parks into their driveway.
|
# ? Mar 22, 2015 02:04 |
|
SynthOrange posted:Once I've unlocked high density housing/commercial, why would I not use them? One thing I've noticed is that the capacity of services don't really work well with full high density so you're going to have a lot of schools and hospitals in the same area if you decided to go full high density. Also you better have a good transit system worked out as well.
|
# ? Mar 22, 2015 02:05 |
|
BobTheJanitor posted:Is it possible to mod the basic trees in such a way that they have a miniscule happiness value with a very small radius? Like treating them as a park, but with way way less effect. I tend to go a little tree crazy, filling in every available nook and meticulously lining all my paths and so on, and I just wish I could make my cims recognize the lush greenery instead of moping about low land value because I couldn't squeeze another two parks into their driveway. I'd like a mod that randomly rotates each tree so that they look a little less like weird perfectly aligned props :I
|
# ? Mar 22, 2015 02:09 |
|
Noyemi K posted:A warning to those who use the population rebalancing mod: NOTHING WILL PREPARE YOU FOR THE PORTAL TO THE TRAFFIC DIMENSION VIOLENTLY OPENING IN YOUR CITY! I started a new city running that mod, and the only issue I've found is that there's something very wrong with my commercial sectors as they claim to not have enough educated workers...when everyone working there is more educated than the place requires. I assume that's the problem, or something wonky with the mod. It didn't happen in the previous city that I accidentally flooded when I moved my water pumps away from poop river.
|
# ? Mar 22, 2015 02:12 |
|
|
# ? May 27, 2024 12:10 |
Anybody got a trick for laying out circles? I always end up with lovely looking roundabouts. Edit: I'm an idiot it was in the OP. Uhhh, so traffic guys am I right? skooma512 fucked around with this message at 02:16 on Mar 22, 2015 |
|
# ? Mar 22, 2015 02:14 |