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http://steamcommunity.com/sharedfiles/filedetails/?id=411098440 the best asset
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# ? Mar 23, 2015 17:55 |
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# ? May 25, 2024 03:54 |
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MikeJF posted:I'm in this weird place where my city seems to have flattened out. Everyone's reasonably happy, traffic's not that bad, all my services are over capacity... but my RCI is zeroed out and new zones don't really want to grow. Any tips? Increase land value in residential areas so people want to move in? Although I had a major lull that was solved when I plopped down a University.
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# ? Mar 23, 2015 17:56 |
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Starhawk64 posted:Now I want someone to make a dystopian mod, with the ugliest, dirtiest, and most overcrowded buildings that would put Hive Cities from Warhammer 40K to shame. I desperately want a cyberpunk dystopia mod. My main city isn't living up to it's name, "Night City".
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# ? Mar 23, 2015 17:58 |
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Wooper posted:Yellow marked highway is in the wrong direction. Motherfucker. That fixed it. Good catch.
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# ? Mar 23, 2015 17:58 |
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Starhawk64 posted:Do industrial areas need parks to upgrade? Seems kinda weird to plop a playground in the middle of smoke belching factories. Yup, that is why a few of us have been tinkering with Industrial themed "parks". Basically just parks that'll blend into the industrial zone while still providing desirability improvements to the zone. Noyemi has a few finished ones already.
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# ? Mar 23, 2015 17:58 |
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I think I figured out my metro problem. Every stop that isn't being used isn't just on a one-way street, it's on the end of a T junction Can anyone else replicate this? Are metros not working when placed on T junctions a known issue? I just built a whole city based around it
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# ? Mar 23, 2015 18:00 |
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xzzy posted:It takes like 5 minutes to make a custom park with the in-game tools. You specify how big the plot is, and plop whatever you want onto the space. You adjust the effectiveness of the park by setting a few numbers. Didn't know it was that simple! Subyng posted:Just make your own in the asset editor ffs that's what it's there for. Wow, rude.
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# ? Mar 23, 2015 18:00 |
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I "organically" build neighborhoods by roleplaying a contentious city council. When neighborhoods are built they are usually fused grid. Then I role play the state transportation dept coming in a building roads with no real relation to anything the locals want. This creates realistic looking cities.
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# ? Mar 23, 2015 18:08 |
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Comte de Saint-Germain posted:I desperately want a cyberpunk dystopia mod. My main city isn't living up to it's name, "Night City". I'm hoping for a space orbital habitat mod. Turn that map into a rotating cylinder, build lots of space ports and space bars, go all Revelation Space Glitter Band/Rust Belt up in here.
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# ? Mar 23, 2015 18:10 |
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Duck and burger posted:Didn't know it was that simple! sorry but people keep asking this even though one of the game's biggest selling points was how easy it is to make your own parks and stuff
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# ? Mar 23, 2015 18:10 |
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Duck and burger posted:Didn't know it was that simple! I love it - the Goofus/Gallant posts of the SA forums. euphronius posted:I "organically" build neighborhoods by roleplaying a contentious city council. When neighborhoods are built they are usually fused grid. Then I role play the state transportation dept coming in a building roads with no real relation to anything the locals want. This creates realistic looking cities. Wow! Googling "fused grid" was exactly what I was looking for.
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# ? Mar 23, 2015 18:10 |
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Starhawk64 posted:Do industrial areas need parks to upgrade? Seems kinda weird to plop a playground in the middle of smoke belching factories. No, you just need good fire/police and maybe medical coverage. Offices, on the other hand...
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# ? Mar 23, 2015 18:12 |
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Fish Fry Andy posted:No, you just need good fire/police and maybe medical coverage. Where else would the drones go to chain-smoke a whole pack and regret some of their life choices.
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# ? Mar 23, 2015 18:17 |
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DEO3 posted:Are there any parking lot sets that have in-game icons? I love me some parking lots, but I can't stand when my menus are cluttered with those stupid 'no preview available' icon. Yeah, I want to figure out how to do that before I put out any asset editor stuff (the only things I'm capable of). Duck and burger posted:Didn't know it was that simple! It is! I just loaded the game up and threw this simple thing together in about 3 minutes. Including load times.
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# ? Mar 23, 2015 18:19 |
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bitcoin bastard posted:Do preview icons work at all? It seems like the snapshot feature is work in progress, doesn't even have any kind of confirmation that you took a snapshot, and it seems to only work for the load/save dialog, and not in game. Yeah there's some way to make it work, most things that come out now a days have a menu icon, so modders have figured it out, I have no idea how it's done though.
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# ? Mar 23, 2015 18:19 |
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This Mars map made me wonder: Is there a good space/Mars colony sim out there? Not RTS or strategy like Alpha Centauri, more like a traditional city sim.
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# ? Mar 23, 2015 18:19 |
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smoobles posted:This Mars map made me wonder: Yeah an amazing one called "Outpost". And they never made any more for some odd reason.
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# ? Mar 23, 2015 18:23 |
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Fish Fry Andy posted:No, you just need good fire/police and maybe medical coverage. On that topic, industries seem to be enormous fire hazards, necessitating like three times as many fire stations in the area to keep them at maximum fire safety. I don't know if you need them that high for them to level up, but at least it seems to prevent fires.
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# ? Mar 23, 2015 18:24 |
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smoobles posted:This Mars map made me wonder: Only thing that comes to mind for me is either Startopia or Space Colony. Those are more like smaller scale build stuff to keep people happy sims though.
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# ? Mar 23, 2015 18:24 |
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Baronjutter posted:Yeah an amazing one called "Outpost". And they never made any more for some odd reason. I've been waiting for Outpost 2 since 1994.
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# ? Mar 23, 2015 18:24 |
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Has anybody made a gay bar growable for this game yet
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# ? Mar 23, 2015 18:27 |
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Comte de Saint-Germain posted:I've been waiting for Outpost 2 since 1994. Yeah, good thing they didn't take the original game and turn it into some sort of bastardized RTS, huh?
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# ? Mar 23, 2015 18:28 |
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e: Traffic light mods is a godsent, I can finally start using other roads other than highways and 2-lane. cthulhoo fucked around with this message at 18:32 on Mar 23, 2015 |
# ? Mar 23, 2015 18:28 |
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Hyper Crab Tank posted:On that topic, industries seem to be enormous fire hazards, necessitating like three times as many fire stations in the area to keep them at maximum fire safety. I don't know if you need them that high for them to level up, but at least it seems to prevent fires. I feel like no matter how many fire stations I put up, poo poo gets burned down all the time. There could be a fire station right next to a burning building and all 25 engines just sit there twiddling their thumbs. It feels like services are bugged in that the closest service is not summoned for an event; rather, a random one is chosen and if it's halfway across the map then you're screwed.
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# ? Mar 23, 2015 18:32 |
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Have you never met a rich/educated person? They waste nothing and consume less than the uneducated working class, flicking their cigs on the pavement and tossing their fast food wrappers in the park. Their betters recycle and sort their trash of course.
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# ? Mar 23, 2015 18:32 |
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Baronjutter posted:Have you never met a rich/educated person? They waste nothing and consume less than the uneducated working class, flicking their cigs on the pavement and tossing their fast food wrappers in the park. Their betters recycle and sort their trash of course. The rich use EVERY PART of the buffalo.
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# ? Mar 23, 2015 18:35 |
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Baronjutter posted:Have you never met a rich/educated person? They waste nothing and consume less than the uneducated working class, flicking their cigs on the pavement and tossing their fast food wrappers in the park. Their betters recycle and sort their trash of course. Anything in this game related to eco-related stuff is absolutely hilarious in its naivety.
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# ? Mar 23, 2015 18:38 |
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I prefer to think of it as an idealistic take.
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# ? Mar 23, 2015 18:39 |
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Anyone know why the river that goes directly through my little city randomly started to rise and flood out properties?
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# ? Mar 23, 2015 18:45 |
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Hikaki posted:I feel like no matter how many fire stations I put up, poo poo gets burned down all the time. There could be a fire station right next to a burning building and all 25 engines just sit there twiddling their thumbs. It feels like services are bugged in that the closest service is not summoned for an event; rather, a random one is chosen and if it's halfway across the map then you're screwed.
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# ? Mar 23, 2015 18:46 |
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cthulhoo posted:Anything in this game related to eco-related stuff is absolutely hilarious in its naivety. Yeah I don't know if they actually did any research or just pulled numbers out of their butts. But actually by the way pollution works, noise pollution is just as bad as ground pollution, except windmills and poo poo have a bigger radius and you need a ton of them. You pay more for fossil fuels or nuclear but they save space as they don't create as much polllution. Like a single oil plant pollutes a tiny bit around its self but you just need the one. Wind makes a huge circle of noise pollution and you need a million of them. So in a sense of a mindless need for "game balance" it makes sense. Basically their pollution model is pretty bad. Air pollution should effect huge areas and be carried by the wind.
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# ? Mar 23, 2015 18:46 |
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Galaga Galaxian posted:I prefer to think of it as an idealistic take. It's an inspiration to us all. e: Uh-oh. cthulhoo fucked around with this message at 18:52 on Mar 23, 2015 |
# ? Mar 23, 2015 18:47 |
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For anyone interested in this game but new to city builders, you should take a look at this guide on starting a new city: https://imgur.com/a/LuzAc It's great. Not only because it covers the basics, but because it walks you through all the steps and upgrades you should make all the way up to 10k citizens. It should really be in the OP.
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# ? Mar 23, 2015 18:49 |
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Fish Fry Andy posted:Please post some secreenshots, I'm interesting in seeing what someone else does with it. This is from my third time playing this map. Only using 6 tiles to try to force myself to build up in the hills before building too far outwards.
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# ? Mar 23, 2015 18:51 |
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Hikaki posted:I feel like no matter how many fire stations I put up, poo poo gets burned down all the time. There could be a fire station right next to a burning building and all 25 engines just sit there twiddling their thumbs. It feels like services are bugged in that the closest service is not summoned for an event; rather, a random one is chosen and if it's halfway across the map then you're screwed. I had 40+% fire hazard and almost no burn-downs for the longest time in a long-grid/angled-grid city. I only just added fire coverage to increase land value. Corpses everywhere all the time, though.
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# ? Mar 23, 2015 19:05 |
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Yesss http://cloud-4.steamusercontent.com/ugc/707403345941471302/2A68CB464677DAE9F7CFE70F5F50274A1E3D6913/ (Terraforming mod)
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# ? Mar 23, 2015 19:17 |
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CompeAnansi posted:For anyone interested in this game but new to city builders, you should take a look at this guide on starting a new city: https://imgur.com/a/LuzAc This is great. I'm going to use this in combination with the industrial coffee filter design on my new city tonight.
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# ? Mar 23, 2015 19:21 |
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So this game's been out for a few weeks with modding capabilities... Why has no one built a low level low density residential Groverhaus?
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# ? Mar 23, 2015 19:23 |
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Zip! posted:Oh man! Please upload this map! Does it have all the appropriate transport links? Here is the South Rhino map http://steamcommunity.com/sharedfiles/filedetails/?id=412834616 its got all the links, but you will need the 25 tile mod if you want to build on the whole rhino.
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# ? Mar 23, 2015 19:33 |
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# ? May 25, 2024 03:54 |
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Ugh this game is so loving good guys. Anyone visiting this thread out of interest, just buy it already.
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# ? Mar 23, 2015 19:34 |