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No. No more dancing!
Jun 15, 2006
Let 'er rip, dude!
If you play on a map with only a single spawn door you deserve to be camped. My favorite is when people whine about spawn camping on maps with a ton of exits, like doomsday. If you're only going to only use 1 out of 4 exits I'm going to just shoot rockets into it all day.

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mabels big day
Feb 25, 2012

Harvest is the best spawn camp map bar none.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

mabels big day posted:

Harvest is the best spawn camp map bar none.

Unless you're on a pub server in which case the engineer building right outside of spawn will actually contribute something for once.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Fojar38 posted:

Unless you're on a pub server in which case the engineer building right outside of spawn will actually contribute something for once.

Specifically, they contribute points to the demoman on the roof.

CoolCab
Apr 17, 2005

glem

mabels big day posted:

Harvest is the best spawn camp map bar none.

harvest might be the map where it's most powerful, but the map in which it happens most is definitely nucleus.

there are no other maps where you will join up and realize both sides are camping each other's spawns, and no one has capped yet.

Ditocoaf
Jun 1, 2011

"Spawn camping" on Nucleus is a silly concept.

(1) The main spawn door is like two steps from a position where you can shoot at the point. It's impossible to play the map well without shooting people next to that door. The map is so small and compact that it's part of defending the point.
(2) The other exits are really well spread out. If someone's shooting the main spawn door, use a different door. They can't prevent you from leaving spawn.

It's both nearly impossible to not spawn camp on Nucleus (if you define spawn camping as "shooting at people near their spawn") and nearly impossible to actually spawn camp on Nucleus (if you define spawn camping as "defending the spawn exit so that nobody can leave spawn without dying").

Ditocoaf fucked around with this message at 21:56 on Mar 27, 2015

scaterry
Sep 12, 2012

Zero! posted:

That would be carpet's defeating foes in battle, at 2:10

https://www.youtube.com/watch?v=cAKp7Efyu_w&hd=1

awesome. Thank you very much

Sanctum
Feb 14, 2005

Property was their religion
A church for one
Nucleus is an arena map that shouldn't be played seriously on KOTH because it's a pin-sized control point over a deathpit accessible only by narrow walkways and exposed to snipers from every direction. That's fine and all for an arena CP, not so much for KOTH.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Sanctum posted:

Nucleus is an arena map that shouldn't be played seriously on KOTH because it's a pin-sized control point over a deathpit accessible only by narrow walkways and exposed to snipers from every direction. That's fine and all for an arena CP, not so much for KOTH.

Nucleus has some spacing issues with the spawns but the design of the point is actually pretty great :shobon:

CoolCab
Apr 17, 2005

glem

Gabriel Pope posted:

Nucleus has some spacing issues with the spawns but the design of the point is actually pretty great :shobon:

I'd put more clutter around the sniper lanes surrounding it and you shouldn't be able to build stuff anywhere stickies can't stick, so either the slats become stickiable or they become nobuild zones. Otherwise I like it a lot

The Kins
Oct 2, 2004
So, um, the SFM folk are at it again. 21 minutes of high quality dead game fights in 60fps.

https://www.youtube.com/watch?v=ZSQJbA9ZuL0

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

CoolCab posted:

I'd put more clutter around the sniper lanes surrounding it and you shouldn't be able to build stuff anywhere stickies can't stick, so either the slats become stickiable or they become nobuild zones. Otherwise I like it a lot

I don't think the sniper lanes are so bad by themselves, the issue is that they're right outside of spawn. If the spawn rooms were pushed back a bit it wouldn't be that big of a deal.

Laputanmachine
Oct 31, 2010

by Smythe

The Kins posted:

So, um, the SFM folk are at it again. 21 minutes of high quality dead game fights in 60fps.

https://www.youtube.com/watch?v=ZSQJbA9ZuL0

I liked that a lot more than End of the Line, probably because this wasn't hyped to hell and back and I had no expectations whatsoever.

Sankara
Jul 18, 2008


Spawn camping happens on Harvest and Nucleus every game without fail because it's so easy to get to the enemy spawn. Harvest especially, Demomen can get there from their spawn in one second.

CJacobs
Apr 17, 2011

Reach for the moon!

The Kins posted:

So, um, the SFM folk are at it again. 21 minutes of high quality dead game fights in 60fps.

https://www.youtube.com/watch?v=ZSQJbA9ZuL0

God drat, that was good.

Jippa
Feb 13, 2009
I've been crashing pretty regularly since the last update. Any one else getting this?

xzzy
Mar 5, 2009

Jippa posted:

I've been crashing pretty regularly since the last update. Any one else getting this?

Only since 2007. :haw:

Anthony Chuzzlewit
Oct 26, 2008

good for healthy



Awesome. I wonder how many hours of work went into this. I'm guessing "a lot".

Jippa
Feb 13, 2009

xzzy posted:

Only since 2007. :haw:

I didn't used to have many problems with it.

The Kins
Oct 2, 2004

Han Nehi posted:

Awesome. I wonder how many hours of work went into this. I'm guessing "a lot".
The video description says it took six months for one person to make (with someone else chipping in textures), including 150 hours of pure rendering. It wasn't the only SFM thing he was making at the time, though.

Jippa
Feb 13, 2009
I've crashed 5 times this evening.

WorldIndustries
Dec 21, 2004

I've had that happen on specific servers, could that be the issue? Overall TF2 runs very stable for me.

Otacon
Aug 13, 2002


Barnblitz seems to make me crash while other maps are fine. I don't get it either.

RareAcumen
Dec 28, 2012




I'm using Chris' configs so take this with the necessary amount of salt but I've been doing great once I get past the initial ten minutes of stuttering. I can go to Advanced options without the game hanging and repeating the last played sound all the while.

oddium
Feb 21, 2006

end of the 4.5 tatami age

Imagine if you put drywall all over a heavily modified wooden platform and then left in in the rain for 11 years and then kept putting hats on top of the rickety soggy platform all the while. That's why TF2 is crashing

ColHannibal
Sep 17, 2007
Spawn camping happens on all koth maps as there is nothing for the winning team to do.

qnqnx
Nov 14, 2010

oddium posted:

Imagine if you put drywall all over a heavily modified wooden platform and then left in in the rain for 11 years and then kept putting hats on top of the rickety soggy platform all the while. That's why TF2 is crashing

when your choices are that or nothing, you end appreciating the wet drywall a lot more

Dr. Dos
Aug 5, 2005

YAAAAAAAY!
This may come as a shock to all of you but the stock grenade launcher is pretty good.

FatSamurai
Jul 7, 2004

Seethe, ye rolling clouds, gather thy stormborn might, and SMITE MINE ENEMY WITH THY UNFETTERED FURY!!!

The Kins posted:

So, um, the SFM folk are at it again. 21 minutes of high quality dead game fights in 60fps.

https://www.youtube.com/watch?v=ZSQJbA9ZuL0

This was really slick and full of personality, I loved it.

Butt Detective
Mar 24, 2013

Only the dead can know peace from these hats.
I've mentioned before that I tend to frequent an Australian server despite being all the way in the UK, and this is pretty much why. :haw:

https://www.youtube.com/watch?v=cqRRZAsMvC4

Also, the Spy stepping out of that crate with an unusual on his head was my favourite part of that SFM. I don't know why it cracked me up as much as it did.

pgroce
Oct 24, 2002

The Kins posted:

So, um, the SFM folk are at it again. 21 minutes of high quality dead game fights in 60fps.

https://www.youtube.com/watch?v=ZSQJbA9ZuL0

This is getting a lot of love, but it isn't getting enough love, because it deserves all the love.

Much better than EotL. The characters were better realized. The action was easier to follow and just plain better. Ignoring that all the lines are canned is easier than ignoring that the characters never even grunt or laugh.

This is the first video I've seen that realizes the potential that the comics are realizing since the original TF2 "Meet the" videos. Thanks for posting.

xzzy
Mar 5, 2009

I'm just wondering what map Valve cancelled because of that movie.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

The Kins posted:

So, um, the SFM folk are at it again. 21 minutes of high quality dead game fights in 60fps.

https://www.youtube.com/watch?v=ZSQJbA9ZuL0

That had so much more personality than End of the Line. This is really great.

xzzy posted:

I'm just wondering what map Valve cancelled because of that movie.

It was called Snowplow.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

The Kins posted:

So, um, the SFM folk are at it again. 21 minutes of high quality dead game fights in 60fps.

https://www.youtube.com/watch?v=ZSQJbA9ZuL0

Holy poo poo.

No. No more dancing!
Jun 15, 2006
Let 'er rip, dude!
I just ran into one of the most pathetic TF2 players I have ever seen. He was an aimbotting heavy with the brass beast in Ghost Town. Yeah that's right, an aimbotter in MvM. During the big spy wave he was getting pushed along by the tank and shooting it, while also shooting straight backward at any spies that came into his line of sight. Surprisingly (or not) his damage was really bad throughout the wave and the other heavy outscored him. Maybe that one had a better hack or something.

IncendiaC
Sep 25, 2011

The Kins posted:

So, um, the SFM folk are at it again. 21 minutes of high quality dead game fights in 60fps.

https://www.youtube.com/watch?v=ZSQJbA9ZuL0

This owns, seconding the "much better than EoTL" sentiment.

I also like how they went with the "a little slow and unsubtle, but incredibly brutal" personality for the Soldier instead of the 'literally retarded' Flanderized version we've gotten lately in the comics.

Sea Lily
Aug 5, 2007

Everything changes, Pit.
Even gods.

That 20+ minute long SFM is entertaining pretty much the whole way through and has some good characterization using limited voice lines. Well animated too.

Bring on the TF2 feature length movie.

Nehru the Damaja
May 20, 2005

Nucleus is garbage because it violates a principle you can observe in most good TF2 maps which is that somebody should be able to slam W with minimal adjustment and make it to the point.

Instead, you step out of spawn and there's a wall directly in front of you. Now you turn and hold W and you run in a circle for 20 minutes while nobody touches the point. The one person who figures out they can actually move toward the point gets punished because it's the loving point on Nucleus.

Good TF2 maps lead to teamwork at or near the objectives almost entirely by accident. Nucleus does everything in its power to persuade you to do something else.

Telarra
Oct 9, 2012

Incidently, this makes Nucleus one of the best arena maps.

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Theta Zero
Dec 22, 2014

I've seen it.
That and it's also Flank and Get Flanked: The Map. Honestly, in my opinion, the only redeeming factor of Nucleus is that if you look at the point head-on from on top of that little window overhang with the medkit inside, it looks like a big one-eyed robot.

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