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Ahaha as I post that I discovered all my characters lost their passives forever because I double click to replace gear instead of drag/drop. Obsidian bugs own.
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# ? Mar 28, 2015 20:44 |
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# ? May 21, 2024 15:41 |
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What WRPG hasn't been a buggy mess upon release?
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# ? Mar 28, 2015 20:46 |
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Umm, that South Park RPG?
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# ? Mar 28, 2015 20:52 |
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Sakurazuka posted:Umm, that South Park RPG? I wonder who made that bug-free rpg
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# ? Mar 28, 2015 20:55 |
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The South Park RPG had a bunch of bugs, they just were mostly unimportant.
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# ? Mar 28, 2015 20:56 |
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Ya I don't care about all the mechanical bugs. The tooltip bugs are annoying because the game is being acclaimed for its transparency but I find I can't trust the numbers being fed to me, they just don't match what's being reported in the combat log. More of a pet peeve than anything. Quest bugs and this latest passives vanishing bugs suck. The quest in this case involved a keep and seemed really cool. It's not like the bugged Dorian's dad trying to un-gay him quest that broke in DA3. There was no loss there! Rascyc fucked around with this message at 21:06 on Mar 28, 2015 |
# ? Mar 28, 2015 21:02 |
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Rascyc posted:Ya I don't care about all the mechanical bugs. The tooltip bugs are annoying because the game is being acclaimed for its transparency but I find I can't trust the numbers being fed to me, they just don't match what's being reported in the combat log. More of a pet peeve than anything.
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# ? Mar 29, 2015 00:08 |
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Rascyc posted:Ya I don't care about all the mechanical bugs. The tooltip bugs are annoying because the game is being acclaimed for its transparency but I find I can't trust the numbers being fed to me, they just don't match what's being reported in the combat log. More of a pet peeve than anything. The vanishing passives on companions can be fixed by removing them from you party and then adding them back in. (Doesn't work for the main character though)
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# ? Mar 29, 2015 00:12 |
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I've had zero issues with Wasteland's combat. Like I don't know how you can call it a slog. Simplistic compared to its peers but it's not like battles take longer than a couple minutes.
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# ? Mar 29, 2015 00:17 |
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Erebus posted:What do you consider blatant? Because as I recall they all end in basically "you spent a long time together", which seems like exactly the sort of deliberately non-specific hand wave the other guy was saying Xenogears avoids. https://www.youtube.com/watch?v=HjGriGaUAhs "I ain't a nice guy. I can't let you into my room." "Don't you get it? Go back to your room." "I'm gonna make myself clear... I ain't holding back anymore."
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# ? Mar 29, 2015 00:45 |
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i dunno maybe they just talked
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# ? Mar 29, 2015 00:55 |
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Codiekitty posted:By the way, is Ramsus supposed to be taken seriously? At first it seemed like he was, but now he comes across as a gag villain. He's supposed to seem kind of pathetic.
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# ? Mar 29, 2015 00:59 |
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Cake Attack posted:i dunno maybe they just talked
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# ? Mar 29, 2015 02:16 |
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Codiekitty posted:... By the way, is Ramsus supposed to be taken seriously? At first it seemed like he was, but now he comes across as a gag villain. Pretty sure you're supposed to feel bad for him at this point.
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# ? Mar 29, 2015 04:45 |
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Renoistic posted:Pretty sure you're supposed to feel bad for him at this point. Maybe, but I can't help but think of Gilgamesh from Final Fantasy 5 whenever he shows up. Well, the boss of the sunken spacecraft certainly was a case of "Easy when you know how".
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# ? Mar 29, 2015 05:34 |
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Panic! at Nabisco posted:I wanted to make a high-might wizard and blast poo poo, but I realized that this is heavily based off Infinity Engine games, so I should probably go control instead to have higher conversation stats, so I can talk my way out of things. Is this misguided? Might is like the god-stat anyway, you're ahead of the curve. al-azad posted:I've had zero issues with Wasteland's combat. Like I don't know how you can call it a slog. Simplistic compared to its peers but it's not like battles take longer than a couple minutes. I don't quite agree with the original poster's opinions on Eternity, I think it's a pretty great game but it has its pros/cons like anything else.
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# ? Mar 29, 2015 05:39 |
Panic! at Nabisco posted:I wanted to make a high-might wizard and blast poo poo, but I realized that this is heavily based off Infinity Engine games, so I should probably go control instead to have higher conversation stats, so I can talk my way out of things. Is this misguided?
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# ? Mar 29, 2015 05:43 |
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Rascyc posted:
I don't know, I felt the game moved faster than similar turn based games. It's certainly no slower than Divinity or Shadowrun. I'd say the most annoying thing are juggling active skills for simple things like opening a locked box but that's a non-issue when you get over the fact that random items won't make or break the game. Years of RPG design have hammered in the need to grab every single piece of gear and save/reload to squeeze every bit of juice out of your actions but Wasteland is pretty balanced so that if you critically fail to do something you can just move on and ignore it. Item hoarding is something I'd like to see disappear from RPGs but it's something games have been battling with for decades. How do you convince the player to keep going in spite of a treasure chest dangling on the other side of a barrier they'll waste precious time trying to break down? And then the result is an item they'll probably never use because they save it for that "critical moment" that never comes. I'd like to see more RPGs like Sweet Home where there are a finite number of items and every character has a unique skill. If you lose a character it's not the end of the world because there are items that replicate those skills.
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# ? Mar 29, 2015 06:25 |
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Both of those games have been regarded as slogs by some critics, so it's a tough balancing act I guess. I think WL2 got extra damnation because of all the skill checks and associated animations, but I mean that was the kind of game they were designing and they were honest about it from the start. I personally could tolerate SR to a certain extent, but Divinity got really annoying towards the end of the game. I think it became one of those games that assumed you would break it but then they patched away several of the game breaking stuff so I don't know.
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# ? Mar 29, 2015 06:36 |
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Pillars is pretty alright so far but positioning becomes a hassle because the doorways and hallways ensure that the party ends up a giant blob by the time you run into an encounter.
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# ? Mar 29, 2015 15:37 |
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Ibram Gaunt posted:Pillars is pretty alright so far but positioning becomes a hassle because the doorways and hallways ensure that the party ends up a giant blob by the time you run into an encounter.
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# ? Mar 29, 2015 15:37 |
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my favorite was this mission in NWN2 where you, your party, and a bunch of NPCs had to defend a mansion it wound up with 20 guys stuck on a stairway, boxed in on both sides by orcs
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# ? Mar 29, 2015 15:39 |
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Rascyc posted:Eh, the animations are needlessly long. Oh that reminds me, why the hell does Citan keep sheathing and unsheathing his sword during his attacks? I mean, there's animating your battles, and then there's dragging them out with actions that don't even make sense. Also, one of his deathblows looks like he attacks the enemy by committing seppuku at them.
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# ? Mar 29, 2015 16:03 |
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All these game destroying bugs in Pillars tho just proves that Obsidian is really bad at that kind of poo poo and people putting all the blame on their publishers are dumb.
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# ? Mar 29, 2015 16:04 |
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Codiekitty posted:Oh that reminds me, why the hell does Citan keep sheathing and unsheathing his sword during his attacks? I mean, there's animating your battles, and then there's dragging them out with actions that don't even make sense. i haven't played it, but that's a popular thing in samurai media. its called iado
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# ? Mar 29, 2015 16:11 |
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Ibram Gaunt posted:All these game destroying bugs in Pillars tho just proves that Obsidian is really bad at that kind of poo poo and people putting all the blame on their publishers are dumb. It's more like Obsidian has no idea how to use other people's engines. Dungeon Siege 3 and South Park were rock solid with little major issues. I don't know why they went with Unity instead of their in-house Onyx engine. I'm guessing it was a portability issue, like they're planning on a tablet release? Without a publisher though they have zero excuse not to patch the game. The publisher funds post-launch support. Them being on their own means it's all on their head to address issues.
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# ? Mar 29, 2015 16:24 |
al-azad posted:Without a publisher though they have zero excuse not to patch the game. The publisher funds post-launch support. Them being on their own means it's all on their head to address issues. I believe there's a patch coming sometime this week.
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# ? Mar 29, 2015 16:26 |
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Ibram Gaunt posted:All these game destroying bugs in Pillars tho just proves that Obsidian is really bad at that kind of poo poo and people putting all the blame on their publishers are dumb. It turns out that people who play video games are the cruelest publisher of them all.
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# ? Mar 29, 2015 16:27 |
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Codiekitty posted:Oh that reminds me, why the hell does Citan keep sheathing and unsheathing his sword during his attacks? I mean, there's animating your battles, and then there's dragging them out with actions that don't even make sense. Look and sound familiar? I agree Citan's animations are a little too long but he can take out loving gears on foot with his sword so all is forgiven.
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# ? Mar 29, 2015 16:32 |
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Davincie posted:i haven't played it, but that's a popular thing in samurai media. its called iado it's a popular thing in samurai media because it's an actual thing in real life.
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# ? Mar 29, 2015 16:40 |
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al-azad posted:Item hoarding is something I'd like to see disappear from RPGs but it's something games have been battling with for decades. How do you convince the player to keep going in spite of a treasure chest dangling on the other side of a barrier they'll waste precious time trying to break down? And then the result is an item they'll probably never use because they save it for that "critical moment" that never comes. I don't understand. If the developers don't want the player to try and get an item in a hard-to-reach chest, they would have not put the chest in at all. If the player does not want to waste time getting the chest, they will not. If they want to hoard their items, they will. You can't change that. The best way to make players use really awesome items is something developers have been struggling with forever. Rascyc posted:Both of those games have been regarded as slogs by some critics, so it's a tough balancing act I guess. I think WL2 got extra damnation because of all the skill checks and associated animations, but I mean that was the kind of game they were designing and they were honest about it from the start. I kinda skipped the entire last major combat area in Original Sin which was packed with like 50 enemies because I didn't feel like fighting them. I just snuck by with invisibility. Some of the later-game fights did seem to assume you were piling on status effects.
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# ? Mar 29, 2015 16:44 |
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I don't think anyone in the world has ever used iaido for actual combat and not gotten murderer, though. Dias Flac does it too
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# ? Mar 29, 2015 16:45 |
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GulagDolls posted:I don't think anyone in the world has ever used iaido for actual combat and not gotten murderer, though. Dias Flac does it too Lots of martial arts don't really work except under specific circumstances that never stopped people putting them in media because they look cool.
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# ? Mar 29, 2015 16:47 |
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GulagDolls posted:I don't think anyone in the world has ever used iaido for actual combat and not gotten murderer, though. Dias Flac does it too
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# ? Mar 29, 2015 16:47 |
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i'm just saying iaido is a weird choice to repeatedly put in games, and doesn't really work under any circumstances, but I don't even think it looks cool so maybe that's why. I can think of less examples of 'musashi' style swordswieldings
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# ? Mar 29, 2015 16:53 |
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Stabbey_the_Clown posted:I don't understand. If the developers don't want the player to try and get an item in a hard-to-reach chest, they would have not put the chest in at all. If the player does not want to waste time getting the chest, they will not. If they want to hoard their items, they will. You can't change that. What I'm getting at is that RPG players in particular intentionally torture themselves while blaming it on the game. Like claiming how difficult a fight is while sitting on 20 megalixers. Or constantly reloading a save game to get that 5% roll that opens the chest containing another megalixer that won't get used while blaming the game for wasting their time in the first place. This has always been a major problem in tabletop games where the players never want to use items like potions and scrolls even if they could save their life.
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# ? Mar 29, 2015 17:30 |
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It's an interesting design problem because it isn't one you can solve through logical means. You can't even depend on "make the game hard" to do it because players will die repeatedly before they'll use an item. What's interesting to me is that the greatest success comes from making players feel items are unimportant or easily replenished... which in turn makes it harder to make them feel important.
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# ? Mar 29, 2015 17:33 |
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GulagDolls posted:i'm just saying iaido is a weird choice to repeatedly put in games
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# ? Mar 29, 2015 17:36 |
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I've always wondered if there's some way to make hoarding mentality a little less prevalent.
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# ? Mar 29, 2015 17:37 |
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# ? May 21, 2024 15:41 |
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ImpAtom posted:It's an interesting design problem because it isn't one you can solve through logical means. You can't even depend on "make the game hard" to do it because players will die repeatedly before they'll use an item. I felt like DA:I potions/grenades were done pretty well. I use them, but I hate to use them because I hate farming mats to make them.
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# ? Mar 29, 2015 17:39 |