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The mundane ones become the supernatural ones by the second sequel usually.
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# ? Mar 29, 2015 00:27 |
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# ? May 9, 2024 19:10 |
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al-azad posted:Myers may not be supernatural by traditional definitions but his origin story becomes increasingly supernatural to the point where Myers' spirit is eternal and he's some Frankenstein's monster created by a cabal of satan worshipers who control him with a magical tattoo and gently caress I DON'T KNOW. Uh, yeah, that's kinda what I said. 4 thru 6 were the cult ones (well really 5 and 6) with all the supernatural bullshit. They also turned the Myers house from some nondescript two floor house into a sprawling Gothic mansion. H20 doesn't acknowledge the cult poo poo at all. They had some plans to, but it was deliberately cut from the film. I much prefer H20 to the cult bullshit. Just a better film.
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# ? Mar 29, 2015 00:39 |
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ayn rand hand job posted:Jason's kinda weird. He was supposed to have drowned to death when he was 10, and it upset his mother enough that she went crazy, but then he actually was really alive and living as a hermit, and still cognizant enough to remember her after finding her corpse. Killed in 4 (The Final Chapter) and resurrected in 6 (Jason Lives), 5 (A New Beginning) was also non-supernatural and it seemed like they were aiming for a slight mystery, there's some little clues around that let you know what's going on, but it really requires hindsight, but they never really fleshed that out. ayn rand hand job posted:Uh, yeah, that's kinda what I said. 4 thru 6 were the cult ones (well really 5 and 6) with all the supernatural bullshit. They also turned the Myers house from some nondescript two floor house into a sprawling Gothic mansion. Man, I hated H20, Thorn Cult for life here. There's still some references to 4-6 in the intro though. I can't remember did the upcoming Friday the 13th game get mentioned here? There's going to be an awful lot of competition in that previously unexplored niche.
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# ? Mar 29, 2015 01:02 |
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I found this by accident but last month some youtuber did a Lets Play of SH2 with Guy Cihi, the voice of James Sunderland. Its pretty interesting and entertaining. Guy had never actually seen/played the game all the way through before so its all new to him, and he has lots of interesting stories from the development. They even decide to have Guy read all the memos and inner dialogue as James. https://www.youtube.com/watch?v=PVNuEToTaZA
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# ? Mar 29, 2015 01:12 |
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Industrial posted:I guess we have way different definitions of horror. Those movies felt more like dark childrens tales to me. Absolutely agree with you on that! But I'm of the thought that they can be both.
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# ? Mar 29, 2015 01:58 |
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It's kind of an edge case of a movie that uses clear horror influences for certain scenes without necessarily being a horror movie. A lot of games have bits like that as well, like the Cradle in Thief: Deadly Shadows or the Sorrow bits from MGS3. Neither of those are horror games but those scenes are very clearly meant to be horror.
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# ? Mar 29, 2015 02:02 |
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ayn rand hand job posted:Jason's kinda weird. He was supposed to have drowned to death when he was 10, and it upset his mother enough that she went crazy, but then he actually was really alive and living as a hermit, and still cognizant enough to remember her after finding her corpse. Does his mom qualify as a well known slasher villain who isn't supernatural? Or is she not well known, or at least not well known until the scene at the beginning of Scream.
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# ? Mar 29, 2015 02:08 |
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Sono posted:Does his mom qualify as a well known slasher villain who isn't supernatural? Or is she not well known, or at least not well known until the scene at the beginning of Scream.
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# ? Mar 29, 2015 02:11 |
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Fojar38 posted:Is there any well known slasher villain who isn't supernatural? Cropsy from The Burning, Angela from Sleepaway Camp, the mutants from The Hills Have Eyes, dude from When a Stranger Calls, villains from The Strangers,
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# ? Mar 29, 2015 02:13 |
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Sono posted:Does his mom qualify as a well known slasher villain who isn't supernatural? Or is she not well known, or at least not well known until the scene at the beginning of Scream. I was going to mention her earlier, but she's not really as iconic to the series as Jason is. Plus she only appears in the one movie (as more than a severed head, anyway) so she doesn't really have the franchise thing going for her. There are a lot of lovely one-off slasher movies with non-supernatural villains but typically when people say "Slasher movie" they're thinking of Friday the 13th/Halloween/Nightmare on Elm Street/Texas Chainsaw Massacre, etc. The big multi-sequel franchises.
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# ? Mar 29, 2015 02:16 |
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The Cheshire Cat posted:Plus she only appears in the one movie (as more than a severed head, anyway) so she doesn't really have the franchise thing going for her. Uh, excuse me? Only one movie? Surely you're not forgetting Nana Visitor's iconic performance in 2009's Friday the 13th reboot. That she wasn't even nominated for an Oscar is...I mean...it's just...travesty, people! Travesty!!!
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# ? Mar 29, 2015 02:38 |
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I haven't gotten that far into Alien: Isolation yet but I'm having some mixed feelings about it. Well, overall I like it but once you die and have to sit through level transitions and solved puzzles again it kinda breaks the mood, so I've started taking a break whenever I die more than once because otherwise I start sprinting whenever the alien appears, hoping to get away before the AI activates. Actually I think the alien is the worst part of the game, at least when it's visible ,since it just shuts down an area and stops you from playing, while if it's in the vents you have free reign but you have to be careful and that is so much more atmospheric and plays a lot better. Hopefully that changes later since I just got to the medical area, and maybe I should use more of the distraction items. One things that's really great is the ability to preallocate crafting materials even if you don't have all of them, so you never feel annoyed at leaving some in the boxes.
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# ? Mar 29, 2015 14:15 |
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Medical is considered to be the area where it's just chained so closely to you that it shuts down an area like you described. Just power through that area and it gets much better.
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# ? Mar 29, 2015 14:16 |
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I have a similar problem (well, the first part at least) with The Evil Within. There's some great moments in the game, which is good, because you'll probably wind up replaying them again and again due to the game being so stingy with its checkpoints. I tend to play til I die, then back on the shelf it goes for another while.
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# ? Mar 29, 2015 14:26 |
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Accordion Man posted:Jason's pretty much completely overshadowed her to the point where I'd say it retroactively become a twist that Mrs. Voorhees was the killer in the original movie and not her son. Having only watched the first movie a few years ago and assuming that Jason was the killer, I can actually confirm that this is true.
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# ? Mar 29, 2015 14:34 |
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Welp the story in Bloodborne seems to be taking a thematic twist that I sure as hell wasn't expecting. Glad to see they're covering their horror tropes! I'm not sure how far it goes but there's some straight up Lovecraftian poo poo seeping into the Victorian era frontloaded werewolf/ripper stuff. Neo Rasa posted:Yeah I know it's supposed to be a bad game because AVGN did a video on it but I was hooked as a kid. It wasn't a great game but the concept alone carried it at the time. This is great.
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# ? Mar 29, 2015 15:15 |
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Oddly enough, they overused the Alien in Alien: Isolation. This applies to a lot of games and movies, but the most tense and frightening parts of the game are at the beginning, before you've even gotten a good look at the alien. But somewhere around the midway point, hiding from it starts to become a chore. It would have been better if they'd made it truly random, and have the alien actually disappear for periods of time, but nope, it's right on your rear end in every level that's set up for it to be. Once you get the motion tracker, it's just a matter of keeping your eyes glued to that, and a lot of the tension is gone. It also did stuff that was just annoying, like when you'd be in a room, it'd pop out of a vent and start hunting you, then disappear only to pop out of the exact same vent SECONDS LATER when you tried to move. Still very good, and much better than I had any expectations of it being though.
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# ? Mar 29, 2015 15:17 |
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RightClickSaveAs posted:Oddly enough, they overused the Alien in Alien: Isolation. This applies to a lot of games and movies, but the most tense and frightening parts of the game are at the beginning, before you've even gotten a good look at the alien. But somewhere around the midway point, hiding from it starts to become a chore. Reminds me of the (in my opinion very good) pacing of Doom 3 BFG edition which helps to alleviate some of the weaknesses of the original game. The spooky stuff is still mostly in the beginning and middle of the game (largely as new demons are being introduced) but once you get to Hell for the first time it shifts to classic "sprint around circlestrafe use your wide variety of weapons to mow down legions" classic Doom action.
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# ? Mar 29, 2015 15:39 |
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Fojar38 posted:Reminds me of the (in my opinion very good) pacing of Doom 3 BFG edition which helps to alleviate some of the weaknesses of the original game. The spooky stuff is still mostly in the beginning and middle of the game (largely as new demons are being introduced) but once you get to Hell for the first time it shifts to classic "sprint around circlestrafe use your wide variety of weapons to mow down legions" classic Doom action. Doom 3 didn't have enough HUGE GUTS for me. That, and the shotgun is incredibly anemic in that game.
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# ? Mar 29, 2015 16:06 |
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A.o.D. posted:Doom 3 didn't have enough HUGE GUTS for me. That, and the shotgun is incredibly anemic in that game. Doom Guy doesn't reload. Whoever decided reloading should be A Thing in Doom 3, I hope they were paid in unsold copies of the Doom novels.
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# ? Mar 29, 2015 16:40 |
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speaking of Friday the 13th on nes...
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# ? Mar 29, 2015 16:47 |
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On the other hand, if you're a gigantic predator and you know you're prey is in an isolated area with one exit are you really going to sniff around for 5 seconds then run away? The people on the Nostromo had literally no weapons except makeshift flamethrowers. The alien could have just bum rushed them and called it a day but of course that would be boring for the audience. I wonder about ideas for a single-enemy mechanic and how you'd make the thing threatening while giving you plausible down periods. I thought that the best way is to give the monster some kind of period of hibernation. Or maybe like a snake it needs considerable time to digest its food. One of the biggest missed opportunities in Alien was putting more emphasis on the other survivors. It'd be a great morality moment in a monster game if you could intentionally lure the monster to survivors.
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# ? Mar 29, 2015 16:50 |
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al-azad posted:On the other hand, if you're a gigantic predator and you know you're prey is in an isolated area with one exit are you really going to sniff around for 5 seconds then run away? The people on the Nostromo had literally no weapons except makeshift flamethrowers. The alien could have just bum rushed them and called it a day but of course that would be boring for the audience. Maybe it doesn't work with the alien but I'd give the monster objectives to doesn't involve you, maybe it needs to complete a ritual or building a next and converting others and stuff like that, give it a life outside of the player, otherwise you start to wonder what it did before you arrived, once you do something to hurt it, then it can start hunting for you especially instead of just when opportunity presents itself.
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# ? Mar 29, 2015 17:45 |
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al-azad posted:On the other hand, if you're a gigantic predator and you know you're prey is in an isolated area with one exit are you really going to sniff around for 5 seconds then run away? The people on the Nostromo had literally no weapons except makeshift flamethrowers. The alien could have just bum rushed them and called it a day but of course that would be boring for the audience. Animals are really big on conservation of energy. Big animals especially. Apex predators will often ignore prey that fight back.
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# ? Mar 29, 2015 17:57 |
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Kaboom Dragoon posted:Doom Guy doesn't reload. Whoever decided reloading should be A Thing in Doom 3, I hope they were paid in unsold copies of the Doom novels. He reloaded the shotgun after every shot in the original game.
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# ? Mar 29, 2015 20:02 |
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Quirk posted:speaking of Friday the 13th on nes... ...yes? A bit more info maybe? e: I'm pretty sure pumping the next round of the mag forward is not considered reloading. Reloading a pump action involves putting actual cartridges into the drat thing.
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# ? Mar 29, 2015 20:14 |
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Mindblast posted:...yes? A bit more info maybe? No, but I'm pretty sure punching shells into the super shotgun in Doom 2 does.
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# ? Mar 29, 2015 20:36 |
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Hel posted:No, but I'm pretty sure punching shells into the super shotgun in Doom 2 does. Yeah, but the super shotgun was magical. It conjured more pellets per shell than the standard shotgun could. The loading was just the proper pellet summoning ritual.
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# ? Mar 29, 2015 21:00 |
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# ? Mar 30, 2015 03:57 |
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What game is that? Because that reload animation is amazing.
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# ? Mar 30, 2015 04:12 |
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The Cheshire Cat posted:What game is that? Because that reload animation is amazing. It's a mod for Portal 2. e: Postal 2.
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# ? Mar 30, 2015 04:18 |
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It's Eternal Damnation for Postal 2.
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# ? Mar 30, 2015 04:20 |
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So Kojima's name was removed from the Silent Hills site...
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# ? Apr 1, 2015 02:20 |
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They are pulling his name from everything, including MGSV, which is definitely still coming out. But yeah, unless Silent Hills is secretly like 90% finished already, it's probably dead in the water. Del Toro might still be doing it on his own now, but I'd be a hell of a lot less excited about that.
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# ? Apr 1, 2015 02:52 |
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gently caress. That's bad news. That PT demo was loving amazing and I want to play a game that is that hallway but made into a complete game. Seriously why would they even touch that, with the overwhelmingly positive feedback the teaser got? They had a goldmine just waiting to happen, would have sold more copies than god. Look behind you, Konami.
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# ? Apr 1, 2015 02:56 |
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I'd say it's too early to determine what's gonna happen with Silent Hills. Especially considering how much we don't know. It's still possible that they have a team behind it, but there's no telling how much of Kojima's influence will even make it in now.
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# ? Apr 1, 2015 03:02 |
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Butt Ghost posted:I'd say it's too early to determine what's gonna happen with Silent Hills. Especially considering how much we don't know. It's still possible that they have a team behind it, but there's no telling how much of Kojima's influence will even make it in now. it's hosed
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# ? Apr 1, 2015 03:08 |
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Thing is he may still be working on it as he's sticking around until the end of the year. Usually when a creator's name is erased it's a requested thing like how Alan Moore refused to have his name on V or Watchmen.
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# ? Apr 1, 2015 03:08 |
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Lord Chumley posted:it's hosed If Konami were cool they'd just sell off all their IPs, but- ha ha ha. Accordion Man fucked around with this message at 03:24 on Apr 1, 2015 |
# ? Apr 1, 2015 03:16 |
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# ? May 9, 2024 19:10 |
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http://www.eurogamer.net/articles/2015-04-01-silent-hills-page-removes-kojima-productions-logoquote:When pressed for comment on what this means for Silent Hills' future, Konami released the following statement to Gamespot: "Konami has switched from a studio-based to a headquarters-based organisation, so [Kojima Productions] wouldn't be listed as a studio anymore. At this time, there are no additional updates to share." I don't even know
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# ? Apr 1, 2015 03:21 |