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Bubble-T posted:That's basically why I didn't buy it. I'm not sure who would actually enjoy it and while I like the crazy ideas in it, it does look like a bunch of parts that wouldn't stick together quite right. B2M2 is a lot of silly fun and is an excellent replacement for dumb party games. I've had great success teaching it to people that don't play many games, and people that are used to playing simple games like Munchkin.
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# ? Mar 30, 2015 05:53 |
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# ? May 10, 2024 01:03 |
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ConfusedUs posted:speaking of Vlaada, my copy of Tash Kalar came in today. A big part of the game actually IS piece management, but mainly with respect to flares. Flares drastically improve your action economy at the cost of general board control; during a game you want to minimize enemy flare use while maximizing your own. Understand this, and the game will open up.
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# ? Mar 30, 2015 05:55 |
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So I took out my housemate's copy of dungeon petz to play with her and it looks like she's missing a cage extension. We found 5: 1 play, 1 grubs, 2 +1 magic defense, and a +1 strength. Could someone check their copy of the game and tell me which one is missing? Edit: Also would anyone happen to know where we can get replacements? Elyv fucked around with this message at 06:02 on Mar 30, 2015 |
# ? Mar 30, 2015 05:59 |
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Bubble-T posted:Was it 5 players? I know a number of GtR fans don't like the game at more than 3 partly because the playtime doesn't scale well. It was 4p. I like 3p best probably, but I've played 4 with different people and it's been fast enough. This group was trying a little too hard on only their second play so there was a lot of crap where someone would take 5 minutes just to follow someone else's order, when they could have just gone with intuition and probably end up with the same point total. Need to close the blast visor and use the force and just power through games like these and not try to play them like they are tourney level chess.
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# ? Mar 30, 2015 06:04 |
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What are the "must-have" expansions for 7 Wonders?
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# ? Mar 30, 2015 06:14 |
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PRADA SLUT posted:What are the "must-have" expansions for 7 Wonders? Personally, Leaders is a must-have because it gives you something to work towards straight from the beginning. I like Cities as well, and would recommend it. The set of extra boards is alright, but I'd stop short of Babel. If you add in Babel after Leaders and Cities, it just becomes too much.
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# ? Mar 30, 2015 06:34 |
PRADA SLUT posted:What are the "must-have" expansions for 7 Wonders? Leaders since they add a fun element to the game. Cities makes money more important and actually makes for some hard choices occasionally (do I pass this card that I know will be used to dick me over eventually?). The Wonders Pack is pretty okay, but I'd get that after Cities. Babel last, if ever.
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# ? Mar 30, 2015 06:35 |
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Elyv posted:So I took out my housemate's copy of dungeon petz to play with her and it looks like she's missing a cage extension. We found 5: 1 play, 1 grubs, 2 +1 magic defense, and a +1 strength. Could someone check their copy of the game and tell me which one is missing? There should be a second +1 strength tile. You could maybe get a replacement if you email CGE and ask nicely.
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# ? Mar 30, 2015 06:52 |
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Big McHuge posted:Personally, Leaders is a must-have because it gives you something to work towards straight from the beginning. I like Cities as well, and would recommend it. The set of extra boards is alright, but I'd stop short of Babel. If you add in Babel after Leaders and Cities, it just becomes too much. OTOH the leaders are not particularly balanced and you can get screwed over by a bad draw before the game even starts. Cities I tend to enjoy, though it can make the game a lot more cutthroat if you're not used to the new cards.
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# ? Mar 30, 2015 07:27 |
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Ojetor posted:There should be a second +1 strength tile. You could maybe get a replacement if you email CGE and ask nicely. Thanks! I've sent them an email, we'll see how it goes.
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# ? Mar 30, 2015 07:38 |
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ConfusedUs posted:speaking of Vlaada, my copy of Tash Kalar came in today. thx for the advice i could use if only my brother would buy the boardgames already. *cough* *cough*
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# ? Mar 30, 2015 09:07 |
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ConfusedUs posted:I've only played the two games, but it really seems that this is a game that's all about aggression. It seems pretty much pointless to protect individual pieces. It's sort of possible, kinda. But it seems that a better strategy is to set yourself up so that you'll make some sort of gain no matter what your opponent does. Steamrolling through enemy pieces (unless you're the barbarians, who can mow down enemy pieces consistently) isn't really worth it because you give a chance for flares. Keeping your opponent 2 or 3 pieces behind is the sweet spot where flares won't hurt you much, but you still have board superiority. An intelligent opponent with 4-5 well placed pieces and a good flare can score a objective a turn. Rather than killing stuff just for the sake of it, try to keep your opponent pieces apart. A piece that is 3 spaces away from friendlies is (mostly) useless and still counts against your opponent regarding flares. Keep in mind important and easily recognizable formations (for example, the legendary units and the units that can kill them) and disrupt you opponent's attempt at building them. If you're good at pattern recognition, 4-5 games will be enough to recognize some of them, and you'll start to see an assassin or an infantry captain coming, especially if your opponent keeps trying to build the same stuff turn after turn.
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# ? Mar 30, 2015 09:16 |
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Elyv posted:Thanks! I've sent them an email, we'll see how it goes. I know I'm too late, but they literally have a "stuff is missing/damaged/lost(!)" header on their contact form: http://czechgames.com/en/contact/ I used it when the manual for Dungeon Lords was missing, and they were very helpful and sent it to me. It took a week for them to respond, but that was during the great US customs screwover, so I think they'll be fairly swift now.
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# ? Mar 30, 2015 09:34 |
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Are there any Spanish/editable player aids for Kemet around? The ones I've found on bgg are either just text (so not really helpful to understand the tiles) or .pdfs, so I can't translate them without starting from scratch.
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# ? Mar 30, 2015 10:15 |
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Fat Samurai posted:Are there any Spanish/editable player aids for Kemet around? The ones I've found on bgg are either just text (so not really helpful to understand the tiles) or .pdfs, so I can't translate them without starting from scratch. Try writing to the authors of the PDFs.
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# ? Mar 30, 2015 10:32 |
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Malloreon posted:The best review of it I've seen is from clearclaw on BGG - he's the guy who taught me 18XX. I downloaded the app, its very nice but the AI is terrible - I won against 3 AIs in my first game. Still, I'm now pretty sure I want the game.
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# ? Mar 30, 2015 12:45 |
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Picked up Tash Kalar on Saturday myself since I saw the 2e version in the game store I went to, and got the everfrost deck right away as well. Managed to get it to the table for a high form game the same day and it went over pretty well, although for a good part of it we focused on just annihilating each others pieces. Amazingly both of us could only flare once the whole game, despite this annihilation strategy. It fits a nice niche I don't have filled yet for a quick strategy game so this should hit the table pretty often.
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# ? Mar 30, 2015 13:07 |
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BonHair posted:I know I'm too late, but they literally have a "stuff is missing/damaged/lost(!)" header on their contact form: http://czechgames.com/en/contact/ Yeah, I stumbled across that and sent it through there. That's definitely encouraging though.
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# ? Mar 30, 2015 15:41 |
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First of the Dominion Adventures previews is up, holy poo poo. http://boardgamegeek.com/thread/1345756/previews-1-lost-city-magpie-hero
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# ? Mar 30, 2015 15:49 |
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I like the mechanic of the Hero. Are there any other cards that do something similar outside the expansion? I assume that the other cards in the series (Page, Treasure Hunter, Warrior, Hero, Champion) are coming in this expansion as well.
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# ? Mar 30, 2015 16:05 |
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Urchin/Mercenary is the only other one I can think of, kinda Squire
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# ? Mar 30, 2015 16:07 |
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Hermit -> Madman. Also, seeing these reinforces my belief that Baker was a mistake. I really don't enjoy having that card in the pool. Probably my least favorite next to Black Market.
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# ? Mar 30, 2015 16:23 |
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I really like the Magpie, I don't know how much of a trap option it is though. My favorite card is easily Rats, so anything that reminds me somewhat of that definitely seems awesome.
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# ? Mar 30, 2015 16:27 |
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Madmarker posted:I really like the Magpie, I don't know how much of a trap option it is though. My favorite card is easily Rats, so anything that reminds me somewhat of that definitely seems awesome. Magpie's not a trap, unless you buy more than 1. Consider a typical Magpie/Silver opening. It's turn out to be a Laboratory 75% of the time and the other 25%, it's pretty much a Wishing Well that sets up for a Lab later. It compares favorably with Ironmonger which is one of the strongest 4-drops.
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# ? Mar 30, 2015 16:34 |
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Bubble-T posted:I downloaded the app, its very nice but the AI is terrible - I won against 3 AIs in my first game. My bad, I should have mentioned that. It's very good for playing around a table with people, but the single player is not great. I met the guy who wrote the app (clearclaw taught him 18XX too) but it looks like the app hasn't been updated since 2011.
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# ? Mar 30, 2015 16:40 |
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The end game scoring was a little confusing but man I really enjoyed my first game of Keyflower. This was at 6 players too.
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# ? Mar 30, 2015 16:43 |
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Toshimo posted:Magpie's not a trap, unless you buy more than 1. Consider a typical Magpie/Silver opening. It's turn out to be a Laboratory 75% of the time and the other 25%, it's pretty much a Wishing Well that sets up for a Lab later. It compares favorably with Ironmonger which is one of the strongest 4-drops. DonaldX did say, "they're not Rats with wings" in his preview (note the capitalized Rats).
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# ? Mar 30, 2015 16:58 |
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Hero seems slightly broken in Plat/Colony games e: Oh wait nm I read the description it's not buyable
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# ? Mar 30, 2015 17:07 |
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Deceptive Thinker posted:Hero seems slightly broken in Plat/Colony games Yeah, given how long it takes to get Hero and Champion, I assume they're going to be flat out amazing, because they take multiple deck cycles to obtain; the game should be going on over by the time you're playing a Hero. They seem interesting, but given that my group has basically stopped playing Dominion at this point (much to my chagrin) I'm not sure how much I actually care.
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# ? Mar 30, 2015 17:11 |
Tash Kalar question. Under what circumstances can a token be upgraded? The guy I played with yesterday said tokens go from common to heroic if they kill something on their turn (during a combat move or leap, for example) in addition to if a card says so. This would make movement cards quite powerful, but that's not necessarily a bad thing if it's designed that way. I can't seem to find much in the rules to support either, which makes me think card-only is right.
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# ? Mar 30, 2015 17:18 |
ConfusedUs posted:Under what circumstances can a token be upgraded? Only when a card says they're upgraded.
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# ? Mar 30, 2015 17:21 |
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ConfusedUs posted:The guy I played with yesterday said tokens go from common to heroic if they kill something on their turn (during a combat move or leap, for example) in addition to if a card says so. EDIT: Minor rules point that I missed the first time I played: You cannot play a lower ranked token on top of a higher ranked one during a summon. That means you cannot kill heroic pieces with common summons.
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# ? Mar 30, 2015 17:21 |
Fat Samurai posted:No they don't. They upgrade if a card tells you so. That's it. Thanks for the clarification. Card-only does seem right. I think the guy was taking the Swordmaster's power (upgrade if you kill something) and applying it to all tokens. As for your edit, I caught that one. One I didnt' catch right off is that an upgrade piece can use a standard move to take out a lesser piece as if it weren't even there. Combat moves allow you to take out pieces equal or lower or empty spaces, standard moves are lower or empty.
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# ? Mar 30, 2015 17:30 |
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One thing about TK that I find crucial is that it is really important to be able to keep cards that have Legendary-killing abilities in your hand. There aren't many cards that have that ability.
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# ? Mar 30, 2015 17:33 |
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ConfusedUs posted:Tash Kalar question. He was trying to justify cheating(or thinks what the pieces ought to do) because there is nothing in the rule books that even get close to that idea.
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# ? Mar 30, 2015 17:35 |
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thespaceinvader posted:They seem interesting, but given that my group has basically stopped playing Dominion at this point (much to my chagrin) I'm not sure how much I actually care. Maybe someday someone will make an Online version of Dominion and we can all be Dominion buds together.
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# ? Mar 30, 2015 17:36 |
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I know there's a few people here who've posted about Argent but I think it was mostly with multiple players. How is it with 2 players, and about how long would it take? One of the most common complaints I've heard about it is that it's really long.
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# ? Mar 30, 2015 17:41 |
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Toshimo posted:Maybe someday someone will make an Online version of Dominion and we can all be Dominion buds together. The bigger question is what Dominion Online will do with its "Adventures" tutorial now that there's an expansion coming called Adventures.
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# ? Mar 30, 2015 17:49 |
sonatinas posted:He was trying to justify cheating(or thinks what the pieces ought to do) because there is nothing in the rule books that even get close to that idea. Eh, he'd only played a few games previously. No big deal, no malice involved, just a mistake. I won anyway.
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# ? Mar 30, 2015 18:04 |
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# ? May 10, 2024 01:03 |
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thespaceinvader posted:Yeah, given how long it takes to get Hero and Champion, I assume they're going to be flat out amazing, because they take multiple deck cycles to obtain; the game should be going on over by the time you're playing a Hero. Yeah, I understand your pain. I can never get the group to play Dominion. Whenever I suggest any card based game, they always want to play Magic instead. Now I LOVE magic, but I don't go to a board game night to play chaos multiplayer magic, I want to play some drat boardgames.
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# ? Mar 30, 2015 18:08 |