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Rupert Buttermilk posted:So, I've never actually played (much) beyond the first episode of Wolf3D, and was wondering what would be the best way to play it now, with a mouse and keyboard and an automap? The best option would probably be the Mac version of ECWolf. (More recent, unofficial releases can be found here.) You will still need the data files from the DOS version of the game. That Wolf TC for GZDoom shown in the video can be found here, if you'd rather try that. It's not a perfect recreation, but it's pretty close.
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# ? Mar 31, 2015 18:35 |
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# ? May 31, 2024 17:41 |
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Rupert Buttermilk posted:So, I've never actually played (much) beyond the first episode of Wolf3D (edit: though I have played and beaten Spear of Destiny), and was wondering what would be the best way to play it now, with a mouse and keyboard and an automap? There's also the ZDoom TC you mentioned, but, well, it's still technically Doom so there's weird little inaccuracies and bugs scattered around.
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# ? Mar 31, 2015 18:37 |
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The Kins posted:ECWolf is a modern, multiplatform Wolf3D port by one of the ZDoom developers. It has everything you want. Well, holy poo poo. I'm definitely going to be putting this on both my phone and Mac (yes, I have the actual Wolf files). Oh, technology I assume that save files can be transferred between platforms? I'd love to be blasting my way through on my computer, and then be able to switch over to the mobile version after I copy the save files over.
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# ? Mar 31, 2015 18:48 |
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Yeah, thanks for pointing this out, didn't think to look for a Mac port. I've been looking for some old games to play on my lovely old macbook and I've never actually played Wolf3D so this should be interesting.
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# ? Mar 31, 2015 19:29 |
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Rupert Buttermilk posted:So, I've never actually played (much) beyond the first episode of Wolf3D (edit: though I have played and beaten Spear of Destiny), and was wondering what would be the best way to play it now, with a mouse and keyboard and an automap? Personally, I LOVE finally having an automap in Wolf3D. The engine limitations make everything look so samey that it's hard to have landmarks.
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# ? Mar 31, 2015 19:59 |
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Rainbow tacticool wolf3d is my favorite wolf.
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# ? Mar 31, 2015 20:09 |
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Kazvall posted:Rainbow tacticool wolf3d is my favorite wolf. lol what is that? Nintendo Kid posted:Personally, I LOVE finally having an automap in Wolf3D. The engine limitations make everything look so samey that it's hard to have landmarks.
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# ? Mar 31, 2015 20:27 |
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The TC didn't change the levels, the Wolf levels are still very flat and very samey no matter if you use DOSbox, ECWolf, or Wolfendoom.
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# ? Mar 31, 2015 20:40 |
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site posted:Good point, might play the tc instead then. How buggy is it? Very little, honestly. That said, ECWolf has an automap too. Personally I still prefer to play with the TC because ZDoom controls are better (ECWolf still doesn't know how to read mouse wheel input for example), but ECWolf allows you to play vanilla Wolf mods as well as its own mods.
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# ? Mar 31, 2015 20:42 |
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ECWolf is definitely the one to go for. I tried the ZDoom total conversion, and it just felt too much like Doom. Plus, ECWolf gives you an automap. It's not as if you'll need any more controls than what ECWolf provides, so the lack of mouse wheel support isn't a problem.
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# ? Mar 31, 2015 20:59 |
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Might have to play the tc (in my Mac partition) anyways because ecwolf didn't add the necessary folders and isn't reading the one I made. Or maybe I'll just have to play in bootcamp :/
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# ? Mar 31, 2015 21:21 |
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http://www.pcgamer.com/the-best-fps-levels-ever/ Alright.
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# ? Apr 1, 2015 01:42 |
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This is the definitely of 'fluff piece'. I mean... PCGamer posted:There are better Doom levels, but Hangar, or E1M1, is so iconic, I just had to include it. No, no you didn't, if there were better levels
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# ? Apr 1, 2015 01:51 |
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Yeah… I mean, the picks aren't bad, as such — they're all good levels. It just reeks of “I played the beginning over and over again”, with only a few exceptions that are just too spectacular to dismiss.
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# ? Apr 1, 2015 01:57 |
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Hangar is a formal masterpiece.
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# ? Apr 1, 2015 02:04 |
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I have no problem with Hangar as #1. My issue is with 'This is our number one pick, though there are better Doom levels'. So... why the gently caress isn't one of THEM #1, if you're saying that?
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# ? Apr 1, 2015 02:26 |
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The real issue is Lady Boyle's Last Party, which is probably the least good Dishonored level.
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# ? Apr 1, 2015 03:36 |
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Alain Post posted:The real issue is Lady Boyle's Last Party, which is probably the least good Dishonored level. Yeah agreed completely, its a game of great levels and they picked a meh one. Also they've got burgertown from Call of Duty which is pretty meh compared to most FPS levels, its only good if you really want to put a Call of Duty map on the list somewhere. But they already have All Guillied Up, and its rated lower?! I guess because Guillied is so linear and the magic is mostly done once you've done it a few times. And our mutual friend from half life 2 ep 2; that was a cool boss fight but I wouldn't call it the best level ever just like I wouldn't call Icon of Sin the best level ever. Its a neat gimmick and a fun boss, but nothing else. Its almost not even a level in the normal sense. Glad to see the deus ex liberty island on there at least.
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# ? Apr 1, 2015 04:06 |
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"In no particular order, here are some of our favourites."
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# ? Apr 1, 2015 04:42 |
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Very glad they included Liberty Island, that may very well be my favorite FPS level of all time. Except for Surface Tension, that is. We've Got Hostiles is cool but Surface Tension is really astoundingly great.
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# ? Apr 1, 2015 04:44 |
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Johnny Law posted:"In no particular order, here are some of our favourites." Ah so not rated lower. But still, some of these levels don't remotely meet the standard of other ones.
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# ? Apr 1, 2015 05:39 |
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They pick a "fight off waves of enemies" level from a Call of Duty game and it's not the loving Pavlov House from the first game??? C'mon son. e: Also I totally like No Mercy from Left 4 Dead, but I guess that's technically multiple levels and you kind of need the whole set to make it work. RyokoTK fucked around with this message at 06:11 on Apr 1, 2015 |
# ? Apr 1, 2015 06:08 |
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I am kind of annoyed after spending several hours trying (and failing) to convince the other SRB2 developers that they shouldn't make the OpenGL renderer look just like the software renderer, down to resorting to Doom's good ol' PLAYPAL and COLORMAP lumps, for "parity" reasons because holy poo poo what hardware renderer in the history of PC games was intentionally gimped to look like the software renderer like this I mean, the idea of making a hardware Doom renderer that looks like the software Doom renderer isn't an entirely unsound one, and probably one that'd get some support from the Doom community at large, but to then make those changes mandatory, throwing out truecolor rendering entirely? I swear to God, I'm absent from the developer IRC room for a few weeks, and they go on to implement that kind of harebrained scheme... ...Oh, and Liberty Island? I recall being told that Deus Ex doesn't start getting really good until you get to Hell's Kitchen, and I'm kind of inclined to agree. Liberty Island's certainly memorable, but it's kind of a slow start.
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# ? Apr 1, 2015 06:59 |
Shadow Hog posted:I am kind of annoyed after spending several hours trying (and failing) to convince the other SRB2 developers that they shouldn't make the OpenGL renderer look just like the software renderer, down to resorting to Doom's good ol' PLAYPAL and COLORMAP lumps, for "parity" reasons because holy poo poo what hardware renderer in the history of PC games was intentionally gimped to look like the software renderer like this Yeah, it seems like Liberty Island has a reputation for being that part of the game you have to endure before the game really sinks its teeth into you, but also a reputation for being the perfect introduction to a game like Deus Ex. You start getting to make choices right off the boat (literally) and are dumped into a sprawling map that a player can approach from a ton of different angles. Play by the rules or climb the walls with LAMs, murder everybody or be a complete pacifist, explore and collect info or beeline straight into blasting the target without hearing him out. I think some people dislike it because of how open-ended it is.
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# ? Apr 1, 2015 07:11 |
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Nintendo Kid posted:Personally, I LOVE finally having an automap in Wolf3D. The engine limitations make everything look so samey that it's hard to have landmarks. Also, regarding that 'best FPS levels' list and despite it not being an early FPS game, I'm really happy they included Ravenholm from Half-Life 2. That level is one of the few video game things that actually makes my hair stand on end in fear (mostly because of those black spider-looking poison headcrabs because spiders that attack people are the loving scariest things ever both IRL and in video games/TV/movies ).
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# ? Apr 1, 2015 07:14 |
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I know Silent Cartographer is on the list, but Assault on the Control Room is seriously epic and the best campaign mission in the entire series. It's a good list though, I agree with a lot of it. Maybe swap Hangar for Circle of Destruction. You can tell the author loves his FPS games.
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# ? Apr 1, 2015 07:43 |
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Cream-of-Plenty posted:but "Zandronum" is nonsense. TerminusEst13 posted:From my understanding, it's not really an attempt at anything. Elliotw2 posted:What the poo poo is ZDaemon Rupert Buttermilk posted:I assume that save files can be transferred between platforms? I'd love to be blasting my way through on my computer, and then be able to switch over to the mobile version after I copy the save files over. The Kins posted:There's also the ZDoom TC you mentioned, but, well, it's still technically Doom so there's weird little inaccuracies and bugs scattered around.
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# ? Apr 1, 2015 08:04 |
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Here's some playable April Fools Day fun: SUPERQOT, a remake of the popular indie game SUPERHOT as a Quake source port. https://www.youtube.com/watch?v=ciBgg-Fuf0o
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# ? Apr 1, 2015 08:49 |
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Zedsdeadbaby posted:I know Silent Cartographer is on the list, but Assault on the Control Room is seriously epic and the best campaign mission in the entire series. Silent Cartographer probably got the nod because it's more open. Assault is great but it has pretty much one path to take with a minor deviation every so often. On SC you can drive all over the island, enter through backdoors, do tasks out of order, shove vehicles where they aren't supposed to be, and so on. It's a better example of the "sandbox" concept that Bungie likes to use to describe it.
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# ? Apr 1, 2015 15:17 |
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Man i loved The Library as a kid. Its creepy, Guilty Spark is creepy, the flood are nasssty there at higher levels. I have many fond memories of co-oping that level on legendary. As for his half life 2 level, I didn't like the finale of episode 2. Episode 1's finale felt better in its simplicity (You, vs a Strider, in a train yard and without the resources to go Rambo on it.) but if i was to pick a level that was peak Half life 2, it'd be the boat levels that ends with the helicopter battle. Runs on a little bit, but it really nailed that sweet spot of combat > explore > puzzle > combat, that they aimed for.
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# ? Apr 1, 2015 15:29 |
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The Kins posted:Here's some playable April Fools Day fun: SUPERQOT, a remake of the popular indie game SUPERHOT as a Quake source port. That's actually a really cool idea. I'd love to see some ultra-hard challenge levels that are effectively beatable only using SUPERHOT's time-dilation. haveblue posted:Silent Cartographer probably got the nod because it's more open. Also, just recently released: https://www.youtube.com/watch?v=joBvfJJkELQ It's really good and is totally worth a play. It's a pity that modding Halo is apparently an enormous pain in the arse, or we'd have more impressive remake stuff like this already. Dominic White fucked around with this message at 15:40 on Apr 1, 2015 |
# ? Apr 1, 2015 15:37 |
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The Kins posted:Here's some playable April Fools Day fun: SUPERQOT, a remake of the popular indie game SUPERHOT as a Quake source port. drat, I was just about to post this. It actually looks pretty drat cool. Although it just reminds me that SUPERHOT's development is kinda in a questionable place right now.
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# ? Apr 1, 2015 16:17 |
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Zaphod42 posted:drat, I was just about to post this. I'm a backer, so I can see the forum access. There's updates each Friday for that tiny Alpha they released.
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# ? Apr 1, 2015 22:09 |
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Part of Ravens 25th anniversary celebrations, it looks like. Nice piece of art, anyway.
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# ? Apr 2, 2015 00:23 |
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haveblue posted:Silent Cartographer probably got the nod because it's more open. Assault is great but it has pretty much one path to take with a minor deviation every so often. On SC you can drive all over the island, enter through backdoors, do tasks out of order, shove vehicles where they aren't supposed to be, and so on. It's a better example of the "sandbox" concept that Bungie likes to use to describe it. I know it's not really an Early FPS, but while we're on the topic, are the PC ports of Halo 1 & 2 any good? I found an article on PC Gamer that shows you how to get Halo 1 running on Win7, but I've heard Halo 2 is still tied into GFWL.
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# ? Apr 2, 2015 00:41 |
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Sgt. MarkIV talking about BDv20 (saying April 24 or May 1 for a release now):Seargeant Mark 4 posted:Ok, if you never played Brutal Doom before, I recommend you to not play v19, and wait for v20, because v20 will be so advanced, polished, smooth, and cruel, that it will make v19 look like poo poo, and by playing v19 now, will maybe spoil you. When v20 comes out, it will feature a "Starter Pack" for people that are not used to using Doom mods, and will be a simple "unzip and play" version, containing Brutal Doom v20, FreeDoom (a free and unnoficial version of Doom) and new maps made by me, much better than the ones included in the original game. Just be patient and wait. You guys were right, this kid is a loving monster
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# ? Apr 2, 2015 00:42 |
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Max Wilco posted:I know it's not really an Early FPS, but while we're on the topic, are the PC ports of Halo 1 & 2 any good? I found an article on PC Gamer that shows you how to get Halo 1 running on Win7, but I've heard Halo 2 is still tied into GFWL. I heard that when it first came out, the PC port of 1 was a bit unoptimised, but by this point it doesn't really matter and other than that it's pretty drat solid. I've not played 2 though, so I can' comment, though I heard it was poo poo.
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# ? Apr 2, 2015 00:46 |
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MultiDoom MPDoom DoomArena ArenaDoom DoomBattle BattleDoom NetDoom DoomWars etc
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# ? Apr 2, 2015 01:03 |
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Takes No Damage posted:Sgt. MarkIV talking about BDv20 (saying April 24 or May 1 for a release now): Oh, he's including his Doom remake maps? https://www.youtube.com/watch?v=mn2J4Loe57g Been kinda looking forward to trying those for a while.
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# ? Apr 2, 2015 01:06 |
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# ? May 31, 2024 17:41 |
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Takes No Damage posted:Sgt. MarkIV talking about BDv20 (saying April 24 or May 1 for a release now): so how the hell is this going to work with the BD sprites that are edits of the actual Doom sprites (unless he completely redid all the animations for FreeDoom's sprites)
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# ? Apr 2, 2015 01:08 |