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Has anyone here used or played against Necron Acanthrites? They seem like a pretty cool unit and I'm always happy to add more Canoptek stuff to my collection but it'd be interesting to see if they play like hot garbage.
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# ? Apr 1, 2015 16:54 |
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# ? May 19, 2024 19:49 |
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TheChirurgeon posted:I like the Plastic Helbrute kit's options but the final model itself is just so boring compared to the DV Helbrute, which has a much more dynamic pose but suffers from lower detail in spots. I'd have much preferred if they had given us a Helbrute kit without static waddle legs again. The one upside to the old metal Chaos dread was that you could just bend his legs at the knees to create other poses. Agreed. I got excited when I saw the kit because with all the bits and options it looked like the thing would go together in more than one pose. I hadn't thought to bash it and the DV one together. Yours look awesome and have motivated me to finish mine.
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# ? Apr 1, 2015 17:00 |
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Fuegan posted:Has anyone here used or played against Necron Acanthrites? They seem like a pretty cool unit and I'm always happy to add more Canoptek stuff to my collection but it'd be interesting to see if they play like hot garbage. Fast shooty unit in a very shooty army... wraiths occupy a solid niche in that they're fast combat units and are pretty tough. The flying variants lack the combat punch and have decent shooting but really you're probably better off with Tomb Blades. They aren't bad but they compete with some very good units.
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# ? Apr 1, 2015 17:01 |
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AbusePuppy posted:A couple of reasons. They are 100% reliant on getting the charge- without it, they are worthless garbage in a fight. That means against a similarly-fast opponent, they will be in a very awkward place, and even if they charge a unit and wipe it out, they are likely to get charged in turn and cut to pieces. (An Exarch with Hit and Run helps, but does not wholly solve the problem.) Compounding that, even when charging they are decent, but not amazing- S6 AP3 is very nice, but WS4 and only one attack base is a big detractor. Lastly, they have only middling survivability for their cost, and especially this edition that can be a big problem because most shooting armies are throwing around a lot of firepower. And, of course, there's the fact that they inexplicably don't have grenades despite being a melee unit that relies heavily on striking first. Well summed up. Oddly they have got better since last edition (35 pts, skilled rider was an upgrade and no outflank fwiw) which was far better than the unusable 3rd ed rules (50(!) pts, laser lance was something pointless like a single S5AP5 shot resolved before charging, no H&R) but they have never been actually good. Currently shining spears are usable in casual play, against non-competitive armies they will get the chance to charge sometimes and will kill things if the target is chosen right and the dice hold up. Where they fall down is against competitive armies full of hard targets and efficient shooting. Beyond the points cost and limited attacks, I think the biggest problem is the impact weapons rule. 1 phase, and only if you charge them, is just not enough to accomplish things. And the reliance on the 1W exarch for H&R just exacerbates this. Even if your opponents fielded good targets for them to attack, you are basically vulnerable to both shooting and assault, a rarity for elite close combat units.
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# ? Apr 1, 2015 17:03 |
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TheChirurgeon posted:PREVIOUSLY ON THE CHIRURGEON'S BLACK LEGION ARMY: These look great man!
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# ? Apr 1, 2015 17:25 |
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holy poo poo that's a lot of terrain for $150, thanks mantic space marine included for scale
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# ? Apr 1, 2015 17:32 |
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Drake_263 posted:Crossposting from the miniatures thread These aren't getting enough love. Those flames are awesome and the saturation across your color palette works really well. You should totes invest in a better camera/lighting setup though. Really do that painting justice. Also I agree on the canopy, it makes it cartoony, but in a good way that matches your flames. Well done.
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# ? Apr 1, 2015 17:34 |
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What exactly is all that ? You said it's terrain but of what buildings?
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# ? Apr 1, 2015 17:38 |
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TKIY posted:Best pic of the Onager so far: The gun on the right one just looks like a special autocannon, but whatever that gun is on the left one looks neat.
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# ? Apr 1, 2015 17:51 |
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Naramyth posted:I played farseer summoning again last night. Still awesome. My favorite part is when the other guy starts chasing my Farseer around the table with a unit and I'm like "hey brah guess what its psychic shriek time" and wipe out the unit. So next time they send TWO units to hunt it down, and then I Turbo 36" away from them and laugh. Eldar are the ultimate "gently caress you, I'm not gonna play your game" army. Fuegan posted:Has anyone here used or played against Necron Acanthrites? They seem like a pretty cool unit and I'm always happy to add more Canoptek stuff to my collection but it'd be interesting to see if they play like hot garbage. Until Wraiths got updated, they were pretty much 100% better than Wraiths. They're still pretty good, but end up serving a slightly different role; with multiple Entropic Rending attacks (albeit only at S4), they are still pretty decent in melee, though they lack the ability to swing at I5 and ignore all terrain like Wraiths do (since they are merely jump infantry.) On the other hand, they come with a S6 AP2 melta weapon stock, which can do a LOT of damage on the way in and is one of the few low-AP weapons in the Necron arsenal. Survivability-wise, they are often better against shooting, as they have a third wound compared to their cousins and Stealth generally means a 3+ cover save, but lacking an invuln in CC means they can't take on heavy hitters the way Wraiths do. All in all, I'd put them about on par with Wraiths in terms of performance, though they are slightly more expensive and can't be taken as part of the Decurion or any other formations. But if you want some different stuff to mix up in your army, they are a very solid choice with some unique features. Genghis Cohen posted:Beyond the points cost and limited attacks, I think the biggest problem is the impact weapons rule. 1 phase, and only if you charge them, is just not enough to accomplish things. And the reliance on the 1W exarch for H&R just exacerbates this. Even if your opponents fielded good targets for them to attack, you are basically vulnerable to both shooting and assault, a rarity for elite close combat units. Yeah, I think they should have HnR naturally (instead of Outflank, which is useless when you can't assault out of reserves and have a 48" movement) and come with Shuriken Pistols (so they're getting A2 base)- that would make them at least decent, even if not amazing. I really, really want there to be a decent Eldar close-assault unit, but the lack of open-topped transports and principles they're designed on makes it almost impossible. The Wraithknight only succeeds because Wraithstuff are allowed to blatantly violate the rest of the Eldar design ethos.
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# ? Apr 1, 2015 17:54 |
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Hollismason posted:What exactly is all that ? You said it's terrain but of what buildings? this + 1.5*this e: would be like $260, was $150 through the adepticon deal
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# ? Apr 1, 2015 17:55 |
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Hencoe posted:The gun on the right one just looks like a special autocannon, but whatever that gun is on the left one looks neat. IIRC, it's like a conversion beamer but in reverse. Large weak blast at range, shorter stronger shot up close. They are supposed to have overlapping shields which increase their invulnerable save when they are close together.
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# ? Apr 1, 2015 17:56 |
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AbusePuppy posted:My favorite part is when the other guy starts chasing my Farseer around the table with a unit and I'm like "hey brah guess what its psychic shriek time" and wipe out the unit. So next time they send TWO units to hunt it down, and then I Turbo 36" away from them and laugh. Word. So question for you Mr. SummoningPuppy. What do you roll for when bringing the summoner? I know you tend to use summoning as your kroot line where I am using it as a back field objective buriers but in the two games I played I threw all my dice at Malefic because Sacrifice and Incursion, I guess? I suppose Shriek is pretty rad but div/fate don't really matter to me because I have nothing to buff.
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# ? Apr 1, 2015 18:07 |
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TheChirurgeon posted:to recap: if you are a loyalist, eat poo poo tia Black Legion Dread supremaceeee Furthermore, I have a Horus Heresy: Drop Assault silver card thingy with a code on it, if anybody plays that iPhone game. Here you go. KNA6XP6MTPJA Reynold fucked around with this message at 18:16 on Apr 1, 2015 |
# ? Apr 1, 2015 18:07 |
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WhiskeyJuvenile posted:this + 1.5*this Oh wow that's pretty impressive. Anyone else notice that the new Mechicanum Walkers look very very similar to a Defiler. Thought that was neat.
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# ? Apr 1, 2015 18:30 |
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Naramyth posted:Word. I've tried rolling all my dice on Maelific, but I usually find that to be lackluster because I don't have a lot of guys to knock off for Sacrifice (really just 2x5 Dragons and 2x5 Avengers, all of whom want to stay inside their tanks) and Possession is sort of defeating the purpose. Incursion is a great spell, of course, but you can't really be consistent in getting it, so I tend to split my powers up a bit. Fate/Divination have some specific things that can be really good under the right circumstances- for example, Eldritch Storm and Doom are both really clutch against Knights- but Telepathy is my go-to second discipline. Typically the process is something like this: roll on Maelific, and anything that isn't Cursed Earth/Incursion gets thrown away for Summoning (those two I'll consider keeping, but it's not a given- and even if I do take them, I'll always roll once more for Summoning.) Once that's done, I move over to Telepathy and roll once, with Shrouding, Invisibility, and sometimes Terrify being worth keeping- otherwise, once again, swap out for Shriek. If I have a power left, I'll consider rolling on Divination or Fate, but most typically the last one goes into Telepathy again. Basically, the goal is to end up with Summoning, Psychic Shriek, and one other good power. I stick to those four disciplines because they all have Primaris powers that are good enough that I won't be sad if I have to take them- that is, in a lot of cases, the defining feature of a good discipline. Summoning and Shriek both provide me with a strong close-in defense, which the army otherwise lacks, and the possibility of getting 4+/2+ cover saves for my Serpents without needing to Jink, being able to scoot an enemy unit off the table, being able to protect an otherwise-vulnerable Serpent from shooting, etc, gives a lot of good potential from other powers. However, since Summoning really needs 5-7 dice thrown at it (even with the -1 Warp Charge) in order to succeed consistently, I often find that I don't have much left for other powers unless I've rolled well that turn. Admittedly, not everyone plays the Summonseer the way I do; Ben Cromwell, one of my good buddies and a very strong player, attaches him to a unit of Shadow Weavers and rolls all on Maelific hoping for Incursion, as that lets him bring down Screamers to easily reach into the enemy's backfield and harass them. I very much prefer the mobility of being free to tool around where I like while protected by Mantle of the Laughing God, however. AbusePuppy fucked around with this message at 18:39 on Apr 1, 2015 |
# ? Apr 1, 2015 18:37 |
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Naramyth posted:I know you are being a dink but you can charge what you can't hurt. Maybe that was 6th edition? I thought there was a rule saying that at least one model must be able to hurt the vehicle being charged, mainly to avoid using vehicles as slingshots for free movement. Could be I am being a dink and I'm thinking of a bizarro version of Our Weapons Are Useless.
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# ? Apr 1, 2015 19:31 |
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In 6th you can generally charge a unit you can't hurt, but you cannot charge a vehicle you cannot hurt. Walkers were kind of a grey area. I think they changed this so you can charge anything in 7th.
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# ? Apr 1, 2015 19:42 |
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AbusePuppy posted:WIZARD PHASE Alright, that's basically the same conclusion I'm coming to. I'm currently playing a much more aggressive list (pods or bikes+wraithknight) and the summoning is to fill the parts of the table that aren't my opponents deployment zone. I'll have to start poking at telepathy so the mantleseer can deal with deep strikers or whatever instead of (or in addition too) jazzhands off the horrors. Post 9-11 User posted:Maybe that was 6th edition? I thought there was a rule saying that at least one model must be able to hurt the vehicle being charged, mainly to avoid using vehicles as slingshots for free movement. Could be I am being a dink and I'm thinking of a bizarro version of Our Weapons Are Useless.
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# ? Apr 1, 2015 19:47 |
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TheChirurgeon posted:And then I was like "hey I've got this other DV Helbrute around, I may as well do some conversion work and paint up a third one:" Holy sheet ... PISS!!! Translation: that is super cool and I can't even tell where the DV kit ends and the conversion bits begin. MasterSlowPoke posted:In 6th you can generally charge a unit you can't hurt, but you cannot charge a vehicle you cannot hurt. Walkers were kind of a grey area. I think they changed this so you can charge anything in 7th. That's a relief, I feared that I was imagining things. Maybe from playing too much of the Hotline Miami games.
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# ? Apr 1, 2015 20:07 |
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Post 9-11 User posted:Holy sheet ... PISS!!! yeah same Seriously, that's some good drat hell rear end brutin'.
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# ? Apr 1, 2015 20:18 |
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If I want to use a real tank model to convert a Leman Russ into a Sherman Russ does anyone know what scale is best to use? 1/35 seems way too huge.
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# ? Apr 1, 2015 20:19 |
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BadLlama posted:If I want to use a real tank model to convert a Leman Russ into a Sherman Russ does anyone know what scale is best to use? 1/35 seems way too huge. 1/48 seems standard.
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# ? Apr 1, 2015 20:20 |
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Reynold posted:Black Legion Dread supremaceeee Jumping in with my Iron Warriors dreads. No I don't care that they're not Black Legion, Chaos alone is good enough for me And at some point I've gotta take some better pictures of this big lug:
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# ? Apr 1, 2015 21:11 |
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http://imgur.com/a/QaAKi Need an idea for a head for an Ordo Xenos inquisitor. If female, her name is Sarah Ripley Multipass So have fun with it
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# ? Apr 1, 2015 21:25 |
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WhiskeyJuvenile posted:Need an idea for a head for an Ordo Xenos inquisitor. Cut the very front off a necron face, hollow out eyes, attach to head of choice. Necron mask. Also add a bitchin' hat.
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# ? Apr 1, 2015 21:28 |
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Helbrute time!
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# ? Apr 1, 2015 21:31 |
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WhiskeyJuvenile posted:http://imgur.com/a/QaAKi I don't know if it's too late, but she's suffering the same problem as a lot of home made inquisitors in power armor - she looks too much like a space marine. I'd lose the backpack and use non-standard shoulder pads of some sort to make her unique.
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# ? Apr 1, 2015 21:38 |
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WhiskeyJuvenile posted:Need an idea for a head for an Ordo Xenos inquisitor. Lord Hypnostache posted:Helbrute time!
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# ? Apr 1, 2015 21:39 |
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not female, but this head (from fantasy empire free militia)?
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# ? Apr 1, 2015 21:50 |
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WhiskeyJuvenile posted:http://imgur.com/a/QaAKi Going off of what MasterSlowPoke said, since you're already using etched brass you could nix the bulky shoulder pads entirely. Just get some symbols on the smaller shoulderpads that come on the arms already. It'll slim the model down some and prevent it from looking like just another space marine. Also, it needs a bunch of purity seals, scrolls, and random knick knacks, but I'm sure that's already in the works.
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# ? Apr 1, 2015 21:52 |
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Well, I was going to build and paint two Wave Serpents with Scatter Lasers,, but now I don't know what to do because the Wave Serpent reign of terror is probably over with the latest codex update.
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# ? Apr 1, 2015 21:54 |
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Grab a pair of Tartarus power armor shoulder pads from ebay and slap those bad boys on there. It'll look great. For the packpack, a Scion backpack would probably look the best. Not sure what you can do about the legs without getting rid of the space marine body though
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# ? Apr 1, 2015 21:57 |
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Boon posted:Well, I was going to build and paint two Wave Serpents with Scatter Lasers,, but now I don't know what to do because the Wave Serpent reign of terror is probably over with the latest codex update. What update?
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# ? Apr 1, 2015 22:00 |
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Slimnoid posted:What update? http://natfka.blogspot.com/2015/04/more-hints-of-eldar-codex-release-being.html
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# ? Apr 1, 2015 22:03 |
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Playing my first game in 5 years against Guard this week. I seem to have a babytown frolics list of figures available to me. Tell me how to use this, with accompanying making GBS threads upon: 1500 Point Ultramarines: Chaplain Terminator Armor 10 Marines Rhino Flamer Missile Launcher 10 Marines Rhino Plasma Gun Plasma Cannon 5 Scouts 4 Sniper Rifles Missile Launcher 5 Terminators TH/SS Dreadnought Multimelta Heavy Flamer 10 Devastators 3x Lascannon 1x Missile Launcher w Flakk Stormtalon Predator Heavy Bolter Sponsons Vindicator Siege Shield
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# ? Apr 1, 2015 22:03 |
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MasterSlowPoke posted:I don't know if it's too late, but she's suffering the same problem as a lot of home made inquisitors in power armor - she looks too much like a space marine. I'd lose the backpack and use non-standard shoulder pads of some sort to make her unique. As I'm also in the process of putting together an Inquisitor in power armor right now, what would you suggest to use instead of the backpack?
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# ? Apr 1, 2015 22:07 |
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BULBASAUR posted:Grab a pair of Tartarus power armor shoulder pads from ebay and slap those bad boys on there. It'll look great. For the packpack, a Scion backpack would probably look the best. Not sure what you can do about the legs without getting rid of the space marine body though Any armored legs really would work. I even made some really cool Chaos Scouts using SM torsos and Marauder legs. PantsOptional posted:As I'm also in the process of putting together an Inquisitor in power armor right now, what would you suggest to use instead of the backpack? A cape, or some other kind of backpack like Bulbasaur said.
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# ? Apr 1, 2015 22:08 |
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SRM posted:Jumping in with my Iron Warriors dreads. No I don't care that they're not Black Legion, Chaos alone is good enough for me owns Lord Hypnostache posted:Helbrute time! also owns gently caress yeah, people! Here's one of my Thousand Sons dreads: I'm working on re-basing my Night Lords Dread, which was on a square base for a loooooong time. Will post when done.
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# ? Apr 1, 2015 22:09 |
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# ? May 19, 2024 19:49 |
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BULBASAUR posted:These aren't getting enough love. Those flames are awesome and the saturation across your color palette works really well. You should totes invest in a better camera/lighting setup though. Really do that painting justice. Thanks, much appreciated! I have to say that I'm loving the color scheme myself - all the armies I tend to see around here are dark and drab and muddy, and my Marines are all black and dark green with SHINY GOLD and BRIGHT rear end FLAMES all over them. Like they've been ripped out from one of those 80s toy ads masquerading as kids' cartoons. In general I've found myself enjoying painting bright, clear, saturated colors - my Tau are a deep rich blue, my Necrons are purple.. I might have to start working on a red army at some point, besides my Nids.. And yeah, I'll try and figure out a better lighting setup, I just had to snap a couple of quick pics. Maybe I'll drape a sheet across something on my table for a better background. I actually got pretty good results from just going outside to the parking lot and snapping pictures in the natural lighting there, back when the weather was good.
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# ? Apr 1, 2015 22:10 |