|
I finally hit my first traffic issue at 26k people. Basically I had to demo all my two way roads in my industrial zone and work out a one way system, now there's no backups.
|
# ? Apr 2, 2015 01:16 |
|
|
# ? May 26, 2024 08:19 |
|
Why demolish? You can convert them easily now.
|
# ? Apr 2, 2015 01:24 |
|
SynthOrange posted:Why demolish? You can convert them easily now. You can from two way to one way? I didn't try because I thought you had to drag in the direct you want
|
# ? Apr 2, 2015 01:25 |
|
Pumpy Dumper posted:You can from two way to one way? I didn't try because I thought you had to drag in the direct you want
|
# ? Apr 2, 2015 01:28 |
|
I don't recommend upgrading two-ways to one-ways because you might end up with parts somewhere in the middle facing the wrong way because the upgrade tool has no way to know which way you want it to be facing, even if you click and hold. Then people stop using the road because they can't now and you have no indication of why because the game has no "here is the direction your streets flow" map. There's much less of a chance of a fuckup with just demolishing/rebuilding them. edit: Smart Car posted:One of the patches they did made the upgrade tool work for one-way roads, it also made it so that if you right click a one-way road while the upgrade tool is selected you reverse its direction. What. Well never mind what I said then go hog wild.
|
# ? Apr 2, 2015 01:29 |
|
Smart Car posted:One of the patches they did made the upgrade tool work for one-way roads, it also made it so that if you right click a one-way road while the upgrade tool is selected you reverse its direction. Whoa awesome, good to know
|
# ? Apr 2, 2015 01:29 |
|
I wish I had figured out earlier you can click and hold left mouse to upgrade roads instead of one by one.
|
# ? Apr 2, 2015 02:06 |
|
Smart Car posted:One of the patches they did made the upgrade tool work for one-way roads, it also made it so that if you right click a one-way road while the upgrade tool is selected you reverse its direction. This will save me a LOT of money thank you, I had no idea. I constantly draw my one-ways the wrong direction, because I'm always needing to start from the same point to maintain symmetry. Then I bulldoze and curse.
|
# ? Apr 2, 2015 02:10 |
|
Things SimCity 2013 had that Cities: Skylines lacks: side guides on (esp. curved) roads to make parallel sections easy to create. Seriously. Desperately needed.
|
# ? Apr 2, 2015 02:20 |
|
Hubis posted:Things SimCity 2013 had that Cities: Skylines lacks: side guides on (esp. curved) roads to make parallel sections easy to create. A circle tool would also be greatly appreciated.
|
# ? Apr 2, 2015 02:25 |
|
Alkydere posted:A circle tool would also be greatly appreciated. I want the ability to like, select the premade roundabout and use my scroll wheel to make it smaller or bigger
|
# ? Apr 2, 2015 02:33 |
|
Just give me all the drawing tools from Illustrator (pen, line, circle, square) and I'll be cool.
|
# ? Apr 2, 2015 02:38 |
|
Some questions, do the free standing decoration trees do anything for happiness? Also how to you raise or lower roads?
|
# ? Apr 2, 2015 03:22 |
|
I have a huge traffic bottleneck in my city, and I wasn't sure how to fix it So I thought adding some bus routes would help alleviate the congestion, somehow... At least they make pretty circles Can anyone give me some suggestions on how to fix the massive congestion near the highway access road on the left?
|
# ? Apr 2, 2015 03:34 |
|
Daysvala posted:I have a huge traffic bottleneck in my city, and I wasn't sure how to fix it Add another entrance? You can probably loop the freeway all the way around.
|
# ? Apr 2, 2015 03:35 |
|
There's massive congestion because there's only one way into your city.
|
# ? Apr 2, 2015 03:36 |
|
Zombie #246 posted:Also how to you raise or lower roads?
|
# ? Apr 2, 2015 03:37 |
|
SynthOrange posted:
To be fair, he doesn't own the freeway interchange.
|
# ? Apr 2, 2015 03:42 |
|
Get rid of some stop lights at intersections. One way roads perhaps.
|
# ? Apr 2, 2015 03:48 |
|
My growth has stalled a bit. I'm a few thousand short of unlocking my last milestone 60k for airports. I've been holding off a wholescale city infrastructure remodel to gut out the main arteries and install a swank new metro system. Any advice on getting pop growth up? Assuming my residential demand remains low, I suppose I have no options but to flood what I currently have with lots of services and improve current land value?
|
# ? Apr 2, 2015 03:51 |
|
Zoning a new industrial zone with some high density housing next to it seems to fill up pretty quick, regardless of demand
|
# ? Apr 2, 2015 03:57 |
|
Tax breaks and policies!
|
# ? Apr 2, 2015 04:00 |
|
Fish Fry Andy posted:The worst thing about the workshop is that mods automatically update, so you can't even go download the original version of the building info mod, and it updates your version without your consent. Which is sort of scary, considering that some butthurt modder could go ahead and gently caress over a ton of people's computers if they throw a tantrum. Theres an option somewhere that I saw that allows you to select whether to automatically update from the workshop or not - I can't remember if its in steam or the game but its out there, so this is me being super helpful.
|
# ? Apr 2, 2015 04:43 |
|
So for those of you who are playing my Alluvium map a word of warning. I accidentally included periodical floods and droughts. I have no idea how or why this happened, but while I was playing tonight something happened to me that is very, very strange. Here is my city at around the in game year 2035. The water levels are the right height. In most areas buildings are right at the water level, but just enough above it so as not to flood. This is good and normal. Five years later this happened. Water levels began to rise at some point and before I knew it large sections of my city were in standing water. I decided to reload my most recent save and ended up building a wall of pump across the river. This screenshot is my city the year before the disaster, but water levels upstream of the pump wall are lower overall. Now I am battling further disasters as the drop in river levels has resulted in a giant tsunami of poo poo.
|
# ? Apr 2, 2015 04:57 |
|
What's the best way to balance education? All my businesses are requiring educated workers but if I educate them no one will work in my industries.
|
# ? Apr 2, 2015 04:58 |
|
Enigma89 posted:Add another entrance? You can probably loop the freeway all the way around. Run a quarter circle, one way road, counter clockwise from the traffic problem to the bottom part of the circle. Basically, just a quarter of a circle to get people from the entrance, further into the city.
|
# ? Apr 2, 2015 05:01 |
|
Modular football stadium is pretty cool: http://steamcommunity.com/workshop/filedetails/?id=417674454
|
# ? Apr 2, 2015 05:04 |
|
Lucinice posted:What's the best way to balance education? All my businesses are requiring educated workers but if I educate them no one will work in my industries. It seems like CS isn't designed to support little educated hamlets with low tech industries; if you want to educate, you pretty much have to develop offices and level up your unspecialized industry (higher levels require more educated workers in their ratio). It doesn't seem like it supports multiple "models" of society well, but rather wants you to progress down a path of consistent improvement.
|
# ? Apr 2, 2015 05:06 |
|
Lucinice posted:What's the best way to balance education? All my businesses are requiring educated workers but if I educate them no one will work in my industries. Educated people will still work uneducated jobs. Just bring in more people, the smart jobs will fill up and then the rest will go to the farm or lumber mill for work.
|
# ? Apr 2, 2015 05:21 |
|
Moridin920 posted:Modular football stadium is pretty cool: This is awesome and honestly we need more BIG buildings in CS. Tiny 4x4 industrial areas look really dumb.
|
# ? Apr 2, 2015 05:24 |
|
Lucinice posted:What's the best way to balance education? All my businesses are requiring educated workers but if I educate them no one will work in my industries. The way I've been doing it is to just not fully meeting student needs. CS calls for dystopian cities where only the privileged few are allowed to enter elementary school. You bottle neck your cims at that first level then use your education budget slider to tweak it even further, and since they're bottle necked so low in the chain you'll likely only ever need the one high school and university. With my mars city I managed to keep about third of my population uneducated and working in basic industry, while also easily filling out high commerce and offices.
|
# ? Apr 2, 2015 05:33 |
|
Yeah, if you simply keep your education capacity in the red then in theory you should be able to maintain an underclass of sorts.
|
# ? Apr 2, 2015 05:36 |
|
Rock Paper Shotgun wrote a couple of articles about Cities, announcing the Game of the Month and their verdict. Somebody in the comments pointed to this gallery of Chirpy in other Paradox games. Not gonna lie, I would totally pay for Chirpy in a Napoleon hat.
|
# ? Apr 2, 2015 05:55 |
|
I had a bus stop that looked like this: So I installed a metro between it and another part of the city with two stops. One next to this bus stop and another into my proper metro network. The new metro station has 800 people per week using just one line and station. Metros are great. Raskolnikov fucked around with this message at 09:33 on Apr 2, 2015 |
# ? Apr 2, 2015 09:27 |
|
CJacobs posted:I don't recommend upgrading two-ways to one-ways because you might end up with parts somewhere in the middle facing the wrong way because the upgrade tool has no way to know which way you want it to be facing, even if you click and hold. Then people stop using the road because they can't now and you have no indication of why because the game has no "here is the direction your streets flow" map. There's much less of a chance of a fuckup with just demolishing/rebuilding them. By the way, apart from the arrows on the road the game also shows the 'not connected' sign if a segment of your one-way road isn't connected the correct way to the rest of the road. (Unless it's also connected to some other road I guess.)
|
# ? Apr 2, 2015 09:37 |
|
Unhappy Meal posted:CS calls for dystopian cities where only the privileged few are allowed to enter elementary school. .
|
# ? Apr 2, 2015 13:21 |
|
Industry fails not due to over-education, but just plain old worker shortages.
|
# ? Apr 2, 2015 13:39 |
|
Once you build new commerce or offices, you usually end up with a short time of worker shortage in your low education industry. People just quit working the mines if they get a chance to fart in a chair in some office. If you still have enough overall workers the badly educated jobs get filled again after a few days, though.
|
# ? Apr 2, 2015 13:49 |
|
Raskolnikov posted:I had a bus stop that looked like this: The people who live in that little house must get very annoyed at the huge horde of people that stands right outside their doorstep every day.
|
# ? Apr 2, 2015 14:07 |
|
|
# ? May 26, 2024 08:19 |
|
I've noticed that residential demand on the meter seems to tail off well before all the available jobs in the city are filled. Because of that I tend to prioritize zoning residential over commercial and industrial based on relative demand - like, as long as people are still moving in and there are jobs available, keep adding it, no matter what the meter says. By the way, does office satisfy industrial demand? And is there any downside to using it over industrial? I guess it doesn't produce goods so your commercial has to import stuff? Almost seems like that would be a wash or net improvement on the traffic situation, though, trading more delivery vans for minimal industrial truck traffic moving around.
|
# ? Apr 2, 2015 14:13 |