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goatface posted:A full spell list is a single class feature. Being able to enchant your fist five different ways is five class features. This is how the 3e and Pathfinder devs saw things; it shouldn't come as a surprise.
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# ? Apr 6, 2015 23:40 |
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# ? May 17, 2024 15:36 |
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Unearthed Arcana posted:Rogues are the masters of skills, and the class already pushes the boundaries of what we (and our playtesters) consider to be acceptable in terms of game balance. Giving them more skill potency could push rogues over the line. 'cause you know, when I think of something imbalanced in D&D, the first thing I think of is skill proficiencies/bonuses. And the Bard gets the same Expertise feature in addition to Bardic Inspiration, so how is the Bard not a problem for them and the playtesters?
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# ? Apr 6, 2015 23:54 |
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Generic Octopus posted:'cause you know, when I think of something imbalanced in D&D, the first thing I think of is skill proficiencies/bonuses. And the Bard gets the same Expertise feature in addition to Bardic Inspiration, so how is the Bard not a problem for them and the playtesters? Because the bard is a spellcaster.
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# ? Apr 6, 2015 23:56 |
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Generic Octopus posted:'cause you know, when I think of something imbalanced in D&D, the first thing I think of is skill proficiencies/bonuses. And the Bard gets the same Expertise feature in addition to Bardic Inspiration, so how is the Bard not a problem for them and the playtesters?
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# ? Apr 6, 2015 23:58 |
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There's a lot of chat in there about exploration skills.
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# ? Apr 7, 2015 00:00 |
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Unearthed Arcana posted:The fighter archetypes are largely meant to be different flavors of the base class, in which most of the fighter’s combat strength lies. The Champion gains some versatility and a better chance of scoring critical hits. Versatility? It gets the ability to jump slightly farther. Everything else is some slight +numbers and some regen.
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# ? Apr 7, 2015 00:04 |
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They can get a second fighting style. They can do melee and range. ALL DAY (or until they run out of arrows, which are a critical resource you should always tightly track because
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# ? Apr 7, 2015 00:07 |
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Chernobyl Peace Prize posted:Because a Mearls-and-co table would be too busy making veiled homophobic remarks to notice how strong a bard is in play. This one is new to me. Care to elaborate?
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# ? Apr 7, 2015 00:55 |
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goatface posted:They can get a second fighting style. They can do melee and range. ALL DAY (or until they run out of arrows, which are a critical resource you should always tightly track because This one time I was playing a fighter and I rolled a high number on the dice. And then I rolled again, it wasn't as high, but it was still high enough, and I rolled more dice. Then, this other time? I didn't roll very high.
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# ? Apr 7, 2015 00:58 |
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PurpleXVI posted:This one is new to me. Care to elaborate?
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# ? Apr 7, 2015 01:08 |
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Okay so was working on my recruit, and because someone was thinking of playing a champion fighter with my changes I fleshed them out, though haven't figured out what to expand the 18th level feature with.Ryuujin posted:Okay there was some questions about the Fighter houserules so I will go in more detail. Also I am allowing the Spellless Ranger variant and Favored Soul Sorcerer Origin if you want to try them out.
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# ? Apr 7, 2015 01:42 |
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I haven't seen a fighter abillity like the old weapon specialization. Did I miss it in the feats, or do the fighting styles fill that need? What about house-ruling that the fighter adds his proficiency bonus to initiative, and maybe AC and damage rolls as well?
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# ? Apr 7, 2015 02:06 |
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Proficiency bonus to AC and damage would gently caress up what little math the game has something fierce, but gently caress it, it's not like the Fighter has anything else really going for it.
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# ? Apr 7, 2015 02:09 |
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Chernobyl Peace Prize posted:He and his just seem like
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# ? Apr 7, 2015 02:14 |
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FRINGE posted:Judging people sure is terrible!
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# ? Apr 7, 2015 02:16 |
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Mike Mearls has demonstrably behaved shittily enough re: The Pundit, Zak S, that thing where someone at Paizo said it was a shame that there weren't any women working on D&D and Mearls got snippy on Twitter et all that there's no need to make stuff up about him when you have plenty of extant reasons at hand to think he's an rear end in a top hat.
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# ? Apr 7, 2015 02:19 |
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Chernobyl Peace Prize posted:Thank you for contributing to this thread again
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# ? Apr 7, 2015 02:20 |
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FRINGE posted:Hey you should make up some lies about people you dont like and then post them as "content"! Thats pretty great all-around!
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# ? Apr 7, 2015 02:23 |
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Chernobyl Peace Prize posted:Why are you getting so shirty at me about saying a mean thing about someone who totally-jokingly-guys had stat penalties for women as a proposed edition feature? I'm sorry I kicked your dog? To be fair, that was Monte Cook and not Mike Mearls. Mearls is still the kind of guy who likes Zak S and makes really dumb joke characters and responds to people talking about how the D&D design team has no women on it by talking about all the women who aren't on the design team that he works with, but he didn't do that.
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# ? Apr 7, 2015 02:51 |
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isndl posted:Proficiency bonus to AC and damage would gently caress up what little math the game has something fierce, but gently caress it, it's not like the Fighter has anything else really going for it. Proficiency to AC would actually help game balance, not throw it off even more. Consider that monster BAB goes up by level/CR, but a character stops getting more AC by level 3-5 unless the table knows that they have to be put on the 3.5-esque item treadmill again.
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# ? Apr 7, 2015 04:51 |
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gradenko_2000 posted:Proficiency to AC would actually help game balance, not throw it off even more. Consider that monster BAB goes up by level/CR, but a character stops getting more AC by level 3-5 unless the table knows that they have to be put on the 3.5-esque item treadmill again. Yeah, but you're not supposed to be fighting equal numbers of at-level monsters all the time (or at least that's what I'm gathering from how the new math works). The whole "bounded accuracy" thing and all means that WotC should have at least accounted for the player AC failing to scale. A Fighter/Barbarian with ~28 AC thanks to stacking DEX/CON bonuses, shield bonus, and the proficiency bonus might be really loving hard for current monsters to hit. I'd have to dig up the numbers to be sure though.
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# ? Apr 7, 2015 05:56 |
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A Fighter starts with AC 16 Chain Mail. Heavy armor means DEX doesn't matter. Monsters from CR 1/8 to CR 2 have an attack bonus of +3. Against AC 16, that's a 40% chance to hit the Fighter. Now, 5e doesn't have a "wealth by level" system like 3.5/4e, but a CR 3 monster goes then has an attack bonus of +4, so the Fighter should have upgraded to Splint Mail AC 17 by then to maintain a 40% chance to be hit. A CR 4 monster then has an attack bonus of +5, so the Fighter should have upgraded to Plate Mail AC 18. After that though, there aren't any more baseline increases to AC, so the Fighter will be hit more and more often to as much as 65% by the last tier of the game. The Fighter is effectively missing 6 AC, and I don't think it's any coincidence that Proficiency Bonus tops out at +6 as well. Now, it is possible to get that +6 AC from a shield, from Fighting Style, or that it's not going to be necessary with good/clever tactics, but IMO it's rear end-backwards that a character would need to take the defensive option from their mutually exclusive choices just to keep pace. Strapping on a shield should make me get hit less than 40% of the time that everyone else is experiencing, not that I should strap on a shield just to maintain the level of toughness I already had previously. The cues that 5e takes from 3.5 also supports the idea of giving players an inherent bonus to AC, as in the Defense Bonus variant rule from Unearthed Arcana.
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# ? Apr 7, 2015 06:23 |
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5e is finally getting online support tools. Through Fantasy Grounds. Check out that pricing scheme. A basic subscription payment to be able to use it at all, then on top of that you have to purchase the D&D module, and an additional module to make characters, plus a specific module for whatever class you want to play - the price of which varies from $3 to $6 depending on the class. And the DM must purchase monster packs to give you things to fight. What the gently caress.
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# ? Apr 7, 2015 21:00 |
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Lemniscate Blue posted:5e is finally getting online support tools. You can get all the classes for less than a year of Insider, though. Assuming that's permanent, that seems ok. Edit: and get a lifetime site license, for grand total less than two years of Insider.
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# ? Apr 7, 2015 21:10 |
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I really wish WOTC still gave a poo poo about D&D not being in the hands of literal slapstick clowns
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# ? Apr 7, 2015 21:10 |
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homullus posted:You can get all the classes for less than a year of Insider, though. Assuming that's permanent, that seems ok. Yeah, they've got bundles for classes ($50) and monsters ($50). The group still either has to all have a basic license ($39) or subscription ($4/month) or the DM an Ultimate license ($150) or subscription ($10/month) to even use any of it though. Any more than, what, four PCs plus DM for a year-long campaign and you're looking at $200-$250 to play depending on what monsters you want.
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# ? Apr 7, 2015 21:17 |
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Lemniscate Blue posted:5e is finally getting online support tools. Lemniscate Blue posted:and an additional module to make characters, plus a specific module for whatever class you want to play - the price of which varies from $3 to $6 depending on the class. And the DM must purchase monster packs to give you things to fight.
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# ? Apr 7, 2015 21:18 |
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If I'm reading that correctly, you can use the free license and build/play as normal so long as you're connected to a GM who ponied up for the Ultimate license. Buying the modules allows you to build your characters while offline, and play with a GM who didn't go full hog. There are also rules included for playing 3.5e/OGL, 4e, Pathfinder, Numenera, and some generic stuff that you're supposed to use if you want to make your own system.
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# ? Apr 7, 2015 21:20 |
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homullus posted:You can get all the classes for less than a year of Insider, though. Assuming that's permanent, that seems ok. Shhhh, it's a thing that we hate. We hate the thing.
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# ? Apr 7, 2015 21:23 |
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Does WOTC just not know that the last 15 or so years of app design happened? It's horrendously ugly. Morningstar was ugly too, but it was nicer than this. edit: Also no mobile/tablet version because of course not.
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# ? Apr 7, 2015 21:25 |
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Also which classes are the premium $6 classes, and which are the budget $3?
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# ? Apr 7, 2015 21:28 |
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Splicer posted:Also which classes are the premium $6 classes, and which are the budget $3? Rogue, wizard, fighter, and cleric are the budget classes. Everything else will cost you a fiver or so.
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# ? Apr 7, 2015 21:31 |
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Fantasy Grounds is slow and clunky as all hell.
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# ? Apr 7, 2015 21:32 |
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Selachian posted:Rogue, wizard, fighter, and cleric are the budget classes. Everything else will cost you a fiver or so. Oh, so it's the classes who have some of their rules in the basic rules module. That makes sense.
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# ? Apr 7, 2015 21:33 |
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Uhhhh I'm bad with money and bought Fantasy Grounds with an Ultimate License sometime last year, so if you have questions about it ask away I guess?isndl posted:If I'm reading that correctly, you can use the free license and build/play as normal so long as you're connected to a GM who ponied up for the Ultimate license. Buying the modules allows you to build your characters while offline, and play with a GM who didn't go full hog. There are also rules included for playing 3.5e/OGL, 4e, Pathfinder, Numenera, and some generic stuff that you're supposed to use if you want to make your own system. This is correct. If the host/GM has an Ultimate License then everyone else can just be running the free/demo version, connect to the GM and play with all features enabled that the host/GM owns. The program has free rulesets for 3.5e, 4e, 5e, Fate Core, Numenera and Pathfinder. Other rulesets have to be purchased or created by third parties (such as I have a free Labyrinth Lord ruleset) What you're getting from that store link are "upgrades" such that the rules text can be referenced right from inside the program, or the Lost Mines of Phandelver thing where all of the plot points and encounters are already plugged in and the maps are ready to be shared.
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# ? Apr 7, 2015 21:34 |
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gradenko_2000 posted:Uhhhh I'm bad with money and bought Fantasy Grounds with an Ultimate License sometime last year, so if you have questions about it ask away I guess? So you could play a Wizard and cast your spells with just the free rulesets included with the license, you'd just have to fork out cash if you wanted to show that rear end in a top hat Jarrod that yes, the rules say I can do that so stop being a dick? The product page doesn't do a good job of explaining that, but that setup seems less unreasonable. Likely everyone will have a copy of the rules anyway. Lemniscate Blue fucked around with this message at 21:41 on Apr 7, 2015 |
# ? Apr 7, 2015 21:39 |
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Splicer posted:Also which classes are the premium $6 classes, and which are the budget $3? Classes are cheap, it's the nine bucks for the 'character customization' you have to worry about. Gotta have your portraits, backgrounds, feats, and drag 'n drop equipment lists sold separately! Supposedly sharable, so I guess someone gets to be forever DM if the rest of the crew is stingy.
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# ? Apr 7, 2015 21:39 |
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It'll be interesting to see how it handles all the poorly written rules like stealth and polearm mastery.
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# ? Apr 7, 2015 21:41 |
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mirthdefect posted:It'll be interesting to see how it handles all the poorly written rules like stealth and polearm mastery. "ERROR: error code 2755: Ask your DM."
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# ? Apr 7, 2015 21:43 |
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# ? May 17, 2024 15:36 |
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mirthdefect posted:It'll be interesting to see how it handles all the poorly written rules like stealth and polearm mastery. A message box pops up telling you to ask the DM. Dammit beaten.
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# ? Apr 7, 2015 21:44 |