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Gloom falls into the same category as Tales of the Arabian Nights and Fiasco, if you aren't ready to play amateur drama club/story generator you will probably hate them.
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# ? Apr 9, 2015 14:59 |
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# ? Jun 5, 2024 07:42 |
Sloober posted:You know it's bad if you want to play citadels over it. I loving hate citadels though. Indolent Bastard posted:Gloom falls into the same category as Tales of the Arabian Nights and Fiasco, if you aren't ready to play amateur drama club/story generator you will probably hate them. No it really does not. Tales is a fine experience generator with no game at all associated with it. Fiasco is an honest to god small RPG system. Gloom is a bad game with no storytelling other than "bad thing happened".
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# ? Apr 9, 2015 15:04 |
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silvergoose posted:Oddly, playing citadels 3 player with said niece who very quickly learned to take assassin first otherwise I was going to (to the chagrin of my wife, who apparently thought it's kind of a meh card rather than the thing you have to play around all the time???) with 2 roles per turn wasn't awful. Not great, but way better than gloom. I see things differently.
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# ? Apr 9, 2015 15:12 |
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Indolent Bastard posted:Gloom falls into the same category as Tales of the Arabian Nights and Fiasco, if you aren't ready to play amateur drama club/story generator you will probably hate them. I'd be more okay with it if the stories weren't all just 'miserable stuff happens to people and they eventually die.' Fiasco at least gives you the chance to be properly creative and have an interesting story at the end of it.
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# ? Apr 9, 2015 15:31 |
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Sloober posted:All told I would rather gloom than munchkin and flux, it ends about twice as fast. However I would probably find an excuse to not play or try to suggest something else instead. I used to play Fluxx every day at lunch. The person who I played with eventually wanted her own game and went out to get Gloom and Girl Genius. We played Gloom once and she insisted we never play it again it was so terrible. We continued to play Fluxx. I don't know why she never brought Girl Genius again, it was awesome and better than Fluxx Indolent Bastard posted:Gloom falls into the same category as Tales of the Arabian Nights and Fiasco, if you aren't ready to play amateur drama club/story generator you will probably hate them. Don't compare Gloom to Tales please, Tales is good. Tales has a story of its own, Gloom expects you to come up with all of it on your own
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# ? Apr 9, 2015 15:32 |
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Indolent Bastard posted:Gloom falls into the same category as Tales of the Arabian Nights and Fiasco, if you aren't ready to play amateur drama club/story generator you will probably hate them. Gloom isn't really a story generator, it's more of a one note joke. The one time we played it, we found that peoples' scores were fiddly to keep track of and it went on forever because you can only kill a person as your first action. So on your turn, other players had got rid of any happy cards you'd given them and played one or two on you, so it was never really a good decision to kill anyone. It also seems a bit ungracious not to mention Edward Gorey in the credits.
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# ? Apr 9, 2015 15:43 |
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I've played Gloom a few times and find it easily forgettable. I don't really mind having to describe what happens but because it's always just "a bad thing" it can get a tedious. As far as single-deck games go there are so many better ones out there, I'd much rather play Jaipur, Port Royal or even Sushi Go. Do agree with Rubitex though, comparing Tales of the Arabian Nights to Gloom is a bit of a stretch. When one player gets turned into a donkey in Tales, everyone finds that funny. When someone kills a character in Gloom, it's just dull.
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# ? Apr 9, 2015 15:48 |
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There's no way that it costs 15 bucks to manufacture a deck of cards at a one million unit run, even if your box is super nice. Based on when I got quotes (and this was some years ago) I would say it's 7 dollars or so, absolute tops. If they are paying 15 per unit then they are getting fleeced. Also LMAO at the idea that something that doesn't make you independently wealthy for the rest of your life means that you're not "rich".
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# ? Apr 9, 2015 15:49 |
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Megaman's Jockstrap posted:There's no way that it costs 15 bucks to manufacture a deck of cards at a one million unit run, even if your box is super nice. Based on when I got quotes (and this was some years ago) I would say it's 7 dollars or so, absolute tops. If they are paying 15 per unit then they are getting fleeced. Yeah even at $15 it seems like a massive rip off. Like, I could "manufacture" a set of cards myself on good card stock and everything at the local Kinkos for less. A deck of cards costs $1 retail at the dollar store, and you know it cost much less to actually make. The print run is obviously different, but this is a massive kick-starter you would think they could get some kind of volume discount.
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# ? Apr 9, 2015 15:59 |
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Fiasco isn't really a roleplaying game, it's way more similar to longform improv.
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# ? Apr 9, 2015 16:00 |
burger time posted:Fiasco isn't really a roleplaying game, it's way more similar to longform improv. Doesn't that mostly describe small indie RPGs though?
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# ? Apr 9, 2015 16:01 |
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The $15 isn't just the cards, it's also the fancy box and the "surprise" which is $3 or $4 by itself. I still refuse to believe they didn't realize this would blow up the way it has.
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# ? Apr 9, 2015 16:01 |
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Megaman's Jockstrap posted:There's no way that it costs 15 bucks to manufacture a deck of cards at a one million unit run, even if your box is super nice. Based on when I got quotes (and this was some years ago) I would say it's 7 dollars or so, absolute tops. If they are paying 15 per unit then they are getting fleeced. 15 to create and ship the entire reward, which is more than just printing the cards. It's amazing how much of the back and forth in this conversation has just been people unwilling to read.
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# ? Apr 9, 2015 16:03 |
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Rutibex posted:Yeah even at $15 it seems like a massive rip off. Like, I could "manufacture" a set of cards myself on good card stock and everything at the local Kinkos for less. A deck of cards costs $1 retail at the dollar store, and you know it cost much less to actually make. The print run is obviously different, but this is a massive kick-starter you would think they could get some kind of volume discount. http://www.makeplayingcards.com/promotional/blank-playing-cards.html Once you are over 1000 copies, the price drops below $3/deck. I have a hard time believing that someone like The Oatmeal couldn't get a decent printer at ~$1-$1.50/deck when they were getting 100,000 copies. Toss in a box & surprise & shipping and you are up to maybe $5/deck. $15 means they are either complete idiots or bullshitting.
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# ? Apr 9, 2015 16:04 |
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silvergoose posted:Doesn't that mostly describe small indie RPGs though? I'd disagree. I think the fact that Fiasco has no stats, skill checks, mechanics, etc. pushes it further towards improv than most indie RPGs. The only things it does is give you character suggestions (common in improv) and basic structures (common in longform improv). I mean, you can still argue it's a "role-playing game" cause you're playing a role, but it's lacking almost anything I'd consider RPG-y.
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# ? Apr 9, 2015 16:04 |
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Exploding Kittens is not even a board game in my mind
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# ? Apr 9, 2015 16:06 |
burger time posted:I'd disagree. I think the fact that Fiasco has no stats, skill checks, mechanics, etc. pushes it further towards improv than most indie RPGs. The only things it does is give you character suggestions (common in improv) and basic structures (common in longform improv). I mean, you can still argue it's a "role-playing game" cause you're playing a role, but it's lacking almost anything I'd consider RPG-y. That's fair. I would say I haven't done enough improv to argue one way or another, then, other than saying that you're saying jRPGs that give you almost no meaningful roleplaying choices are more RPG-y than much more freeform (or closer to improv as you say) RPGs.
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# ? Apr 9, 2015 16:11 |
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That doesn't change the fact that it was designed is marketed and generally considered an RPG And AH Tales BatHoth etc. have Stats and Skill checks and they are most definitely not RPGs.
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# ? Apr 9, 2015 16:12 |
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admanb posted:15 to create and ship the entire reward, which is more than just printing the cards. Yeah that was in my quote - shipping out from China to SoCal. I should have mentioned that. Admittedly you still have to drop ship them to individuals at that point (packing and payroll) and there's fulfillment center fees but I'm just not seeing it. I still think you could get this out at around 10 dollars or so, based on weight. Megaman's Jockstrap fucked around with this message at 16:16 on Apr 9, 2015 |
# ? Apr 9, 2015 16:13 |
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Has anyone here played Escape from the Aliens in Outer Space? A very enthusiastic store co-owner talked to me yesterday about a bunch of his favorite games. Escape was the only one that really intrigued me from its description. Human players have to escape from a self-destructing ship before the alien players find them, the lights are out, you only navigate by sound, and you don't know who's who. Despite the campy name, the box art was very nicely minimalistic.
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# ? Apr 9, 2015 16:23 |
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Hannibal Rex posted:Has anyone here played Escape from the Aliens in Outer Space https://iu.box.com/s/9kra5amcb6mlxxorfcf5df09yhy0yqdu djfooboo fucked around with this message at 18:55 on Apr 9, 2015 |
# ? Apr 9, 2015 17:18 |
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Toshimo posted:http://www.makeplayingcards.com/promotional/blank-playing-cards.html They're blatantly lying to downplay the amount of money they're going to be stashing away after all this is said and done so they don't look like scum to their fanbase.
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# ? Apr 9, 2015 17:39 |
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Yes that's far more likely than random boardgame thread posters knowing less about production and distribution costs than the company that's been selling CAH for four years.
admanb fucked around with this message at 17:59 on Apr 9, 2015 |
# ? Apr 9, 2015 17:54 |
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admanb posted:Yes that's far more likely than random boardgame thread posters knowing less about production and distribution costs than the company that's been selling CAH for four years. Eh, if we vilify them we can feel better about making GBS threads on their kickstarter. I probably would not enjoy the game, but I don't particularly care about their business practices. I'm merely happy that this wasn't a political campaign.
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# ? Apr 9, 2015 17:59 |
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Exploding Kittens: At least it's not a pizzeria for bigots.
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# ? Apr 9, 2015 18:30 |
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admanb posted:Yes that's far more likely than random boardgame thread posters knowing less about production and distribution costs than the company that's been selling CAH for four years. Last time I checked, Cartamundi would do a run of 5000 custom decks in point of purchase displays for around $30,000. So if we assume the worst possible case - that there is no greater economy of scale and that POPDs are used for everything including KS rewards - Exploiting Cretins would cost $6 per unit to make. The more realistic scenario is that it costs $6 per unit including shipping. But as Gimnbo says, it's not a pizzeria that won't let you mix salamis.
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# ? Apr 9, 2015 18:44 |
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burger time posted:Fiasco isn't really a roleplaying game, it's way more similar to longform improv. I'd argue that fiasco has exactly the amount of mechanics it needs. For a system that allows you to play superheroes, invalids, kobolds, and fake Russian accountants, an arbitration system other than "everyone ends the scrap worse off" would be needlessly restrictive.
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# ? Apr 9, 2015 19:03 |
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Jedit posted:Exploiting Cretins This is pretty good, I have to admit. Give this guy 3 vp tokens
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# ? Apr 9, 2015 19:31 |
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Jedit posted:Exploiting Cretins
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# ? Apr 9, 2015 19:37 |
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Anyone listen to CARDBOARD! yet? I just love the sound of Rich Sommer's voice, but I don't know if I want to put another hour into podcasts in my week.
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# ? Apr 9, 2015 20:27 |
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Deathlove posted:Anyone listen to CARDBOARD! yet? I just love the sound of Rich Sommer's voice, but I don't know if I want to put another hour into podcasts in my week. Nope. I don't know if I can handle another exclamation point in my life.
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# ? Apr 9, 2015 21:10 |
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Deathlove posted:Anyone listen to CARDBOARD! yet? I just love the sound of Rich Sommer's voice, but I don't know if I want to put another hour into podcasts in my week. Just started a bit ago, for a first episode he's keeping it going at a nice clip. I think he'll have an uphill battle ahead of him trying to make it work both for people who are interested in getting into games and people who are already in the mire. Also, anyone have any suggestions for low attention span/low maintenance games once everyone is drunk at game night? Coup, Guillotine, and Werewolves are three that seem to work well enough from what we have, but I'm looking for something that's maybe a little more talk-based.
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# ? Apr 9, 2015 21:22 |
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Does anybody recommend the XCOM boardgame? I got a gift card and was thinking of picking it up.
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# ? Apr 9, 2015 21:23 |
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Played a few rounds of Honey Nut Cheerios: The Power of Oats this morning and had a blast! The game is seriously FUN. You play as yourself - I wish more board games let me immerse myself so much in their world! - and the goal is to collect delicious oats and gain their power. At the end of the game you compare your Oats Total to the Oat Power Meter to see how much power you got from oats, so the theme of "Power of Oats" is really tightly integrated in the system. The art is also great, with pictures of horseshoes on the tile that says "extra horsepower" and even a little dance step chart on the tile that says "dance ahead three!" Ha ha! This cereal game is no VP salad! It's easy to learn. The rules are very simple: every turn each player flips a coin and moves 1 space along the track if it comes up heads, 2 if it comes up tails. This made it accessible to the whole family and a great "intro" game. But it's hard to master. There are really important 10- or 15-Oat squares smart players will aim for over the 1-to-3-Oat squares, and you have to play wisely around the squares that make you lose a turn or stop to eat tasty cereal. I'm still "chewing on" the ramifications of the one that says whole grain oats are part of a heart-healthy diet. The greatest thing is that it supports any number of players! The trash-talking at the table was intense when I was behind by 5 Oats but then I got 15 Oats and things turned around! AND the game only cost $2.99, but I bought four core sets so I'd get a free gallon of milk (a limited time promotional add-on I am gonna flip on the 'Geek market)! That's fun value for your money. If they release an expansion (maybe Multigrain...or Frosted could be next?!) I'll be there!
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# ? Apr 9, 2015 21:27 |
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drat Dirty Ape posted:Does anybody recommend the XCOM boardgame? I got a gift card and was thinking of picking it up. Get Space Alert instead, or if you already have it, play Space Alert.
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# ? Apr 9, 2015 21:40 |
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quote:Does anybody recommend the XCOM boardgame? I got a gift card and was thinking of picking it up. We found it entertaining enough for a few playthroughs (which is good enough for me), but it's not something you'll play more than 5 or 6 times I wouldn't think.
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# ? Apr 9, 2015 21:45 |
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This is a pretty interesting geeklist: Defect or Feature? Divisive elements in popular games
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# ? Apr 9, 2015 21:49 |
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SuperKlaus posted:Played a few rounds of Honey Nut Cheerios: The Power of Oats this morning and had a blast! The game is seriously FUN. You play as yourself - I wish more board games let me immerse myself so much in their world! - and the goal is to collect delicious oats and gain their power. At the end of the game you compare your Oats Total to the Oat Power Meter to see how much power you got from oats, so the theme of "Power of Oats" is really tightly integrated in the system. The art is also great, with pictures of horseshoes on the tile that says "extra horsepower" and even a little dance step chart on the tile that says "dance ahead three!" Ha ha! This cereal game is no VP salad! That sounds like a real treat. I'm sure it left you hungry for more!
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# ? Apr 9, 2015 21:49 |
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fozzy fosbourne posted:This is a pretty interesting geeklist: This guy knows what he's talking about : 1) Agricola: Feeding your family = Feature 9) Caverna: No random set-up = Defect
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# ? Apr 9, 2015 21:55 |
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# ? Jun 5, 2024 07:42 |
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fozzy fosbourne posted:This is a pretty interesting geeklist: lmao at the one compaining about vp cards in dominion slowing down your deck
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# ? Apr 9, 2015 21:55 |