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Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"
Is Fable Anniversary the good or bad version of the original on 360?

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Codiekitty
Nov 7, 2014

Neddy Seagoon posted:

Is Fable Anniversary the good or bad version of the original on 360?

I don't know what you mean by "good or bad". If you mean vanilla or Lost Chapters, I'm pretty sure it's a remake of Lost Chapters, but the game is somehow uglier than it was on the original Xbox, and then I got out of the Guild and the game froze. I never touched it again.

NikkolasKing
Apr 3, 2010



Bongo Bill posted:

Fable 2 is the good one. The first one is a half-baked prototype and the third one is like a dumber and less interesting version of the second one, but you may wish to check them out if you like the second one. Here's what you're in for:

They're action-RPGs built around the goal of having an extremely fine-grained world simulation and a main character who is highly customizable and organically reflects the player's actions in the game. Peter Molyneux overpromised to a hilarious degree as usual, but there really is an impressive amount of detail.

Just as a small example, every NPC in the game has an individual opinion of you which you can manipulate directly or indirectly by performing emotes in front of them. Some of those actions require that you have a certain alignment; others will change your alignment if you do them a lot. It's not just the common things like giving and receiving gifts, overhearing rumors, asking them to follow you around, getting discounts at their shops, etc. It's the only game in the world where you can approach virtually anyone on the street and fart at them (assuming they have the kind of personality that finds the Fart action amusing) until they fall in love with you, marry them, evict someone from their house so you can move in (the real estate system is by far the most broken thing in the game - keep that in mind if you decide to play it), have a child, marry someone else of a different sex in a different town, and murder one of them to keep your infidelity a secret.

Your stats are reflected in your appearance: more strength will make you into a mountain of muscle, more skill will make you taller, and more magic will cover you with glowy magic runes. You can wear any clothes you want because the only pieces of equipment that makes a mechanical difference are your weapons. Every time you lose a fight, you get a scar somewhere on your body where the enemies beat the poo poo out of you. If you prefer to use pies as healing items instead of health potions, you will get fatter, and NPCs will make fun of you, unless you are also evil enough to frighten them.

The combat can be fairly simplistic. Guns are powerful and easy to use, and you can get away with just mashing the button if you favor melee weapons. I thought the magic system was a lot of fun, though: you equip several spells at once (more as your magic level increases) and hold the magic button to charge them up, and the charge level determines which spell you'll cast and how strong it will be.

The storyline is as dumb and forgettable as it is short, and at times it's unclear how seriously you're meant to take it, but it's set in a pretty charming fantasy world that escapes being generic by being very specifically based on 18th-century England, and the sidequests (of which there are plenty) are usually comedic in tone. The environments have a lot of stuff hidden in them, and you can fast travel easily.

It's untrue that you don't have a companion, however: you have a dog. You can teach your dog tricks, such as playing fetch, finding buried treasure, and finishing off weakened enemies. (There are some plot NPCs that sometimes hang around, too, but gently caress those guys.)

It's worth playing.


Thanks for the awesome plethora of detail. All in all, from what I'm grasping, this will be a very different experience from Dragon Age, Mass Effect, Knights of the Old Republic and Fallout 3 and New Vegas.


I thought about getting Fable Anniversary because Wiki says Fable: The LOst Chapters runs really lovely on the 360. But a guy on another forum says Wikipedia is exaggerating. So I guess I'll just go with the Xbox Lost Chapters version of Fable I.

I am kinda disappointed there appears to be little in the way of "moral choices" in the games. I've become accustomed to making decisions on how I perform quests.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

NikkolasKing posted:

Thanks for the awesome plethora of detail. All in all, from what I'm grasping, this will be a very different experience from Dragon Age, Mass Effect, Knights of the Old Republic and Fallout 3 and New Vegas.


I thought about getting Fable Anniversary because Wiki says Fable: The LOst Chapters runs really lovely on the 360. But a guy on another forum says Wikipedia is exaggerating. So I guess I'll just go with the Xbox Lost Chapters version of Fable I.

I am kinda disappointed there appears to be little in the way of "moral choices" in the games. I've become accustomed to making decisions on how I perform quests.

Oh no, there are a huge amount of 'moral choices' probably moreso than any of the other games you listed.

Its just that almost all of them boil down to 'be a saint' or 'sacrifice children to a dark god'. And in general the games give you a huge variety of ways to absolutely dick over quest-givers.

And there is a lot of stuff gated behind your good/evil points. And also you literally grow horns or a halo depending on how good or evil you are in the first game (subsequent games mostly make you just look shining and pure or scarred and shadowed).

Zore fucked around with this message at 05:59 on Apr 20, 2015

Bongo Bill
Jan 17, 2012

Moral choices are Fable's signature feature. It's just that they're always really trite and rudimentary because the player character is so powerful and the NPCs so shallow that it becomes some sort of Ubermensch Simulator, in which you are "beyond good and evil" in an almost mean-spirited way.

They're all interesting games, but the second one is the only one that really holds up for entertainment value, I think. The second one is the game the first one was trying to be, and it's about one-tenth of the game Peter Molyneux wanted it to be.

Endorph
Jul 22, 2009

GulagDolls posted:

I legitimately liked stahn. he was endearing and worked well with the supporting cast. It would just be tiresome to play another tales game and go "oh no, not THIS main character again."
yeah no one's quite as dumb as stahn.

except maybe kyle from destiny 2 but that game was never released in the US so hey

NikkolasKing
Apr 3, 2010



Zore posted:

Oh no, there are a huge amount of 'moral choices' probably moreso than any of the other games you listed.

Its just that almost all of them boil down to 'be a saint' or 'sacrifice children to a dark god'. And in general the games give you a huge variety of ways to absolutely dick over quest-givers.

And there is a lot of stuff gated behind your good/evil points. And also you literally grow horns or a halo depending on how good or evil you are in the first game (subsequent games mostly make you just look shining and pure or scarred and shadowed).

I was misinformed then. Dragon Age: Origins was the first WRPG I played and I think the first "big moment" for me was deciding what to do with Connor. Kill him, go into the Fade, and then if you're in the Fade sell him to the Demon, get the Circle to help... That level of choice was really cool and I had never played a game like that before. I was told Fable had nothing comparable.

I'm glad to hear that was wrong.

NikkolasKing fucked around with this message at 06:26 on Apr 20, 2015

Bongo Bill
Jan 17, 2012

NikkolasKing posted:

I was misinformed then. Dragon Age: Origins was the first WRPG I played and I think the first "big moment" for me was deciding what to do with Connor. Kill him, go into the Fade, and then if you're in the Fade sell him to the Demon, get the Circle to help... That level of choice was really cool and I had never played a game like that before. I was told Fable had nothing comparable.

I'm glad to hear that was wrong.

Fable gives you choices like that constantly, but the reason it's not comparable is because you have no reason to care.

Nihilarian
Oct 2, 2013


Make sure you eat lots of crunchy chicks.

Roobanguy
May 31, 2011

corn in the bible posted:

Der loving Langrisser

the independent path of 2 has some of my favorite lines from a protagonist of any jrpg i've played. hes just so tired of these idiots suiciding on him.

Byde
Apr 15, 2013

by Lowtax

Codiekitty posted:

Sorry, I wasn't being clear, but I meant:

If the Parmanians are the ancestors of Earth humans, why are there humans already on Earth?

I looked up a page on the game's endings, and it looks like only that one involved time travel. The one I got (as well as this very similar one) has them...

Averting the black hole/sun, then continuing on to Earth.

And then there's the only different one.


Which one is that? Three of them have the ship showing up at Earth, then the last is just "Good job!"

The most interesting thing about those endings is that they have practically nothing to do with the specific characters themselves. What about Aron that makes his ending different from Adan's?

Hell, these endings are barely anything.

Byde fucked around with this message at 06:55 on Apr 20, 2015

Zereth
Jul 9, 2003



Codiekitty posted:

Well, that narrows things down.
It kind of does, it means he's probably not on Dezolis.

... Probably.

EDIT: Didn't the retail release of PS2 come with maps of all the dungeons?

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Zereth posted:

EDIT: Didn't the retail release of PS2 come with maps of all the dungeons?

Yep! Although mine was an ex-rental copy and some previous player had misplaced the strategy guide, so I had to figure things out the hard way. I don't think I ever even managed to get past the second dungeon as a kid; I only finished the game when I revisited it years later.

al-azad
May 28, 2009



On the subject of Tales' dumb protagonists, Jack Russell in Radiata Stories has to be a satire of JRPG protagonists. He's not dumb but is completely aloof. He reminds me of the Towelie episode of South Park where evil corporations are waging war while holding the kids' Gamesphere hostage and during every major exposition scene the kids are like "we don't care give us back our gamesphere."

Hey Jack, remember when everyone said dragons are tied to the world and when they die the world dies oh you're killing all the dragons now okay.

Golden Goat
Aug 2, 2012

On that note is Radiata Stories any use?

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Codiekitty posted:

In an admittedly terrible defense of Phantasy Star III, it's worst crime is being incredibly boring rather than insulting. But also worth noting is its stupid ending... well, three of the four endings, which all end with...

The spaceship you're on reaching Earth, suggesting the reason humans look like Parmanians is that they're descended from the survivors of Parma being destroyed in Phantasy Star II.

Except in Phantasy Star II's ending...

It's revealed Earth had been destroyed, and the Mother Brain computer was built by refugees who blundered into the Algol system.

Oops.

(No, I did not play through Phantasy Star III four times. I finished the game with Amon... or maybe his name was Adan? It was the guy with the twin sister. Then looked up the other four online, and thank gently caress I did)

I don't know, those endings with time travel involved were kind of sweet in a weird way: Ancient colonists coming back to the planet they came from. I think the canon-ending may be the one where the ship reaches a ruined, dead Earth.

Edit:

Also your first spoiler is totally wrong, just as a head's up. :v:

Libluini fucked around with this message at 11:54 on Apr 20, 2015

al-azad
May 28, 2009



Golden Goat posted:

On that note is Radiata Stories any use?

Is it any good?

Yes and no. It's Tri-Ace so it's a collection of novel features that don't work half as well as they should. It's relatively short, maybe 25 hours, but the story is split halfway into two completely different paths. Its best feature is a Suikoden like recruitment system. Practically every NPC is named and there's like 300 of them with over half being recruitable throughout the game. They all have their own events, conditions, and schedules. The central city is definitely one of the neatest cities I've seen in a console RPG.

Also there's a dedicated kick button which usually causes NPCs to jump you. Jack Russell gives no fucks.

Captain Q
Nov 30, 2005

I CONJURE THIS INTREPID FANTASYSCAPE WITH TEARS BLED FROM THE WISDOM-WEARY EYES OF FIFTY THOUSAND IMAGINARY MAGICIANS
No talk of dumb protagonists is complete without Terra from Kingdom Hearts: Birth By Sleep. This kid gets fooled by five major villains, including the game's BBEG, and precipitates with his feverish idiocy a real downer of an ending. I mean the kid believes literally everything he hears - at no point does he look at any of the obviously evil characters and say, "nah man I'm not helping you, you're clearly evil." Not one!

hubris.height
Jan 6, 2005

Pork Pro
i beat atelier shallie this weekend. that was a pretty good jrpg. the last two bosses were the kind of bull poo poo that frustrates me, but eventually i'll go back and ng+ and wipe them out. that'll be fun.

started playing tales of xillia again, checked the date on my save file for the last time i played it : may of 2014. was able to get back into it pretty easily, and because i had stopped playing right before the mines where you go to fix millias broken rear end legs, it ended up working out because there's a lot of plot summary in that chapter.

Genpei Turtle
Jul 20, 2007

GulagDolls posted:

in other news, aeon genesis has picked up "Dark Half," a game where you play as satan and walk into a bar, make puns, and turn everyone into skeletons.

Oh hey Dark Half. I never finished that--it's not that great a game--but it's a pretty interesting concept. You play as both the "good guy" Falco and the "bad guy" Lukyu, alternating chapters with each. Falco plays like a typical RPG character but Lukyu is very different--he mostly fights by forcing random monsters to join your party and casting spells using constantly-draining life force, which can be replenished by killing monsters or townspeople. And instead of "running" from random battles you can just straight up "ignore" most of them.

The interesting thing about it is that actions as one character can affect the storyline of the other. If in chapter 1 you murder everyone in a town as Lukyu, when chasing after him as Falco in chapter 2 you'll find the town desolate and full of corpses and ghosts. If, on the other hand, you opt not to murder everyone as Lukyu then everyone will still be alive when Falco gets there, albeit making GBS threads their pants in fear from Lukyu paying a visit.

Zereth
Jul 9, 2003



Thuryl posted:

Yep! Although mine was an ex-rental copy and some previous player had misplaced the strategy guide, so I had to figure things out the hard way. I don't think I ever even managed to get past the second dungeon as a kid; I only finished the game when I revisited it years later.
Yeah, I think it came with the maps because you need them.

Gwyrgyn Blood
Dec 17, 2002

Codiekitty posted:

Sorry, I wasn't being clear, but I meant:

If the Parmanians are the ancestors of Earth humans, why are there humans already on Earth?

I looked up a page on the game's endings, and it looks like only that one involved time travel. The one I got (as well as this very similar one) has them...

Averting the black hole/sun, then continuing on to Earth.

And then there's the only different one.


Which one is that? Three of them have the ship showing up at Earth, then the last is just "Good job!"

I think the real take away is just to remember that PS3 is a terribly written and translated pile of nonsense and trying to figure out how it fits into the rest of the series is a waste of time because there's really nothing of value in it anyway.

If I have to give the game some credit:
- There are a few monster designs that are fun/stupid enough that I can't help but love them. Who doesn't love those ear wiggling heads or those cornflake robots?

- The intro text scroll to the game is pretty drat good and even has one of the few good songs in the game. It's a shame the game takes a dramatic nosedive immediately after it ends.


Sega please just give the PS series to Atlas to remake 1-4 already and stop doing... whatever it is you're trying to do with it these days.

Rascyc
Jan 23, 2008

Dissatisfied Puppy
Making millions off Phantasy Star Online?

[e] Actually I guess checking the numbers, it hasn't been too hot for them since PSO2. That's what happens when you go mobile I guess.

Rascyc fucked around with this message at 17:30 on Apr 20, 2015

Gwyrgyn Blood
Dec 17, 2002

I was trying to find some actual numbers on PSO2 itself but I could find absolutely nothing anywhere in English. It does not appear to be a blip on anyone's radar worldwide at the least.

No idea on PS:Nova, doesn't look like it was a big hit at ~100k sales first week, but that doesn't seem that terrible considering EO:U2 only sold about half that many copies.


Like, considering all the other remakes and spinoffs from the EO team I would really not have a hard time seeing a PS1 remake done EO style in the slightest.

ImpAtom
May 24, 2007

The big problem with Phantasy Star is that it was really mired in the anime of the era. It was designed to feel like a sci-fi show from the era and sci-fi shows have changed a lot.

Selenephos
Jul 9, 2010

I know Phantasy Star IV was going to have a PS2 remake but got canned after the underwhelming performance of the Phantasy Star I and II remakes. They were even going to localize them as part of a bundle too.

ImpAtom
May 24, 2007

Mr. Fortitude posted:

I know Phantasy Star IV was going to have a PS2 remake but got canned after the underwhelming performance of the Phantasy Star I and II remakes. They were even going to localize them as part of a bundle too.

I had that bundle preordered at Gamestop. I was so salty when it got canned. :smith:

Selenephos
Jul 9, 2010

Well, Phantasy Star II's remake is getting a fantranslation at least. But it would have been nice to play an updated version of Phantasy Star IV as well.

Gwyrgyn Blood
Dec 17, 2002

Is that fan translation actually moving forward still? I thought the original team working on it quit.

I'd be happy with just a new classic style series even. EO3 already manages to have a few brief moments of Phantasy Star-ness in places, enough so that I could easily see that team doing a game of that style.

Selenephos
Jul 9, 2010

Gwyrgyn Blood posted:

Is that fan translation actually moving forward still? I thought the original team working on it quit.

I'd be happy with just a new classic style series even. EO3 already manages to have a few brief moments of Phantasy Star-ness in places, enough so that I could easily see that team doing a game of that style.

I think so? There was some real life issues that got in the way but apparently it's still being worked on albeit slowly.

Delsaber
Oct 1, 2013

This may or may not be correct.

ImpAtom posted:

The big problem with Phantasy Star is that it was really mired in the anime of the era. It was designed to feel like a sci-fi show from the era and sci-fi shows have changed a lot.

Is that a problem? I'd much rather they stick with the 80s sci-fi style than do any of the poo poo modern anime is doing. I think the real problems with Phantasy Star these days is mostly just a mix of bad game design and terrible characters.

In fairness, I haven't played any of these games since PSU and PSU was pretty godawful.

Million Ghosts
Aug 11, 2011

spooooooky
I have a ton of nostalgia for PSO but even going back to that it's not actually very good. Like it's fun and everything but so slow. Another series that went 3D and sorta lost it's way.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.
PSO2 is still doing really well for Sega, especially considering Japan's PC market.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Delsaber posted:

Is that a problem? I'd much rather they stick with the 80s sci-fi style than do any of the poo poo modern anime is doing. I think the real problems with Phantasy Star these days is mostly just a mix of bad game design and terrible characters.

In fairness, I haven't played any of these games since PSU and PSU was pretty godawful.
It's a problem in that it won't sell in Japan thus nobody will bother making it.

xylo
Feb 21, 2007
<img src="https://forumimages.somethingawful.com/images/newbie.gif" border=0>

Zereth posted:

EDIT: Didn't the retail release of PS2 come with maps of all the dungeons?
As was said, yes the original retail release came with a green colored walk through booklet. The booklet itself was larger then the plastic cartridge box so it was on the back and shrink wrapped together when sold at retail. I have it still in a box somewhere. PS2 wasn't the only one that had this -- Sword of Vermillion had one also.

There were many things that were basically drat near impossible to figure out without that booklet (such as the existence of the visi-phone and how you got it) The maps were nice, but crude, and I recall having a hard time with them on some of the more complex levels (ones where you had to go up/down multiple times between levels as well as dropping down holes to progress). They did tell you at least what items were available in levels so you could get things like the color scarf/etc without having to worry if you were wasting time picking up something dumb like a monomate.

ImpAtom
May 24, 2007

Delsaber posted:

Is that a problem? I'd much rather they stick with the 80s sci-fi style than do any of the poo poo modern anime is doing. I think the real problems with Phantasy Star these days is mostly just a mix of bad game design and terrible characters.

In fairness, I haven't played any of these games since PSU and PSU was pretty godawful.

It's a problem in that you're going to have a hard time marketing it and a hard time writing it.

Endorph
Jul 22, 2009

hubris.height posted:

i beat atelier shallie this weekend. that was a pretty good jrpg. the last two bosses were the kind of bull poo poo that frustrates me, but eventually i'll go back and ng+ and wipe them out. that'll be fun.

started playing tales of xillia again, checked the date on my save file for the last time i played it : may of 2014. was able to get back into it pretty easily, and because i had stopped playing right before the mines where you go to fix millias broken rear end legs, it ended up working out because there's a lot of plot summary in that chapter.
If you ever get confused about the set-up there's a synopsis in the menus, so even if that chapter didn't have a lot of plot summary you'd have been able to catch up that way.

Captain Q posted:

No talk of dumb protagonists is complete without Terra from Kingdom Hearts: Birth By Sleep. This kid gets fooled by five major villains, including the game's BBEG, and precipitates with his feverish idiocy a real downer of an ending. I mean the kid believes literally everything he hears - at no point does he look at any of the obviously evil characters and say, "nah man I'm not helping you, you're clearly evil." Not one!
Yeah, the game tries to play it up like he's consciously choosing to help evil people in the hopes of more power or something, or he's being lured to the dark side, but nope, he's just a moron.

al-azad
May 28, 2009



ImpAtom posted:

It's a problem in that you're going to have a hard time marketing it and a hard time writing it.


Rascyc posted:

It's a problem in that it won't sell in Japan thus nobody will bother making it.

Which makes me incredibly sad because I love 80s anime aesthetic. Tomonori Kogawa can design every sci-fi character, thank you.

Million Ghosts
Aug 11, 2011

spooooooky
The 80s is no more, in the grim future of the 10s all we know is moe.

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Delsaber
Oct 1, 2013

This may or may not be correct.

Million Ghosts posted:

The 80s is no more, in the grim future of the 10s all we know is moe.

I think we're supposed to call it 20XX.

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