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YellerBill posted:https://www.youtube.com/watch?v=YL6-XBtBigA I heard this noise and I went into the next room to find, well, this. http://www.youtubedoubler.com/?vide...Name=snoopsagan
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# ? Apr 19, 2015 01:27 |
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# ? May 11, 2024 23:56 |
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It's Space Station 13.Vunterslaush posted:When you gib as Regional Director or Inspector you will leave behind a clipboard that you never had. You can also turn this to gold with boosted midas touch. Daeren posted:Alright, so I went looking at this bug, got very confused, chatted with other coders, and figured out what was going on. I prefer to think of it as the Regional Director's soul being left behind, though.
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# ? Apr 19, 2015 07:49 |
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What an explanation... "Yeah, it was literally sitting in their guts because everything was at the start, and then it didn't fit anywhere so it stayed there."
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# ? Apr 19, 2015 13:52 |
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I could just read about the crazy poo poo that happens in SS13's engine for ages.
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# ? Apr 19, 2015 17:49 |
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quote:OOC: Haine: friends we have learned why the servers were sometimes failing to restart Borg names can be URLs, which are clickable posted:The http://bit.ly/IqT6zt screams! Lack of limbs upon spawning posted:Quite frequently I will find that I spawn without limbs. Could be an arm, could be a leg, could be both arms and both legs. As far as I know it only happens when I spawn in AFTER the round starts. RE: Server gets laggy when holes are dug posted:So we managed to identify the problem, which was unrelated to digging, apparently a related loop had an NP-hilarious computational complexity and brilliant branching model. It's a hell of a game alright.
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# ? Apr 19, 2015 18:38 |
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CJacobs posted:Speaking of GTA V, each of the player characters has a garage at their home where you can store cars for future use. Unfortunately because of the game's emphasis on realism instead of fun they don't become permanent occupants and if you lose them they stay gone This is wrong, if you lose a car you've stored in a garage you pay $250 to get them out of the impound.
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# ? Apr 19, 2015 18:55 |
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MacGyvers_Mullet posted:This is wrong, if you lose a car you've stored in a garage you pay $250 to get them out of the impound. I still find myself longingly thinking of Saint's Row's "call a dude who brings you the car you need" feature.
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# ? Apr 19, 2015 22:51 |
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Fathis Munk posted:I still find myself longingly thinking of Saint's Row's "call a dude who brings you the car you need" feature. If you have a really expensive garage you can have that.
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# ? Apr 19, 2015 22:54 |
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MacGyvers_Mullet posted:This is wrong, if you lose a car you've stored in a garage you pay $250 to get them out of the impound. Not if you blow it up, which is the only way you should be disposing of cars if you play GTA
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# ? Apr 19, 2015 23:07 |
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Dabir posted:It's a hell of a game alright. A decade-old code base with an early history of coders that can charitably be described as spending most of their time drunkenly coding with their buttcheeks in a language/program absolutely not built to handle a project SS13's size means that poo poo gets buggier than a Louisiana swamp if you screw up when tweaking the Jenga tower that is oldcode. I'm one of the coders for goonstation, and you wouldn't believe the spit-and-duct-tape fixes in some of the old stuff - or new stuff built on top of old stuff. We've spent a while cleaning a lot of it up while adding new features, and a lot of the worst of the code manifests in heart attacks while compiling, but the byzantine nature of the codebase means that even the most innocent change can lead to stuff like people having clipboards for organs. Major changes can create bugs that take weeks, or months, to completely kill as they keep popping up like some sort of twisted Whack-a-Mole. A lot of the funniest bugs are kept in under what we call the ISaidNo clause, based on him once responding to some bug with a post that said "I will punch anyone who tries to fix this." The clipboard bug is solidly in that category for now, so long as it doesn't cause more problems. A few highlights of bugs/screwiness: Daeren posted:Someone made a fractal sandwich [note: a sandwich that contains a pizza which is topped with a cake which is made of a pie which was made containing a sandwich which contains a...etc etc] and animated it with Anima. Whenever your client tries to pull up the name of a gigantic object in its entirety it lags like crazy and sometimes crashes entirely. Anima objects make a message every time they charge, or hit something, or get hit, so any attempts to fight it will end with the person nearby having their client crash, and they'll log on to either crash again or find themselves beaten to death. The server lag was so crippling that commands to delete it simply were not going through, and the plug had to be pulled entirely. Daeren posted:SS13 is a relatively old chunk of frankencode with spotty-to-nonexistent commenting depending on the segments in question. While the infamous clown shoes call [note: a call that, instead of having clown shoes check to see if they trip the wearer when walking, was anchored to every single turf that checked to see if someone walking on them had clown shoes, THEN checked to see if they tripped if they did - at one point, this was one of the most significant hidden causes of lag in the code] was probably the worst single piece of ghetto coding I remember hearing about, the real problem is that there's enough bizarre, uncommented interaction and connected bits of code that changing something totally innocuous might make an entirely different system violently poo poo itself in a catastrophic manner until you dig up what's going on. I Said No posted:
Daeren has a new favorite as of 06:51 on Apr 20, 2015 |
# ? Apr 20, 2015 06:00 |
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Daeren posted:Someone made a fractal sandwich and animated it with Anima. Whenever your client tries to pull up the name of a gigantic object in its entirety it lags like crazy and sometimes crashes entirely. Anima objects make a message every time they charge, or hit something, or get hit, so any attempts to fight it will end with the person nearby having their client crash, and they'll log on to either crash again or find themselves beaten to death. The server lag was so crippling that commands to delete it simply were not going through, and the plug had to be pulled entirely. As I believe I said the last time the Crashwich was brought up, only in SS13 could a scenario like the South Park episode where someone's WoW character became so powerful that the admins couldn't delete it actually happen.
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# ? Apr 20, 2015 06:20 |
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Fathis Munk posted:I still find myself longingly thinking of Saint's Row's "call a dude who brings you the car you need" feature. call up the taxi company and steal his car
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# ? Apr 20, 2015 08:14 |
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Does the taxi driver fly a neon pink and purple VTOL, and is said taxi driver a ninja? If not, I don't want any part of it.
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# ? Apr 20, 2015 09:12 |
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Negative 3^21 K. Nice. I think this is called a zero point energy generator.
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# ? Apr 20, 2015 09:53 |
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At this point, it would implode space with so much negative pressure
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# ? Apr 20, 2015 11:20 |
For perspective, a stable everyday "good job Engineering, now our lights won't go out 15 minutes in" generator burn produces 1-2 MW.
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# ? Apr 20, 2015 11:22 |
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quote:Haine updated: quote:Haine updated: quote:Haine updated: Alioen posted:You can pee in a cup FOREVER as a ghost. I have a feeling this isn't a feature. ISaidNo posted:i will punch anyone who tries to fix this
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# ? Apr 20, 2015 11:28 |
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scamtank posted:For perspective, a stable everyday "good job Engineering, now our lights won't go out 15 minutes in" generator burn produces 1-2 MW. And the Sun emits ~400 YW.
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# ? Apr 20, 2015 12:25 |
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I wish I could find my post from a while back where I was able to get a perfectly shaded blue hot fire going in the engine's combustion chamber that an admin reported was several times hotter than the hottest stars.
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# ? Apr 20, 2015 16:12 |
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PYF Funniest Game Glitch - You can pee in a cup FOREVER as a ghost
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# ? Apr 24, 2015 11:06 |
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Man aside from all of the obvious problems I'm seriously impressed by the thermal efficiency there, what with both coolant loops being colder at the exit than the inlet.
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# ? Apr 24, 2015 12:56 |
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Had this happen to me in Shadow of Mordor when it first came out. I know he was a bigger enemy but I don't think I should have been hidden, right? https://www.youtube.com/watch?v=8HGgxCa2llY
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# ? Apr 27, 2015 02:05 |
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Kennel posted:And the Sun emits ~400 YW. Or to put it another way the Tsar bomb, the largest nuke ever build had a peak power output of 34 YW. That isn't "then entire station should be blown to bits" levels of power, that's "the entire station should become a rapidly expanding ball of plasma that obliterates anything in its path" power levels.
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# ? Apr 27, 2015 02:56 |
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Vorpal Cat posted:Or to put it another way the Tsar bomb, the largest nuke ever build had a peak power output of 34 YW. That isn't "then entire station should be blown to bits" levels of power, that's "the entire station should become a rapidly expanding ball of plasma that obliterates anything in its path" power levels. Minding that power is an over-time measure, so 10 seconds of 34 YW is ten times worse than 1 second. (in the sense that 10x the work is done)
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# ? Apr 27, 2015 03:18 |
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These SS13 stories make me want to play the game. But then the game is so shittily designed in terms of interface and explanations. I guess it's one of those games that are better to read about.
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# ? Apr 27, 2015 04:42 |
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Spaced God posted:These SS13 stories make me want to play the game. But then the game is so shittily designed in terms of interface and explanations. Eh, yes and no. While it is definitely a game that'll have you playing a lot more boring rounds than weird, exciting rounds, the game is very heavily about what you make of it. All the wacky stuff that happens is all player driven, even if that player is an admin. Stories like The Doom Peel wouldn't have happened if a player hadn't decided to be the best drat clown he could possibly be, nor if an admin hadn't seen that effort and followed suit with it. If you've never played before, try it out. Play a couple rounds, beat yourself to death with your shoes, run out an airlock or two, get mutated by a geneticist, get turned into a cluwne by a wizard and have your rear end blown off, drink something the bartender gives you that simultaneously makes you burst into flames and freeze into an ice cube, gets you HIGH AS gently caress, turns you Swedish, chav, and Elvis all at once, and then makes your twitching corpse explode in virulent cloud of ants, ice spiders, and kuru. Once you have at least a few rounds and a basic understanding of the game under your belt, it makes the stories all the more satisfying. neogeo0823 has a new favorite as of 14:24 on Apr 27, 2015 |
# ? Apr 27, 2015 14:22 |
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I recently started playing and I've spent most of the time at the bar, drinking mustard-ketchup-pepper-salt drinks and whatever the bartender serves up, then vomiting all over the loving place. And the interface isn't that bad, especially now that there's a WASD mode
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# ? Apr 27, 2015 17:38 |
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Farecoal posted:I recently started playing and I've spent most of the time at the bar, drinking mustard-ketchup-pepper-salt drinks and whatever the bartender serves up, then vomiting all over the loving place. And the interface isn't that bad, especially now that there's a WASD mode Is the lag still terrifying ? Or is that just a EU problem ?
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# ? Apr 27, 2015 19:06 |
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neogeo0823 posted:The Doom Peel Is there an archive of SS13 stories someplace? Or do I need to ask you to explain The Doom Peel directly?
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# ? Apr 27, 2015 20:04 |
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LordSaturn posted:Is there an archive of SS13 stories someplace? Or do I need to ask you to explain The Doom Peel directly? Step right this way, my friend! And just cause I'm nice like that, it's not on topic for the thread, but here's the story, from the 1st page of the above thread: Angry Diplomat posted:The Doom Peel
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# ? Apr 27, 2015 20:28 |
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Remember the Breaking NBA Y2K death of the NBA finale? Good news! There's a sequel!
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# ? Apr 28, 2015 17:39 |
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fits posted:Remember the Breaking NBA Y2K death of the NBA finale? Good news! There's a sequel! When everyone is a b-baller, the Chaos Dunk becomes a pittance.
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# ? Apr 28, 2015 18:13 |
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fits posted:Remember the Breaking NBA Y2K death of the NBA finale? Good news! There's a sequel! It's incredible that Isiah Thomas made it all the way to year eight.
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# ? Apr 28, 2015 18:37 |
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That reads like the last act of Childhood's End, but it's basketball.
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# ? Apr 28, 2015 19:04 |
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That had some interesting parallels with last year's terrible player version. LeBron James was out of the league too early and Anthony Davis was one of the very last real players standing.
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# ? Apr 28, 2015 19:13 |
I didn't like it nearly as much as last years, but still a really good writeup. It's so baffling to me why the game decides to throw in players that are impossible to create, like the one who was an inch taller somehow or the guy who came in with an extra 100lbs on him.
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# ? Apr 28, 2015 21:46 |
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I dunno. I thought his articles were cool at first, but it feels like he's retreading ground now. 'I put in these impossible numbers, and the game took a poo poo.' Not to mention his most recent Super Bowl special sounded like he'd come to hate football and was only writing the article because it was his job.
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# ? Apr 28, 2015 22:25 |
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Lblitzer posted:I didn't like it nearly as much as last years, but still a really good writeup. It's so baffling to me why the game decides to throw in players that are impossible to create, like the one who was an inch taller somehow or the guy who came in with an extra 100lbs on him. It looks like you create template characters, tell the game which templates to use in the draft and how many of them to create, and the game makes slight modifications to the template for each character based on it. The templates are all maxed, so if the game decides to raise a stat, that stat will go above maximum. I have no idea if that's intentional behavior or not.
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# ? Apr 28, 2015 22:40 |
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dpbjinc posted:It looks like you create template characters, tell the game which templates to use in the draft and how many of them to create, and the game makes slight modifications to the template for each character based on it. The templates are all maxed, so if the game decides to raise a stat, that stat will go above maximum. I have no idea if that's intentional behavior or not. Probably not intentional, but it doesn't seem liked it'd have a huge impact on gameplay either. The stats matter most, and those don't go up if you max them out. An extra inch or a really muscley guy don't matter much with basketball.
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# ? Apr 29, 2015 00:09 |
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# ? May 11, 2024 23:56 |
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FredMSloniker posted:I dunno. I thought his articles were cool at first, but it feels like he's retreading ground now. 'I put in these impossible numbers, and the game took a poo poo.' Not to mention his most recent Super Bowl special sounded like he'd come to hate football and was only writing the article because it was his job. I wouldn't be surprised if he's just run out of ideas and inspiration. There's only so much you can do to gently caress with sports games.
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# ? Apr 29, 2015 04:22 |