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Man, the amount of head bobbing bothers me, especially when playing as Zerker.
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# ? May 18, 2024 18:45 |
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Rorus Raz posted:How does parrying work? It seemed like holding the button made me take less damage from a Scrake, but maybe that's a placebo effort. Hit the parry button as they are attacking to block the attack and make them stumble back.
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I dunno man
Phosphene fucked around with this message at 06:26 on Apr 22, 2015 |
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Doesn't that kinda stuff normally go into pgs since, unless the paywall is up anyone can see it?
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Boy howdy is this a fun game. Looking forward to seeing what Tripwire puts in as they go!
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My friend sent me a video of how his computer is handling KF2.![]() https://www.youtube.com/watch?v=6kAItflGHF4 he's reinstalling to see if that fixes it
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Ahahah, if you reload a melee weapon, or at least the machete, your character does a little Shadow Warrior style clean the blood off type thing with it.
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I bumped up the body limit to 150 for this one, and my frame rate started to noticeably drop.![]() My only complaint is that the game doesn't have enough of this https://www.youtube.com/watch?v=rA2ZmQqVfRk
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Shima Honnou posted:Ahahah, if you reload a melee weapon, or at least the machete, your character does a little Shadow Warrior style clean the blood off type thing with it. You can flick the blood off of the katana like one of my animes
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Am I just terrible at the game or are Scrakes a nightmare to deal with currently. I've mostly been playing on hard and each time our group runs into Scrakes we just wipe.
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Ramsus posted:I can't get the attack that uses the pulverizer's ammo to work. All I have is regular attack, parry, and whatever the V button is called. What am I doing wrong? The aim down sights button (mouse2 for 99% of players, probably) becomes the heavy attack for the melee weapons.
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Renzuko posted:Doesn't that kinda stuff normally go into pgs since, unless the paywall is up anyone can see it? All of those servers have already been posted in this thread. Just wanted more dudes ![]()
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Why does this game always end with one dude left alive kiting the boss around in circles
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Less recoil/head bobbing is needed
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Ruggington posted:You can flick the blood off of the katana like one of my animes This a good game.
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Reason posted:Less recoil/head bobbing is needed It's so wobbly that I kind of struggle to focus on my aim some of the time, it feels like it's gonna take some getting used to. It'd be nice to have a slider for the intensity or something.
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Rei_ posted:Why does this game always end with one dude left alive kiting the boss around in circles because the rest of his team stood in the nerve gas.
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ClonedPickle posted:The aim down sights button (mouse2 for 99% of players, probably) becomes the heavy attack for the melee weapons. Oh poo poo, thanks!
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Mechanical Fiend posted:My friend sent me a video of how his computer is handling KF2. This needs to be a mutator ASAP.
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If you're like me and love cheesy vocals to go with your buttrock, make sure to enable the vocals in the audio settings menu.
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Feels like im the only one buying flamethrowers in this game. The weapon feels just as good as in KF1 and I cant imagine how good it will be once we get firebugs back. Give it a try sometime.
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Mechanical Fiend posted:My friend sent me a video of how his computer is handling KF2. It is using his integrated card instead of his gpu. Had the same problem, easy fix. Also, no one is using flamethrowers because you don't get exp for doing so.
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ShadowMar posted:If you're like me and love cheesy vocals to go with your buttrock, make sure to enable the vocals in the audio settings menu. It also helps to say "Oh poo poo, this is that new zYnthetic joint!" and things along those lines over comms when the songs switch.
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Questioner86 posted:I read all the posts and feedback in this thread and then I compile them into a document that I take to the daily live team meetings and we all put them up on the big screen and laugh at all the dumb virgins who think they know about games. Hey Questioner, here is the UI bug I told you about yesterday with the menu xp bars not matching the store xp bar (unless that thing in the store top right isnt an XP bar in which case silly me) these screenshots were about 5 seconds apart: ![]() ![]()
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Figured I'd post here before I went to sleep to see if anyone else had a similar problem: Got the game installed as soon as it dropped, hopped onto a server to play and everything was going fantastic! Had tons of fun, we wiped on the boss every time cause we're a bunch of dumbo level 0 perks still getting used to the game. The problem started after about the second or third map. Suddenly mid round, I started getting massive audio feedback that would only occur during the round when zeds were still spawning. It kind of sounded like a couple different sirens screaming all just slightly out of time, with various other noises mixed in to create a screeching hellmix of sounds that literally had me taking off my headset. People talking on voice chat in game came through fine, and as soon as the round ended the horrible noise stopped, but it would always come back as soon as the round started unless it was the boss wave. I had all my video settings set to low, maybe something in there caused it, I'll need to try again tomorrow to see if it crops up once more with the same settings and then mess around to see if different quality settings fix it or not. Can't really understand why video settings would cause that to happen though, very weird.
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SaffronKit posted:Figured I'd post here before I went to sleep to see if anyone else had a similar problem: Got the game installed as soon as it dropped, hopped onto a server to play and everything was going fantastic! Had tons of fun, we wiped on the boss every time cause we're a bunch of dumbo level 0 perks still getting used to the game. Maybe an audio file got corrupted while you downloaded it. Try validating your game files in steam. Alternatively, enjoy your new Silent Hill game.
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I was looking through the art book. It says a bunch of neat stuff in terms of design decisions and story. For instance, the Crawler was going to be more insectoid and with almost nearly no identifiable human elements, and a lot of the monsters had metal ports around their body for mechanical cloning but they decided to make all monsters just mutated Clots because of a plot point that Clots themselves are being grown from that weird tree-looking thing in Biotics Lab. And also because of that plot point, they also removed the Bloat's nipple rings. Like, it explicitly states that.
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I wanna quote this forever. Killing Floor 2 owns so hard.
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I wish Hans' gas grenades didn't stack because it's kinda bullshit when all three of them land in the same spot and you go from 100 to dead in about a second.
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Hed posted:I'm trying to set up a dedicated server but getting the I had this issue, logging on anonymously instead of using my steam login allowed me to download it. Meow Tse-tung posted:My only gripe with this so far is I miss the previous weapon toggle option from KF1. I suck so much at mashing 1-4 mid fight and end up doing dumb poo poo like hitting the console while fumbling around to switch weapons. I'm so used to just hitting my mouse sidebutton to quickswap weapons for quick combos. Yeah this is pretty much something i'd like back because I used to do exactly the same thing. Except now I keep accidentaly healing myself because I think q is quickchange from playing cs. Also is parrying a melee only thing?
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Only melee weapons can block which means that they're also the only weapons that can parry.
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Dezztroy posted:I wish Hans' gas grenades didn't stack because it's kinda bullshit when all three of them land in the same spot and you go from 100 to dead in about a second. You can duck them if you're quick but wowee it's some hot garbage getting grabbed by a clot in a gas cloud ![]() Also he did that lunge grab thing to me earlier around a corner. So, that was fun. ![]()
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I hope the art book gets updated as new classes/maps/characters/etc get added. I love looking at concept art.
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SaffronKit posted:Figured I'd post here before I went to sleep to see if anyone else had a similar problem: Got the game installed as soon as it dropped, hopped onto a server to play and everything was going fantastic! Had tons of fun, we wiped on the boss every time cause we're a bunch of dumbo level 0 perks still getting used to the game. Yeah, I've been having the same problem, for me it started after one of the beta patches (I want to say 1003, but I can't be sure, as I didn't play much in the later beta period), but was clear before. It is rather grating, I've tried reducing graphical options without success.
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track day bro! posted:Yeah this is pretty much something i'd like back because I used to do exactly the same thing. Except now I keep accidentaly healing myself because I think q is quickchange from playing cs.
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Support feels like the best class so far. It's great for multikills and is by far the best class for quickly dealing a lot of damage to tough enemies and Hans. Once you get a few levels in it, you can really shred through groups of enemies with the increased penetration. The only issue is with ammo, but picking off trash from a distance with the 9mm is a big help for conserving ammo. I'm not really sold on Zerk ATM. The only advantage it has over support is being able to tank with parry (which I haven't gotten used to yet).
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closeted republican posted:Support feels like the best class so far. It's great for multikills and is by far the best class for quickly dealing a lot of damage to tough enemies and Hans. Once you get a few levels in it, you can really shred through groups of enemies with the increased penetration. The only issue is with ammo, but picking off trash from a distance with the 9mm is a big help for conserving ammo. Sounds exactly like Support from KF1. I'm still riding on the hope that when they add Sharpshooter, it just turns the game into babymode regardless of difficulty like in KF1.
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Reasons to play Berserker:
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The LAR and M14 are my precious babies and this game won't be right until they come back to me
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# ? May 18, 2024 18:45 |
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I want akimbo pistols back partially because I really want to see the cool rear end reloads they come up with, and also because dualies
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