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splifyphus posted:I was going to main support, but saw that 'zerkers start with a shovel and a katana and a lawnmower blade and jumped right in. And then I discovered the nailgun. There's a medic shotgun too! To quote the pastor: "Deals out judgement AND healing!", also "Looks like a toy, kicks like a mule!" So far it seems like the first 1-2 levels are the worst, but once you get them the classes start opening up (or at least not becoming a slog). Support sucked until I got the first level (it didn't help I kept getting separated from the rest of the pubby team and getting a total of 15 clots and other trash a round) but that shotgun penetration started to make it shine. Medic sucked at first as well and then I started moving faster and getting the armor bonus. Having +15 armor and +20 health at level five seriously makes up for lack of increased damage with the medic. Also, I will never, ever get tired of the clot's power-walk. He just stomps towards the player going "Yeah, I graduated from clot school! I'm not a cyst, I'm not a slasher, I'm a loving clot! And I'm gonna tear you up! Oh...there went my head..."
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# ? Apr 22, 2015 14:18 |
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# ? May 13, 2024 07:28 |
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Alkydere posted:There's a medic shotgun too! To quote the pastor: "Deals out judgement AND healing!", also "Looks like a toy, kicks like a mule!" https://www.youtube.com/watch?v=TAmVimpdSIE
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# ? Apr 22, 2015 14:41 |
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Require More Fire posted:There's a lot of silly tweaks and changes that add a lot. Each character having their own personality, voice, and customizations is fun.
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# ? Apr 22, 2015 14:46 |
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Zephro posted:Is KF1-like hilariously atrocious Dick Van Dyke style "British" slang a voicepack option? Please say yes. Unfortunately no, but the characters do still have some fun lines. Speaking of the characters I'm reading through the art book and the story is that the characters in KF2 are now working directly for Horzine, chosen as sort-of Zed Bounty Hunters because Horzine figured, "gently caress it you guys survived the events of KF1, here's some Horzine-supplied weaponry, go kill poo poo for us". I kind of dig that sort of continuity especially since it established that Reverend Al is a badass.
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# ? Apr 22, 2015 14:58 |
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The police constable actually has a fair amount of KF1 lines, which is why I'm playing as him specifically.
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# ? Apr 22, 2015 15:00 |
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Skoll posted:When you use Call Out for Commando, it only seems that people close to you can see the Stalkers as far as you can. Other people on the other side of the map have reported they don't get the benefit. So far, we don't know what the approximate range of being close to the Commando is to see the Stalkers but I'm assuming around the same range you can see them as the Commando. Yep, we couldn't see it unless we were close to you or maybe if it was ones you could see, wasn't too sure on that part. Either way it didn't appear to confer us the ability to see stalkers without you close by. Also played the game a bit, had fun, lots of dead things, didn't win against Hans until started playing with goons.
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# ? Apr 22, 2015 15:01 |
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Shima Honnou posted:IRL the AA-12 is almost twice as heavy as an M4 when fully loaded, but I guess the idea is that since they both do the same damage and the M4 can shoot pretty fast they slapped it with higher weight without taking the actual advantage of the AA-12, the ammo capacity difference, into consideration. Ideally I'd like to see the M4 weigh 6 units, and be an upgrade to the Mossberg. The damage and magazine size can stay as they are, or the damage could be reduced to the Mossberg's level and the magazine expanded to 10 or 8 shells. Cut the AA-12 to 9 WU so I can carry them both and I'd be a happy man. Lemon-Lime fucked around with this message at 15:47 on Apr 22, 2015 |
# ? Apr 22, 2015 15:07 |
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Require More Fire posted:Unfortunately no, but the characters do still have some fun lines. Maybe someone will mod the KF1 voice files in to the new game....
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# ? Apr 22, 2015 15:11 |
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Incidentally, a thing that would be great is an in-game encyclopaedia that lists the damage/HP value for enemies, an explanation of their mechanics and attacks on each difficulty, and has all the weapon stats from the store visible in one single place.
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# ? Apr 22, 2015 15:12 |
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Require More Fire posted:And this. I noticed this a lot too. Add me to the "fleshpound spawns in front of you if you run away". I had it happen when my team hosed off and I was on my own. I turned and ran, the hallway behind me was full of clots so I had to waste 20 rounds of my AA-12 blasting them into chunks just to get away from the thing. I say wasted, but it was loving awesome. That area was completely clean before I ran through like Terry Crews in the first expendables and after I went through I turned around. Entire hallway was covered in blood (even the loving ceiling) and covered in body parts
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# ? Apr 22, 2015 15:21 |
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Lemon Curdistan posted:Incidentally, a thing that would be great is an in-game encyclopaedia that lists the damage/HP value for enemies, an explanation of their mechanics and attacks on each difficulty, and has all the weapon stats from the store visible in one single place. For future reference if anyone needs it, here is a screenshot of every weapon's stats from the store: http://imgur.com/a/kZelu Lemon-Lime fucked around with this message at 20:04 on Apr 22, 2015 |
# ? Apr 22, 2015 15:45 |
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Oh, and another really rad thing I noticed while playing last night was how there's all these points where zeds can come from and they're fully animated while doing so; we were fortifying a room for a wave and there were suddenly zeds in there, and I found that they were crawling out of a loving ceiling vent. Later on Paris I found them crawling up out of a manhole. Really neat touch.
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# ? Apr 22, 2015 15:47 |
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Require More Fire posted:Speaking of the characters I'm reading through the art book and the story is that the characters in KF2 are now working directly for Horzine, chosen as sort-of Zed Bounty Hunters because Horzine figured, "gently caress it you guys survived the events of KF1, here's some Horzine-supplied weaponry, go kill poo poo for us". I kind of dig that sort of continuity especially since it established that Reverend Al is a badass. Commando chicken better have survived.
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# ? Apr 22, 2015 15:47 |
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I love how every room turns into a Murder RoomTM or a Room of CarnageTM I was giggling with insane glee last night at how amazing the carnage is. I really hated the Berserker class in the first KF but holy poo poo is it amazing in KF2
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# ? Apr 22, 2015 15:49 |
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Meow Tse-tung posted:Commando chicken better have survived. Chicken Commando could end up being just an alt costume or accessory set for someone. DJ Scully has a outfit set called "retro" that is essentially Mike Noble's costume from KF1. Commando Chicken Mr. Foster would be something else.
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# ? Apr 22, 2015 15:56 |
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So I noticed Insult Players is gone. Can we get it back? Pretty please?
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# ? Apr 22, 2015 16:16 |
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Am I reading this right? Is KF2 actually a good Tripwire sequel, and good enough to buy in early access at that? I loved every moment of the first one, but I didn't dare hope the sequel would hold up. Give it to me straight guys, I can handle it.
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# ? Apr 22, 2015 16:22 |
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Lemon Curdistan posted:For future reference if anyone needs it, here is a screenshot of every weapon's stats from the store: http://imgur.com/a/VziWa There's definitely some errors in the store descriptions. The AA-12 can switch between full- and semi-auto, and neither the Bullpup nor the SCAR have flashlights.
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# ? Apr 22, 2015 16:24 |
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Meldonox posted:Am I reading this right? Is KF2 actually a good Tripwire sequel, and good enough to buy in early access at that? I loved every moment of the first one, but I didn't dare hope the sequel would hold up. yes
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# ? Apr 22, 2015 16:25 |
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Meldonox posted:Am I reading this right? Is KF2 actually a good Tripwire sequel, and good enough to buy in early access at that? I loved every moment of the first one, but I didn't dare hope the sequel would hold up. Game owns. It's a bit barebones right now (only 4 perks, only 4 weapons for each perk plus some off-perk weapons, and only 3 maps) but everything currently in the game is fantastic and I love it and why am I posting on a stupid internet forum when I could be smashing zeds into walls with a shovel or gibbing them with a shotgun?
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# ? Apr 22, 2015 16:26 |
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Meldonox posted:Am I reading this right? Is KF2 actually a good Tripwire sequel, and good enough to buy in early access at that? I loved every moment of the first one, but I didn't dare hope the sequel would hold up. They learned from RO2. Even the Rising Storm DLC was much better.
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# ? Apr 22, 2015 16:27 |
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I shot layers of skin / muscle / skull off of a siren at point blank range in slow motion and I feel like I need to take another shower
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# ? Apr 22, 2015 16:28 |
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Meldonox posted:Am I reading this right? Is KF2 actually a good Tripwire sequel, and good enough to buy in early access at that? I loved every moment of the first one, but I didn't dare hope the sequel would hold up. Yes. Sign over your power of attorney to TWI right now.
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# ? Apr 22, 2015 16:28 |
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If I had the beta installed and never deleted it, will I have to redownload everything if I buy into early access?
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# ? Apr 22, 2015 16:28 |
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Bardeh posted:If I had the beta installed and never deleted it, will I have to redownload everything if I buy into early access? Yes. The game is literally (surprisingly polished) beta build, you won't have to download anything if you kept it.
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# ? Apr 22, 2015 16:30 |
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Welp, bought it and it's almost impossible to get into a server. Has anyone else been finding that filtering by 'not full' isn't working?
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# ? Apr 22, 2015 16:42 |
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Use the matchmaker, the server browser was awful for me and was just showing me lots of full server (and not full servers that when I tried to join them turned out to be full) but the matchmaker seems to work fine. You press play now and it doesnt say anything but 5-30 seconds later you'll just pop into a game
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# ? Apr 22, 2015 16:43 |
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ClonedPickle posted:There's definitely some errors in the store descriptions. The AA-12 can switch between full- and semi-auto, and neither the Bullpup nor the SCAR have flashlights. Yeah, for sure. Mostly the reason I took those is so we can have an easy way of knowing which weapon is meant to do more damage than other weapons of the same type/the same damage as weapons X and Y.
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# ? Apr 22, 2015 16:49 |
Skoll posted:So I noticed Insult Players is gone. Can we get it back? Pretty please? Um excuse me this is a friendly and inviting Killing Floor. Unrelated while tooling around as a Zerker last night I swear to god a Siren bit me between screams. I didn't know they could even do that
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# ? Apr 22, 2015 16:52 |
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Lemon Curdistan posted:For future reference if anyone needs it, here is a screenshot of every weapon's stats from the store: http://imgur.com/a/VziWa You forgot the basic shotgun. Stuff in your inventory isn't shown in the store. I don't know if they have different stats, but all the basic melee weapons have different descriptions.
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# ? Apr 22, 2015 16:55 |
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Bardeh posted:Welp, bought it and it's almost impossible to get into a server. Has anyone else been finding that filtering by 'not full' isn't working? We're working on improving this. The simple explanation is that the servers are filling up so fast that a server that was "not full" when you started your query is filling up by the time you get the results. We're rolling out tons of servers and working on improving our server query to help improve this.
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# ? Apr 22, 2015 16:55 |
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The new medic gun healing lock on is a loving godsend and I love it and whoever came up with. Seriously, best QoL improvement in the game so far.
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# ? Apr 22, 2015 16:57 |
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Questioner86 posted:We're working on improving this. The simple explanation is that the servers are filling up so fast that a server that was "not full" when you started your query is filling up by the time you get the results. We're rolling out tons of servers and working on improving our server query to help improve this. It definitely seems to have gotten better, I've not had any issues finding a game since midnight GMT last night - probably as a combination of people getting their own dedis up and the launch hour rush abating. Peewi posted:You forgot the basic shotgun. Stuff in your inventory isn't shown in the store. Yeah, I took a screenshot but forgot to upload it. I'll grab another eventually.
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# ? Apr 22, 2015 16:58 |
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Kris xK posted:The new medic gun healing lock on is a loving godsend and I love it and whoever came up with. 100% agreed, it makes dealing with chaos soooo much less tedious.
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# ? Apr 22, 2015 16:59 |
I wish I had screenshotted opening up the server browser, sorting by population, and seeing a hard did between the gridlocked 6/6 open servers and empty locked serversHace posted:100% agreed, it makes dealing with chaos soooo much less tedious. I love it because I can just scan over a crowd of friendlies and just heal whenever it lights up. It is a lazy man's dream
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# ? Apr 22, 2015 16:59 |
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Questioner... Are you reading all the posts in this thread? Seems there's been since good feedback in this thread, was about to go register on TWI forums for the same reasons actually...
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# ? Apr 22, 2015 17:07 |
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Only problem with the medic heal lock on thing is that you can't really see who its going to hit, and could waste your needles hitting a fully healed guy who happens to be closer than the almost dead guy behind him
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# ? Apr 22, 2015 17:07 |
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Questioner86 posted:We're working on improving this. The simple explanation is that the servers are filling up so fast that a server that was "not full" when you started your query is filling up by the time you get the results. We're rolling out tons of servers and working on improving our server query to help improve this. I also think that people not tagged as "ready" are not being counted as a slot used.
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# ? Apr 22, 2015 17:07 |
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DreamShipWrecked posted:I love it because I can just scan over a crowd of friendlies and just heal whenever it lights up. It is a lazy man's dream I even love how it beeps when you're not in ADS. When I'm being a bad medic it reminds me to be a good medic. I am a bit worried about damage scaling for the medic weapons tho. They seem like they'll be super weak on higher difficulties.
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# ? Apr 22, 2015 17:10 |
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# ? May 13, 2024 07:28 |
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I'd be interested in seeing the day 1 sales numbers and how much you guys over/underestimated those numbers.
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# ? Apr 22, 2015 17:10 |