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I got to thinking today and decided I really want a cyber initiative dlc pack for all the ninja's in game. Give me back Cyber Sub Zero and then give us Cyber Ermac, Cyber Scorpion, Cyber Reptile, and Cyber Tremor. Just robot ninja's everywhere.
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# ? Apr 22, 2015 16:57 |
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# ? May 15, 2024 15:27 |
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Between the constantly having to reconnect to servers between ranked match searching and occasionally just getting put up against someone I have literally no chance against, online is a real poo poo rollercoaster.
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# ? Apr 22, 2015 16:57 |
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Fibby Boy posted:I got to thinking today and decided I really want a cyber initiative dlc pack for all the ninja's in game. Give me back Cyber Sub Zero and then give us Cyber Ermac, Cyber Scorpion, Cyber Reptile, and Cyber Tremor. Instead of Cyrax and Sektor they're just giving us the actual Predator, which works pretty well for me. Orv posted:Between the constantly having to reconnect to servers between ranked match searching and occasionally just getting put up against someone I have literally no chance against, online is a real poo poo rollercoaster. I'm having a hard time enjoying online because if I beat somebody I figure he was just lower ranked than me and if I lose to somebody I figure he was just higher ranked. I never really feel like its my own skill or that I'm triumphing where I should fail or something. I guess I should try playing the king of the hill mode or whatever that's supposed to be more like the old arcade days of trading off. Just playing random versus matches is pretty soul crushing.
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# ? Apr 22, 2015 16:57 |
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When the factions are working correctly, isn't the winning faction supposed to have a special fight/tower they do and send out, and the other factions can beat it to gain bigger leads on the current winner?
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# ? Apr 22, 2015 17:01 |
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Fibby Boy posted:The Black Dragon is pretty slim on members. Also, is it just me or are the best Brutalities the ones you pull off entirely by accident?
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# ? Apr 22, 2015 17:01 |
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Zaphod42 posted:I'm having a hard time enjoying online because if I beat somebody I figure he was just lower ranked than me and if I lose to somebody I figure he was just higher ranked. I never really feel like its my own skill or that I'm triumphing where I should fail or something. When I fight someone near my skill level (seems like that'll even out to 2/3 matches at this rate) it's very enjoyable. Trying to learn everything that's going on, trying to outsmart the opponent, it's all great. I get it, I get why everyone likes fighting games now. Then occasionally I just get combo'd out of existence by someone who is 124/13 or whatever on the third match of each three, and that coupled with the need to reconnect is just bleeeegh.
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# ? Apr 22, 2015 17:04 |
Heroic Yoshimitsu posted:When the factions are working correctly, isn't the winning faction supposed to have a special fight/tower they do and send out, and the other factions can beat it to gain bigger leads on the current winner? Yes, it is/was up in the faction section.
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# ? Apr 22, 2015 17:06 |
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The Kins posted:I have to wonder what all these "advanced weapons" are that the game insists Kano is a notorious dealer in. I'm not seeing a lot of Outworld dudes with laser eyes or whatever, so I can only assume he found several warehouses of slightly dusty Tarkatans he sells off to be incidentally murdered by the player characters every second cutscene. I was playing as Johnny Cage last night and ended a match on a nut punch. I didn't realize that was a brutality, so when the guys head popped off I was delighted.
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# ? Apr 22, 2015 17:18 |
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bebaloorpabopalo posted:GGPO can function exactly the same as every delay-based implementation if the user wants it to. GGPO is not the reason people don't play Skullgirls. Spermgod posted:rollback combined with delay (which every rollback based approach actually is) is categorically superior to delay-based because at worst you can just use it as a delay-based method. also skullgirls has the best netcode of any fighting game out and most people who've played a lot of fighting games agree. Brosnan posted:Yeah sorry, GGPO is a much better experience than anything MK or SF4 have been able to provide. Tekken also blows them out of the water. Yeah, I had a feeling GGPO is what people had in mind with their vague references to better "netcode." GGPO is not a magic bullet, and it has its own drawbacks (as any rollback system will). Additionally, popular games like MK and SF4 attract a much larger playerbase, increasing the likelihood of matching up with more casual players on saturated 2.4Ghz wifi connections--and that's just one variable of many that can affect the quality of online play. Most of what fighting game developers do to address latency is in the gameplay. E.g., Blazblue has long combo hitstops, MKX lets you input combos immediately, and Tekken games have a ~7-frame input buffer to rollback on (unfortunately, this negatively affects blocking on reaction). Speaking of Tekken: quote:Famitsu: With regards to the online play in Tekken 7, we're wondering if you could tell us more about the techniques or methods the development team utilized in order to keep latency low. He goes on to explain that players complain that each new game is sluggish compared to the previous, even though the developers didn't change anything. Fighting game fans love their superstitions about "netcode." Edit: Shockeh posted:No, it's not. The person posting that is talking nonsense, and I ignored it on purpose until your reply proves misinformation gets validated. You can talk to me directly--I'm right here. "Netcode" is a made-up umbrella term; game network programmers rarely use it. I'm not sure why you're mocking the phrase "frame-dependent gameplay" either, since it differentiates a fighting game from a shooter, where players rarely interact with each other beyond hitscans. Shooters can get away with more tricks to mask the effects of latency, and they can make philosophical adjustments (e.g., preferring interpolation in order to favor the shooter). The usual tricks aren't as effective in frame-based gameplay like a fighting game, so there's no solution that won't make gamers unhappy. SFxT had a rollback system, and people bitched about frame skipping. Toady fucked around with this message at 18:46 on Apr 22, 2015 |
# ? Apr 22, 2015 17:24 |
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Moacher posted:I see what you mean, but yeah, it's basically the exact opposite of that. Silly. I guess I assumed that all the Outworld characters just got lumped in to Brotherhood of Shadow. Also I think until now, I thought Faction Kills were actually locked to faction members, even though nothing else was, because I'm dumb apparently. Zaphod42 posted:I thought it'd be cool if playing the character of a faction got you bonus. Agreed. Meta-game or not, some integration to the actual game would have been neat I think, and maybe helped with the horrible imbalance happening now. Alright, more on topic...let's talk fight advice. It seems like the first 3 seconds of the match can be ridiculously critical, and I feel like I whatever I do is the wrong choice. If I block or wait, my opponent pressures and I never regain any momentum. If I go on the offensive, I get countered or blocked and punished. How do you all decide what to lead off with? Second round is a little easier, since it seems like whatever the person did first round, they repeat so I'm a little more prepared. My main is Vicious Ferra/Torr, and I'm trying to work with Swarm Queen D'vorah as well.
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# ? Apr 22, 2015 17:33 |
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looking.glass.eyes posted:Alright, more on topic...let's talk fight advice. It seems like the first 3 seconds of the match can be ridiculously critical, and I feel like I whatever I do is the wrong choice. If I block or wait, my opponent pressures and I never regain any momentum. If I go on the offensive, I get countered or blocked and punished. How do you all decide what to lead off with? Second round is a little easier, since it seems like whatever the person did first round, they repeat so I'm a little more prepared. My main is Vicious Ferra/Torr, and I'm trying to work with Swarm Queen D'vorah as well. Match starting is like rock, paper, scissors. You're pretty blind and you have to just kinda commit to something, but you can play some headgames with the multiple rounds. Be really aggressive on the first round and then block at the start of the second so they don't expect that, things like that. Like you said, second round is easier, first is just a crapshoot.
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# ? Apr 22, 2015 17:38 |
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Zaphod42 posted:Instead of Cyrax and Sektor they're just giving us the actual Predator, which works pretty well for me. Man I love online. I just do player matches though and usually I end up with like a 3% chance to win. The funny part is that I'll lose but I usually take my opponent deep enough in each match that they become curious and keep playing. I've had a few people go 10 games up on me, only for me to get better while I'm playing and start taking it closer to 50:50 as I learn the matchup. Means I have a great understanding of how Kotal Kahn works for example. (Basically, wait for the goddamn sword to come out, then combo the poo poo out of him, breaker basically anything when he has meter because you're going to get Electric Chair slammed like five times otherwise)
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# ? Apr 22, 2015 17:51 |
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Zaphod42 posted:I'm having a hard time enjoying online because if I beat somebody I figure he was just lower ranked than me and if I lose to somebody I figure he was just higher ranked. I never really feel like its my own skill or that I'm triumphing where I should fail or something. ...Rank means nothing, it's a fighting game. If a dude beat you he was better than you and if you beat a dude you were better than him. What part of you losing to/beating a guy (outside of lag) means that it was not their skill vs your skill?
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# ? Apr 22, 2015 17:54 |
AnonSpore posted:...Rank means nothing, it's a fighting game. If a dude beat you he was better than you and if you beat a dude you were better than him. What part of you losing to/beating a guy (outside of lag) means that it was not their skill vs your skill? Well when I go against a guy that doesn't even attempt to block or break a combo, I assume that maybe I shouldn't be matched against him.
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# ? Apr 22, 2015 17:59 |
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Mr E posted:Well when I go against a guy that doesn't even attempt to block or break a combo, I assume that maybe I shouldn't be matched against him. He's trying to get the super secret Nudality where you win a match without blocking
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# ? Apr 22, 2015 18:00 |
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AnonSpore posted:...Rank means nothing, it's a fighting game. If a dude beat you he was better than you and if you beat a dude you were better than him. What part of you losing to/beating a guy (outside of lag) means that it was not their skill vs your skill? Basically, with enough lag and cherry-picking opponents, anyone can get to a high ranking online just by spamming something fast and supposedly-unsafe over and over. It really doesn't mean much. In the same fashion, a pretty good X player might be trying out a new character for fun and drop in rank. It doesn't represent skill, your gameplay does.
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# ? Apr 22, 2015 18:01 |
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Mr E posted:Well when I go against a guy that doesn't even attempt to block or break a combo, I assume that maybe I shouldn't be matched against him. That doesn't have anything to do with my point or the post I was replying to, though. If you're Justin Wong you shouldn't be matched against the guy who just spams buttons without even looking at the screen, but the fact that remains that when you beat him you're still better than him, and the result of the match is a direct result of your skill vs his skill (bad though he might be) and nothing more, nothing less. You were better at pressing buttons than the other guy and that's why you won, not because you were higher level than him so your character had more health and took less damage.
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# ? Apr 22, 2015 18:04 |
If I change factions temporarily, will I gain my faction rewards back if I re-join my old one?
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# ? Apr 22, 2015 18:14 |
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Goddamn, this game is giving me downright decision anxiety, I just can't settle on any one character to play. Every time I try a new one it's like I get to have only two out of: - I like their combos/can do them reliably - I like their overall capabilities outside of combos - I like their style It's both maddening and awesome, as I find myself experimenting with characters I barely even touched in MK9
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# ? Apr 22, 2015 18:14 |
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AnonSpore posted:...Rank means nothing, it's a fighting game. If a dude beat you he was better than you and if you beat a dude you were better than him. What part of you losing to/beating a guy (outside of lag) means that it was not their skill vs your skill? I know, I do mean skill. But my point is like, people I beat feel like they're so much lower than me in skill that I don't even have to try, while people who beat me feel like they're so much better than me in skill that even if I was loving on the ball and had my best game of my life, I'd still win. Which makes it seem pointless. I could go and practice all day and get better, but then there's always going to be people that are better than me and can stomp me. I'm never going to be a pro EVO fighting player. Fighting against the same people, your friends, allows you to see that you're getting better. But if you're only fighting random people online once, the only time you see them, and then you're off again, you don't know if that guy you were fighting was just really bad or if you did a good job. Similarly sometimes its like, did I just suck it up, or was I just matched against somebody who plays this for a living, and I did pretty well considering? Basically I'm just saying the matchmaking sucks, okay? Mr E posted:Well when I go against a guy that doesn't even attempt to block or break a combo, I assume that maybe I shouldn't be matched against him. Exactly. And the same is true of the opposite; if a guy gets 2 flawless victories in a row on me. AnonSpore posted:You were better at pressing buttons than the other guy and that's why you won, not because you were higher level than him so your character had more health and took less damage. Missing the point. Matchmaking sucks. I'm well aware there's no RPG mechanics in MKX. Zaphod42 fucked around with this message at 18:19 on Apr 22, 2015 |
# ? Apr 22, 2015 18:16 |
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Go into one of the big rooms and challenge a guy if you're having trouble with matchmaking. That way, if you meet someone you enjoy playing with you can play them however many times in a row and if you have an absurdly one sided match you can leave as soon as it's over. I had a 20-game spree against a Scorpion who kicked my rear end 4 times out of 5 last night and it was a blast, since even though he was way better than me, the more we played the more I gained on him.
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# ? Apr 22, 2015 18:22 |
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My favorite part about Cassie's laundry-day gymwear outfit, is that I imagine she's Robin Wright's character from House of Cards getting more involved in her work.
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# ? Apr 22, 2015 18:25 |
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As in all fighting games, don't play ranked. Use the player matches or rooms to find someone who will play multiple games with you in a row. It's a better experience in every way and the best way to get better at the game.
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# ? Apr 22, 2015 18:25 |
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I just got farmer Jax, mime Johnny and classic Kitana with this wbid someone posted on reddit. The post is an hour old so I'd get on it. It took about 5 min for the stuff to show up and it told me the account link failed but nope. hgm6h@slipry.net pass: hgm6hnet
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# ? Apr 22, 2015 18:25 |
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Zaphod42 posted:Missing the point. Matchmaking sucks. I'm well aware there's no RPG mechanics in MKX. Maybe you shoulda said in the first place instead of talking about how winning or losing feels like it's got nothing to do with quote:my own skill or that I'm triumphing where I should fail or something.
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# ? Apr 22, 2015 18:26 |
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Kano was upset that everyone got cool child proteges to carry on their legacy so he got one of his own in his ending
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# ? Apr 22, 2015 18:36 |
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AnonSpore posted:Maybe you shoulda said in the first place instead of talking about how winning or losing feels like it's got nothing to do with Sorry, Dad. ParanoidInc posted:Go into one of the big rooms and challenge a guy if you're having trouble with matchmaking. That way, if you meet someone you enjoy playing with you can play them however many times in a row and if you have an absurdly one sided match you can leave as soon as it's over. I had a 20-game spree against a Scorpion who kicked my rear end 4 times out of 5 last night and it was a blast, since even though he was way better than me, the more we played the more I gained on him. Yeah I'll try this instead next time, seems like a better approach.
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# ? Apr 22, 2015 18:43 |
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plape tickler posted:I just got farmer Jax, mime Johnny and classic Kitana with this wbid someone posted on reddit. The post is an hour old so I'd get on it. It took about 5 min for the stuff to show up and it told me the account link failed but nope. Where do you enter this on pc?
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# ? Apr 22, 2015 18:54 |
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PS4, inside the game. Hit square and login. Probably the same on pc? or you meant the website? https://www.wbplay.com/en_US/mortalkombatx#/confirmation plape tickler fucked around with this message at 19:04 on Apr 22, 2015 |
# ? Apr 22, 2015 18:57 |
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plape tickler posted:I just got farmer Jax, mime Johnny and classic Kitana with this wbid someone posted on reddit. The post is an hour old so I'd get on it. It took about 5 min for the stuff to show up and it told me the account link failed but nope. The game told me account in use my first try. On the second try it worked. Costumes have not appeared yet. Do the costumes stay if you log out of the WBid? Spacebump fucked around with this message at 19:05 on Apr 22, 2015 |
# ? Apr 22, 2015 19:01 |
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They seem to. I logged out and put in my old info. Closed the game. Still have the costumes. I got the unlock message as I was trying to login the second time though.
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# ? Apr 22, 2015 19:05 |
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All I got was future raiden.
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# ? Apr 22, 2015 19:15 |
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Toady posted:You can talk to me directly--I'm right here. "Netcode" is a made-up umbrella term; game network programmers rarely use it. I'm not sure why you're mocking the phrase "frame-dependent gameplay" either, since it differentiates a fighting game from a shooter, where players rarely interact with each other beyond hitscans. Shooters can get away with more tricks to mask the effects of latency, and they can make philosophical adjustments (e.g., preferring interpolation in order to favor the shooter). The usual tricks aren't as effective in frame-based gameplay like a fighting game, so there's no solution that won't make gamers unhappy. SFxT had a rollback system, and people bitched about frame skipping. Okay - Your mileage clearly varies from mine, as I hear it all the time, and I work in network architecture, but that can easily be put down to differing experiences. I mock the phrase because that's the key point; If MK was 'fine' (and once again, I reiterate, it's fairly transparently not) then it would have comparable performance in situations of similar latency to other Fighting Games, most of which are notably more strict in terms of input timing than MK's 'Hammer it in as quickly as possible' approach. Street Fighter, Tekken, the various Arc games and notably KoF all handle network variance better specifically when in similar circumstances. If MK does not, that's not some bizarroworld network condition, that's MK either A. Doing something really dumb (like interacting all the time with their tragically shortfalling central server infrastructure) or B. The Online component was not planned properly to handle the variables of the Internet. Using SFxT as a comparative is like saying 'Well, I might be famous Nazi transvestite Herman Goerring, but at least I'm not Chairman Mao'.
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# ? Apr 22, 2015 19:19 |
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plape tickler posted:They seem to. I logged out and put in my old info. Closed the game. Still have the costumes. I got the unlock message as I was trying to login the second time though. Just logged in and out of the account a few times and it gave me the costumes. Thanks.
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# ? Apr 22, 2015 19:19 |
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The Kins posted:Also, is it just me or are the best Brutalities the ones you pull off entirely by accident? I kind of prefer having to set it up though. His first Brutality you get from winning both rounds with a throw. If I win the first round with a throw, it's a huge tell that I'm going for it, which makes it way more satisfying when I still pull it off. Toady posted:jet fuel can't melt steel netcode
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# ? Apr 22, 2015 19:23 |
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AFewBricksShy posted:I was playing as Johnny Cage last night and ended a match on a nut punch. I didn't realize that was a brutality, so when the guys head popped off I was delighted. may contain peanuts posted:I got one of these last night. Kenshi's third Brutality is bf3 which is a move I do all the time anyways and the only condition is "get the first hit" which I apparently did.
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# ? Apr 22, 2015 19:29 |
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Shockeh posted:Okay - Your mileage clearly varies from mine, as I hear it all the time, and I work in network architecture, but that can easily be put down to differing experiences. I mock the phrase because that's the key point; If MK was 'fine' (and once again, I reiterate, it's fairly transparently not) then it would have comparable performance in situations of similar latency to other Fighting Games, most of which are notably more strict in terms of input timing than MK's 'Hammer it in as quickly as possible' approach. You made the point I wanted to make but was too lazy to properly argue. It's not that fighting game developers can magically make packets of data move faster across the world, it's that their online infrastructure sometimes ain't very well-planned.
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# ? Apr 22, 2015 19:35 |
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Bloodly posted:Obligatory "The Black Dragon Live On!" reference. I'm going Black Dragon and staying there after I finish the other four factions, and then I will quote this scene at all times. I feel like if they had made Cassie the flagship SF character it probably would've been at least a tiny bit more popular.
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# ? Apr 22, 2015 19:35 |
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Just wanted to confirm that the email posted a few posts up still works. I had to log in a few times, but it unlocked the costumes and some extra Kombat Kard stuff.
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# ? Apr 22, 2015 19:38 |
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# ? May 15, 2024 15:27 |
Quasipox posted:Just wanted to confirm that the email posted a few posts up still works. I had to log in a few times, but it unlocked the costumes and some extra Kombat Kard stuff. I can't even get it to load the login screen on PC right now. It just hangs there.
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# ? Apr 22, 2015 19:43 |