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It's kind of funny that in the absence of Sharpshooters the current best strategy for handling Scrakes and Fleshpounds is to get an idiot with a hammer to run up to them and parry.
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# ? Apr 22, 2015 19:38 |
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# ? May 13, 2024 10:56 |
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closeted republican posted:Forcing you to pick between tactical reload and improved single-fire damage is BS, though. Shima Honnou posted:The police constable actually has a fair amount of KF1 lines, which is why I'm playing as him specifically. Skoll posted:So I noticed Insult Players is gone. Can we get it back? Pretty please?
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# ? Apr 22, 2015 19:38 |
Stormgale posted:Parrying damage reduction is based on weapon size now like blocking from what I remember hearing. I want to say it's something like 30% for a knife, 50% for a melee main weapon, and 70% for a parry? E. First two values are for normal blocking CuddleCryptid fucked around with this message at 19:52 on Apr 22, 2015 |
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# ? Apr 22, 2015 19:44 |
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2015, a brand new age of killing floor. And pubbies still don't heal themselves, even when they are on half life with no armour versus the boss, the more things change the more they stay the same it seems Also the Doctor keeps holding me in gas clouds whilst he drains my life because he is an rear end in a top hat.
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# ? Apr 22, 2015 19:54 |
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I await the day people learn NOT to bunch up right at the start of the boss fight.
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# ? Apr 22, 2015 19:55 |
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is it time for a new patch/new content yet
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# ? Apr 22, 2015 20:05 |
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dorkasaurus_rex posted:is it time for a new patch/new content yet make each medic gun have different colored lights on it, thanks
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# ? Apr 22, 2015 20:05 |
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Skoll posted:I don't quite think you understand the Commando class. with little meaning is that dude's MO, you get used to it.
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# ? Apr 22, 2015 20:07 |
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LuciferMorningstar posted:I'm not really seeing any huge issues here, so feel free to point out the specifics that you think I'm missing. As the page points out, Commando benefits from large magazines and a fast reload, so those seem like the obvious and no-brainer perk choices. Nor does it answer the question of why Commando gets health buffs that, as far as I'm concerned, constitute a durability buff. You seemed to be describing the Sharpshooter from KF 1 is all. A lot of KF vets will tell you that the Commando has no place in "high level" play because it was pretty much useless compared to anything else you could take into Suicidal or Hell on Earth. They were also quite squishy as a result of not being able to take anything higher than a Husk solo on anything over Hard. That should explain their buffed health and damage bonuses because it looks like TWI is trying to make them a viable "end game" class. Unfortunately though one thing that really made the Commando great was lowered recoil as you leveled and that seems to have been removed. A lot of the Commando perk combinations don't seem to make sense with what they're paired with for you to pick from and the Nightvision that Beserker and Commando have access to is pretty much useless. If they're going to do extremely dark maps like they used to, something like Nightvision should be an all inclusive thing instead of just limited to two classes that have no real use for them.
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# ? Apr 22, 2015 20:11 |
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dorkasaurus_rex posted:is it time for a new patch/new content yet aka the TF2 Effect
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# ? Apr 22, 2015 20:34 |
Skoll posted:You seemed to be describing the Sharpshooter from KF 1 is all. A lot of KF vets will tell you that the Commando has no place in "high level" play because it was pretty much useless compared to anything else you could take into Suicidal or Hell on Earth. They were also quite squishy as a result of not being able to take anything higher than a Husk solo on anything over Hard. That should explain their buffed health and damage bonuses because it looks like TWI is trying to make them a viable "end game" class. Okay, this makes sense, so thanks for elaborating. I guess Commando is then intended to be able to shift between constantly being on the front lines and sniping from a distance, without dominating either role as well as another perk could? And that perhaps the perks could use some adjusting? Geight posted:with little meaning is that dude's MO, you get used to it. I'm really sorry you struggle with basic reading comprehension. Would you prefer simple pictures in the future?
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# ? Apr 22, 2015 20:34 |
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If it saves us all from having to scroll past another one of your massive posts then yes, by all means!
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# ? Apr 22, 2015 20:41 |
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LuciferMorningstar posted:Okay, this makes sense, so thanks for elaborating. I guess Commando is then intended to be able to shift between constantly being on the front lines and sniping from a distance, without dominating either role as well as another perk could? And that perhaps the perks could use some adjusting? Commando ( and Firebug ) is the Trash Clearer in Chief. Commando keeps everyone else clear so they can deal with Scrakes and Fleshpounds. Also, just an update, the Goon Floor 2 server is now switched to Hard. Have at 'em!
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# ? Apr 22, 2015 20:44 |
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Want to try something fun? Start up a solo game on HoE with your low level perks and just try to survive. They never stop sprinting. They're like a horde from Left 4 Dead.
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# ? Apr 22, 2015 20:46 |
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I want to like Berserker more than I actually do. In theory I'm all about running around and parrying and chopping down enemies in melee, but I haven't been able to find the right groove for it. I'm not as good at swinging for the head as I'd like to be and I haven't totally wrapped my mind around the parry/block mechanic yet. I probably just have to play with it some more until I get a hang of the playstyle, or maybe the other melee perk will end up being more my speed.
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# ? Apr 22, 2015 20:47 |
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Skoll posted:Unfortunately though one thing that really made the Commando great was lowered recoil as you leveled and that seems to have been removed. A lot of the Commando perk combinations don't seem to make sense with what they're paired with for you to pick from and the Nightvision that Beserker and Commando have access to is pretty much useless. If they're going to do extremely dark maps like they used to, something like Nightvision should be an all inclusive thing instead of just limited to two classes that have no real use for them. Still going to take NVGs though because gently caress y'all more stalker kills for me
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# ? Apr 22, 2015 20:47 |
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The Bloat is horrifying on HoE, the fat guy charge into a spray of bile that takes off like 70 hp all on its own is the stuff of nightmares.
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# ? Apr 22, 2015 20:48 |
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Opposing Farce posted:I want to like Berserker more than I actually do. In theory I'm all about running around and parrying and chopping down enemies in melee, but I haven't been able to find the right groove for it. I'm not as good at swinging for the head as I'd like to be and I haven't totally wrapped my mind around the parry/block mechanic yet. I probably just have to play with it some more until I get a hang of the playstyle, or maybe the other melee perk will end up being more my speed. Heh, I'm going through the same thing at the moment. The Zerk's new weapons scream "pure offense" to me, which makes it hard for me to mentally get used to blocking instead of just wailing on everything with the shovel or Pulverizer until they all die.
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# ? Apr 22, 2015 20:49 |
Fina posted:Want to try something fun? Start up a solo game on HoE with your low level perks and just try to survive. This is what is going to keep the fame interesting through all the EA progression wipes. Level 0 HoE runs if you ain't a bitch
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# ? Apr 22, 2015 20:52 |
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There should really be an ingame option for turning up the body count, because going from 15 to 50 makes a world of a difference.
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# ? Apr 22, 2015 20:52 |
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Join ~Goon Floor 2~ if you wanna beat Hard nerds
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# ? Apr 22, 2015 21:00 |
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Is this playable and worth the list price despite the stink of Early Access? My friends are hyped now and I have to capitalize on that before it fades.
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# ? Apr 22, 2015 21:07 |
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Shumagorath posted:Is this playable and worth the list price despite the stink of Early Access? My friends are hyped now and I have to capitalize on that before it fades. yes
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# ? Apr 22, 2015 21:09 |
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Just had Hans turn around to face me, parried his attack and blew his head clean off with my shotgun Sledgehammer in slow-mo. 10/10 GOTY
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# ? Apr 22, 2015 21:10 |
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Is the Flamethrower good? I buy games based on how well they do napalm.
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# ? Apr 22, 2015 21:10 |
Shumagorath posted:Is this playable and worth the list price despite the stink of Early Access? My friends are hyped now and I have to capitalize on that before it fades. Calling this Early Access is almost a disservice to Tripwire, considering how most EA stuff ends up being barely-functional tech demos. The only thing this lacks is content-completeness, and unlike other EA stuff, there's really no reason to believe Tripwire will screw up on delivering the content. Everything else seems pretty sound.
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# ? Apr 22, 2015 21:10 |
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Shumagorath posted:Is the Flamethrower good? I buy games based on how well they do napalm. The flamethrower is really cool and eventually there will be other-flame based weapons and a perk (class) that excels in using them.
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# ? Apr 22, 2015 21:12 |
LuciferMorningstar posted:Calling this Early Access is almost a disservice to Tripwire, considering how most EA stuff ends up being barely-functional tech demos. The only thing this lacks is content-completeness, and unlike other EA stuff, there's really no reason to believe Tripwire will screw up on delivering the content. Everything else seems pretty sound. Put it this way, this is a Kerbals Space Program, not a DayZ
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# ? Apr 22, 2015 21:15 |
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Shumagorath posted:Is this playable and worth the list price despite the stink of Early Access? My friends are hyped now and I have to capitalize on that before it fades. The list price is steep for what's actually in the game right now in terms of raw content, but what's in there is very playable, polished and complete. The Steam page is pretty upfront about Tripwire's approach to Early Access and it seems like the limited selection of content is a "we want to polish, playtest, and balance a couple of things at a time" decision rather than a "this is the only stuff we've built and we're just throwing it out because we want to have something up" one.
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# ? Apr 22, 2015 21:20 |
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Lemon Curdistan posted:But the Schofield is top-break rather than having a fixed cylinder. I want the fixed cylinder. Yeah, but zed time reloading a Schofield would be awesome. Gun tips open, spent casings fly out everywhere, awww yeah.
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# ? Apr 22, 2015 21:23 |
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If anyone's curious: previously it was mentioned that the Nailgun counts towards shotgun damage for Support XP for some reason. I just tested it and it totally doesn't. Having some cross-perk weapons would be really nice, though, because out of the four perks I currently only have points in Support and Field Medic.
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# ? Apr 22, 2015 21:23 |
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Yeah, the flamethrower owns bones but there's pretty much zero reason to use it right now because you don't get any xp. I feel like for the sake of EA it should reward XP to whatever perk you're using.
year199X fucked around with this message at 21:28 on Apr 22, 2015 |
# ? Apr 22, 2015 21:25 |
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Epsilon Plus posted:If anyone's curious: previously it was mentioned that the Nailgun counts towards shotgun damage for Support XP for some reason. I just tested it and it totally doesn't. Having some cross-perk weapons would be really nice, though, because out of the four perks I currently only have points in Support and Field Medic. Also, it has innate penetration. I haven't seen any sign of support increasing that. It is a good weapon and all, but I don't think it gains any benefit from support passives. No clue if medic shotgun does either, though that would of course be easier to test.
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# ? Apr 22, 2015 21:26 |
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Just in case people haven't read the SEA.tripwire SEA posted:And a warning: it is almost certain that we will wipe all statistics, including Perk leveling and Achievements one or more times during Early Access!” Edit: Might actually want to throw that in the op so people don't get mad when it happens down the line.
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# ? Apr 22, 2015 21:26 |
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That's gonna hurt but oh well, maybe they'll do an XP event or something afterwards.
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# ? Apr 22, 2015 21:29 |
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.
emTme3 fucked around with this message at 01:28 on Mar 31, 2022 |
# ? Apr 22, 2015 21:37 |
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A little off-topic but what the stigma to EA games? I don't think I've ever bought a game during it's EA cycle before KF2. Is it just a matter of a lot of games paying for extraordinary buggy betas and/or never leaving beta?
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# ? Apr 22, 2015 21:43 |
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splifyphus posted:It's really easy to not have to do the early levels just by taking some backup non-perk weapons on your main. I have support at lvl 2 without even touching it yet, just from welding doors and taking the hunting shotty as a backup weapon.
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# ? Apr 22, 2015 21:43 |
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Require More Fire posted:A little off-topic but what the stigma to EA games? I don't think I've ever bought a game during it's EA cycle before KF2. Is it just a matter of a lot of games paying for extraordinary buggy betas and/or never leaving beta? Answered your own question. Or some games being outright vaporware.
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# ? Apr 22, 2015 21:48 |
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# ? May 13, 2024 10:56 |
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UDK is just like riding a bike.
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# ? Apr 22, 2015 21:52 |