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Just disconnected from a game and now all my perks are 0, welp edit: and fixed as soon as I post about it
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# ? Apr 29, 2015 04:15 |
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# ? May 16, 2024 17:58 |
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LuciferMorningstar posted:Berserker starts with a Crovel, and should probably always have a melee weapon superior to the knife. It ends up being totally irrelevant for berserkers because the other melee weapons don't run out of ammo. Yeah but the berserker's other weapons can't bisect a clot's body
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# ? Apr 29, 2015 04:17 |
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LuciferMorningstar posted:It's not as bad as a basically everything else, and I guess it might help a little bit with Scrakes and Pounds. But everything else is probably dying in a single blow or two, before they can attack, and Scrakes and Pounds will still gently caress your poo poo up, even with a 25% damage reduction.
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# ? Apr 29, 2015 04:20 |
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Normal mode, Knife is okay for straggler clots and Cysts you do not feel deserve even a 9mm bullet. Though more likely you will miss out on any exp as somebody pops their skull off from halfway across the room. Hard mode, it takes three (sometimes 4?) knife M1s to the skull to kill a CYST (The first two are BARELY too little to kill it, according to Commando lifebar view). I just hit level 10 commando, and with the backup skill it still takes two 9MM headshots to kill a clot in Hard, just like it does without it. I coulda sworn it took 3 knife M1's to the skull but once I unlocked commando it's been taking 4 each time (Do overhands deal more damage than horizontals?) I was actually looking forward to the Backup skill, since at least it sounded like it could be fun at lower difficulties like normal, or Hard if you wanted to get back one shotting clot skulls with your 9mm. But no, even in Hard solo, the Backup skill isn't enough to do it. How does this work? 9mm is 15 damage, so does the Knife M1. A medic using their 20 damage T1 still oneshot a clot skull on hard. I have a very shaky grasp of Maths, but isn't 40% of 15 at least 5? Nevermind the Commando having a global +10% damage bonus by level 10? EDIT: It's not like the trader pod lists a higher damage on your 9mm or Knife either for some hard comparisons. Alt slash on Hard solo will oneshot a clot/slasher/etc in the head, but it did that without Backup. Unrelated teleport chat. I caught a zed in the act as I rounded the corner to enter a door, and I literally saw them blink into existence two feet in front of me Psion posted:warning: bullshit It's funny because it's happening to somebody else in that video. Section Z fucked around with this message at 04:34 on Apr 29, 2015 |
# ? Apr 29, 2015 04:25 |
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Phrasing posted:Doom e1 has the best level design in the history of architecture so you could use any of them for a map. Including disallowing space along the same vertical coordinate?
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# ? Apr 29, 2015 05:16 |
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Psion posted:warning: bullshit Someone can take one of those scrakes and kite it around the bar endlessly. Circle strafing them also confuses them and makes them just stand in one spot.
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# ? Apr 29, 2015 05:20 |
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Yeah playing with pubbies we always get 3-4 scrakes near the last 2 waves. One person distracts the others and once we separate one we go to town on them. Usually a spare commando or support rides shotgun with 2 scakes following him and we focus fire the lone scrake from across the map.
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# ? Apr 29, 2015 05:29 |
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Ramsus posted:Someone can take one of those scrakes and kite it around the bar endlessly. Circle strafing them also confuses them and makes them just stand in one spot. key word: one
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# ? Apr 29, 2015 06:51 |
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Psion posted:key word: one Does the strategy of pissing off one Scrake in the back so he barrels through and damage the others still work? If not, just try to get everyone to aim for the head on the thing. Their head health is like, half their normal health and so you can usually decapitate them before they begin charging.
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# ? Apr 29, 2015 07:03 |
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Got to 20 and picked my crappy perk, fun times, least I saw it work from time to time. Also did some suicidal matches, man that poo poo is rough, loving zeds move so drat fast and that flamethrower attack from the husk, I couldn't believe it when I first saw it.
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# ? Apr 29, 2015 08:46 |
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Shumagorath posted:Including disallowing space along the same vertical coordinate? Multiple stories are a safety hazard on Mars.
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# ? Apr 29, 2015 08:57 |
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Alteisen posted:that flamethrower attack from the husk, I couldn't believe it when I first saw it. Yeah, if all you got is the crovel, you have to be really careful.
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# ? Apr 29, 2015 09:11 |
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Alteisen posted:Got to 20 and picked my crappy perk, fun times, least I saw it work from time to time. We didn't do too bad. Got to what? Wave 8 with just the two of us? It was usually once we got down to just the Scrakes we had the hardest time.
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# ? Apr 29, 2015 11:16 |
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Double Skraked: https://youtu.be/oGScolhXmSU Skrakes Also lol Cliffdiver NOOOOOO!: https://youtu.be/Xk8gqu1yMww
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# ? Apr 29, 2015 11:36 |
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Has anyone tried to work with the editor yet? My buddy landed us on a server tonight playing a custom map and while it was terrible I didn't even know it was possible to run custom maps yet. Now I'm intrigued and want to try to learn the editor.
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# ? Apr 29, 2015 16:31 |
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Theta Zero posted:Does the strategy of pissing off one Scrake in the back so he barrels through and damage the others still work? If not, just try to get everyone to aim for the head on the thing. Their head health is like, half their normal health and so you can usually decapitate them before they begin charging. Again, the problem is not that we didn't know how to deal with scrakes, the problem is the game thought that after half our team died, an appropriate response was to spawn four at once. As an example, L4D's director will occasionally take pity on you when your team is doing badly and change up item drops and enemy spawns. We were clearly not at our best last night in KF2, but whatever spawn logic KF2 has didn't really care and said "gently caress you anyway have four scrakes at once." As far as I can tell it's not adapting at all to team performance. I don't mind it being tough and I don't mind it making us deal with a lot of dudes, but I would like a little responsiveness when it comes to what kinds of enemies spawn when three players die midwave, especially after a really rough wave 8 to boot. I didn't capture it but bear in mind those were not the first scrakes of the wave and there was also at least one FP, maybe two. It was a lot of specials on the second-lowest difficulty.
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# ? Apr 29, 2015 16:36 |
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With regards to beserkers, besides their perks being bad, they are too loving squishy. I've got a decent group that plays suicidal, and we've made it to wave 10 a couple times in long games, and 1 person plays berserker, while I play medic. He's good at parrying, and that's normally how we manage to deal with scrakes, but if he misses a single parry, I can turn his rear end into a pincushion with healing darts with the medic rifle and lvl 20+ potency and it's still pointless, he will instantly die to two rapid fire hits from the scrake. The entire purpose of that class is to be in the front line and deal with the big guys, but if he can't even survive a single seconds worth of attacks with a buttbuddy medic, there is a problem. On that note, scrakes are terrifyingly scary but flesh pounds seem like a joke. They're very bullet spongey but they're super easy to kite around do about as much damage as a gorefast, and almost never hit more than one player at once. The opposite of KF1, where if a flesh pound got past your front line you were hosed. Scrakes were powerful there too but much less scary than flesh pounds. If they're not going to rework the balancing of them, they should at least reverse the spawning order so that scrakes spawn after flesh pounds, not before.
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# ? Apr 29, 2015 16:53 |
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GMG added the six-pack for killing floor 2. Once coupons work with Killing Floor 2, that should be a nice bit of savings for bulking up (assuming a steam sale hasn't hit by then). http://www.greenmangaming.com/s/us/en/pc/games/action/killing-floor-2/
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# ? Apr 29, 2015 17:08 |
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Killing Floor 2 update 1007 patch notes
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# ? Apr 29, 2015 18:32 |
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Well, there is the promised bugfix patch. Now the wait for content begins.
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# ? Apr 29, 2015 18:35 |
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quote:Fixed single-load guns sometimes not hitting zeds after reloading So that's why the Mossberg shots kept not registering for me.
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# ? Apr 29, 2015 18:37 |
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Lemon Curdistan posted:So that's why the Mossberg shots kept not registering for me. I was noticing the same issue, especially with Gorefasts which always seemed to survive point blank shotgun blasts to the face.
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# ? Apr 29, 2015 18:43 |
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I'm glad that they're prioritizing getting the current content functioning and not doing too much with new content or balance tweaks. That said, I'm looking forward to seeing what develops over the coming months.
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# ? Apr 29, 2015 18:50 |
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DoombatINC posted:I'm glad that they're prioritizing getting the current content functioning and not doing too much with new content or balance tweaks. That said, I'm looking forward to seeing what develops over the coming months. It absolutely reeks of professionalism, which is a nice change of pace from most early access games. They have their priorities figured out and are sticking to them, so I'm perfectly content to wait for balancing and such.
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# ? Apr 29, 2015 19:02 |
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Fina posted:I was noticing the same issue, especially with Gorefasts which always seemed to survive point blank shotgun blasts to the face. Yeah, this is a huge bug fix for support players and you should see the difference during game play. Sit tight and we'll start letting you know what's coming next for KF2 just as soon as we're able. It's been a VERY busy week for us here at TWI.
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# ? Apr 29, 2015 19:05 |
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Hey y'all, this is a great game, but since I have a poo poo PC I have it on pretty low details, so I need and answer to this: How do I increase the number of blood that stays on the map? I know how to ramp up dead bodies, but they are just not the same when there is no blood everywhere. Other then that, I gotta say I am suprised my Core 2 Duo, GTX 560 on 4 gigs ram can run this in 720 and not get nearly any frame drops during the game (just a little stutter when I buy a new weapon). All the videos made me feel bad I won't be able to play it, but here I am having a blast blasting zeds in half
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# ? Apr 29, 2015 19:18 |
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Huh, I didn't even notice the shotgun bug, I just thought I was being bad.
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# ? Apr 29, 2015 19:30 |
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Who told the pubbies it's a good idea to weld every single door on the map? Three games in a row, on three different servers, I ended having to unweld everything to get to the trader or find the last zed in a small airlock or something.
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# ? Apr 29, 2015 19:33 |
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Cept for Zed Time, they said most of the weapons are hitscan too.
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# ? Apr 29, 2015 19:34 |
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So now when I try to use the "open" console command to connect to the goonservers, it throws me an error indicating that I can't connect because a password is required. It doesn't actually prompt me to ENTER one, though, and I don't know if there's a syntax for the "open" command that will allow me to pass one in. Any thoughts?
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# ? Apr 29, 2015 20:01 |
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Turning the corner to see a giant cluster of trash is the BEST feeling as a Support. Why yes, I would LOVE 50+ experience from a single click of the starting pump-action boomstick.
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# ? Apr 29, 2015 20:58 |
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Alkydere posted:Turning the corner to see a giant cluster of trash is the BEST feeling as a Support. Why yes, I would LOVE 50+ experience from a single click of the starting pump-action boomstick.
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# ? Apr 29, 2015 21:02 |
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I honestly kind of wish Tripwire would accelerate XP gain during EA, especially if they plan on doing multiple resets. I love the game and I'd love to be able to play with the higher level perks and give feedback on them, but it's just such a time investment when you've got loads of other poo poo to take care of irl.
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# ? Apr 29, 2015 21:09 |
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So apparently, if I don't enter in the password in console, I don't get the pop-up that lets me enter it anymore, it will just refuse to connect me. What's the format with the password?
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# ? Apr 29, 2015 21:10 |
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MooCowlian posted:Who told the pubbies it's a good idea to weld every single door on the map? Three games in a row, on three different servers, I ended having to unweld everything to get to the trader or find the last zed in a small airlock or something. I may or may not do this between waves. I like to think of it as making things more interesting.
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# ? Apr 29, 2015 21:25 |
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year199X posted:I may or may not do this between waves. I like to think of it as making things more interesting. I mean, that welding XP for Support isn't just going to appear out of thin air.
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# ? Apr 29, 2015 21:31 |
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I'm so glad you're no longer forced to weld doors to level support anymore.
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# ? Apr 29, 2015 21:34 |
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Insert name here posted:I'm so glad you're no longer forced to weld doors to level support anymore. Yeah, that was pretty awful. On the other hand, the test chamber map took care of the bulk of support's welding requirement for me in one match.
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# ? Apr 29, 2015 21:40 |
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Abandoned Toaster posted:We didn't do too bad. Got to what? Wave 8 with just the two of us? It was usually once we got down to just the Scrakes we had the hardest time. You had the craziest clutch heals in that game, anytime I thought I was dead "dart dart dart". I'm considering only hammering scrakes twice when doing the circle strat then normal hits, its hard to account for the 2nd time I stumble him.
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# ? Apr 29, 2015 21:50 |
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# ? May 16, 2024 17:58 |
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Insert name here posted:I'm so glad you're no longer forced to weld doors to level support anymore. Despite this, The Legend of Welda lives on.
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# ? Apr 29, 2015 21:52 |