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Yeah it's true BIA provides a larger bonus to view range than recon. Personally though, I don't run BIA very often on my tanks. I retrained my WZ-120 crew to run it but only because they are already working on a 4th skill and the reload time gets reduced quite a bit with BIA.
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# ? Apr 29, 2015 21:29 |
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# ? May 17, 2024 04:38 |
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Guess I underestimated camo skill. I had looked at the effect with an ability calculator page and it didn't seem to change the camo rating much but maybe I just misremembered. Light tanks are probably the best bet since they keep their full camo rating while moving. BiA I figured gets the most noticible effect on artillery since the reload and accuracy bonuses would be pretty big. Crew skill scaling is weird, I read in the wiki that the % listed isn't actually the performance- for example a loader at 100% is actually loading at 104% efficiency? So with vents, BiA, consumable, and commander, what do those higher numbers translate to? If I had a loader at 120% does that mean the base load time is being cut by 24%?
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# ? Apr 29, 2015 21:58 |
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How it works is that at 100% skill, your crew is performing at what the tank's listed stats claim. At 0% skill (IE, knocked out) they perform at 50% of the tank's listed values. Each 1% increase in crew skill is worth roughly .5% to the functional skill. A 121% crew (100% + BIA and vents, with the 11% from the commander) actually performs at about 110% in real terms. It's not *exactly* that due to how the math works, but it's close enough. With all that and consumables, somewhere around 115-116% in real performance.
Rorac fucked around with this message at 22:10 on Apr 29, 2015 |
# ? Apr 29, 2015 22:08 |
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Uranium 235 posted:Win 900 gold in May by showing up and not being a bot:
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# ? Apr 29, 2015 22:16 |
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Ah so looks like WG is up to something weird? https://www.facebook.com/WorldOfTanks.NA
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# ? Apr 29, 2015 22:24 |
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Panfilo posted:People swear by camo skill, but the benefit, even with a full camo crew is rather marginal to your camo rating. This is wrong. At 100% camo on all crew members you almost double your tank's camo rating. That's a gigantic loving bonus, but its utility depends on your tank's native camo rating, since it's multiplicative. On tanks with bad native camo (heavies) it does effectively nothing. On most high tier mediums (except the E-50) it's incredibly valuable and on lights and Soviet mediums it's mandatory. Keep in mind camo nets and camo skill stack so you are effectively completely invisible in a tank with good native camo and both active. e: beaten like seven times over
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# ? Apr 29, 2015 22:28 |
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Panfilo posted:The gunner and driver skills are good and synergize well. Snap shot and smooth ride make you more effective on the move, armorer and preventative maintenance make you more survivable. You were asking about crewskills two pages ago, and now you're an expert on what to tell people to do? gently caress, dude. Get sixth sense first.
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# ? Apr 29, 2015 22:29 |
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TheFluff posted:This is wrong. At 100% camo on all crew members you almost double your tank's camo rating. That's a gigantic loving bonus, but its utility depends on your tank's native camo rating, since it's multiplicative. On tanks with bad native camo (heavies) it does effectively nothing. On most high tier mediums (except the E-50) it's incredibly valuable and on lights and Soviet mediums it's mandatory. Keep in mind camo nets and camo skill stack so you are effectively completely invisible in a tank with good native camo and both active. I already said I must have misread something about it. And I knew camo nets stack with it as well.
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# ? Apr 29, 2015 22:33 |
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The Southern Dandy posted:You were asking about crewskills two pages ago, and now you're an expert on what to tell people to do? gently caress, dude. Never said I was an expert.
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# ? Apr 29, 2015 22:34 |
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wtf is Armored Warfae
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# ? Apr 29, 2015 22:41 |
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BadLlama posted:Ah so looks like WG is up to something weird? https://www.facebook.com/WorldOfTanks.NA Looks like maybe a new map or game mode with repair stations and/or resupply(spawn) points? That would be my guess just based on those pictures.
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# ? Apr 29, 2015 22:43 |
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Mans posted:wtf is Armored Warfae Not a fantasy MMO where you can play a fairy knight riding around on bees, unfortunately.
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# ? Apr 29, 2015 22:46 |
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How is the american turretless TD line? The tank destroyers with turrets are neat since you can set up somewhere and never have to traverse to line up a shot, and shooting at tanks while going around a corner more easily, but the tradeoff seems to be a slow traverse , mostly open topped turrets, and pretty thin armor. I see a lot of hellcats/Jacksons but rarely see turretless american tank destroyers which make me wonder if they are pretty mediocre compared to other nations.
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# ? Apr 29, 2015 22:50 |
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Axetrain posted:Looks like maybe a new map or game mode with repair stations and/or resupply(spawn) points? That would be my guess just based on those pictures. Well we know that they've been working on garage battles for ages now. I guess they finally found a model that worked.
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# ? Apr 29, 2015 22:57 |
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Panfilo posted:How is the american turretless TD line? The tank destroyers with turrets are neat since you can set up somewhere and never have to traverse to line up a shot, and shooting at tanks while going around a corner more easily, but the tradeoff seems to be a slow traverse , mostly open topped turrets, and pretty thin armor. They're atrociously slow but they have legitimate armour, and generally better soft stats. The tier 7 is another Jpanther/122-44. The E3 is good. The others are mostly arty bait.
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# ? Apr 29, 2015 23:08 |
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Panfilo posted:Never said I was an expert. That's good cause you're far from it.
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# ? Apr 29, 2015 23:17 |
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The Southern Dandy posted:That's good cause you're far from it.
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# ? Apr 29, 2015 23:21 |
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Panfilo posted:How is the american turretless TD line? The tank destroyers with turrets are neat since you can set up somewhere and never have to traverse to line up a shot, and shooting at tanks while going around a corner more easily, but the tradeoff seems to be a slow traverse , mostly open topped turrets, and pretty thin armor. The T28/T95 are really frustrating to play with 18(!) and 13(!!) kph movement speed. Arty will dunk on you at will and much of time you can't even get to the fight before it's either totally lost or the enemy has already been smashed, it happens alot. At least the T95 has great frontal armor and acceptable side armor, the T28 gets a laughable 50mm of side armor and its flat lower plate will let tier 8s and up punch through it frequently. T25 is basically just a Jpanther clone, which is decent, I guess. E3 owns bones though.
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# ? Apr 29, 2015 23:25 |
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srb posted:They give guaranteed "early access", with "early access" meaning "a few days before the open beta". So it's open beta access +1? Weird. I will throw them my money just to get out of WOT finally. Honestly I quit playing once botes alpha went 24/7 and I don't miss it at all. I do log in to play a round or two just to remind myself how much I suck at it but now instead of sitting there in a fail cascade I can go play something else. AW alpha was fun so if you get a chance to play when beta goes live give it a shot.
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# ? Apr 29, 2015 23:58 |
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i dn't understand why people play video games they hate
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# ? Apr 30, 2015 00:14 |
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Mans posted:i dn't understand why people play video games they hate Stockholm's Syndrome
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# ? Apr 30, 2015 00:15 |
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I can get view cap in both my 13 90 and my WZ-132 using coated optics. Should I use Coated Optics over Binos? Side question, should I ditch camo nets in both for vents? If so, what should my crew camo skill be before doing so? Recently got to my third skill in my 13 90 so have taken BiA, and as a result my camo skill is only about 35% at the moment.
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# ? Apr 30, 2015 01:06 |
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Mans posted:i dn't understand why people play video games they hate Kill time when there is nothing else interesting to do? I invested a lot of time into tanks and it was enjoyable but then as time wore on it became mind numbing and I burnt out. I thought taking an extended break would work but it only made it worse but I realized how much I dislike it. There isn't anything terrible about that is there?
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# ? Apr 30, 2015 01:20 |
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Stop playing if you don't like it. There, I solved your problem. I like this game. For all the complaints I have, I still come back because of the variety of play. I was out of state last week, and when I came back, I wanted to drink bourbon and play tanks. No one is holding you here. If this game upsets you, uninstall. Nobody is forcing you to play; nobody is forcing you to like tanks. You want to quit? I can give you directions to the control panel in Windows.
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# ? Apr 30, 2015 01:35 |
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If you want to stop playing, give me your account. I'll see to it that it ends up banned swiftly.
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# ? Apr 30, 2015 01:36 |
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I'm still debating if I want to buy the founders packs or not. The game was decent fun but god drat the balancing of vehicles is messed up and they have yet to solve their super bad mouse acceleration problems when in sniper mode. Right now it's either founders pack or buying gold for free exp into the AMX 30 prototype.
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# ? Apr 30, 2015 01:38 |
Hellsau posted:If you want to stop playing, give me your account. I'll see to it that it ends up banned swiftly. Or sell it to a stupid person in my clan for 800$.
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# ? Apr 30, 2015 01:40 |
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Chillyrabbit posted:Or sell it to a stupid person in my clan for 800$. Holy poo poo someone in your clan is paying 800 dollars for an account? What is he looking for in an account? For 800 dollars I'm willing to sell my account right away. Agrajag fucked around with this message at 01:43 on Apr 30, 2015 |
# ? Apr 30, 2015 01:40 |
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Chillyrabbit posted:Or sell it to a stupid person in my clan for 800$. Jesus wtf is he smoking?
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# ? Apr 30, 2015 01:42 |
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Chillyrabbit posted:Or sell it to a stupid person in my clan for 800$. Sold.
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# ? Apr 30, 2015 01:46 |
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Panfilo posted:How is the american turretless TD line? The tank destroyers with turrets are neat since you can set up somewhere and never have to traverse to line up a shot, and shooting at tanks while going around a corner more easily, but the tradeoff seems to be a slow traverse , mostly open topped turrets, and pretty thin armor. T67 still the best, with a full camo crew and 6th sense it's near invisible. It just runs out of ammo a lot. Oh yeah, isn't BIA and vents a must have for autoloaders, just about every streamer I've watched has it on theirs. Fat Jesus fucked around with this message at 01:49 on Apr 30, 2015 |
# ? Apr 30, 2015 01:46 |
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BadLlama posted:Sold. gently caress off bitch I got dibs already.
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# ? Apr 30, 2015 01:47 |
Agrajag posted:Holy poo poo someone in your clan is paying 800 dollars for an account? What is he looking for in an account? For 800 dollars I'm willing to sell my account right away. demonR6 posted:Jesus wtf is he smoking? Can't remember what he bought exactly but he did spend 800$ I think it had like 15 tier 10's, all the tier 8 prems, (no rare ones like type 59 or anything.) and is genuinely retarded or at least autistic I think. It was bobross's account apparently so it had unicum stats?
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# ? Apr 30, 2015 01:54 |
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God loving dammit. It hurts knowing bob ross got that much money.
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# ? Apr 30, 2015 01:56 |
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Chillyrabbit posted:Or sell it to a stupid person in my clan for 800$. Cashier's check, or paypal?
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# ? Apr 30, 2015 01:59 |
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Fat Jesus posted:
I thought the catch with autoloaders is that you can't improve the rate of fire of the individual shots, only reloading the magazine? So BiA+vents is only benefitting you when you change mags. I guess it reduces times you would be vulnerable to getting jumped while changing the magazine. Still useful, but BiA, vents, and rammer seems like it would have a bigger impact on the regular guns; they shoot slower than the autoloader guns but the benefit and downtime is more consistent.
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# ? Apr 30, 2015 02:01 |
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It's so you don't miss.
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# ? Apr 30, 2015 02:04 |
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Artillery seems like it takes the longest to reach tier X by far. A big problem is that if you are terrible and busting your rear end up to being mediocre with other tanks, you'll probably die really fast and uselessly. This at least frees up the bad player to level up other tanks/accumulate free xp. But with artillery, you can be really bad yet still end up the last player alive. So you end up spending 5x as much time earning the same ~150xp in a losing match but you get far less games completed in the same time. This means less time practicing on different maps and less time to learn to improve.
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# ? Apr 30, 2015 02:05 |
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Prav posted:It's so you don't miss. Oh, so the accuracy bloom/reset between shots? That makes sense.
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# ? Apr 30, 2015 02:06 |
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# ? May 17, 2024 04:38 |
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ELI PORTER posted:When I was playing a lot last year I used Gnomefather's gun sounds mod for a time, because I really liked those sounds versus the default. However, I eventually had to switch back to the default sounds because Gnomefather's kept causing 0.5 - 2 second stutters and microfreeze issues. Does anyone know if that has been worked out, or if there is a similar mod that doesn't have the same issues? There is still a performance hit but I haven't noticed the annoying client hang ups recently. I run WoT off an SSD which is a massive aid to load times and generally smooth performance but when Gnomefather's sound mod was acting up even that didn't help. So far Vito's sounds are playing nice too. I'm really liking them.
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# ? Apr 30, 2015 02:11 |