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I kept reading that as "don't buy a deckbuilder, you already have Dominion." I was a little confused as to the problem with that statement.
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# ? Apr 29, 2015 22:52 |
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# ? Jun 3, 2024 21:58 |
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Rutibex posted:lol at everyone jumping to sell you their Thunderstone sets, it should tell you something about the game that so many people are eager to part with it comparing thunderstone numenera to dominion is like comparing a soggy chip to a pot roast dinner
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# ? Apr 29, 2015 23:01 |
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Fungah! posted:comparing thunderstone numenera to dominion is like comparing a soggy chip to a pot roast dinner Hey now, you're being a little harsh. Soggy chips aren't that bad.
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# ? Apr 30, 2015 01:51 |
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Huh? Keyflower's name is playing off the Mayflower??? WTF? Geezus, what a stretch.
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# ? Apr 30, 2015 01:56 |
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I really want to stop buying games, but I think my wife would really like Evolution for 6 players. Is it as promising as it looks? She is shy and hates the social games that usually work best with six.
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# ? Apr 30, 2015 01:57 |
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I bought Dogs of War based off the SUSD review and it is awesome. Really really digging it. Interesting decisions everywhere and a little politicking for spice.
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# ? Apr 30, 2015 02:25 |
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Looselybased posted:I bought Dogs of War based off the SUSD review and it is awesome. Really really digging it. Interesting decisions everywhere and a little politicking for spice. Have you, by chance, played Blood Bowl Team Manager? After going through the SUSD review it looked like it had some similar mechanics and I was hoping to get a comparison by someone who's played both.
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# ? Apr 30, 2015 03:12 |
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Big McHuge posted:Have you, by chance, played Blood Bowl Team Manager? After going through the SUSD review it looked like it had some similar mechanics and I was hoping to get a comparison by someone who's played both. I haven't but if it's similar then I should look into it.
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# ? Apr 30, 2015 03:38 |
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Couple more questions on specific things in Argent: for the Great Hall room, do you get the reward for each mage you place into it? If not, why would you want to put more than one mage into it? With the Astronomy Tower room, can you move the token multiple times (paying for each) and get multiple rewards, or do you just pay one lump sum to move it the appropriate number of spaces, then get the reward you end on?
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# ? Apr 30, 2015 04:12 |
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CodfishCartographer posted:Couple more questions on specific things in Argent: for the Great Hall room, do you get the reward for each mage you place into it? If not, why would you want to put more than one mage into it? With the Astronomy Tower room, can you move the token multiple times (paying for each) and get multiple rewards, or do you just pay one lump sum to move it the appropriate number of spaces, then get the reward you end on? Yes, you get the reward for each mage you place into the Great Hall. Astronomy Tower only gives you the final resting spot's reward, but you can pay-to-move as many times as you like before stopping.
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# ? Apr 30, 2015 04:13 |
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CodfishCartographer posted:Couple more questions on specific things in Argent: for the Great Hall room, do you get the reward for each mage you place into it? If not, why would you want to put more than one mage into it? With the Astronomy Tower room, can you move the token multiple times (paying for each) and get multiple rewards, or do you just pay one lump sum to move it the appropriate number of spaces, then get the reward you end on? You get one reward per mage in the Great Hall. Sometimes you end up running out of time to place mages, and in that situation, it's better to get at least a partial reward for each mage than to get absolutely nothing by leaving them in your office. It also can be effective if you have a method of swapping mage positions between rooms, since you can then swap the great hall mages with your opponent's mages who are in actual good spots (and your opponents don't even get the great hall rewards when you do so!). It's also helpful if you have a lot of powerful treasures that you'd rather activate instead of placing mages. For the astronomy tower, you can only get one reward per mage. You can move the token multiple spaces, but you only get the reward you end on.
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# ? Apr 30, 2015 04:15 |
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Perfect, thanks! Overall the rulebook wasn't as bad as I was expecting, but it definitely does miss edge cases like that. I'm looking at the official errata, and does anyone know where the source for these are? I wanna make sure they're legit and final before I take a pen / sharpie to my cards to fix the typos.
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# ? Apr 30, 2015 04:27 |
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Lorini posted:Huh? Keyflower's name is playing off the Mayflower??? WTF? Geezus, what a stretch. Dunno, that was the first thing that came to mind when I played it for the first time, haha.
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# ? Apr 30, 2015 04:31 |
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Trey is one of the designers. His name's on the box.
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# ? Apr 30, 2015 04:40 |
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AMooseDoesStuff posted:Trey is one of the designers. His name's on the box. Well then, I feel silly for not noticing that.
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# ? Apr 30, 2015 04:41 |
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He was the lead designer, specifically.
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# ? Apr 30, 2015 05:18 |
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Played Shadow Hunters last night, hidden role game with some nice rules/mechanic (the green deck) for learning facts about other players' identities. Helps keep things moving and not mooring down in pure social deduction land. I thought it was OK. Couple interesting things in it even if thematically it's uh a little scatterbrained. At least it doesn't take forever to play a game.
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# ? Apr 30, 2015 07:37 |
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Mister Sinewave posted:Played Shadow Hunters last night, hidden role game with some nice rules/mechanic (the green deck) for learning facts about other players' identities. Helps keep things moving and not mooring down in pure social deduction land. Shadow Hunters is one of those games that does large numbers so it's disproportionately popular at board game meets where a group of 8 or so can't bear the thought of excluding anyone by starting a game that sits less than 8. It works pretty well as a 5 player game though so long as people don't take forever thinking about their decisions, but I'd be reluctant to play it with any more.
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# ? Apr 30, 2015 08:11 |
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Lorini posted:Huh? Keyflower's name is playing off the Mayflower??? WTF? Geezus, what a stretch. Did you miss that new meeples and tools arrive by boat? Keyflower is explicitly a colonisation game.
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# ? Apr 30, 2015 08:39 |
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Come stage a coup d'état with me, my Hacendado. Pax Porfiriana PbF.
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# ? Apr 30, 2015 10:25 |
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Fat Samurai posted:
Signed up! Everyone keeps talking about this game, I want to see what makes it so good.
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# ? Apr 30, 2015 10:59 |
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Its the beards. The mechanics are OK, but it's mostly the funny facial hair. One of the Hacendados was literally Colonel Aureliano Buendia IRL, so there is that, too.
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# ? Apr 30, 2015 12:10 |
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Pax Pamir is up for preorder btw: http://sierra-madre-games.eu/sierra_madre_games_en.html (for what seems like a really reasonable price too: € 29,00 + €6 shipping -- the Pax Porfiriana collector's edition is on preorder as well). T-Bone fucked around with this message at 13:56 on Apr 30, 2015 |
# ? Apr 30, 2015 13:49 |
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So, my buddy got Super Dungeon Explore and asked me to help put it together, and I discovered that holy poo poo building minis is fun as hell, and now I want to make all the minis. Unfortunately, I don't know a lot of minis board games that aren't either pre-assembled or wargames, and those aren't really what I'm looking for. So, besides Shadows of Brimstone and the hopefully-soon-to-be-released Kingdom Death: Monster, what are some good games to scratch my newly acquired itch?
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# ? Apr 30, 2015 15:03 |
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How is it that the Pax Pamir VASSEL mod came out before the game itself? Is this normal for popular games?
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# ? Apr 30, 2015 15:10 |
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golden bubble posted:How is it that the Pax Pamir VASSEL mod came out before the game itself? Is this normal for popular games? I know FITL did it and I think Churchill will. Most games also release their rules early.
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# ? Apr 30, 2015 15:26 |
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Some wargame companies use VASSAL for open playtesting, so it's pretty easy for them to release it early as a sort of demo version of the game.
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# ? Apr 30, 2015 15:40 |
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PubicMice posted:So, my buddy got Super Dungeon Explore and asked me to help put it together, and I discovered that holy poo poo building minis is fun as hell, and now I want to make all the minis. Unfortunately, I don't know a lot of minis board games that aren't either pre-assembled or wargames, and those aren't really what I'm looking for. So, besides Shadows of Brimstone and the hopefully-soon-to-be-released Kingdom Death: Monster, what are some good games to scratch my newly acquired itch? Battletech is your ticket
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# ? Apr 30, 2015 15:47 |
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Lord Frisk posted:Battletech is your ticket PubicMice posted:board games that aren't either pre-assembled or wargames
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# ? Apr 30, 2015 15:56 |
How is FITL as a first COIN? Assume that we're all experienced gamers.
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# ? Apr 30, 2015 16:06 |
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GrandpaPants posted:How is FITL as a first COIN? Assume that we're all experienced gamers.
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# ? Apr 30, 2015 16:09 |
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bobvonunheil posted:Shadow Hunters is one of those games that does large numbers so it's disproportionately popular at board game meets where a group of 8 or so can't bear the thought of excluding anyone by starting a game that sits less than 8. I can see it being better with 5. We played with 7 and it felt kinda random swingy - having a long line of people between your turns also really de-emphasizes any ability you might have (like the exposed Vampire's heal 2 every time you damage someone) because so much happens in between turns that you also can't predict. It also puts additional emphasis on bonuses that are constant (like -2 to any damage you take or whatever). One thing that also helps keep the game moving - especially with a larger # of players - is that you don't maintain a hand of cards. You draw a card and either put it in front of you (it's a piece of equipment) or you play it right away, usually by handing it to another player to resolve. No hemming and hawing over the growing options you're holding in your hand and whether they apply to your current situation or not. It is hilarious when this grim-ish themed game doesn't even try to take itself seriously, like there's a lineup at the Church (draw card from white deck = usually a good healing sort of thing) and an angel descends from heaven to fully heal a player with a touch. The next person in line gets a chocolate bar.
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# ? Apr 30, 2015 16:11 |
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GrandpaPants posted:How is FITL as a first COIN? Assume that we're all experienced gamers. What Tek said, as well as that it's got a lot of fiddly exceptions and terminology that can be confusing with everything else going on. However it is also by far the easiest COIN game to get hold of and it's not impossible to learn first. I would recommend Cuba Libre or A Distant Plain if you can get them though.
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# ? Apr 30, 2015 16:31 |
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ADP is difficult on its own as well. AA is not so bad but good luck finding it.
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# ? Apr 30, 2015 16:39 |
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PubicMice posted:So, my buddy got Super Dungeon Explore and asked me to help put it together, and I discovered that holy poo poo building minis is fun as hell, and now I want to make all the minis. Unfortunately, I don't know a lot of minis board games that aren't either pre-assembled or wargames, and those aren't really what I'm looking for. So, besides Shadows of Brimstone and the hopefully-soon-to-be-released Kingdom Death: Monster, what are some good games to scratch my newly acquired itch? Uhhh, Blood Bowl? Really, most games that sell themselves on their miniatures are pretty lovely games because their customers are mainly interested in miniatures vv. The general consensus here is that Super Dungeon Explore is pretty bad and the last I heard of Kingdom Death it had tons of kickstarter backers because of it's (kinda skeevy) miniatures, despite not actually having rules yet. I'd recommend you just buy miniatures from wherever and build them for fun, and maybe you can find a few games where you can replace a few cardboard chits with them.
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# ? Apr 30, 2015 16:58 |
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Dreadball, from Mantic!
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# ? Apr 30, 2015 17:03 |
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^^^ What Fenn the Fool! saidPubicMice posted:So, my buddy got Super Dungeon Explore and asked me to help put it together, and I discovered that holy poo poo building minis is fun as hell, and now I want to make all the minis. Unfortunately, I don't know a lot of minis board games that aren't either pre-assembled or wargames, and those aren't really what I'm looking for. So, besides Shadows of Brimstone and the hopefully-soon-to-be-released Kingdom Death: Monster, what are some good games to scratch my newly acquired itch? But if that doesn't deter you, you could just get more Cool Mini Or Not? games. As far as I understand it, they all come with dudes you gotta put together and paint. The Eric M. Lang one doesn't even look bad, BLOOD RAGE You could also get Kaosball mans and proxy them as Blood Bowl mans because that is a cool game.
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# ? Apr 30, 2015 17:05 |
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Played a couple rounds of Twilight Imperium the other day...it's...I don't know. I kind of like some of the mechanics, like how players can play off of other strategy cards, but the turns are intolerably slow, and we didn't even get to a time when we actually confronted each other, we were just grabbing a couple planets. Also those two turns took two hours (though maybe half an hour was dedicated to rules explanations). My biggest gripe in games like these are when you have a large stack of cards and choices always available to you - I'm referring specifically to the tech. I mean, yes technically you have a tree, so only a few tech to choose from, but at any given point you're probably going to want to be moving towards a particular tech at the bottom of the tree, so you've got to know which one is worth it, which means reading every single card and knowing what they do. Also secret objectives are bullshit in any game with asymetric faction abilities. I was a not-very-good-at-combat race, but my secret objective was to take over Rex and have a huge army with a space dock. There was another person with a very similar objective, except his race was built around having large fleets or very powerful dreadnoughts or something. So my objective was pretty much trash. One of my friends wants to dedicate a day to playing a five-six player game. This thought sounds kind of interesting, but also fairly terrifying when it comes to playing a single board game for six hours. Edit: How does Rex compare? Apparently there's more to do in that game than just build up armies?
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# ? Apr 30, 2015 17:08 |
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If what you want is to build things, have you tried looking into model kits?
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# ? Apr 30, 2015 17:13 |
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# ? Jun 3, 2024 21:58 |
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Morpheus posted:Played a couple rounds of Twilight Imperium the other day... Rex is Starcraft, Twilight Imperium is Master of Orion 2, if that makes any sense.
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# ? Apr 30, 2015 17:16 |