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People were discussing Warplots and that's a good moment to remind people that warplots were announced to the public before the actual people that would be working on them.
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# ? Apr 30, 2015 08:47 |
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# ? May 31, 2024 13:19 |
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LITERALLY MY FETISH posted:"good party composition" Still? Back at launch the only viable strategy was to run back to the boss after dying and hope the rest of the party could survive until you got back, and that was in full endgame gear. Mostly because you couldn't rely on the evade roll to dodge the bullshit AoEs because they'd happen too often and you'd run out of stamina. super sweet best pal fucked around with this message at 10:31 on Apr 30, 2015 |
# ? Apr 30, 2015 10:26 |
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RottenK posted:it matters in gw2 too I guess I never played really high level GW2 (does such a thing exist outside of small scale PvP?) but for all the group content I did the classes didn't really matter as long as you could do damage and not die. It was like Diablo or Monster Hunter or etc.
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# ? Apr 30, 2015 11:15 |
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Unguided posted:Still? Back at launch the only viable strategy was to run back to the boss after dying and hope the rest of the party could survive until you got back, and that was in full endgame gear. Mostly because you couldn't rely on the evade roll to dodge the bullshit AoEs because they'd happen too often and you'd run out of stamina. Now you can't waypoint while someone is in combat but the majority of dungeons that people run for money are pretty easy to sleep through.
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# ? Apr 30, 2015 11:23 |
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GW2 has been out more than two years, so even the casual dungeon-running pubbies have had time to receive the trickle-down effect of speedrunning methods. Dungeons that took hours at launch because nobody knew how to play now almost universally have speedrun clear records of sub-10 minutes (http://gw2dungeons.net/Records) if you bring an ~*optimal*~ composition, but the truth is that any well-geared and competent combination of five players will put up a clear time not that much longer than the record.
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# ? Apr 30, 2015 11:40 |
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The original set of GW2 dungeons are not works of art, but I will say this about them: 1. Most of them are a much more enjoyable experience compared to what they felt like during the first 3-6 months of the game's release. 2. You can no longer waypoint while any members of your party are in combat which forced people to find ways to kill the bosses without infinite lives. 3. The rewards for running dungeons are more attractive now. 4. Easier dungeons are run the most but the harder paths are still very accessible. It is not hard to find a group to run them but expect for these to take more time to complete. Harder paths usually come with greater rewards now. 5. First person camera mode is in the game now. This does help some with seeing enemy telegraphs. Especially when it comes to smaller bosses such as those found in Caudecus's Manor. 6. A lot of bullshit fights have been changed. A lot of bullshit still exists though. 7. Most of my pug runs end in success but not all of course and they do take longer with a pug but even those groups clear most paths quickly as Kessel mentioned in the post above. 8. Running with guild mates is more fun and faster like pretty much every MMO out there. 9. The LFG finder has been completely overhauled since launch and works pretty well. Wait times are minimal and this has a lot to do with the fact that any class/build composition is perfectly viable. Finally, the guy who was in charge of the original dungeon design was removed from his position quite some time ago because he just was not very good at his job. ANET has since put other people in charge of designing dungeons or "dungeon like" content and most of it has been much better. This gives me a lot of confidence that the quality of new dungeons in the upcoming expansion will be big improvement compared to launch dungeons.
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# ? Apr 30, 2015 13:19 |
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Rorus Raz posted:People were discussing Warplots and that's a good moment to remind people that warplots were announced to the public before the actual people that would be working on them. Is this true? This seems too stupid even for Carbine.
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# ? Apr 30, 2015 17:06 |
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croutonZA posted:Is this true? This seems too stupid even for Carbine. Yeah. I'd go so far to say that 90% of the poo poo wrong with the game isn't because the devs have some ingrained hatred of the playerbase, but because the people running the show are really loving dumb.
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# ? Apr 30, 2015 17:21 |
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croutonZA posted:Is this true? This seems too stupid even for Carbine. Yes, it's true. The dev team didn't know about warplots until they were brought up as a feature in an interview. It was the president or CEO of Carbine, or someone similarly high up.
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# ? Apr 30, 2015 17:49 |
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Rhymenoserous posted:On the list of things to whine about in WS IA isn't one of them. Unless you played medic, then whine away. If you could even stand getting into genetic archives poo poo had like 30+ IA
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# ? Apr 30, 2015 18:47 |
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I think the only problem with IA is that removing a layer didn't reset the regeneration time, so if person lagged or something then the IA went from like 1 to 10 or whatever.
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# ? Apr 30, 2015 20:21 |
Rorus Raz posted:People were discussing Warplots and that's a good moment to remind people that warplots were announced to the public before the actual people that would be working on them. What were they even supposed to be
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# ? Apr 30, 2015 20:52 |
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Anatharon posted:What were they even supposed to be IIRC giant 30 vs 30 PVP matches.
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# ? Apr 30, 2015 20:59 |
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The only time Warplots were ever going to work was if there was no lag and if the game had a population level like WoW did around its release. Neither were going to happen especially after they hosed the PvP up by making high end pvp gear near impossible to get through their making GBS threads pvp ranking system. Now all this game is to me now is another MMO box which is gonna gather dust alongside Warhammer online
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# ? Apr 30, 2015 21:08 |
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Build your own instanced fort, find 40 people on your faction who want to sit around for forever waiting, then hope another group of 40 people on the other faction has a fort made and are also waiting around at the same time. If you actually manage to get the 80 people all queued up at once, you play Wildstar Brand 2fort.
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# ? Apr 30, 2015 21:12 |
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mrbass21 posted:IIRC giant 30 vs 30 PVP matches. 30 vs 30? What are you, some kind of filthy casual? Warplots are 40 v 40 like real raiders should be.
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# ? Apr 30, 2015 21:34 |
VoLaTiLe posted:The only time Warplots were ever going to work was if there was no lag and if the game had a population level like WoW did around its release. At least with the warhammer box you can smile faintly at fond memories.
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# ? Apr 30, 2015 21:57 |
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Does zoness still play this game? I know they were super into it despite how much poo poo it sucks. I think they even had two characters attuned to GA.
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# ? Apr 30, 2015 22:07 |
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Holyshoot please post an update in the ArcheAge thread about the status of that pubbie weirdo's lawsuit against you.
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# ? Apr 30, 2015 23:42 |
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For those who haven't played Wildstar, what's the deal with 'cupcakes'?
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# ? May 1, 2015 00:32 |
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I interpret that as a passive aggressive way of calling the reader/player lovely, disguised behind an ironically innocuous word
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# ? May 1, 2015 01:03 |
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SirPhoebos posted:For those who haven't played Wildstar, what's the deal with 'cupcakes'? When you level up, you get a cheesy rock explosion with an announcer that says something to the effect of "Oh, yeah! You just levelled up, cupcake!"
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# ? May 1, 2015 01:05 |
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SirPhoebos posted:For those who haven't played Wildstar, what's the deal with 'cupcakes'? Mayostard posted:When you level up, you get a cheesy rock explosion with an announcer that says something to the effect of "Oh, yeah! You just levelled up, cupcake!" That was one of the level up lines. Wildstar had a pile of ridiculously excessive level up lines, complete with fireworks and pyrotechnics. If the game hadn't sucked as hardcore as it wanted to be the level up ceremony, and the cupcake moniker, would probably be accepted as merely an eccentric turn of the game's style. "Cupcake" was Wildstar's semi-jokey, semi-taunty, altogether-regretable-in-hindsight nickname for its players. Just like the level up lines the repeated use of "Cupcake" simply reminds us of how Wildstars passion to be Leet and hardcore destroyed it. You could see it in the trailers, they had the general tone "You think you're hardcore cupcake? Well you're just a cupcake unless you play Wildstar and prove it, cupcake!" Schubalts posted:Yes, it's true. The dev team didn't know about warplots until they were brought up as a feature in an interview. It was the president or CEO of Carbine, or someone similarly high up. To clarify a little according to an interview the Dev Team knew about plans for Warplots but as far as they knew Warplots were still at the idea stage and they hadn't been finalized or given the greenlight for release. It wasn't until the president gave a press release hyping up the ultra awesome hardcore vanilla Wowtastrophe that were the Warplots that the programming team actually learned that this thing they had been brainstorming was apparently a finalized product that would ship shortly after the final release of the game. As has been mentioned before Carbine was very poorly managed.
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# ? May 1, 2015 01:14 |
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Features that are in the planning stages/not even there yet getting announced at press events and then the dev team having to scramble is not Carbine specific or even really all that uncommon in AAA dev cycles. Carbine's hosed a lot of poo poo up but this is probably not one of them.
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# ? May 1, 2015 01:31 |
Belzac posted:Features that are in the planning stages/not even there yet getting announced at press events and then the dev team having to scramble is not Carbine specific or even really all that uncommon in AAA dev cycles. Have any other examples? And "other people are this retarded" doesn't make it not really funny in a schadenfreude kind of way.
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# ? May 1, 2015 02:29 |
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LITERALLY MY FETISH posted:Have any other examples? Dance Studio.
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# ? May 1, 2015 02:56 |
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Belzac posted:Dance Studio. Dance Studio's was not a corner stone of a game type. also blizzard did say why the dance studio's was not added.
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# ? May 1, 2015 03:04 |
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It was big enough to make it onto the back of the box.
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# ? May 1, 2015 03:07 |
Belzac posted:It was big enough to make it onto the back of the box. Uh, what box?
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# ? May 1, 2015 04:10 |
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I heard it was on the WotLK box but I can't be asked to find it.
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# ? May 1, 2015 04:34 |
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There was a box and I have it and he is correct that it was on the box for it. WOTLK did came out before downloading full games became mainstream, I don't think it was a option for it at launch.
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# ? May 1, 2015 05:05 |
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I think flying vehicles were even touted at some point and made it into a manual or tutorial or something but never got implemented.
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# ? May 1, 2015 05:17 |
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Cyron posted:Dance Studio's was not a corner stone of a game type. also blizzard did say why the dance studio's was not added. Why was it not added
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# ? May 1, 2015 05:26 |
Literally The Worst posted:Why was it not added Imagine how disappointing it would have been. There's no way they'd let people mod in their own wireframe animations, so it'd be a bunch of animation work for a pretty "meh" feature from what it could have been.
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# ? May 1, 2015 05:42 |
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EDIT: Wait poo poo nevermind I read that wrong Wasn't there a big huge thread on the Wildstar forums on Engineer bugs? Is that still around? I was in because the whole thing thing reminded me of Ratchet and Clank, which I loved. Unfortunately, I did not look into it enough to learn that they were totally up their rear end about their lore. Unlucky7 fucked around with this message at 06:27 on May 1, 2015 |
# ? May 1, 2015 06:21 |
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Holyshoot posted:Does zoness still play this game? I know they were super into it despite how much poo poo it sucks. I think they even had two characters attuned to GA. Addiction gave up hope on wildstar not being a POS a little more than a month into the game, so probably not?
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# ? May 1, 2015 06:41 |
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Belzac posted:Features that are in the planning stages/not even there yet getting announced at press events and then the dev team having to scramble is not Carbine specific or even really all that uncommon in AAA dev cycles. "this egregious mistake is one that others have made thus it's not a mistake" Hmmmm!
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# ? May 1, 2015 08:27 |
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SirPhoebos posted:For those who haven't played Wildstar, what's the deal with 'cupcakes'? Nothing the cake was a lie
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# ? May 1, 2015 10:29 |
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Flesh Forge posted:"this egregious mistake is one that others have made thus it's not a mistake" Blizzard dropping a feature that was taking too long is like the opposite of forcing the devs to work on Warplots to the detriment of the rest of the game (which launched buggy as poo poo).
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# ? May 1, 2015 10:35 |
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# ? May 31, 2024 13:19 |
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Flesh Forge posted:"this egregious mistake is one that others have made thus it's not a mistake" It's how people justify buying into Wildstar!
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# ? May 1, 2015 11:23 |