|
Ramsus posted:There isn't one. The meat grinding room is a good place to hang out, but you have to move around within that area at least. Only legit camping spot I know on any map is the trucks on outpost. The mansion in paris is one too, all the zeds get funneled into 2 hallways that are easy to hold as long as people focus fire the scrakes and fleshpounds early enough.
|
# ? May 3, 2015 14:09 |
|
|
# ? May 9, 2024 23:12 |
|
MooCowlian posted:Where's the best place to hold on Biotics Lab? The pubbies seem to have adopted that crossroads room, which invariably turns into a mess that ends with us dead as soon as anything that isn't trash mobs show up. Had good luck in that engine room looking thing down the hallway from the crossroads room. Zeds seem to split down the two sides so not everything comes in at once, and you can run around that barrier in the middle to escape or kite stuff. e: yeah probably meat grinder room is what I mean.
|
# ? May 3, 2015 14:11 |
|
Musluk posted:Have you tried any difficulty above hard? I don't go below suicidal, but I still never really feel like aiming is much of a challenge. Movement, position, and holding out in the right spot are the most important things right now. Only time I aim down sights as a rule on suicidal or especially HOE is when I'm magdumping Siren, Bloat, and Husk faces. Otherwise, clots and gorefasts are very squishy targets with the crosshair, also Scrakes and FPs obvs. I stuck to hard mostly in KF1 for what it's worth, mostly because I liked to use lots of off-class weapons, but I don't think difficulty is a big issue right now though. There's definitely no way that it won't be tweaked over early access. I'm not saying the game is too easy, just that the skills it takes to play it are different (and much more controller-friendly, coincidentally)
|
# ? May 3, 2015 14:34 |
|
A no empty servers checkbox for the matchmaking settings would be nice, it likes to put me in empty servers on hard for whatever reason.
|
# ? May 3, 2015 14:42 |
|
Stink gently caress Rob posted:RO2 had a combination of an energy meter and a run button that always worked, but wasn't nearly as quick as the sprint, what about that? The fact that you're comparing these two games makes me wonder if you're just trolling or plain retarded.
|
# ? May 3, 2015 15:18 |
|
Mischievous Mink posted:A no empty servers checkbox for the matchmaking settings would be nice, it likes to put me in empty servers on hard for whatever reason. Thats just because you are unmatched. An option for audio attenuation when people are talking would be nice. Slybo fucked around with this message at 16:46 on May 3, 2015 |
# ? May 3, 2015 16:41 |
|
I'm so sick of the stuttering sound, its really breaking the game for me. Hoping they can figure out what's causing it and get it killed fast
|
# ? May 3, 2015 17:04 |
|
Just wrote a semi post in the TWI forums regarding Commandos and some load out suggestions. Tell me what you guys think. http://forums.tripwireinteractive.com/showpost.php?p=1394542&postcount=3
|
# ? May 3, 2015 17:20 |
|
Ruggington posted:I'm holding out hope for the firebug to have a literal fireaxe
|
# ? May 3, 2015 17:34 |
|
Stink gently caress Rob posted:What if sprint was faster, but also limited? An "oh poo poo" feature that you wouldn't want to use unless you had to? what if tripwire took a good feature and made it really bad
|
# ? May 3, 2015 17:35 |
|
In response to complaints, now showing a preview of upcoming pistol fix.
|
# ? May 3, 2015 17:55 |
Psa: ~Goon Squad~ is going to be moving hosts when it times down from its current setup on Gameservers, one month after the beta launch. Having too many issues. So it will be briefly down then, but hopefully not as much of a cluster gently caress after. Kek
|
|
# ? May 3, 2015 18:28 |
|
Skoll posted:Just wrote a semi post in the TWI forums regarding Commandos and some load out suggestions. Tell me what you guys think.
|
# ? May 3, 2015 18:48 |
|
I feel like Night Vision will be a waste unless there are maps we haven't seen yet that have a lot of breakable lights or is just very dark to begin with. So when you end up on such a map you have to actually make a sense if you want to be able to see easily or use a different perk. It's gonna be a very map dependent perk
|
# ? May 3, 2015 19:13 |
|
Dr. VooDoo posted:I feel like Night Vision will be a waste unless there are maps we haven't seen yet that have a lot of breakable lights or is just very dark to begin with. So when you end up on such a map you have to actually make a sense if you want to be able to see easily or use a different perk. It's gonna be a very map dependent perk I've found night vision actually isn't entirely useless on Berserker because sometimes a Scrake ends up in a particularly dark corner of the map where you can't quite make out his animations and that makes parrying pretty difficult. It also helps that none of your weapons have flashlights, making the dark in general kind of inconvenient, and that the other level 5 Berserker skill is also all but completely useless.
|
# ? May 3, 2015 19:33 |
|
The only way I see Night vision being useful is if they do maps as dark as they did in KF1. Even then, it was only a handful.
|
# ? May 3, 2015 19:43 |
|
I do wish flashlights were a player model thing and not limited to certain weapons. Even then, that one poster who mentioned there's no penalty for setting your gamma really high made me think of a flashbang-like Zed.
|
# ? May 3, 2015 20:00 |
|
Opposing Farce posted:I've found night vision actually isn't entirely useless on Berserker because sometimes a Scrake ends up in a particularly dark corner of the map where you can't quite make out his animations and that makes parrying pretty difficult. It also helps that none of your weapons have flashlights, making the dark in general kind of inconvenient, and that the other level 5 Berserker skill is also all but completely useless. But its 20% ammo! For that one single gun that the berserker uses. I didn't even know the night vision used a battery, I thought it just replaced your flashlight and remained active all the time.
|
# ? May 3, 2015 20:00 |
|
Alteisen posted:But its 20% ammo! It does replace your flashlight, but it also drains the battery like woah.
|
# ? May 3, 2015 20:06 |
|
Skoll posted:The only way I see Night vision being useful is if they do maps as dark as they did in KF1. Even then, it was only a handful. TWI change the night vision perk to 30% more battery on flashlight please Frankly, gently caress that noise about dark maps. Had enough on doom 3 myself, gimme coherent maps.
|
# ? May 3, 2015 21:18 |
|
I need nightvision for the upcoming dank map: Ganja_Farm Reborn and Rerolled
|
# ? May 3, 2015 21:25 |
|
Uhhhh
|
# ? May 3, 2015 21:28 |
|
Azran posted:I do wish flashlights were a player model thing and not limited to certain weapons. Even then, that one poster who mentioned there's no penalty for setting your gamma really high made me think of a flashbang-like Zed. Musluk posted:TWI change the night vision perk to 30% more battery on flashlight please
|
# ? May 3, 2015 21:35 |
|
gently caress all that Give the berserker as a perk a floodlight lantern. He needs to be a bright glowing beacon that shows the evil surrounding him.
|
# ? May 3, 2015 22:31 |
|
Some perks are just weird such as the choice between the two Support ammo perks. One extra reload for one player (yourself) or one extra reload for five players? It's a non choice. If you're grouped up with one other Supplier Support then you both get the same benefit as if you both took 20% extra ammo, but your teammates get two extra reloads. There is no reason to take the 20% extra ammo. If the ammo perk was a larger benefit like 100% more ammo then you'd suddenly be making serious choices. Do you take double ammo and know you have enough AA12 ammo to deal with all of the Fleshpounds you're running into, or do you take Supplier and give 5 whole reloads out to your teammates and make sure your team is stocked with all of the ammo and grenades they're going to need?
|
# ? May 3, 2015 22:36 |
|
Skoll posted:Just wrote a semi post in the TWI forums regarding Commandos and some load out suggestions. Tell me what you guys think. Recoil reduction passives suck. It leads to guns that are lovely for perks that don't get recoil reduction and way too good for the ones that do. Making Recoil a universal thing that applies to everyone equally was one of the best decisions they made for KF2. Starting with better weapons when you're higher level was also dumb as poo poo. Thank god that's not in KF2.
|
# ? May 3, 2015 22:40 |
|
DatonKallandor posted:Recoil reduction passives suck. It leads to guns that are lovely for perks that don't get recoil reduction and way too good for the ones that do isn't that the point of the perk system?
|
# ? May 3, 2015 22:42 |
|
DatonKallandor posted:Recoil reduction passives suck. It leads to guns that are lovely for perks that don't get recoil reduction and way too good for the ones that do. Making Recoil a universal thing that applies to everyone equally was one of the best decisions they made for KF2. Once again you show your horrible opinions and why literally no one likes you.
|
# ? May 3, 2015 22:43 |
|
Fina posted:Some perks are just weird such as the choice between the two Support ammo perks. One extra reload for one player (yourself) or one extra reload for five players? It's a non choice. If you're grouped up with one other Supplier Support then you both get the same benefit as if you both took 20% extra ammo, but your teammates get two extra reloads. There is no reason to take the 20% extra ammo. If the ammo perk was a larger benefit like 100% more ammo then you'd suddenly be making serious choices. Do you take double ammo and know you have enough AA12 ammo to deal with all of the Fleshpounds you're running into, or do you take Supplier and give 5 whole reloads out to your teammates and make sure your team is stocked with all of the ammo and grenades they're going to need?
|
# ? May 3, 2015 22:44 |
|
Skoll posted:Once again you show your horrible opinions and why literally no one likes you. heres a horrible opinion, when is that game going to get updated with some content so we dont have to debate about balance for about 1/3 of the game?
|
# ? May 3, 2015 22:47 |
|
Athropos posted:heres a horrible opinion, when is that game going to get updated with some content so we dont have to debate about balance for about 1/3 of the game? It hasn't even been out for 2 weeks friend
|
# ? May 3, 2015 22:48 |
|
There was a post about ranked/unranked servers and it made me wonder, what is the point of including a leveling/progression system in this game? It doesn't really add any mechanical or technical depth to the gameplay.
|
# ? May 3, 2015 22:52 |
|
People like seeing their numbers go up over time. It's to pull more players in for longer. People really like to see their numbers be bigger then someone else's.
|
# ? May 3, 2015 22:55 |
|
Athropos posted:heres a horrible opinion, when is that game going to get updated with some content so we dont have to debate about balance for about 1/3 of the game? I'm sure the folks at Tripwire are mulling over tons of player stats and gameplay data right now trying to decide these things. It's part of what we signed up for when we paid to beta test their game.
|
# ? May 3, 2015 22:59 |
|
The amount of people that actually pull the ammo from my butt though almost makes me just want to take the extra 20% for myself.
|
# ? May 3, 2015 23:13 |
|
Athropos posted:The game has the basics down but it's really starved for content until we get a few more perks and weapons and maps going. Athropos posted:Probably gonna stop playing this until we get more content. I don't play a whole lot anyways and just the ideas of losing all perk progress is kind of turning me off. Athropos posted:The base gameplay is solid and it can only get better from there once more content is added in. Athropos posted:Also is there any new content yet? Athropos posted:heres a horrible opinion, when is that game going to get updated with some content edit: oh never mind being subtle, this guy's just a real asshat period RoadCrewWorker fucked around with this message at 01:18 on May 4, 2015 |
# ? May 3, 2015 23:15 |
|
Athropos posted:heres a horrible opinion, when is that game going to get updated with some content so we dont have to debate about balance for about 1/3 of the game? You're also a literal retard, I see. Welcome to the Daton Klub. http://forums.tripwireinteractive.com/showthread.php?t=107954 quote:Hello everyone! It has been an exciting week or so for us here at Tripwire HQ (and we hope for you as well!). We've been watching the project we've been working on for the past few years get played and enjoyed by thousands!
|
# ? May 3, 2015 23:34 |
|
averox posted:The amount of people that actually pull the ammo from my butt though almost makes me just want to take the extra 20% for myself.
|
# ? May 3, 2015 23:36 |
Athropos posted:heres a horrible opinion, when is that game going to get updated with some content so we dont have to debate about balance for about 1/3 of the game? you used the word "troon" in one of your recent posts who cares and also shut up
|
|
# ? May 3, 2015 23:37 |
|
|
# ? May 9, 2024 23:12 |
|
Yeah! The quickly cobbled together and poorly thought out custom maps are starting to pop up. At least they download quickly from the in-game server browser when you connect. https://youtu.be/fHfQeEOQO_4?list=PLCdZQjVrxXLot61m95wAWOzK5A2jt8KAg Don't bother with the current Biotic Lab remake. It's flat, ugly, and they made the hallways too narrow with too many enemy spawn points.
|
# ? May 4, 2015 03:25 |