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https://www.youtube.com/watch?v=PirVtiJuvDs
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# ? May 12, 2015 19:39 |
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# ? May 31, 2024 11:40 |
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Things Wildstar probably has going for it: -No login queues!
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# ? May 12, 2015 19:53 |
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Scat porn incomming?
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# ? May 12, 2015 20:04 |
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LITERALLY MY FETISH posted:Like, FFXIV is quite literally the same thing as wow but with a new engine and better in a lot of ways. Sure, but the combat is slow as molasses and all of the bosses are drat near the same. Like, I'm pretty sure every boss has that mechanic where you need to kill adds before the boss uses Instant Wipe Attack.
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# ? May 12, 2015 20:08 |
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Wow's raids are questing for the next big meme.
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# ? May 12, 2015 20:23 |
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http://tectus.rocks/
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# ? May 12, 2015 20:26 |
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Holyshoot posted:WoD was fun for about 2-3 months. Now it's just a raiding game and there is little to do if anything at all outside of raiding. You can manage your garrison! I.E. that thing that you felt compelled to do to stay ahead of the gear curve but was gutwrenchingly boring. As sad as it is to say this Garrisons didn't hold a candle to wildstars housing. If I could get a free account and just diddle with my house all day I'd totally do that.
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# ? May 12, 2015 20:29 |
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Shadowlyger posted:Sure, but the combat is slow as molasses and all of the bosses are drat near the same. Like, I'm pretty sure every boss has that mechanic where you need to kill adds before the boss uses Instant Wipe Attack. I like the combat BECAUSE it is slow.
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# ? May 12, 2015 20:29 |
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Rhymenoserous posted:You can manage your garrison! Idk garrisons made me about 600k gold with not a lot of effort. Still boring but more useful then wildstar housing. (I don't find using housing like a dress up simulator fun)
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# ? May 12, 2015 20:57 |
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wow replaced "make fun game nerds can sink infinite time into" with "make cheap game and try to strongarm nerds into being addicted to digital heroin" as an overall design philosophy they dropped 3 million subscribers this quarter yet their revenue flow is still just as strong thanks to addicts utilizing "value-added services" (video game horses, server transfers, paying $60 to skip 90% of levelling) Thunderbro fucked around with this message at 21:03 on May 12, 2015 |
# ? May 12, 2015 20:59 |
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Thunderbro posted:, paying $60 to skip 90% of levelling
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# ? May 12, 2015 21:08 |
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Thunderbro posted:they dropped 3 million subscribers this quarter yet their revenue flow is still just as strong thanks to addicts utilizing "value-added services" (video game horses, server transfers, paying $60 to skip 90% of levelling) Well, that kind of proves my point from before; if you can lose three million people and still maintain a decent revenue stream, why upset things?
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# ? May 12, 2015 21:21 |
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megalodong posted:this is the funniest thing to me. Like i understand that any game would be boring to repeat over and over that many times, but if the levelling content is so dull you'd rather pay 4 months worth of subs just to skip most of it, that doesn't say much about the quality of the gameplay. That's a basic truism for pretty much any game of any sort, when you have large numbers of people literally paying money to avoid your core gameplay, it may be because your core gameplay is lovely.
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# ? May 12, 2015 21:22 |
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So apparently the game has a 17 hour maintenance period scheduled for tomorrow. No patch is scheduled to be rolled out so I have to wonder what the hell they are doing. The fact that this coincides with the NCSoft earning report is kind of interesting. If the servers were to go down and stay down watching the old guard flip their poo poo would certainly be entertaining.
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# ? May 12, 2015 21:28 |
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Shadowlyger posted:Sure, but the combat is slow as molasses and all of the bosses are drat near the same. Like, I'm pretty sure every boss has that mechanic where you need to kill adds before the boss uses Instant Wipe Attack. Out of all coils of bahamut this is true for 4/12. So yeah pretty much every one.
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# ? May 12, 2015 21:30 |
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Belzac posted:Out of all coils of bahamut this is true for 4/12. So yeah pretty much every one. Still sounds pretty bad imho
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# ? May 12, 2015 21:35 |
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sword_man.gif posted:it's not the cost of wow it's the fact that there's nothing to loving do unless you're actively progression raiding i don't do serious raiding but LFR sucks now (i had some legit fun in ToT lfr groups even if it involved hilarious wipes) and there's literally nothing else to do except for boring facebook poo poo which is why i'm playing through swtor storylines now and its p fun and good e: my personal wow last straw was that we finished stuff i was interested in (raid meta cheevos, etc) up to and including DS with a friend and i really don't give a poo poo about anything newer so there's not even the soloing angle involved anymore, anyway that's my wow story thanks and god bless cthulhoo fucked around with this message at 21:46 on May 12, 2015 |
# ? May 12, 2015 21:40 |
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Mizuti posted:I heard that despite taking place in a sci-fi world, the game's confined to a single planet. It's odd how closely it follows the usual fantasy MMO design. What squandered potential.
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# ? May 12, 2015 21:45 |
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Asimo posted:Pretty much. There's nothing inherently wrong with single-planet sci-fi, and if carbine played up the "wild new frontier" angle and used more sci-fi style tropes and enemies then it would have worked just fine. But instead it was just Azeroth with laser guns. The player faction cities and towns are well-established, there's ~wacky~ not-fantasy races all over the drat place, there's no consistent tone to the setting, and all the quests are either focused around fantasy-style magic or are super-generic low-effort bear rear end fetch stuff. It's like cargo cult setting design; the developers literally had no idea how to make something not-WoW so they just threw some flashing lights atop the burning crusade formula and hoped that would make it distinct. I remember doing some stuff early on and wound up in some village of some not-fantasy locals doing some collectathons to help them with not-water elementals or something like that and I was sitting there the whole time thinking that if my guy wasn't swinging around a chainsaw sword then it would have been literally indistinguishable from WoW. There's small missions on asteroids and an entire section is on the moon orbiting the main planet, along with a few places where you're on an allied/enemy capital ship. It's not planet spanning, but short of having each zone be it's own instanced "planet" I don't know how you'd go about this.
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# ? May 12, 2015 21:50 |
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ArtIsResistance posted:Still sounds pretty bad imho Out of the first 4 bosses in Ulduar 3 of them had the same thing so .
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# ? May 12, 2015 21:50 |
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Belzac posted:Out of the first 4 bosses in Ulduar 3 of them had the same thing so . Cool
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# ? May 12, 2015 22:31 |
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Deki posted:There's small missions on asteroids and an entire section is on the moon orbiting the main planet, along with a few places where you're on an allied/enemy capital ship. Yeah, I just did some side mission where I went to a low-gravity moon with flying laser towers and armies of space goblins that were basically cannon fodder so you could feel like a badass killing 50 guys at once while high-jumping on the moon. And you broke into bases full of space mutants trying to rescue people from a crashed ship. And there was some backstory about previous alien scientists mutating the space goblins. Also, killing 50 guys at once while high-jumping on the moon. And it was all done up like a cheesy 50s sci-fi movie, complete with occasionally going black and white and making that oooOOOooo noise. How does anyone screw up with an MMO that has stuff like this in it, I don't understand.
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# ? May 12, 2015 22:58 |
Whether that style of game is good or not is besides the point. They're basically the same game with different flavors, and one of them isn't running on a 15 year old engine with poo poo graphics. Guess which one is growing and which one is shrinking?
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# ? May 12, 2015 23:20 |
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Belzac posted:Out of the first 4 bosses in Ulduar 3 of them had the same thing so . This thing being...?
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# ? May 12, 2015 23:24 |
Shadowlyger posted:This thing being...? Shadowlyger posted:Like, I'm pretty sure every boss has that mechanic where you need to kill adds before the boss uses Instant Wipe Attack. And honestly I can't think of very many bosses that have that in ffxiv, although I've done none of the coils. There's like... Shiva?
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# ? May 12, 2015 23:37 |
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LITERALLY MY FETISH posted:And honestly I can't think of very many bosses that have that in ffxiv, although I've done none of the coils. There's like... Shiva? And Ifrit, Garuda, Ramuh, Titan if you count the heart as an add which is a little silly but whatever. Cloud of Darkness in WoD. Glasya Labelas and Xande in Syrcus. Vassago in Lota. Chrysalis. I will refrain from going into the 5 man dungeons but it is a mechanic that happens a lot. Failboattootoot fucked around with this message at 00:15 on May 13, 2015 |
# ? May 13, 2015 00:12 |
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Belzac posted:Out of the first 4 bosses in Ulduar 3 of them had the same thing so . "This boss has adds" is not the same thing as "this boss has adds that must be killed in a time limit or you instantly die."
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# ? May 13, 2015 00:25 |
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Zokari posted:"This boss has adds" is not the same thing as "this boss has adds that must be killed in a time limit or you instantly die." The difference between "kill the adds or you die" and "kill the adds or the boss heals and then you die" or "kill the adds or you won't make enrage and then you die" is purely in your head. Generally though the burst adds phase is just that, a phase. You do it and then the fight changes to the next phase. The only fight that repeats it is T10 by making you do it twice. Belzac fucked around with this message at 00:38 on May 13, 2015 |
# ? May 13, 2015 00:32 |
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It's okay to admit that maybe a game you like might overuse a mechanic here or there. Edit: Also, whatever. Talk about how bad Wildstar is please. Zokari fucked around with this message at 00:47 on May 13, 2015 |
# ? May 13, 2015 00:40 |
Zokari posted:It's okay to admit that maybe a game you like might overuse a mechanic here or there. By that logic it overuses the mechanic of "this fight needs a tank." But so does wow, so it's a moot argument anyway.
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# ? May 13, 2015 00:45 |
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nothing like some lame rear end goons to turn a thread about making GBS threads on a game and its batshit community into a white knight jousting tournament
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# ? May 13, 2015 00:46 |
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Velthice posted:nothing like some lame rear end goons to turn a thread about making GBS threads on a game and its batshit community into a white knight jousting tournament
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# ? May 13, 2015 00:48 |
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Zokari posted:It's okay to admit that maybe a game you like might overuse a mechanic here or there. I'm the first to poo poo on XIV and love it at the same time. Fight deversity is not one of it's issues. The only thing I would say is that the "kill dudes really fast" part came up in that all 4 of the final fights of coil had so it felt kinda samey real quick but i forgive it for the different reasons why the adds are pieces of poo poo. T10: Adds slow the fight down significantly which plays into the arena being a slow enrage by getting smaller and smaller the longer longer the fight takes. You have to speed through the adds because if you spend to long you're gonna run out of area to do the final phase. T11: Adds are kinda like a council fight in the middle of the encounter. You have to keep them equidistant around the room while constantly moving them and 2 of them have to die with in a few seconds of each other. It's less about speed and more about movement and communication. T12: The insane amount of AOE and single target damage going out during the add phase was unparrelled in XIV when first released. You have to kill the adds in a tricky timing order, fast, while your raid is taking increasing damage the longer you spend. T13 is more basic in that dudes spawn and you just have to kill them but they come out in waves and each mob has something special about it so learning it was pretty fun to figure out what dude in each wave has to die first, what we're doing with the add we're not killing, when to switch, etc. Oh and you have to dodge the boss doing dive bombs at you while figuring this out. XIV has some of the coolest designed encountered because all of these are just one phase of a multipart fight with tons of cool tricks and different strategies you can do and feels a lot fresher than the fights in wow ever felt. Velthice posted:nothing like some lame rear end goons to turn a thread about making GBS threads on a game and its batshit community into a white knight jousting tournament
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# ? May 13, 2015 00:54 |
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Velthice posted:nothing like some lame rear end goons to turn a thread about making GBS threads on a game and its batshit community into a white knight jousting tournament It's the cycle of all mock threads. Once all possible comedy has been wrung out of the initial topic, goons in the thread will eventually attack each other, like a morbidly obese Ouroboros.
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# ? May 13, 2015 00:55 |
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Failboattootoot posted:And Ifrit, Garuda, Ramuh, Titan if you count the heart as an add which is a little silly but whatever. Cloud of Darkness in WoD. Glasya Labelas and Xande in Syrcus. Vassago in Lota. Chrysalis. I will refrain from going into the 5 man dungeons but it is a mechanic that happens a lot. I'll count Ultima Weapon on a technicality, with the boss itself being the "add" in this case that needs to die (Once he hits 10%, you need to kill him within 30 seconds, and he stops using any of his other mechanics).
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# ? May 13, 2015 01:08 |
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LITERALLY MY FETISH posted:By that logic it overuses the mechanic of "this fight needs a tank." But so does wow, so it's a moot argument anyway. Yeah your game is formulaic you figured it out. But even in being formulaic it is formulaic. formulainception.
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# ? May 13, 2015 01:10 |
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So, Wildstar news. NCSoft's quarterly report is out and here's the per game breakdown: According to my lovely math Wildstar made less than $2.5million in Q1 which is loving terrible.
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# ? May 13, 2015 01:11 |
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They've never even had sales, have they? Even this asinine ploy to get people to buy multiple boxes for in game crap is at full price.
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# ? May 13, 2015 01:16 |
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2.38 mil USD for three months averages to just under 800,000 USD per month. God knows how much is left after paying salaries, development and operating costs
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# ? May 13, 2015 01:27 |
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# ? May 31, 2024 11:40 |
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Thunderbro posted:wow replaced "make fun game nerds can sink infinite time into" with "make cheap game and try to strongarm nerds into being addicted to digital heroin" as an overall design philosophy Didn't they gain that many subscribers before this quarter though.
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# ? May 13, 2015 01:43 |