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panda clue
May 23, 2014
https://www.youtube.com/watch?v=PirVtiJuvDs

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Orthodox Rabbit
Jun 2, 2006

This game is perfect for empty-headed dunces that don't like to think much!! Of course, I'm a genius... I wonder why I'm so good at it?!
Things Wildstar probably has going for it:

-No login queues!

Holyshoot
May 6, 2010

Scat porn incomming?

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

LITERALLY MY FETISH posted:

Like, FFXIV is quite literally the same thing as wow but with a new engine and better in a lot of ways.

Sure, but the combat is slow as molasses and all of the bosses are drat near the same. Like, I'm pretty sure every boss has that mechanic where you need to kill adds before the boss uses Instant Wipe Attack.

Normal Adult Human
Feb 12, 2012

by FactsAreUseless
Wow's raids are questing for the next big meme.

Normal Adult Human
Feb 12, 2012

by FactsAreUseless
http://tectus.rocks/

Rhymenoserous
May 23, 2008

Holyshoot posted:

WoD was fun for about 2-3 months. Now it's just a raiding game and there is little to do if anything at all outside of raiding.

You can manage your garrison!

I.E. that thing that you felt compelled to do to stay ahead of the gear curve but was gutwrenchingly boring. As sad as it is to say this Garrisons didn't hold a candle to wildstars housing. If I could get a free account and just diddle with my house all day I'd totally do that.

Unlucky7
Jul 11, 2006

Fallen Rib

Shadowlyger posted:

Sure, but the combat is slow as molasses and all of the bosses are drat near the same. Like, I'm pretty sure every boss has that mechanic where you need to kill adds before the boss uses Instant Wipe Attack.

I like the combat BECAUSE it is slow. :corsair:

Holyshoot
May 6, 2010

Rhymenoserous posted:

You can manage your garrison!

I.E. that thing that you felt compelled to do to stay ahead of the gear curve but was gutwrenchingly boring. As sad as it is to say this Garrisons didn't hold a candle to wildstars housing. If I could get a free account and just diddle with my house all day I'd totally do that.

Idk garrisons made me about 600k gold with not a lot of effort. Still boring but more useful then wildstar housing. (I don't find using housing like a dress up simulator fun)

Thunderbro
Sep 1, 2008
wow replaced "make fun game nerds can sink infinite time into" with "make cheap game and try to strongarm nerds into being addicted to digital heroin" as an overall design philosophy

they dropped 3 million subscribers this quarter yet their revenue flow is still just as strong thanks to addicts utilizing "value-added services" (video game horses, server transfers, paying $60 to skip 90% of levelling)

Thunderbro fucked around with this message at 21:03 on May 12, 2015

megalodong
Mar 11, 2008

Thunderbro posted:

, paying $60 to skip 90% of levelling
this is the funniest thing to me. Like i understand that any game would be boring to repeat over and over that many times, but if the levelling content is so dull you'd rather pay 4 months worth of subs just to skip most of it, that doesn't say much about the quality of the gameplay.

Evil Mastermind
Apr 28, 2008

Thunderbro posted:

they dropped 3 million subscribers this quarter yet their revenue flow is still just as strong thanks to addicts utilizing "value-added services" (video game horses, server transfers, paying $60 to skip 90% of levelling)

Well, that kind of proves my point from before; if you can lose three million people and still maintain a decent revenue stream, why upset things?

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG

megalodong posted:

this is the funniest thing to me. Like i understand that any game would be boring to repeat over and over that many times, but if the levelling content is so dull you'd rather pay 4 months worth of subs just to skip most of it, that doesn't say much about the quality of the gameplay.

That's a basic truism for pretty much any game of any sort, when you have large numbers of people literally paying money to avoid your core gameplay, it may be because your core gameplay is lovely.

DapperDraculaDeer
Aug 4, 2007

Shut up, Nick! You're not Twilight.
So apparently the game has a 17 hour maintenance period scheduled for tomorrow. No patch is scheduled to be rolled out so I have to wonder what the hell they are doing. The fact that this coincides with the NCSoft earning report is kind of interesting. If the servers were to go down and stay down watching the old guard flip their poo poo would certainly be entertaining.

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E

Shadowlyger posted:

Sure, but the combat is slow as molasses and all of the bosses are drat near the same. Like, I'm pretty sure every boss has that mechanic where you need to kill adds before the boss uses Instant Wipe Attack.

Out of all coils of bahamut this is true for 4/12. So yeah pretty much every one.

ArtIsResistance
May 19, 2007

QUEEN OF FRANCE, SAVIOR OF LOWTAX

Belzac posted:

Out of all coils of bahamut this is true for 4/12. So yeah pretty much every one.

Still sounds pretty bad imho

cthulhoo
Jun 18, 2012

sword_man.gif posted:

it's not the cost of wow it's the fact that there's nothing to loving do unless you're actively progression raiding

i don't do serious raiding but LFR sucks now (i had some legit fun in ToT lfr groups even if it involved hilarious wipes) and there's literally nothing else to do except for boring facebook poo poo

which is why i'm playing through swtor storylines now and its p fun and good

e: my personal wow last straw was that we finished stuff i was interested in (raid meta cheevos, etc) up to and including DS with a friend and i really don't give a poo poo about anything newer so there's not even the soloing angle involved anymore, anyway that's my wow story thanks and god bless

cthulhoo fucked around with this message at 21:46 on May 12, 2015

Asimo
Sep 23, 2007


Mizuti posted:

I heard that despite taking place in a sci-fi world, the game's confined to a single planet. :effort: It's odd how closely it follows the usual fantasy MMO design.
Pretty much. There's nothing inherently wrong with single-planet sci-fi, and if carbine played up the "wild new frontier" angle and used more sci-fi style tropes and enemies then it would have worked just fine. But instead it was just Azeroth with laser guns. :geno: The player faction cities and towns are well-established, there's ~wacky~ not-fantasy races all over the drat place, there's no consistent tone to the setting, and all the quests are either focused around fantasy-style magic or are super-generic low-effort bear rear end fetch stuff. It's like cargo cult setting design; the developers literally had no idea how to make something not-WoW so they just threw some flashing lights atop the burning crusade formula and hoped that would make it distinct. I remember doing some stuff early on and wound up in some village of some not-fantasy locals doing some collectathons to help them with not-water elementals or something like that and I was sitting there the whole time thinking that if my guy wasn't swinging around a chainsaw sword then it would have been literally indistinguishable from WoW.

What squandered potential.

Deki
May 12, 2008

It's Hammer Time!

Asimo posted:

Pretty much. There's nothing inherently wrong with single-planet sci-fi, and if carbine played up the "wild new frontier" angle and used more sci-fi style tropes and enemies then it would have worked just fine. But instead it was just Azeroth with laser guns. :geno: The player faction cities and towns are well-established, there's ~wacky~ not-fantasy races all over the drat place, there's no consistent tone to the setting, and all the quests are either focused around fantasy-style magic or are super-generic low-effort bear rear end fetch stuff. It's like cargo cult setting design; the developers literally had no idea how to make something not-WoW so they just threw some flashing lights atop the burning crusade formula and hoped that would make it distinct. I remember doing some stuff early on and wound up in some village of some not-fantasy locals doing some collectathons to help them with not-water elementals or something like that and I was sitting there the whole time thinking that if my guy wasn't swinging around a chainsaw sword then it would have been literally indistinguishable from WoW.

What squandered potential.

There's small missions on asteroids and an entire section is on the moon orbiting the main planet, along with a few places where you're on an allied/enemy capital ship. It's not planet spanning, but short of having each zone be it's own instanced "planet" I don't know how you'd go about this.

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E

ArtIsResistance posted:

Still sounds pretty bad imho

Out of the first 4 bosses in Ulduar 3 of them had the same thing so :effort:.

ArtIsResistance
May 19, 2007

QUEEN OF FRANCE, SAVIOR OF LOWTAX

Belzac posted:

Out of the first 4 bosses in Ulduar 3 of them had the same thing so :effort:.

Cool

mushroom_spore
May 9, 2004

by R. Guyovich

Deki posted:

There's small missions on asteroids and an entire section is on the moon orbiting the main planet, along with a few places where you're on an allied/enemy capital ship.

Yeah, I just did some side mission where I went to a low-gravity moon with flying laser towers and armies of space goblins that were basically cannon fodder so you could feel like a badass killing 50 guys at once while high-jumping on the moon. And you broke into bases full of space mutants trying to rescue people from a crashed ship. And there was some backstory about previous alien scientists mutating the space goblins. Also, killing 50 guys at once while high-jumping on the moon.

And it was all done up like a cheesy 50s sci-fi movie, complete with occasionally going black and white and making that oooOOOooo noise.

How does anyone screw up with an MMO that has stuff like this in it, I don't understand.

LITERALLY MY FETISH
Nov 11, 2010


Raise Chris Coons' taxes so that we can have Medicare for All.


Whether that style of game is good or not is besides the point. They're basically the same game with different flavors, and one of them isn't running on a 15 year old engine with poo poo graphics. Guess which one is growing and which one is shrinking?

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

Belzac posted:

Out of the first 4 bosses in Ulduar 3 of them had the same thing so :effort:.

This thing being...?

LITERALLY MY FETISH
Nov 11, 2010


Raise Chris Coons' taxes so that we can have Medicare for All.

Shadowlyger posted:

This thing being...?


Shadowlyger posted:

Like, I'm pretty sure every boss has that mechanic where you need to kill adds before the boss uses Instant Wipe Attack.

And honestly I can't think of very many bosses that have that in ffxiv, although I've done none of the coils. There's like... Shiva?

Failboattootoot
Feb 6, 2011

Enough of this nonsense. You are an important mayor and this absurd contraption has wasted enough of your time.

LITERALLY MY FETISH posted:

And honestly I can't think of very many bosses that have that in ffxiv, although I've done none of the coils. There's like... Shiva?

And Ifrit, Garuda, Ramuh, Titan if you count the heart as an add which is a little silly but whatever. Cloud of Darkness in WoD. Glasya Labelas and Xande in Syrcus. Vassago in Lota. Chrysalis. I will refrain from going into the 5 man dungeons but it is a mechanic that happens a lot.

Failboattootoot fucked around with this message at 00:15 on May 13, 2015

Zokari
Jul 23, 2007

Belzac posted:

Out of the first 4 bosses in Ulduar 3 of them had the same thing so :effort:.

"This boss has adds" is not the same thing as "this boss has adds that must be killed in a time limit or you instantly die."

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E

Zokari posted:

"This boss has adds" is not the same thing as "this boss has adds that must be killed in a time limit or you instantly die."

The difference between "kill the adds or you die" and "kill the adds or the boss heals and then you die" or "kill the adds or you won't make enrage and then you die" is purely in your head. Generally though the burst adds phase is just that, a phase. You do it and then the fight changes to the next phase. The only fight that repeats it is T10 by making you do it twice.

Belzac fucked around with this message at 00:38 on May 13, 2015

Zokari
Jul 23, 2007

It's okay to admit that maybe a game you like might overuse a mechanic here or there.

Edit: Also, whatever. Talk about how bad Wildstar is please.

Zokari fucked around with this message at 00:47 on May 13, 2015

LITERALLY MY FETISH
Nov 11, 2010


Raise Chris Coons' taxes so that we can have Medicare for All.

Zokari posted:

It's okay to admit that maybe a game you like might overuse a mechanic here or there.

By that logic it overuses the mechanic of "this fight needs a tank." But so does wow, so it's a moot argument anyway.

Velthice
Dec 12, 2010

Lipstick Apathy
nothing like some lame rear end goons to turn a thread about making GBS threads on a game and its batshit community into a white knight jousting tournament

Asimo
Sep 23, 2007


Velthice posted:

nothing like some lame rear end goons to turn a thread about making GBS threads on a game and its batshit community into a white knight jousting tournament
"But you don't understand! My MMO is good!"

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E

Zokari posted:

It's okay to admit that maybe a game you like might overuse a mechanic here or there.

I'm the first to poo poo on XIV and love it at the same time. Fight deversity is not one of it's issues. The only thing I would say is that the "kill dudes really fast" part came up in that all 4 of the final fights of coil had so it felt kinda samey real quick but i forgive it for the different reasons why the adds are pieces of poo poo.

T10: Adds slow the fight down significantly which plays into the arena being a slow enrage by getting smaller and smaller the longer longer the fight takes. You have to speed through the adds because if you spend to long you're gonna run out of area to do the final phase.
T11: Adds are kinda like a council fight in the middle of the encounter. You have to keep them equidistant around the room while constantly moving them and 2 of them have to die with in a few seconds of each other. It's less about speed and more about movement and communication.
T12: The insane amount of AOE and single target damage going out during the add phase was unparrelled in XIV when first released. You have to kill the adds in a tricky timing order, fast, while your raid is taking increasing damage the longer you spend.
T13 is more basic in that dudes spawn and you just have to kill them but they come out in waves and each mob has something special about it so learning it was pretty fun to figure out what dude in each wave has to die first, what we're doing with the add we're not killing, when to switch, etc. Oh and you have to dodge the boss doing dive bombs at you while figuring this out.

XIV has some of the coolest designed encountered because all of these are just one phase of a multipart fight with tons of cool tricks and different strategies you can do and feels a lot fresher than the fights in wow ever felt.

Velthice posted:

nothing like some lame rear end goons to turn a thread about making GBS threads on a game and its batshit community into a white knight jousting tournament

Unlucky7
Jul 11, 2006

Fallen Rib

Velthice posted:

nothing like some lame rear end goons to turn a thread about making GBS threads on a game and its batshit community into a white knight jousting tournament

It's the cycle of all mock threads. Once all possible comedy has been wrung out of the initial topic, goons in the thread will eventually attack each other, like a morbidly obese Ouroboros.

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

Failboattootoot posted:

And Ifrit, Garuda, Ramuh, Titan if you count the heart as an add which is a little silly but whatever. Cloud of Darkness in WoD. Glasya Labelas and Xande in Syrcus. Vassago in Lota. Chrysalis. I will refrain from going into the 5 man dungeons but it is a mechanic that happens a lot.

I'll count Ultima Weapon on a technicality, with the boss itself being the "add" in this case that needs to die (Once he hits 10%, you need to kill him within 30 seconds, and he stops using any of his other mechanics).

Normal Adult Human
Feb 12, 2012

by FactsAreUseless

LITERALLY MY FETISH posted:

By that logic it overuses the mechanic of "this fight needs a tank." But so does wow, so it's a moot argument anyway.

Yeah your game is formulaic you figured it out. But even in being formulaic it is formulaic. formulainception.

croutonZA
Jan 5, 2011
So, Wildstar news. NCSoft's quarterly report is out and here's the per game breakdown:



According to my lovely math Wildstar made less than $2.5million in Q1 which is loving terrible.

Anoia
Dec 31, 2003

"Sooner or later, every curse is a prayer."
They've never even had sales, have they? Even this asinine ploy to get people to buy multiple boxes for in game crap is at full price.

Kessel
Mar 6, 2007

2.38 mil USD for three months averages to just under 800,000 USD per month.

God knows how much is left after paying salaries, development and operating costs :v:

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poptart_fairy
Apr 8, 2009

by R. Guyovich

Thunderbro posted:

wow replaced "make fun game nerds can sink infinite time into" with "make cheap game and try to strongarm nerds into being addicted to digital heroin" as an overall design philosophy

they dropped 3 million subscribers this quarter yet their revenue flow is still just as strong thanks to addicts utilizing "value-added services" (video game horses, server transfers, paying $60 to skip 90% of levelling)

Didn't they gain that many subscribers before this quarter though.

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