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FaustianQ posted:I've done a thing Backup would be pretty cool IF IT loving WORKED As it is, it takes the exact same amount of 9mm bullets to kill things with or without the talent. So far as every time I've stopped to compare has gone with "How many bullets does it take to kill a clot/slasher/etc with or without this talent?"
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# ? May 16, 2015 01:43 |
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# ? May 16, 2024 17:14 |
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Back up would be fine if it was a Level 5 skill, as it is putting it up against a higher mag cap is a no-brainer.
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# ? May 16, 2015 02:09 |
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FaustianQ posted:Back up would be fine if it was a Level 5 skill, as it is putting it up against a higher mag cap is a no-brainer.
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# ? May 16, 2015 05:04 |
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emTme3 fucked around with this message at 02:14 on Mar 31, 2022 |
# ? May 16, 2015 05:09 |
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Compared to other classes I don't think commando getting mags + reload is unbalanced, and I think it's a good use of two perk points. IMO the best solution is coming up with two compelling alternatives as opposed to taking the easy way out and putting them at the same tier.
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# ? May 16, 2015 05:21 |
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It's going to be easier to define roles and appropiate perks, I think, once all the other perks are out. Especially when we don't know how the three new perks will play outside of some basic stuff.
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# ? May 16, 2015 05:23 |
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Wouldn't it be grand if you got a bonus to your XP rate for leveling up perks? Get one perk to level 5 for, let's say, a 2% increase. Level 25 gets you 10% and so on. Let's be honest, if you level a four perks all the way, the things you will learn doing the 5th will be about the perk nuances, not map placements or enemy behaviour.
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# ? May 16, 2015 05:24 |
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tripwire now that mad max is out I need harpoon guns. good on you for the flamethrower
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# ? May 16, 2015 08:03 |
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Inzombiac posted:Wouldn't it be grand if you got a bonus to your XP rate for leveling up perks? Get one perk to level 5 for, let's say, a 2% increase. Level 25 gets you 10% and so on. this would be cool
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# ? May 16, 2015 08:10 |
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Gromit posted:Ha, you made me go check to see how tiny my e-cock was. 11,967 stalker kills but only 14,577 "sniper headshot kills". Never really played Sharpshooter much. That's bananas. I have 979 hours in kf1 but only 5023 stalkers killed. Commando was my least played class though. Got 16,774 headshots, but didn't play sharp too much, mostly support and pyro. Also the last year that I played heavily was all custom servers which don't count towards leveling.
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# ? May 16, 2015 09:26 |
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MadBimber posted:tripwire now that mad max is out I need harpoon guns. good on you for the flamethrower Well they did have the Harpoon Bomb gun in the first game, maybe it'll be one of Demolition's weapons(it or the Seeker Six Rocket Launcher would probably make for a good Starting weapon for the class, as they'd probably be easier to tweak for Wave 1 balance than if they made the M-79 the starting weapon for the class, assuming they don't decide to be boring and give it a rifle with an underslung launcher as the starting weapon, or come up with something completely new instead), also I'm not the only one who wouldn't be surprised if they made Pipe Bombs into Demolition's special grenade type right?
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# ? May 16, 2015 10:05 |
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Predicting demo starting weapon to be a select fire rifle with a grenade launcher attached to it with about 5 nades.
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# ? May 16, 2015 10:06 |
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Give the demo a Horzine tech SMG that's like the needler from halo but with slightly larger splash aoe.
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# ? May 16, 2015 10:20 |
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give the demo an atomic bomb
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# ? May 16, 2015 10:35 |
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Two of the demo weapons will probably be the old single shot and semi-auto grenade launchers. As for the other two, who knows? Even if they only draw inspiration from real weapons there are a shitload of options.
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# ? May 16, 2015 10:43 |
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Ramsus posted:Predicting demo starting weapon to be a select fire rifle with a grenade launcher attached to it with about 5 nades. Propaganda Hour posted:Give the demo a Horzine tech SMG that's like the needler from halo but with slightly larger splash aoe.
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# ? May 16, 2015 10:51 |
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Ramsus posted:give the demo an atomic bomb
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# ? May 16, 2015 11:12 |
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So apparently those bugs about skill increases carrying over when you change perks (health, armor, magazine size) also count for carry weight. I mean, I'm fine with being able to carry an AA12 and Medic AR (17 weight) as Medic. Serious. Edit: And having 150 health. Please don't patch this, Tripwire. TIA. Abandoned Toaster fucked around with this message at 11:40 on May 16, 2015 |
# ? May 16, 2015 11:37 |
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Insert name here posted:Fix the skill so it actually works, move it to level 5 replacing night-vision so it's a choice between helping your team with visible stalkers or a pistol that's better at clearing trash. Don't know what would go next to bigger mags though. Exactly what I was thinking, although I do like the idea of back up on SS more. splifyphus posted:These are all great, and much more fun than what commando currently gets. Yeah, even 50% would be a bit much, but I wanted enough to incentivize people to pick it and thought at the time that for the effort 200% sounded good. Then I realized 200% is three full mags of whatever, so DT and an AA12 trivializes bosses, let alone Scrakes and FPs. Maybe 25% would work? Could be balanced by a much faster battery drain compared to the flashlight. Psion posted:Compared to other classes I don't think commando getting mags + reload is unbalanced, and I think it's a good use of two perk points. IMO the best solution is coming up with two compelling alternatives as opposed to taking the easy way out and putting them at the same tier. Do you think another skill I've suggested is compelling enough? If faced between more ammo and the ability to slow Zeds, would that be an actual choice?
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# ? May 16, 2015 14:43 |
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Honestly, I think the Commando is fine, apart from night vision being friggin' useless in the current maps. It is just that the class' main advantage is flexibility, given how their damage bonus applies to all weapons and a lot of their perk talents affect more than their weapon types, it is just that we don't have that many choices for them to go off-perk with as the case may be./
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# ? May 16, 2015 16:00 |
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re: updates, is it just me or are there new music tracks in this game now?
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# ? May 16, 2015 16:18 |
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Shine posted:This game is cool, but the leveling mechanic seems pointless beyond suckering grinding hours out of players. There is not a lot to this game if you are not grinding, especially right now. We will probably see the return of servers where they just max out your level, if we have not already. Personally I am hoping the thing they really patch is the stupid boss, who turns the game into Kiting Floor because he has ridiculous AOE and bullet sponging. If every boss is this un-fun it's going to be ugly.
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# ? May 16, 2015 20:46 |
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ZearothK posted:Honestly, I think the Commando is fine, apart from night vision being friggin' useless in the current maps. It is just that the class' main advantage is flexibility, given how their damage bonus applies to all weapons and a lot of their perk talents affect more than their weapon types, it is just that we don't have that many choices for them to go off-perk with as the case may be./ Even if half the map was completely without light, Nightvision would still feel like a trap choice because of how fast it drains your battery. It doesn't feel like an upgrade when you have LESS time you can see stuff in the dark, even if it allows you to do so with guns that lack flashlights. I still stand by Flares being a cooler commando idea than nightvision.
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# ? May 16, 2015 21:04 |
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Section Z posted:Even if half the map was completely without light, Nightvision would still feel like a trap choice because of how fast it drains your battery. It doesn't feel like an upgrade when you have LESS time you can see stuff in the dark, even if it allows you to do so with guns that lack flashlights. Firebug flares igniting while in a clot's skull to create a light source would be metal as gently caress
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# ? May 16, 2015 22:57 |
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Flares for Fireb-Ruggington posted:Firebug flares igniting while in a clot's skull to create a light source would be metal as gently caress Dammit, was going to suggest this, except it would not have been metal as gently caress.
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# ? May 16, 2015 23:27 |
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FaustianQ posted:Except it would not have been metal as gently caress. How can it not be when you're using the burning corpses of your enemies as a light source to kill more of your enemies?
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# ? May 16, 2015 23:30 |
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I still can't join servers with the console using the prescribed input method, what the heck
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# ? May 16, 2015 23:35 |
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Theta Zero posted:How can it not be when you're using the burning corpses of your enemies as a light source to kill more of your enemies? I was going to just suggest flares, maybe that could catch the enemy on fire. Not literally Clots into flare lanterns.
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# ? May 17, 2015 00:10 |
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OneThousandMonkeys posted:There is not a lot to this game if you are not grinding, especially right now. We will probably see the return of servers where they just max out your level, if we have not already. Well I'd suggest not kiting him and then it's not Kiting Floor. Seriously - keeping him in one area and circling around him is better than kiting across the map. We can routinely shred Hans on suicidal now and it's all because kiting in a line is bad, staying in a room or area with central cover is ideal (garage on Outpost, blood room on Biotics, uh, downstairs near the subway on Paris) - basically you can always break LOS without moving too far so everyone can support everyone else and your AA-12 guys can just wreck him for each color change/health drain.
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# ? May 17, 2015 00:20 |
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Is it even possible to kill Hans prior to his regen stage?
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# ? May 17, 2015 01:03 |
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i just empty all my AA12 ammo in his face and then tank him with a machete so everyone else can shoot him and i highly recommend it
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# ? May 17, 2015 01:06 |
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FaustianQ posted:Is it even possible to kill Hans prior to his regen stage? Yes but he takes so much reduced damage so he won't immediately die so it's better to just wait anyways.
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# ? May 17, 2015 01:11 |
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Antares posted:i just empty all my AA12 ammo in his face and then tank him with a machete so everyone else can shoot him and i highly recommend it There's a zerker on a server I regularly play as who can parry like a motherfucker and I never get tired of watching him keep Hans or a Scrake/Fleshpound totally ineffectual by just parrying them forever
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# ? May 17, 2015 01:46 |
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Theta Zero posted:Yes but he takes so much reduced damage so he won't immediately die so it's better to just wait anyways. Yeah, as soon as he changes color his resist kicks in, so stop firing and get one of your not-medic people to run up in his face so he grabs and drains you. Everyone heals the person being drained, then as soon as the drain is over run and start shooting again. Repeat until the third drain and then grenade the gently caress out of him at the end of the drain, then continue to shoot him to death. it helps if everyone has a medic pistol.
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# ? May 17, 2015 01:53 |
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FaustianQ posted:Is it even possible to kill Hans prior to his regen stage? After a certain amount of damage he goes into hunt mode. None of the classes right now really have the spike damage to kill him before he hits that point. After he goes into hunt mode he gets reduced damage until he grabs someone. Whether you let him go through all three stages or refuse to let him catch someone in hunt mode it boils down to the same amount of damage to kill him so unless you're playing with an oraginzed team all on mics its easy to just let him get someone and heal them
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# ? May 17, 2015 01:55 |
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I don't know if anyone has posted this or not but I just figured out you can enable corpse dismemberment if you set bAllowRagdollAndGoreOnDeadBodies to True in Documents\My Games\KillingFloor2\KFGame\Config\KFGame.ini. I haven't noticed a significant performance hit so far.
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# ? May 17, 2015 06:08 |
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Pretty sure that is on by default. You can shoot and melee corpses and grenades in corpse piles. Both cause limbs and body parts to detach and go flying.
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# ? May 17, 2015 07:12 |
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I cut off a dead Gore's head just tonight and never touched that entry in the ini file, was it set to false for you ?
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# ? May 17, 2015 13:54 |
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Yeah it was false for me. Must be because I have all the graphical settings on low because I'm playing on a toaster.
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# ? May 17, 2015 19:23 |
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# ? May 16, 2024 17:14 |
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Was playing last night on a server running custom maps and noticed something I hadn't seen before. On the Hans fight I watched as on several occasions he would be in mid drain on someone and then something would cause him to stop and then look for someone else to drain. It was the oddest thing.
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# ? May 17, 2015 19:39 |