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track day bro! posted:Zed time is that thing that happens when everything goes slow and your reloading your gun in slow motion right? I've never seen the point in that. Zed time is for gibbing heads, not dicking around with your mag
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# ? May 19, 2015 16:20 |
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# ? May 16, 2024 18:47 |
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This is why the hammer is the best weapon in the game
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# ? May 19, 2015 16:32 |
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I do love how the hammer immediately changes direction after the hit like it's made entirely of rubber. Boing!
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# ? May 19, 2015 16:53 |
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It's based on this https://youtu.be/9j8EEc8yETM
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# ? May 19, 2015 17:23 |
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The tac reload on the pump shotgun is definitely a new animation. The gun stays much lower and the player feeds shells in at a pace they could only pull off with a pouch or bandoleer. I feel like the double barrel is different with a single-hand closing but it wouldn't surprise me if it's just sped up like the AA-12. The M4 I have no idea because once you get tac reload the pump shotgun is 90% as good for 0% of the money.
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# ? May 19, 2015 19:04 |
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Theta Zero posted:From a Payday 2 Announcement: Port Chains and Clover over, please.
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# ? May 19, 2015 19:57 |
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I feel like a lot of people are understanding how to defeat Hans more and more. I wonder if they'll do anything to make him harder or just leave him as is. With a medic or two its pretty easy to keep your team alive as long as no one does something dumb like try and hug Hans. It is interesting that fighting him in a closed space with lots of walls works better then getting him out in the open. He seems to meander more when there's stuff in the way.
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# ? May 19, 2015 21:26 |
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Shumagorath posted:The tac reload on the pump shotgun is definitely a new animation. The gun stays much lower and the player feeds shells in at a pace they could only pull off with a pouch or bandoleer. I feel like the double barrel is different with a single-hand closing but it wouldn't surprise me if it's just sped up like the AA-12. The M4 I have no idea because once you get tac reload the pump shotgun is 90% as good for 0% of the money. Krowley posted:Zed time is for gibbing heads, not dicking around with your mag
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# ? May 19, 2015 21:52 |
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Ruggington posted:DEAD ON Really hope for Martial Artist instead of a Knife equivalent, you just use your fists and feet, and by max level you punch hard enough to knock a Bloat's stomach out in one clean chunk, or punch a Clot in the head hard enough that it goes flying with enough force to kill another Clot drrockso20 fucked around with this message at 01:41 on May 20, 2015 |
# ? May 20, 2015 01:38 |
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Revolver Bunker posted:I feel like a lot of people are understanding how to defeat Hans more and more. I wonder if they'll do anything to make him harder or just leave him as is. With a medic or two its pretty easy to keep your team alive as long as no one does something dumb like try and hug Hans. It is interesting that fighting him in a closed space with lots of walls works better then getting him out in the open. He seems to meander more when there's stuff in the way. Having a medic hug him works really well, especially if there's another medic to heal them. Circlestrafing Hans like a Scrake can almost render him harmless. I say almost because he'll still throw grenades after a set period of time, so it's all about timing. Really his guns are the deadliest thing he has and he won't use them when his target is right in front/behind him. Plus with a good, properly-leveled medic healing, letting Hans drain you can be a guaranteed free 100% armor.
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# ? May 20, 2015 02:30 |
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drrockso20 posted:or punch a Clot in the head hard enough that it goes flying with enough force to kill another Clot So something like this http://gfycat.com/GoldenNastyIchthyosaurs just with your fists? or this? http://gfycat.com/SimplisticSimpleEuropeanpolecat or this? http://gfycat.com/GleamingCrispIvorygull ...I, I may have a problem Takes No Damage fucked around with this message at 04:37 on May 20, 2015 |
# ? May 20, 2015 03:19 |
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Takes No Damage posted:So something like this basically, except any body parts sent flying in that manner would deal damage to any other Zeds they hit(maybe have a perk tied to it, heck there's a lot of goofy abilities that would make good perks for your fists, like say a Level 5 perk that grants a chance to stun to your fists that goes up the higher your level, or a Level 10 Perk that makes Zeds explode when you kill them with your fists[dealing a small amount of damage to any nearby Zeds] or a Level 20 perk that gives a slight auto-kill chance to your attacks, basically go full Fist of The North Star and/or Hamon with the Martial Artist)
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# ? May 20, 2015 05:53 |
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Or an attack that oneshots any zed.. 30 seconds later. This FP is already dead, he just doesn't know it yet
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# ? May 20, 2015 08:11 |
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Takes No Damage posted:Or an attack that oneshots any zed.. 30 seconds later. That would be pretty amazing actually, with caveats that it doesn't work on Hans, it immediately sends the Scrake/Fleshpound into permanent rage mode, and...maybe requires you to stand still for some time to use it? Can only be used in Zed Time?
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# ? May 20, 2015 08:18 |
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HellCopter posted:That would be pretty amazing actually, with caveats that it doesn't work on Hans, it immediately sends the Scrake/Fleshpound into permanent rage mode, and...maybe requires you to stand still for some time to use it? Can only be used in Zed Time? So the ability would be complete garbage then.
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# ? May 20, 2015 08:35 |
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Alteisen posted:So the ability would be complete garbage then. Yes but it'll feel so coooooool
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# ? May 20, 2015 08:47 |
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I hope it isn't a martial artist at all.
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# ? May 20, 2015 08:54 |
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Phrasing posted:I hope it isn't a martial artist at all. we already know that's probably what the class is going to be, do it it being referred to as that in game files, and that the Katana is one of it's weapons, so at minimum it's going to get the more finesse requiring Melee weapons that the Berserker had in KF1, but hopefully we'll be able to punch the crap out of Zeds as well
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# ? May 20, 2015 10:57 |
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I just want someone, somewhere, to get a guaranteed maximum-gib attack.
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# ? May 20, 2015 11:06 |
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HellCopter posted:I just want someone, somewhere, to get a guaranteed maximum-gib attack. most likely it'll be Demolition who gets that honor, although if they end up giving SWAT a big honking Machine Gun or something I could see them reaching that potential(depending on what Flamebug gets, they're also a candidate)
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# ? May 20, 2015 11:10 |
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Tripwire if you continue to read this thread, please listen to this:drrockso20 posted:Really hope for Martial Artist instead of a Knife equivalent, you just use your fists and feet, and by max level you punch hard enough to knock a Bloat's stomach out in one clean chunk, or punch a Clot in the head hard enough that it goes flying with enough force to kill another Clot And not to this: Phrasing posted:I hope it isn't a martial artist at all.
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# ? May 20, 2015 16:43 |
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I really really REALLY want to be able to punch and/or kick zeds to death, if there isn't at least one class that can do this I will be very upset. Basically let me do this : https://www.youtube.com/watch?v=hoLadZotBuE tia tripwire
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# ? May 20, 2015 16:57 |
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Everyone SAYS they want FotNS style poo poo with exploding heads and You wa Shock playing in the background but I have a strong belief that if you're going to go that route you need to go whole hog and have welded doors just explode when you run up to them like this https://www.youtube.com/watch?v=4e_yyMn1Pt4 If anyone can find the clip of a table just exploding for no loving reason when Kenshiro gets up after taking a nap I'd appreciate it. Thanks.
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# ? May 20, 2015 18:37 |
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Questioner86 posted:Everyone SAYS they want FotNS style poo poo with exploding heads and You wa Shock playing in the background but I have a strong belief that if you're going to go that route you need to go whole hog and have welded doors just explode when you run up to them like this https://www.youtube.com/watch?v=4e_yyMn1Pt4 You say that as a cautionary tale but really you're just making people want it more
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# ? May 20, 2015 19:38 |
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Abandoned Toaster posted:Having a medic hug him works really well, especially if there's another medic to heal them. Circlestrafing Hans like a Scrake can almost render him harmless. I say almost because he'll still throw grenades after a set period of time, so it's all about timing. Really his guns are the deadliest thing he has and he won't use them when his target is right in front/behind him. I had a game last night where almost the entire team just sat in place during the Hans fight even when surrounded by gas. There was a level 3 Commando that just stood still as the gas was eating him alive. Had to dump pins into him furiously to keep him from outright dying. I'm amazed we managed to kill Hans given that half the people wanted to bathe themselves in delicious green gas.
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# ? May 20, 2015 20:10 |
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People that don't get how zed time could be useful probably haven't played on suicidal or hoe much where zed time could start just as you're getting really hosed and surrounded by trash. Zed time lets you pop all of their heads really fast, especially as commando which could save you or a teammate. It does blow if you just started a reload though, but tough poo poo. Latest complaint with teams is being a medic with a couple guys left. We go in to take out the last few scrakes and isolate one. They rage it and then run away from it thinking that I can out heal the damage. Some people don't get that you have to either run past it or circle it. The wave ended with me kiting them to death with a pulverizer while the whole team left in disgust at my lack of healing. Please if you are anything that runs slow do not just run in a straight line from a scrake, it's dumb as hell. Ramsus fucked around with this message at 22:05 on May 20, 2015 |
# ? May 20, 2015 22:02 |
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Revolver Bunker posted:I had a game last night where almost the entire team just sat in place during the Hans fight even when surrounded by gas. There was a level 3 Commando that just stood still as the gas was eating him alive. Had to dump pins into him furiously to keep him from outright dying. I'm amazed we managed to kill Hans given that half the people wanted to bathe themselves in delicious green gas. For whatever reason it always baffles me that there are people who don't just pick up on this most basic of poo poo (standing inside poison, poisons you ) and make me look like the Pro MLG 360 noscope master by comparison. Pubbie zerker spams heal please at 1/4 health left. I stick em with a needle, they keep spamming it "Dude, push Q." "Idiot, we have a Medic with armorer " *spams heal requests more as he runs into bloat puke to pulverize it* I mean sure that was on normal so things worked out fine but even on just hard that mindset would have loving killed his stupid rear end ( Zerker bloat resistance) why are you making me look good by comparison I'm supposed to be the low standard of gamers argh. I'd totally play zerker just for the style of it, if not for the fact I am complete garbage at parry or properly circlestrafing the big name enemies untouched Ramsus posted:People that don't get how zed time could be useful probably haven't played on suicidal or hoe much where zed time could start just as you're getting really hosed and surrounded by trash. Zed time lets you pop all of their heads really fast, especially as commando which could save you or a teammate. It does blow if you just started a reload though, but tough poo poo. Aw gently caress, I missed a shot in zed time. Good thing I have 19-44 more of them!
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# ? May 20, 2015 22:15 |
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Ramsus posted:People that don't get how zed time could be useful probably haven't played on suicidal or hoe much where zed time could start just as you're getting really hosed and surrounded by trash. Zed time lets you pop all of their heads really fast, especially as commando which could save you or a teammate. It does blow if you just started a reload though, but tough poo poo. Having played some HoE lately as Commando I was actually surprised at how often Zed time was being activated, I didn't count but I'd guess it was maybe as many as 8 times a wave by the middle of the match with a full team. I swear there was once it activated like three times in two minutes. The main problem people have with it is that you can't predict or prepare for it, so all those level 25 skills are usually worthless if you're reloading or all the zeds around you are already dead.
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# ? May 21, 2015 02:30 |
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I'm a huge proponent of zed time, but honestly, if it gave a one second shred of notice before popping off, I wouldn't mind that one bit
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# ? May 21, 2015 02:49 |
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Played on a server with bugged (I think deliberately) voice commands. People were yelling in voices of other characters and saying lines totally unrelated to what was happening (e.g. healing someone would make my guy yell "No sleep!" or "Now you die!") I bring this up because one of the guys kept saying "I love my M14" which confirms that Sharp's getting that back, not to my surprise, but one guy kept yelling in Foster's voice a word I couldn't make out: "Watch out, regermenant(?)" I just can't figure out what he's saying. I assume all the voice clips are in the files somewhere, has anyone done any digging yet?
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# ? May 21, 2015 04:56 |
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Questioner86 posted:If anyone can find the clip of a table just exploding for no loving reason when Kenshiro gets up after taking a nap I'd appreciate it. Thanks. Scene located here: https://youtu.be/YwnM3eMh3Q8?t=1800
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# ? May 21, 2015 04:59 |
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averox posted:Scene located here: https://youtu.be/YwnM3eMh3Q8?t=1800 Well, now I can say I've seen the entire Fist of the North Star movie, I guess.
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# ? May 21, 2015 07:33 |
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So what, is the argument against the full hokuto shinken experience is that it would be too awesome?
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# ? May 21, 2015 07:34 |
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^^^ If i were to seriously consider a time-delayed oneshot move, it would be something like * 30 second delay * Scrake/FP is perma raged * Damage and health are buffed 50% or so, maybe speed as well so they can catch lv25 medics in the open Saw a weird map exploit in Biotics, you can get on the exam table next to the cold room and zeds can't detect/reach you. Random class balance thoughts, since we must be getting close to the next content update... right TW If they want to be 'done' by the end of the year they're gonna have to add a class per month at least. Anyway, I think the buffs you get at lv1 should apply as soon as you select the class at lv0, then just apply the per-level % bonuses. Still think Berserk should get 5% damage resist + 1%/level, and 10% Bloat & Siren resist +2%/level. I tried pushing up to HoE now that all my mans are lv15 and fuuuuuuuuck that, got smoked every time. But now Suicidal with a half-decent team is easymode, I don't know where to go Also they should think about just giving each class the lv25 zedtime buffs by default and come up with new perk choices. I don't think any of the zedtime buffs sound that great, and since zedtime is effectively random you can't really plan on being able to use them effectively. I'd like a much bigger 'reward' for hitting max level. And since I can't post in this thread without a ~*hilarious*~ gif, have some of Hans getting what he deserves
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# ? May 21, 2015 07:41 |
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Takes No Damage posted:Anyway, I think the buffs you get at lv1 should apply as soon as you select the class at lv0, then just apply the per-level % bonuses. Still think Berserk should get 5% damage resist + 1%/level, and 10% Bloat & Siren resist +2%/level. I tried pushing up to HoE now that all my mans are lv15 and fuuuuuuuuck that, got smoked every time. But now Suicidal with a half-decent team is easymode, I don't know where to go I like these ideas, and I like your gifs. Level Zero can be downright missrepresentative to how a class feels, or make you wonder if you have glitches and bugs at first glance. "Commando can see stalkers? Cool... Wait I can't see stalkers, is this broken?" *Ten minutes later!* "Oh I couldn't see anything because it's +2meters per level and I'm level zero " Support is loving night and day comparing level Zero to level 1. "This shotguns is loving garbage! " ding! level 1 "This shotgun is AMAZING! "
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# ? May 21, 2015 08:10 |
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I cannot think of a single reason why every class starts at level 0 instead of level 1. Level 0 doesn't matter in the slightest, it's pointless chaff.
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# ? May 21, 2015 08:26 |
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Takes No Damage posted:Random class balance thoughts, since we must be getting close to the next content update... right TW If they want to be 'done' by the end of the year they're gonna have to add a class per month at least. Anyway, I think the buffs you get at lv1 should apply as soon as you select the class at lv0, then just apply the per-level % bonuses. Still think Berserk should get 5% damage resist + 1%/level, and 10% Bloat & Siren resist +2%/level. I tried pushing up to HoE now that all my mans are lv15 and fuuuuuuuuck that, got smoked every time. But now Suicidal with a half-decent team is easymode, I don't know where to go Rally the troops here, I think we could do it with a good team that's not 5 medics for HoE. Even with 5 medics we made it to wave 6? 7?
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# ? May 21, 2015 08:42 |
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I dunno if there is even a system in place for perks to have active abilities. With the exception of night vision (which you could maybe interpret as a passive boost to flashlights) every benefit in the game right now is a passive ability.
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# ? May 21, 2015 08:52 |
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Level zero is a horrible idea. Yes it doesn't takes long to level up a few times but it's really dumb to not give players access to their class mechanics from the start. It was annoying with Support, and Commando's "can't see Stalkers" is silly too. RottenK fucked around with this message at 08:58 on May 21, 2015 |
# ? May 21, 2015 08:55 |
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# ? May 16, 2024 18:47 |
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Level 0 is fine to me because I felt a nice sense of progression as I leveled up. Although it did get my friend angry enough to say "In KF1 if a player was skillful enough, then a level 1 could play as well as a level 6" about it, which I always thought had dubious reasoning.
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# ? May 21, 2015 09:32 |