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MRLOLAST posted:Just got back from a Regional Tournament with players from at least 5 countries. The Final was played 2 almost identical lists. 4 Scum y-wings vs 4 Scum y-wings. One had the title but no Kavil and the other had no title and Kavil and bombs. Both had cannons , I think a mix of ion and auto. That sounds like a kickass tournament with that many Y-Wings.
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# ? May 19, 2015 00:44 |
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# ? Jun 5, 2024 08:39 |
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So, I managed to finally get a b-wing expansion, and also found cheap good beer. A lot of it. When I regained consciousness this morning, I discovered this list, to my horror. Jake "The Snake"- Proton Rockets, Autothrusters, Ten Numb "The Crit machine" - Mangler Cannon, Veteran Instincts, Advanced Sensors Wedge Goddamn Antilles - Expert Handling, R2 unit. So, yeah, I'm still gonna run this at x-wing night on Thursday, but I expect to get my poo poo caved in.
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# ? May 19, 2015 03:12 |
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I played a Han Solo and Corran Horn build in a local league tonight and won three games without losing a single ship. Corcoran with fire control system and R2-D2 and engine mod was stupidly powerful. I think it really helped that no one bothered to focus him down. He is agile enough to only take 1-2 damage, and I could easily keep those shields topped off. Also was pretty funny calling out the younger brother (16ish) of the guy running the shop for the mistakes he was making. Trying to run the Dash Rendar crew member on the Dash Rendar pilot ship. Not realising that the outrider title disables the primary weapon (even better when I pointed that out when both my ships were at range 1 of his HLC). At least the guy was good natured about his mistakes, even though his older brother kept calling him an idiot.
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# ? May 19, 2015 04:49 |
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Orvin posted:I played a Han Solo and Corran Horn build in a local league tonight and won three games without losing a single ship. Corcoran with fire control system and R2-D2 and engine mod was stupidly powerful. I think it really helped that no one bothered to focus him down. He is agile enough to only take 1-2 damage, and I could easily keep those shields topped off. What was your list? I've been looking for something to mix up my Solo Horn list with.
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# ? May 19, 2015 06:49 |
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Orvin posted:Also was pretty funny calling out the younger brother (16ish) of the guy running the shop for the mistakes he was making. Trying to run the Dash Rendar crew member on the Dash Rendar pilot ship. It's the clone wars, man.
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# ? May 19, 2015 07:00 |
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Orvin posted:Also was pretty funny calling out the younger brother (16ish) of the guy running the shop for the mistakes he was making. Trying to run the Dash Rendar crew member on the Dash Rendar pilot ship. I'd actually really like to see a card (Probably an EPT) that allows you to take the Crew card for the named pilot. Dash is a prime example.
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# ? May 19, 2015 07:08 |
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Jonas Albrecht posted:What was your list? I've been looking for something to mix up my Solo Horn list with. I think the veteran instincts on Corran is optional. It only came into play on one of the fights. You could leave it off for priority bid, or use that point for Nien Nub for Han, as I was pushing the limit a lot with him to either boost/evade, or focus/evade most turns. This was the first time I ran fire control system, and it allowed me to chew through large ships pretty quickly. Having continual target locks was great, and I was able to basically use a green manuver each turn, and boost to stay in position. Unnamed Squadron (100) Han Solo — YT-1300 46 Push the Limit 3 Engine Upgrade 4 Millennium Falcon 1 Ship Total: 54 Corran Horn — E-Wing 35 Veteran Instincts 1 Fire-Control System 2 R2-D2 4 Engine Upgrade 4 Ship Total: 46 Orvin fucked around with this message at 11:12 on May 19, 2015 |
# ? May 19, 2015 11:09 |
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Hey folks - longtime lurker. So I've got the core box, both the aces and a HWK because I think the HWK is super cool. However, my rebels are getting slaughtered by the Carnor/Tetran/Dark Curse/Mauler imperial list I put together. I'd like to take a list featuring the HWK to the local store for X-Wing night, but I obviously need some help. Assuming I'm not proxying, where am I going dreadfully wrong? Kyle Katarn (21) Blaster Turret (4) Recon Specialist (3) Rookie Pilot (21) Blue Squadron Pilot (22) Saboteur (2) B-Wing/E2 (1) Jake Farrell (24) Determination (1) Chardaan Refit (-2) Hull Upgrade (3) Total: 100 View in Yet Another Squad Builder My gut feel says that I probably need to either shuffle around the B/A loadouts, make the A generic and go with Keyan or just delete the A entirely. The Saboteur is also high on my list of things to look at critically, but I'm not really sure where to go. Got any suggestions?
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# ? May 20, 2015 06:53 |
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Keyan with PtL plus Jan kills everything in front of our, regardless of size or evasiveness.
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# ? May 20, 2015 07:06 |
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Strobe posted:Keyan with PtL plus Jan kills everything in front of our, regardless of size or evasiveness. So that leaves the other 37 points (assuming I keep blaster turret and Recon on the HWK)
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# ? May 20, 2015 07:29 |
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Antillese posted:So that leaves the other 37 points (assuming I keep blaster turret and Recon on the HWK) I am not 100% on this, but try to make room for Moldy Crow on the HWK, especially with a blaster turret. Being able to store focus tokens up gives you a lot of flexibility, which you will need with Jan's ability generating stress. If you do take Moldy Crow, Recon Specialist is not quite so critical to have, just move slower at the start to build up a few turns worth of focus.
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# ? May 20, 2015 11:16 |
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I just got into this game as Scum because I always loved it in the sim games when pirates would roll up in old ships. I'm pretty pleased to discover that the Y-wing is incredibly good and super-flexible. With some help from a more experienced player who set me up with 2 Hired Gun Y-wings (each with Ion Cannon Turret, Unhinged Astromech, and BTL-A4) and Kath Scarlet (with a K4 Security Droid and a borrowed Push the Limit and Engine Upgrade) I managed to win my second game when I got the last point of damage on a YT-2400 with my last nearly-dead Y-wing using its primary attack at range 3 through an obstacle when he whiffed all four of his defense dice. The Firespray is fantastic but I want to see if I can get a little Z-95 swarm to work or make things happen with Dace or Palob in a Hawk along with something else. Totally not giving up my Y-wings though.
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# ? May 20, 2015 22:22 |
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BattleMaster posted:The Firespray is fantastic but I want to see if I can get a little Z-95 swarm to work or make things happen with Dace or Palob in a Hawk along with something else. Totally not giving up my Y-wings though. My go to load-out for a Kavil (Scum Y-wing) is PTL, Unhinged Astromech, Blaster Turret, and EU. Ran that with Kath w/EU and predator, and M3 Space Cartel with an ion cannon and did pretty decent at the last store tournament (went 2/2). I know some people prefer Auto Blaster Turret on Kavil, but the meta around here is still so full of high pilot skill arc dodgers that the range one thing is pretty tough.
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# ? May 21, 2015 00:16 |
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4x Syndicate Thug + BTL-A4 + Unhinged Astromech + Ion Cannon Turret (Two with Bomb Loadout + Seismic Charges) won a Belgian regional.
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# ? May 21, 2015 01:47 |
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Thinking of getting Paul to sign my Tycho alt art cards when I next see him. What would be some good things for him to put on there? I was thinking cheesy stuff an ace would say. "Keep flying!" or thereabouts.
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# ? May 21, 2015 03:54 |
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Chill la Chill posted:Thinking of getting Paul to sign my Tycho alt art cards when I next see him. What would be some good things for him to put on there? I was thinking cheesy stuff an ace would say. "Keep flying!" or thereabouts. Yub yub, Commander.
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# ? May 21, 2015 04:10 |
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Endman posted:Yub yub, Commander. That'd be for a Wes Janson card. Tycho wasn't even in the Wraiths.
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# ? May 21, 2015 04:42 |
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So basically any given quote from Face?
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# ? May 21, 2015 04:53 |
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Chill la Chill posted:Thinking of getting Paul to sign my Tycho alt art cards when I next see him. What would be some good things for him to put on there? I was thinking cheesy stuff an ace would say. "Keep flying!" or thereabouts. a Lannister always pays he debts
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# ? May 21, 2015 05:19 |
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HOOLY BOOLY posted:So basically any given quote from Face? Can't recall any. Endman posted:Yub yub, Commander. He's prob get a kick out of that. Thanks, I forgot. zVxTeflon posted:a Lannister always pays he debts
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# ? May 21, 2015 05:54 |
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I think I settled my list for the coming regional I'm going to this weekend. Tried it today and it did alright: Ten Numb with Mangler and VI (36 points) 2x Blue Squadron B-wing (22 x 2 points) 1x Gold Squadron with Autoblaster Turret (20 points) List has a fair amount of staying power, using the Y-Wing to dodge is pretty effective and you just make Ten Numb hang back and take pot shots at range. 32 points of HP to chew through as well.
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# ? May 21, 2015 22:10 |
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enigmahfc posted:My go to load-out for a Kavil (Scum Y-wing) is PTL, Unhinged Astromech, Blaster Turret, and EU. Ran that with Kath w/EU and predator, and M3 Space Cartel with an ion cannon and did pretty decent at the last store tournament (went 2/2). Endman posted:4x Syndicate Thug + BTL-A4 + Unhinged Astromech + Ion Cannon Turret (Two with Bomb Loadout + Seismic Charges) won a Belgian regional. I'm going to have to give bombs and Kavil a try. Is it ever worth running torpedoes or are they too many points for too little? Is there anything fun to do with Z-95s? There's the named one who gets a bonus if he's alone who looks fun, and without buying anything else I can run 3 bare generics for 12+12+13 points. Hot Shots look like they could be fun on them but are there any worthwhile missiles? Hawk with a Blaster Turret, Recon Specialist, and Moldy Crow looks like it could be fun. Anything else neat to do with it? Thanks!
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# ? May 22, 2015 00:45 |
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BattleMaster posted:I'm going to have to give bombs and Kavil a try. Is it ever worth running torpedoes or are they too many points for too little? N'Dru works really well with Lone Wolf and Cluster Missiles, since you perform the attack twice, and get the bonus of his extra die and Lone Wolf from being out of range 1-2 of a friendly.
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# ? May 22, 2015 01:04 |
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BattleMaster posted:
If you are playing scum, run Palob and Opportunist, Recon Specialist is optional with that build. One way or another you will give your opponent a bad day. Either you steal his tokens and proceed to blow up his ships, or you force him to run with lots of target locks which can really mess with people if their builds require focus/evades.
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# ? May 22, 2015 01:27 |
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I'll second the recommendation for Palob, bar none he seems to be the Hawk pilot that gives people fits.
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# ? May 22, 2015 01:41 |
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Tekopo posted:I think I settled my list for the coming regional I'm going to this weekend. Tried it today and it did alright: I did a very similar list the other day and won handily against 2x Aggressors twice in a row: Ten Number with Squad Leader (33) 2x Blue Squadron B-Win (22x2) 1x Gold Squadron w/ Ion Cannon Turret (23) Pretty much flew the B-Wings in formation for as long as I could and had the Y-Wing just kind of fly around and take pot shots and be annoying.
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# ? May 22, 2015 03:23 |
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I was thinking about how to describe the Y-Wing the other day. It's rugged, no-frills and armed with a turret. And then it hit me: It's a space technical!
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# ? May 22, 2015 03:40 |
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Endman posted:I was thinking about how to describe the Y-Wing the other day. It's a space A-10 and I won't hear any different.
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# ? May 22, 2015 03:54 |
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Y-wing with the title is a space A-10 because it can go "brrrrrrap" with its big front gun and drop bombs. Space technical is the Hawk because it's a space truck with an aftermarket turret added.
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# ? May 22, 2015 03:58 |
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BattleMaster posted:Y-wing with the title is a space A-10 because it can go "brrrrrrap" with its big front gun and drop bombs. That makes sense. I will accept this compromise and add a HWK to my regionals list so I can still call it the Space Technicals.
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# ? May 22, 2015 04:41 |
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Syndicate Thug (18) Ion Cannon Turret (5) Unhinged Astromech (1) BTL-A4 Y-Wing (0) Syndicate Thug (18) Ion Cannon Turret (5) Unhinged Astromech (1) BTL-A4 Y-Wing (0) Syndicate Thug (18) Ion Cannon Turret (5) Unhinged Astromech (1) BTL-A4 Y-Wing (0) Torkil Mux (19) Blaster Turret (4) Outlaw Tech (2) Moldy Crow (3) Total: 100 Awwwww yiss, gonna
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# ? May 22, 2015 04:48 |
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Endman posted:Syndicate Thug (18) Dude, I am telling you, that list is pretty legit. My friend has been flying a very similar list to this and has been dominating our local scene, which consists of multiple regional winners and top 16 world finishers. It just mauls two ship builds like no ones business.
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# ? May 22, 2015 07:29 |
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Y-Wing lists like that are going to be interesting when Wave 7 drops with that Twin Laser Turret that's been spoiled...range 2-3, 3 red dice, only does a single point of damage (like an Ion Cannon without the ion effect) but you get to make two attacks with it per go ala cluster missiles. Also I'm extremely jealous of those of you who regularly get to play, between my constantly shifting work schedule and a lack of any regular X-Wing play group or regionals I haven't gotten to X-Wang in weeks.
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# ? May 22, 2015 07:52 |
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Kai Tave posted:Also I'm extremely jealous of those of you who regularly get to play, between my constantly shifting work schedule and a lack of any regular X-Wing play group or regionals I haven't gotten to X-Wang in weeks. For reals. I can't get anybody to play x-wangs with me at all nowadays. I decided I was going to regionals at the end of the month like 3 weeks ago, and have gotten like two practice games in since. There's a local tournament on Saturday that I'm going to let be the judge of whether I take the list I've been working on, or gamble on something different.
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# ? May 22, 2015 08:01 |
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So if I manage to remain conscious after a 9 hour Infinity tournament on Saturday I'm going to try and play my first X-Wing tourney as well. I'm thinking of playing the following. Han Solo (47) Millennium Falcon (1) Keyan Farlander (38) Fire Control System (2) Push the Limit (3) Engine Upgrade (4) Prototype Pilot (15) Chardaan Refit (-2) I like the idea of playing with Keyan in this configuration as I've had success with him and PTL in the past. I figure the Falcon will serve as a good bullet sponge while I use the A and B to mop up it's pursuers. I've only got a few games under my belt so I'm open to suggestion.
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# ? May 22, 2015 13:57 |
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I'd always rather run SoT than PTL on Keyan, but that's just personal preference.
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# ? May 22, 2015 14:01 |
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I haven't run Han Solo enough to know for sure, but I think it usually needs a little something extra to help it out. If you want it to survive for any length of time, you need to take the evade token any time someone has a shot at it. I am not 100% sure, but giving up the cheap prototype to add engine upgrade and Push the limit on Han might more than make up for the A-Wing's attack. Without any upgrades, that A-Wing is not very good offensively, and is killed pretty quick, especially if a high PS pilot can drop in to range one. The problem is, I am not quite sure what to do with the remaining 6 points, other than some crew members on the falcon, and/or a mangler cannon or autoblaster on the b-Wing.
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# ? May 22, 2015 15:06 |
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Orvin posted:I haven't run Han Solo enough to know for sure, but I think it usually needs a little something extra to help it out. If you want it to survive for any length of time, you need to take the evade token any time someone has a shot at it. Lando on the Falcon. Take your first action to Lando up and see what you get for focus/evades. If you don't get a focus or evade and you NEED one, you can take the action. If you're good on those counts, you can Boost.
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# ? May 22, 2015 16:06 |
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Are Proximity Mines any good? In my head they look like something that can control people's movements and a Y-wing/Bomb Loadout/Proximity Mine/Extra Ordnance (when it's out) seems like extremely my poo poo. Or making use of Slave I plus its bomb slot on my Firespray.
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# ? May 22, 2015 19:19 |
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# ? Jun 5, 2024 08:39 |
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BattleMaster posted:Are Proximity Mines any good? In my head they look like something that can control people's movements and a Y-wing/Bomb Loadout/Proximity Mine/Extra Ordnance (when it's out) seems like extremely my poo poo. Or making use of Slave I plus its bomb slot on my Firespray. Yes, though they're the one kind of bomb that costs you an action.
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# ? May 22, 2015 19:21 |