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Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
Well you could just set an autowalk loop and hold down the A button.

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Reco
Feb 26, 2011

enemy one body to the proximity Zan attack discard the power slap hit.
That's not really something you can do in the lategame, though, which is where exp gain gets especially bad.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Rigged Death Trap posted:

I think you might be belittling Royal lineage a bit.
it really lets me use buffs whenever I want, and get random battles done that much faster and with much less resource spending.

Hmm, maybe. I just don't find that skill's benefits big enough to justify using a Princess after a certain point, which is my main problem with it.

Krumbsthumbs posted:

Edit: Also, I think you're a little hard on the Gladiator Mace Line. The final skill is... well not great, but it has two decent skills in Crushing Blow and Arm Breaker.

I actually really like Freezing Blow, it's a very hard hitting attack along with being an Ice/Strike attack. I don't like Crushing Blow and Arm Breaker because while Confusion and arm binds are useful, the Gladiator has the lowest TEC stat in the game, and a really mediocre amount of LUC, which can really drag down the success rate of inflicting those ailments. The biggest reason I don't like them is because I think Ailments and binds are awful in this game, but I'll get to why I think that later.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Dr. Fetus posted:

The biggest reason I don't like them is because I think Ailments and binds are awful in this game, but I'll get to why I think that later.
Here's a hint: :atlus:

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.

Dr. Fetus posted:

I actually really like Freezing Blow, it's a very hard hitting attack along with being an Ice/Strike attack. I don't like Crushing Blow and Arm Breaker because while Confusion and arm binds are useful, the Gladiator has the lowest TEC stat in the game, and a really mediocre amount of LUC, which can really drag down the success rate of inflicting those ailments. The biggest reason I don't like them is because I think Ailments and binds are awful in this game, but I'll get to why I think that later.

Fair enough, I really like Arm Breaker since it is dirt cheap for the damage bonus it has along with a chance to arm bind. It is the sister skill to a couple other classes skills that do the same thing, damage boost and a bind, but it is more useful early on since it targets the arm.

I never really used the Freezing Blow skill since I barely used the Mace line past the half way point, but maybe if I follow along I'll try the Mace Glad out some more and see how it goes.

Krumbsthumbs fucked around with this message at 03:29 on May 22, 2015

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

theshim posted:

Here's a hint: :atlus:

Are you kidding, :atlus: makes me think of ailments as absolutely critical to not die, not completely useless.

Reco
Feb 26, 2011

enemy one body to the proximity Zan attack discard the power slap hit.
That's more of a 3DS EO thing, to be honest.

cdyoung
Mar 2, 2012

Blaze Dragon posted:

Are you kidding, :atlus: makes me think of ailments as absolutely critical to not die, not completely useless.

Enemy ailment/ skills are almost a given, while player used ailment/bind skills are poo poo terrible, unless you have better then Lv 99 farmer luck.

Namingway
Jul 8, 2009
Speaking of traps, I feel like optimizing your party for random battles is an easy one to fall into in this game. I always strive to make random battles faster and easier in any RPG, but in the EO series you actually spend as much if not more of your play time fighting bosses. Especially if you need to re-spec just to be able to kill bosses later.

Reco
Feb 26, 2011

enemy one body to the proximity Zan attack discard the power slap hit.
The thing is that random encounters usually aren't ever going to be strong enough to warrant designing your entire party around.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Dr. Fetus posted:

Hmm, maybe. I just don't find that skill's benefits big enough to justify using a Princess after a certain point, which is my main problem with it.

You use a Princess because they're cool. :colbert:

Junpei Hyde
Mar 15, 2013




Dr Pepper posted:

You use a Princess because they're cool. :colbert:

This guy gets it.

:colbert::hf::colbert:

Bacon In A Wok
Jan 27, 2014

Dr. Fetus posted:

Glad you asked! That’s the most popular story of the day! I’d appreciate a tip for the telling. Her sobriquet of the Porcelain Princess comes from her pure, white shining skin... Her voice is like music from the harps of the goddesses; radiant enough to tame monsters! But even the goddesses wouldn’t linger in her presence for having to compete with her face... She is Princess Gutrune, a lovely goddess of Armoroad in her own right! Her visage is the stuff dreams are made of...
... okay, I know Atlus intended this NPC name to invoke vaguely Germanic-Nordic valkyrie tropes, but I can't help but think that her younger sister is named Spleenglyph.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Bacon In A Wok posted:

... okay, I know Atlus intended this NPC name to invoke vaguely Germanic-Nordic valkyrie tropes, but I can't help but think that her younger sister is named Spleenglyph.
Better than the older sister, Liversigil.

Old Greg
Jun 16, 2008
It may have been my slacking on picking up conditional item drops, but the main reason I wanted to go club gladiator is because until late into Stratum 3, I either unlocked a fuckoff damage club early in the stratum that swords never touched, or unlocked a sword to finally compete with my current club (literally a few points up in attack) juuuust to unlock a +35 attack club on my next spelunking trip. Also used clubs could go on my monk for finishing weak mobs :negative:

(Now almost done in Stratum Four, I've unlocked the ultimate sword skill and BOY DO I HAVE NO MORE REGRETS ABOUT SWORDS. To discuss more would be a bit too spoilerish, even talking vaguely, but I'm loving dungeon life right now.)

Ghostwoods
May 9, 2013

Say "Cheese!"

Bacon In A Wok posted:

... okay, I know Atlus intended this NPC name to invoke vaguely Germanic-Nordic valkyrie tropes, but I can't help but think that her younger sister is named Spleenglyph.

I'm so glad it's not just me. I keep getting visions of Invader Zim screaming "OW! MY SQUEEDLYSPOOCH!" Okay, maybe that part _is_ just me.

My. What a healthy child. And such plentiful organs.

Endorph
Jul 22, 2009

Ghostwoods posted:

I'm so glad it's not just me. I keep getting visions of Invader Zim screaming "OW! MY SQUEEDLYSPOOCH!" Okay, maybe that part _is_ just me.
did you time travel from 2005?

AweStriker
Oct 6, 2014

Bacon In A Wok posted:

... okay, I know Atlus intended this NPC name to invoke vaguely Germanic-Nordic valkyrie tropes, but I can't help but think that her younger sister is named Spleenglyph.


theshim posted:

Better than the older sister, Liversigil.

What about their cousin Gallbladdersymbol?

Ghostwoods
May 9, 2013

Say "Cheese!"

Endorph posted:

did you time travel from 2005?

I did.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Old Greg posted:

It may have been my slacking on picking up conditional item drops, but the main reason I wanted to go club gladiator is because until late into Stratum 3, I either unlocked a fuckoff damage club early in the stratum that swords never touched, or unlocked a sword to finally compete with my current club (literally a few points up in attack) juuuust to unlock a +35 attack club on my next spelunking trip. Also used clubs could go on my monk for finishing weak mobs :negative:

(Now almost done in Stratum Four, I've unlocked the ultimate sword skill and BOY DO I HAVE NO MORE REGRETS ABOUT SWORDS. To discuss more would be a bit too spoilerish, even talking vaguely, but I'm loving dungeon life right now.)

(It's not a spoiler to say that you can get an OP crutch weapon early in an etrian game right?)
Yeah that early club sorta becomes a crutch.
I ditched it (along with my glad) for added survivability and never looked back.

Reco
Feb 26, 2011

enemy one body to the proximity Zan attack discard the power slap hit.
Swords just have less damage than Clubs as a whole.

They have an infinitely better skillset, though, so they end up doing more damage and contribute more anyways.

Old Greg
Jun 16, 2008

Hivac posted:

Swords just have less damage than Clubs as a whole.

They have an infinitely better skillset, though, so they end up doing more damage and contribute more anyways.

This was why my goal was swords. And I didn't even actually take the crutch club (somehow; I just picked up a different crutch for my Buccaneer). This was on regular clubs and swords as I worked through the Stratum. I figured swords got some huge speed boost or something. Skillset makes sense. I just got the top tier one Dr. Fetus alluded to earlier. And it's all paid off wonderfully :swoon:

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
Maces have pretty much always had higher attack values than Swords in EO (though now that I think about it, that's only two games :v:) but have slower speed modifiers.

WarpedLichen
Aug 14, 2008


Looking forward to this LP getting to the post game.

Old Greg
Jun 16, 2008

theshim posted:

Maces have pretty much always had higher attack values than Swords in EO (though now that I think about it, that's only two games :v:) but have slower speed modifiers.

Ah, that makes sense! I was coming off an Etrian Odyssey 1 playthrough (thanks to that LP) and started this one because damned if I was gonna track down a cart for the pain of playing 2 (only original I do not own, I'm behind on Untolds and Mystery Dungeon). I'm probably carrying over a lot of rules from that game I don't realize :v:

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Update 4: Cartography

I used to like cats a lot before I came here. Now, I'm not so sure.

DS Version



Welcome to the Labyrinth. We'll be spending a lot of time here.



Though many explorers have lost their lives in its halls, it is surprisingly beautiful. The breathtaking flowers here are enough to make you feel as if you are simply out for a nature walk. But you mustn’t let your guard slip even for a moment! Go forth and explore, always remembering that this forest is fundamentally a dangerous place.

Ahhh... So this is the Yggdrasil Labyrinth.

Quite the beautiful place. It almost makes you forget that a lot of people have died here.

Ha! But that won't happen to us, right?

As long as we stay cautious.

I'll try not to let anything happen to you.



What pretty flowers. Oh? What have we here?

Huh? What'd you find?



However, it appears to be impassable from this side.

Looks like there's a crack in the wall. But, I don't think we can fit.

I suppose we better mark this place down. Perhaps we'll be able to open up the way from the other side.

Wha?

Some walls within the Labyrinth are hiding shortcuts. Most of the time they're inaccessible, and you have to go to the other side of the wall to open them up. The game is kind enough to mark them with those blue flowers, instead of having to check every single wall.



Here's another shortcut we can't access.



Now, I'd like to bring your attention to that blue orb in the bottom-right corner. It was a dark blue before, but now it's a light blue.



It's green now. What that orb does is to warn you that you're about to get into a fight, as Etrian Odyssey uses a random battle system.



Once it's red, the game warns you that you're about to go into battle.



Like so.

Look out!

GAH!

DS Version




Deadly Durian
Level: 2
HP: 48
STR: 4
VIT: 5
AGI: 6
LUC: 12
TEC: 7
Attack Type: Pierce
Exp: 48
Item Drops:
-Drop 1: Green Thorn - 50% Drop Rate. 1 needed for Markiri (Knife.) 6 needed for Hairband (Helm.) 15 needed for Blind Mask (Accessory.)
--Thorn on a monster's head that mimicks a fruit.
-Drop 2: N/A
-Gold: N/A
Description: A fruit monster with a uniquely pungent smell. Its thorns temporarily rob victims of sight.
Damage Resistances: Slash: 75% Strike: 75% Pierce: 75% Fire: 125% Ice: 125% Volt: 125%
Ailment Resistances: Sleep: 100% Confusion: 100% Plague: 25% Poison: 100% Blind: 25% Curse: 100% Paralysis: 100%
Bind Resistances: Head: 100% Arm: 100% Leg: 100%
Other Resistances: Death: 100% Petrification: 100% Stun: 100%

Skills:

Thorn: Uses the Head. Attempts to inflict Blind on a single target, and has a 70% chance of succeeding.
Decay Breath: ???

Deadly Durians are a soft lesson in diversifying your damage types. They have a minor resistance to physical damage, and their offenses are incredibly weak. Elementals take them down easily, but you don't really need them. Thorn is a complete non-issue, and just serves as a warning that enemies can inflict ailments too. As for that 2nd skill, don't worry about it for now.



Let's bash some heads in!



Don't be reckless, everyone!



Ooh! Is this the part where I get to shoot stuff?



Hello there. I am Akatsuki. Pleased to meet you.

...What are you doing?

It is customary for a Ninja and his opponent to politely greet each other... before one kills the other!

But... fruit can't talk. I don't think they can greet you back.

Then they are dishonorable fruit, and must die!



How do meteorologists say hi?

Having everyone attack except for Asteria, who's gonna roast up the enemies.



YEEEART!



Knives deal Slash damage.



Smashy smashy!



Clubs deal Strike damage.



Ready... Aim... FIRE!



Crossbows deal Pierce damage. Also, take note of Sidney's and Faye's damage outputs. Both of them are my best physical damage dealers at the moment.



Ow!





I am under attack!





What?

Spears deal Pierce damage.



With a heat wave! Aha! Ahahahaha!



:saddowns:

Boooooooo.

Wow, tough cloud.

...I hate you.

Unfortunately, TEC attacks can also miss. For the record, books deal Strike damage.



Eventually, we win.

Ha! Man, is that all this place has got?

I would not be so foolish as to assume that those are the only creatures that live here.



We get item drops, along with exp. Don't expect those exp bars to stay synced for long. If you're the kind of person that gets bothered by desynced exp bars and are playing along, I'm gonna warn you right now. No matter how hard you try, you can't avoid them desyncing in this game. Well technically you can, but that would involve skipping out on a huge part of the game.

DS Version





If you discover a new enemy or item, these notices pop up. This is the only time I'll be showing them.



As you have some skill at adventuring, some 3 Skill Points should be available to you. To spend them on skills useful in the Labyrinth, open the Main Menu with the Y Button. Select Custom to allocate these skill points. Combat, healing, and protective skills will all be essential to survival during your journeys. You may already be aware of this, in which case this advice is happily unnecessary. If so, then hesitate no longer to begin your adventure in this lush, green forest!

A nice reminder if you didn't do so already.





I heard there’d be newcomers to the Guild coming. Welcome to the Yggdrasil Labyrinth.

The guard greets you cheerfully, and then motions toward the unmarked map you hold.

I’m sure they told you at the Senatus, but your first task is to map this floor. Mine, meanwhile, is to instruct beginners such as yourselves in the cartographic arts.

Upon saying this, the guard explained slowly and plainly to you how to draw a map...



Keep careful and accurate notes on the dungeon’s layout as you explore it.











Saying no just repeats the tutorial.

That concludes your cartography lesson. Draw your map thus, then show me your finished work.

The guard then steps back, as if to indicate that his duty has been discharged. You may do as the guard says and venture forth to complete your map, or stay and question him.

Pfft, screw that. Let's just go on ahead.





Is your map complete? Show me that I might examine it.

Um. yes?

The guard’s severe expression is unwavering as he pores over your map with a critical eye.

...No, no. This will never do. You’ve much more to chart.

It appears you won’t be passing this way yet. You must redouble your efforts to map the area.



We can also talk to him again.



Some questions come to mind, and you hesitate whether to ask them or leave him be.



Hey, we're done! You can let us pass now.

:ughh:

You present the parchment with your map on it and inform the guard your task is complete. The guard pores over your map with a critical eye and responds in a stern voice:

...No, no, this won’t do either. Try harder before you come to me again.

...It seems your map is not yet complete. You must continue your search through the Labyrinth before your mission is finished.



There's something I've been wondering about. Where did this Labyrinth come from?

The guard turns his head this way and that before answering your question.

...It’s said that this Labyrinth was created following the Calamity over 100 years ago. Many were wounded, and the old city was destroyed. Everything suffered that day. Ironic, no, that we use the Labyrinth formed by the Calamity to restore the Ocean City...

After speaking his piece, the guard sighs and continues.

...And that is the sum of our knowledge. We still have no inkling of what lies deeper. I hope that explorers like yourselves will one day master that mystery.

The guard then falls silent, as a man who has said all there is to say. You may continue to engage the guard in conversation or leave this spot.



You decide to leave the guard to his post.

Time's a wastin'! Let's get that map done! Which way should we go?

How about south?



Another shortcut we won't open for a while.







Ooh, a treasure chest! Wonder what's in here!

Quit wondering, and just open it!



So here's another convenient change EO3 made. The game will actually show you if the chest is empty. Earlier games didn't do this, so the only way to know if you already took what was inside a chest was to check it again.





Oh! Now this will come in handy!

Nectars are very powerful consumables, since they can revive the dead. They'll bring a party member back to life at 20 HP.





If I just push this aside... There!



And presto! The shortcut can now be used from this side.

Why couldn't we have just done that from the this side in the first place?

I dunno. Magic?

Feh. Preposterous.

DS Version



Oh hey, two new enemies.


Fanged Fish
Level: 1
HP: 40
STR: 5
VIT: 3
AGI: 11
LUC: 5
TEC: 7
Attack Type: Slash
Exp: 38
Item Drops:
-Drop 1: Red Scale - 50% Drop Rate. 1 needed for Scale Jerkin (Clothes.) 10 needed for Fortune Book (Book.)
--Hard scale that covers the Fanged Fish's body.
-Drop 2: Sharp Tooth - 10% Drop Rate. 1 needed for Kopis (Sword.)
--Long tooth that always finds its target.
-Gold Drop: N/A
Description: This river fish is no threat singly, but a school of them is cause for concern.
Damage Resistances: Slash: 100% Strike: 125% Pierce: 100% Fire: 100% Ice: 100% Volt: 100%
Ailment Resistances: Sleep: 100% Confusion: 100% Plague: 100% Poison: 100% Blind: 50% Curse: 100% Paralysis: 122%
Bind Resistances: Head: 100% Arm: 100% Leg: 100%
Other Resistances: Death: 100% Petrification: 100% Stun: 100%

Skills:

Sharp Fang: Uses the Head. A single target Slash attack that deals 130% damage.
Ferocious Fish: ???

You've seen these things in my combat tutorial. They're just weak trash enemies that are just there to help you get used to the battle system. As for their 2nd skill, don't worry about it for now.


Forest Frog
Level: 3
HP: 72
STR: 6
VIT: 5
AGI: 7
LUC: 11
TEC: 7
Attack Type: Strike
Exp: 73
Item Drops:
-Drop 1: Slimy Leg - 45% Drop Rate. 1 needed for Strap Shoes (Boots.) 3 needed for the quest Butterfly Bistro's new menu.
--A leg completely covered in frog mucus.
-Drop 2: Frog Cheek - 15% Drop Rate. 1 needed for Tent (Item.) 2 needed for Intellect Book (Book.) 5 needed for Life Belt (Accessory.) 1 needed for the quest Butterfly Bistro's new menu.
--Can stretch to 10 times its original size.
-Gold Drop: N/A
Description: A large frog that uses its powerful leaps to pounce on enemies. It poses little threat.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 100% Fire: 100% Ice: 150% Volt: 100%
Ailment Resistances: Sleep: 100% Confusion: 100% Plague: 100% Poison: 100% Blind:100% Curse: 100% Paralysis: 122%
Bind Resistances: Head: 100% Arm: 100% Leg: 100%
Other Resistances: Death: 100% Petrification: 100% Stun: 100%

Skills:

Jump: Uses the Legs. A single target Pierce attack that deals 120% damage.

These guys are a slight step above the other enemies in that they have more HP. Otherwise, they're still trash mobs, and are just here to help you get used to the battle system.







Easy peasy.



Like I said, Sidney and Faye are currently my best physical damage dealers right now, although that won't last in Faye's case.



I wanna draw your attention to the starburst shape over Asteria's text box. That indicates that she's taking Pierce damage, which is a nice change EO3 made. If you take damage from a physical damage skill, the game will give you a visual indicator of which type of damage they took. While EO1 and 2 did this, they only gave a visual indicator if you took elemental damage, physical damage types weren't given the same treatment. However, you'll only see those indicators if the enemy tries to use a skill on you. If they use regular attacks, they'll all show the same overlay over a textbox, even though the damage type of regular attacks differ from enemy to enemy. (hence the Attack Type section in the bios)









Sayonara!

DS Version



DS Version



Why do we have to make a map of the place? What kind of dumb test is that?

Well, think about it. Aside from copying one off of another explorer, and gooood luck with that, what's the best way to make a map?

...Ohhhh, I get it. They wanna see if we can survive in here, right?

Yep! But this test has been easy so far. All the monsters here are pretty harmless. Hey, what's this?

You find an old sign in front of the wall of trees, written in large print:



Only explorers who are careful to examine their full surroundings will be able to continue forth.

Someone probably made that sign for people like us.

You surmise that the sign, which contains elementary advice, was written for novice explorers. You tip your cap to its wisdom before returning to your investigation.



While the blue flowers mark shortcuts, not all of them will be marked, so be careful about that.



I'm only showing you this to show you that I haven't reached level 2 yet.



Oh, and just a warning. The tile I'm standing on right now is the last safe spot in this area. If you haven't done so already, I highly advise reaching level 2 before going any further. As for why the next area is dangerous...

DS Version



Because you start encountering these enemies after that point. I was hoping not to run into this thing this early. :argh:


Great Lynx
Level: 4
HP: 114
STR: 13
VIT: 6
AGI: 10
LUC: 10
TEC: 10
Attack Type: Slash
Exp: 181
Item Drops:
-Drop 1: Mountain Claw - 70% Drop Rate. 1 needed for Tetsukiyari (Spear) and Tent (Item.)
--Long, sharp talon for inflicting severe wounds.
-Drop 2: N/A
-Gold: N/A
Description: Overall responsible for the most novice explorer deaths. Skilled explorers need not fear it.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 100% Fire: 150% Ice: 100% Volt: 100%
Ailment Resistances: Sleep: 100% Confusion: 100% Plague: 100% Poison: 100% Blind: 25% Curse: 100% Paralysis: 100%
Bind Resistances: Head: 100% Arm: 100% Leg: 100%
Other Resistances: Death: 100% Petrification: 100% Stun: 100%

Skills:

Bite Off: Uses the Head. A single target Strike attack that deals 150% damage.

Before deciding to stay and fight this enemy, please answer the following series of questions:
Are you level 1? If so, then RUN, YOU FOOL!
Are you level 2? If so, then answer the next question.
-Do you have a Hoplite? If no (You fool), then answer the next question.
--Are your Limits fully charged and ready to go? If no, then RUN, YOU FOOL!
Are you level 3? If so, then you can probably take it. Just be careful.

The Great Lynx is an infamous enemy among the people who have played this game. Compare the stats of this thing to the earlier enemies. Yes, way more HP and STR than those 3 trash mobs. This enemy is strong enough to one shot several classes, with both its regular attack and Bite Off. It can also cause a party wipe if you're not careful. Oh, and note the 25% Blind resistance. In case you thought about giving your Buccaneer Lights Out to deal with it, it won't help much. A level 1 Buccaneer using a level 1 Lights out would only have a 6% chance of inflicting Blind. Really, the Great Lynx is only a threat if you're at a low level. Your party is weak and has no tools to really deal with anything. Once your party gets stronger, this thing won't be so scary anymore.


Heh, another monster waiting to get its head smashed in?

I would be careful, Faye. It looks much tougher than the ones we've faced so far.



Normally I would run away in these circumstances, but my Limit gauges are full. When they're full, you can select the Limit skill from the skill menu.



But I don't want Faye using it, so I have her defend, even though it won't help at all. The Great Lynx can still one shot her. What Defend does is reduce the damage of all physical attacks by 45%. It doesn't work on elemental attacks or Almighty damage.



I have Cassandra Provoke so no one else dies. What it does is place a 4-turn buff on her that makes enemies likely to target her. But while she can take a regular hit, if the Great Lynx decides to bite her face off, she'll die.



Hey Faye! Wanna try out those Limit thingies the Guildmaster gave us?

Sure, let's go for it!

On the other hand, I want Sidney to use the Limit. The person that initiates the Limit does matter. The Limit does take their passives and buffs into account, so if Sidney uses it, Cross Slash gets the damage boost from Giant Kill. The damage boost from Giant Kill won't apply if Faye uses it.



Limits don't use up a turn, so I can have Sidney do something else. In his case, just using a regular attack.



I also want to boost Cross Slash's damage first with this limit.



I'm gonna have Akatsuki send out a decoy in the hopes of diverting the Great Lynx's attention from the rest of the party.

Ah, but before you do so... Ready?

Ready!



ATAAAAAAACK!

Charge Tactic boosts the damage output of all damage types, including Almighty damage, by 25% for 6 turns.



Slice and dice!

Oh, and that's a real nice amount of damage. Cross Slash deals 230% Slash damage to a single target at the beginning of the turn. How attack limits operate is that they take the STR stat of all the people that have equipped the limit and their weapon attack power and average them out. So the classes that equip the limits also matter, even if they're not the ones you're having initiate them.









You're ugly! And... you smell bad?

Really?





This is worse than being hit by fruit! Stop!

Fortunately, the Great Lynx decided to use a regular attack, and it didn't crit.

So, now I'll talk about how the enemy targeting system works because it's pretty convoluted. Some attacks follow specific targeting rules, but most attacks in the game decide to attack a random target. How this works is that when an enemy starts an attack, each party member is assigned an Aggro Value. This number ranges from 0 to 4. Now at this point, the enemy can decide to target the front row, or the back row. The chances for which row it wants to attack are different from enemy to enemy. Typically most enemies prefer attacking the front row. Once it decides on which row to attack, the enemy's preferred target will always be the character with the highest amount of HP. Said character will now have a random number from 0 to 6 added to their aggro value. After this is done, the attack will always target the character with the highest aggro value. So typically the character will the highest amount of HP in the front row will be the one that gets attacked in most situations.

How Provoke factors into this is that as long as the buff stays in effect, a random number ranging from 3 to the Provoke value is added to that character's aggro value. In Cassandra's case, Provoke is level 1, so it has a max aggro value of 5. Which means that a random number ranging from 3 to 5 will be added to the aggro value. The minimum value cannot be raised, so Provoke won't always cause a target to attack them, even at level 10. But it's still a handy skill.

There's also a few skills that act as an anti-Provoke, where they place a buff on a character to make them less likely to be attacked. In Alice's case, she has Play Possum, and at level 1 it has a max anti-provoke value of 5. As long as she has the buff on her, a random number from 0 to 5 would be subtracted from her Aggro Value each time the enemy attacks. Once again, the minimum value can't be raised, no matter how much you level up the skill.








If you weren't so damned dead, I'd shoot you again.

And it goes down without any casualties! :toot:

DS Version



Woo hoo! I feel stronger!

How many levels was that?

One.

Level ups for everyone! They're great.

DS Version



Level ups provide an increase to stats, standard RPG stuff. But each level up also provides another skill point to spend somewhere. I actually hold off on leveling up anything for Faye, since I want to level up Healing. But I'm still using that skill heavily, the TP cost increase would make Faye run out of TP faster.



I'll protect you all!

Cassandra learned a very important skill. Line Guard reduces the amount of physical damage a row takes, and the damage is reduced even further if the Hoplite casts it on their own row. At level 1, if a Hoplite casts it on a row they're not in, any physical damage taken would get reduced by 10%. However, if they do cast it on their own row, the damage would get reduced by 23%. Very handy, and it's the skill you want to max out first since enemies like throwing physical attacks around.



Sidney levels up Giant Kill to 4, which gives him a 31% damage boost.



Stay where you are!

I have Akatsuki learn how to use Kagenui, which is a 140% damage skill that has a 33% chance to inflict leg binds.



Through rain, snow, or sleet, I'll still take them down!

Ice Star is just an Ice version of Fire Star.



Here's a door.





Hmm, this looks like a good place to gather materials from. We would just need to chop some of these trees down. And then we could sell them to the store.

That's a great idea and all, but there's one problem.



What a dilemma.

Perhaps we could hire a Farmer to help us with tasks like that.

These are the item points I was talking about. Without the right gather skill, or a Farmer's Harvestry, we can't get any items from these.

A4 Chop Point:
Soft Bark: 50% Gather Rate. 1 needed for Main Gauche (Knife.) 5 needed for Lance (Spear.)
-Bark that can be easily shaped for a variety of uses.
Supple Branch: 50% Gather Rate. 1 needed for Life Belt (Accessory.) 5 needed for Pike (Spear.)
-A piece of wood that doesn't easily snap.
Palm Trunk: Rare. 1 needed for Crushing Club (Club.) 3 needed for Flame Lance (Gun.)
-Sturdy timber commonly seen in the south.
Common Gather Periods: 1 to 8.
Rare Gather Periods: 2 to 6.

Here's what we can get from this Chop Point. We have a 50% chance of getting either Soft Bark or Supple Branches. As for the Palm Trunk and the gather periods thing, I'll explain that later once it becomes relevant.

DS Version



Another one!? :argh:



I shall not fall!

Indomitable provides the user with an endure effect. If they take a blow that would normally kill them, they are left at 1 HP instead. It's very handy, but it doesn't work against Poison, Instant Death, or Petrification, so keep that in mind.

Perhaps my illusions shall come in handy here. BEHOLD!





...Suki. That's a cardboard cutout of yourself. THAT YOU COLORED IN WITH CRAYON!

It is my masterfully crafted illusion. :colbert:

Do you seriously think that something like that would-





:smug:

How.

It looks as though the monsters around here aren't too intelligent.

Here's also something I want to bring up. Akatsuki summoned a decoy, but the Great Lynx attacked it on the same turn. EO3 made a massive change to the enemy AI. In the first two games, enemies couldn't react to your actions instantly, so if you did something to tick them off, you would only see the effects the next turn. In this game, enemies can directly react to your attacks, so using Provoke would actually apply the effect on the same turn it was casted, where in the first two games, you would have to wait until the next turn for the effects to kick in. In some cases, the enemies use their newfound AI upgrades to cheat and do stuff like killing someone that you just revived with a single target attack.











Okay, that still hurts. Just not as much.

Thankfully, Line Guard let her survive Bite Off, although defending would have done the same thing. I mainly used it in case the Great Lynx went for Faye.



Either way, I got lucky with this Great Lynx too.

DS Version



Gentle sunlight shines through the leaves and you hear the chirping of birds. It’s so peaceful here... You don’t sense any monsters around... This spot seems ideal to take a rest. But continuing your exploration seems more important than resting here, so you take your leave.

Remember this spot for later.



Handy, because I'm running low on these right now.





The peculiar flowers sway in the wind... their sweet fragrance grows more alluring... You consider resting here to more fully enjoy the flowers’ scent.



Say, you all wanna take a break? We've been in here for a while.

Yes, I really could use one myself.

You rest your weary muscles, the beautiful flowers and their sweet aroma all around you...



Now fully rested, you resume your exploration of the Labyrinth.

What happened there was an event. There's a couple of spots where you can choose from some options, and depending on what you choose, something good or bad can happen. In my case, some TP recovery. You need to be careful and decide if it's worth taking a certain option or not in certain events. Now if you say no, this text gets displayed.

You hurry to leave the flowers and their cloying scent behind, concerned for some hidden danger.

Keep in mind that while rejecting an event can prevent both good and bad things from happening, sometimes rejecting an event is a trap and causes a bad thing to happen.



The footprints lead east, where you can hear something like an animal’s cry beyond the bushes.



Saying no has this happen.

Wary of the situation, you decide to leave without a careful investigation of the area.

But if we say yes:

As you carefully peer into the bushes, you find an animal caught in a hanging snare. You hear the cries of its brethren all around, as if in response to its piteous wailing...

Oh dear. It seems to be in a bad predicament.



If we say no, this happens:

Thinking that this is clearly some hunter’s trap, you decide not to touch it and leave this area.

If we say yes:

I will cut it down... There!

Nice!

After you cut the rope with a knife and remove the trap, the animal nimbly jumps down. The animal is still young; once it is freed, two of its kind that seem to be its parents emerge. You freeze... You can see that your luck is about to be put to the test! If your luck fails, the beasts will misinterpret your kindness and attack!

Whoa whoa whoa! We were just trying to free your kid! We don't mean any harm!

Who knows if they'll see it that way.

At this point, one of two things can happen.



They seem to have understood your actions were meant in kindness. You watch the animals go as they protect their young before resuming your exploration.

Phew! I thought they were about to attack us.

And this is actually the outcome I didn't want. There's another outcome here, and the music changes to the following as it happens:

DS Version

The beasts glare at you and begin to growl. It seems they’ve perceived you as a threat...! Your goodwill was misunderstood and now you must fight the beasts who stand ready to pounce!

At this point, you would get into a fight with 3 Great Platypi, which are monsters from the 2nd floor. Yes, three. Apparently the kid joins in on the fight as well. Ungrateful little critter. :argh: Anyways, I wanted that to happen because the party was in top condition and had their Limit gauges full, so the fight would have just been free exp. Oh well. Anyways, that event is a little special. If your party is at a low level, it's random whether you get into a fight or not. But if your levels are high enough, you'll never get into a fight.



Some shortcuts you can go through immediately when you first encounter them.







Amritas are very handy consumables, restoring 50 TP to one person. Now I normally don't advocate hoarding, but I advise you to hold onto the Amrita for as long as you can, until you can buy them in stores.



Rats.

I wonder if we can find a key to these chests.

And some chests are locked for now.



I mark these chests with a little memo. Oh by the way, you want to be careful in this area.



Because this place is Great Lynx central.



GO AWAY!



DS Version



And a shortcut out.



As you gaze upon the waterfall in this relatively clear area, a cool breeze washes over you. It might feel nice to rest here for a while, you reflect...



If you say no:

However soothing your surroundings may be, you feel it is too risky to stay in one place for long.

If you say yes:

You decide your current pace is overtaxing and it would be best to take a brief respite here. After all, the air is so clear that you can feel your strength replenishing just standing here. Mind and body both refreshed, you resume your journey.



Another little recovery event.

How soothing.

AAAAHHHH!

What the!? We're under attack!











And here's something that can happen while walking around. You can get blindsided by monsters (Which the game visually indicates with those red leaves particle effects.) That means they get a free turn to do whatever they want. Now if you've played EO2, don't worry. The game doesn't do guaranteed blindsides for certain random encounters anymore (Which was an incredibly stupid decision in that game.)



If we were at a lower level, that might have been troublesome. Anyways, that fight gave my party enough exp to level up.

DS Version



The healing power is now 75%.





Leveling up Healing to 2 unlocks these skills.



Freshen up!

I take this one. Refresh dispels all kinds of status ailments on a single target.



Damage reduction on the Hoplite's row is 26%. Otherwise, it only provides an 11% reduction.



Damage bonus is now 35%.



Kagenui now deals 145% damage with a 36% chance to inflict leg bind.



Zaaaaaaap!

Provides a 2% damage bonus to Volt spells.





And here's a shortcut back to the beginning.



Here's another that's inaccessible for now.





:signings:





Restores 160 HP to one person.



Any bit of money is nice at this point.



And we've finished our map!

I think we got everything. Let's go back to that guard and show him our map!

Araxxor fucked around with this message at 21:40 on Jan 22, 2017

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!


You know it's an Atlus game when they throw a notorious Game Over causing enemy on the first floor.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
Not once have I ever not had to fight the platypi :argh:

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

theshim posted:

Not once have I ever not had to fight the platypi :argh:

My problem is apparently the exact opposite. I always thought that bit about testing luck was just meaningless flavour text. :v:

Lotus Aura fucked around with this message at 00:12 on May 23, 2015

BearDrivingTruck
Oct 15, 2011

You see the most shocking sights sometimes
If there is any kind of god or justice in this world, Asteria will keep up the puns for the rest of the LP.

OgretailFood
Oct 9, 2012

Recommended by 10 out of 10 Aragami

Dragonatrix posted:

I always thought that bit about testing luck was just meaningless flavour text. :v:
Same here. I didn't know this would also result in a fight.

thenightsshadow
May 12, 2013
I made the exact same party as the thread, even with the same names and portraits as the submitted characters.

Dr. Fetus posted:

If Democracy wins, the party choice would be the following:

Hoplite: 7
Farmer: 7
Wildling: 7
Arbalist: 5
Monk: 5

Buccaneer: 4
Prince: 4
Gladiator: 3
Zodiac: 3
Ninja: 3

In an alternate timeline, Democracy did win, so the party will be Faye/Cassandra/Alice in the front, Sidney/Fang in the back. The placement is actually rather important. I also have Cassandra have the Indomitable Limit, Alice and Fang have the Charge Tactic Limit, and Faye and Sidney have the Cross Slash limit.

-----

Unlike the party Dr. Fetus has, there isn't enough ental to go around for equipment. While the armor is an easy 200 (5x 20 for the Shuro's Sandals, 1x 100 for the Buckler), the lack of a Dagger user makes buying weapons hard. In the end, I end up having to sell the initial Daggers they equip first, then sell off two Daggers from the alternate party to have just enough to afford the 370 I need (1x 90 for Macana, 1x 70 for Shortsword, 1x 50 for Large Hatchet, 1x 70 for Short Spear, 1x 90 for Crossbow). This is the first problem with this party, and if you don't feel like cheesing the early game funding woes by creating a bunch of characters just to sell their equipment and dismissing them, having a Ninja in the party is highly recommended. I think you've also noticed by now, but I don't have any ental for Medicas. While I'm comfortable doing a no-item playthrough in pretty much every game I play, this is not the kind of game you can be complacent in. Because of this, I have to stay at Level 1 Healing on Faye until I can get some extra funds. And that means not immediately, because any spare ental is going straight to the Farmer Party without Combat Study from earlier. They're the best source of cash early, but you need to equip them well enough to survive Great Lynxes. My skill set up is going to be one focused on saving time and cash.

Faye takes 1 Point in Healing and 2 Points in Form Qi.
Cassandra takes 2 Points in Provoke and 1 Point in Guardian.
Alice takes 1 Point in Earth's Bounty, 1 Point in Keen Eye, and 1 Point in To Market. Keen Eye is a skill that shows FOE locations on the map, and at Level 1 it works for 5 Steps and costs 6 TP, and is a requirement for To Market. To Market is essentially a free Warp Wire, known in this game as an Ariadne Thread. Having Alice learn this skill allows me to retreat if something bad happens, and boy, does it.
Sidney takes 3 Points in Giant Kill.
Fang takes 3 Points in Wild Mastery.

---

Now, onto the Labyrinth. Due to this party, it is imperative that you focus on using Provoke on any enemy that can deal double damage to any of your non-Hoplite front row characters. This means that at Level 1, don't waste using Provoke on Deadly Durians, but use Provoke on every fight involving Fanged Fish and Forest Frogs. Don't even bother getting into Great Lynx territory until Level 2 at the earliest. At Level 2, you can stop doing Provoke on Fanged Fish, but keep up Provoke on the Forest Frogs and Great Lynxes until you're done with the mission. Jump hurts Alice so badly even with her Vit up from the Large Hatchet that you should avoid getting her damaged as much as possible. Anyways, I level up to Level 3 before heading to the Great Lynx territory, only because of Alice. I'm kinda glad I did, actually.

At Level 2,
Faye takes 1 Point in Form Qi. Since she gains 4 TP from this level up, upgrading Healing is a big no-no.
Cassandra takes 1 Point in Guardian. Reducing damage to herself is more important with this line-up than protecting the front row for now.
Alice takes 1 Point in Lullaby. For a Combat Farmer, you really want to head straight for Persistence, which requires Level 3 Lullaby and Play Possum and Strange Seeds to be a high enough level, but you can't go straight for it if you're using a Farmer in your opening team since you really need To Market.
Sidney takes 1 Point in Giant Kill.
Fang takes 1 Point in Call Insect. It won't do much now but either way you really want to head straight for Call Elephant, and you might as well have a Skill that can do something. It's really expensive right now so don't use it unless you really need to.

At Level 3
Faye takes 1 Point in Form Qi.
Cassandra takes 1 Point in Guardian.
Alice takes 1 Point in Lullaby.
Sidney takes 1 Point in Giant Kill.
Fang takes 1 Point in Wild Mastery.

I can't show a gif of what happened, but just imagine it. As soon as I step into Great Lynx territory, I have three straight encounters with a Great Lynx. Normally, that's not so bad, but unlike Dr. Fetus, all three of them are Ambush encounters. Just great. I would have been shredded at Level 2, and outright massacred at Level 1.

In the first encounter, Sidney barely survives the first attack, and using Limits I'm able to defeat it that turn.
In the second encounter, Fang barely survives, and I use Cassandra to Provoke to draw attention away from the two injured in the back row. It takes two turns to defeat this one.
In the third encounter, Cassandra takes the hit, and I spend a turn using Healing with Faye and defending with Cassandra. Luckily the Great Lynx attacks Cassandra again without Provoke, and I finish it off next turn.

---

Fast forward to the trapped monster. I've triggered this event 18 times now, including this one, and the only times I happened to have the monsters attack me is when I had a party with a low Luck stat. Now, I don't know if this is coincidence, but I somehow feel your LUK stat is involved in that, which would also explain why having a high level party would no longer make them hostile.

Other than that, nothing else substantial to report. Everything else finished smoothly, and I finished the mission...sorta. I'll explain in the next update what I mean.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Of course the ninja would end up swearing a blood oath against fruit.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Levelling refresh this early?
Good players don't even allow statuses to happen :smug:.


But really are you gonna do the thing super early?

cdyoung
Mar 2, 2012

Dr. Fetus posted:

How do meteorologists say hi?
With a heat wave! Aha! Ahahahaha!
Wow, tough cloud.

AHAHAHAHAHAHA!!!

LET THE PUNNING BEGIN!

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

thenightsshadow posted:

Democracy playthrough

Huh, neat. Although with a party like that, I think I would have went for Call Snake instead of the Call Elephant path. Even with one point in it, a 25% chance to inflict Arm Bind, which is boosted by the Wildling's LUC and TEC stats and lowers the STR of problematic enemies would have been helpful.

As for the platypi, I've done that event with a high LUC party, and the fight still triggered for me, so I think it's just genuinely random. :shrug: Until you're insanely overleveled anyway.

In fact if anyone wants to trip report their own playthroughs, go right ahead. Just don't get ahead of the LP. Oh by the way, I saw something in the main Etrain Odyssey thread, and there was something I was wondering about.

Tyty posted:

It could be worse.

You could be doing five farmers in eo3

Is anyone up for this challenge? :getin:

Probably gonna have another update up soon since it's gonna be fairly short, and there's gonna be a minor vote on something.

thenightsshadow
May 12, 2013
Thanks for the insight, Dr. Fetus. Wildlings are my favorite class in this game, and for a reason I'll get into WAY later in the game. I've tinkered around with them long enough to know that if you don't have a Hoplite on your team, you don't need to summon Beasts early in the game. As such, I just jettison straight for my second favorite Summon, and then I go for what my team is lacking bind-wise. After that, then I start aiming for my first favorite Summon. I think the first time I'll actually use a Call _____ ability is going to be at the end of Stratum 1.

I should note, this is the second time in my 18 playthroughs I'm using a Hoplite, and the last one was an offensive one (very first attempt at the game). This should be fun.

Dr. Fetus posted:

Is anyone up for this challenge? :getin:

Probably gonna have another update up soon since it's gonna be fairly short, and there's gonna be a minor vote on something.

I'm actually kinda doing that as well. Unlike you I'm not removing the five Farmers; the farming party without Combat Study is the other party I'll be training manually until I need the other classes. I'll just repost the slight changes you'll want to do if you want to have them as your main team instead of the (2nd) backup team.

Old Greg
Jun 16, 2008

cdyoung posted:

AHAHAHAHAHAHA!!!

LET THE PUNNING BEGIN!

So excited for this :allears:

Also love to see the separate playthroughs and loadouts! The more definitely the merrier.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Update 5: Mission Complete

We passed the test, and got a nice big present! Now, what do we name it?

DS Version



The mapping mission has a few requirements before it's considered finished. First of all, there's 185 tiles to step on, but you need to have at least stepped on 105 of them. This is to prevent cheesing by copying from someone else. The other thing the game checks for is mistakes. A missing tile, a extra tile, a missing wall, or an extra wall all count as mistakes. If you have more than 18 mistakes, you cannot complete the mission until you fix them.

We're done!

You present the parchment upon which you’ve inscribed your efforts thus far. The guard’s previously stern countenance lightened upon examining your work.

Outstanding. You’ve done a simply wonderful job here!

His expression utterly transformed, the guard showers you with effusive praise.

Go now hence to the Senatus and report to them your success to claim your reward.

Woo hoo!

Finally!

We can talk to the guard and try to report our success again.



They should have a reward for you, which I imagine will only make your journey easier.

If you try to run past him at this point:



”The the?”



Most sorry, but you need to report your success to the Senatus before moving on. I understand your eagerness to explore further, but there are clearly established rules.

Ah well, let's go back to town. Everyone in town has new dialogue when you enter the Labyrinth. In fact, the townspeople's dialogue changes for every new floor you reach.

DS Version



You can drop your stuff here if you need to, boss. It’s just 100en a pop. If you can’t hold any more stuff, just leave it with us!

Huh. Thanks for letting us know, kid!

DS Version



Let's sell our materials.



If you press the Y button when the cursor is over an item you want to sell, you'll have the option to sell all of them at once.







And the game lets you know if you've unlocked any new stuff and what you've unlocked. I don't sell my Slimy Legs or Frog Cheeks because I know they're needed for a quest, and I forgot how many were needed. Let's take a look at what we've unlocked.









This is all I've unlocked so far. I don't buy anything because even with 181en, the Guild is still poor. Let's talk to Edie.



That's right.

Should you obtain any workable materials on your journey, my Firm will happily buy them from you. As you sell me new materials, we will stock new merchandise derived from it. And I am sure you could use the coin we pay in return. Everyone benefits.

Way ahead of you.



Starts with a T.

......Tidehunt! I know it! I remember it clearly! I do know my customers here at the Butterfly Bistro! Have a drink, and have fun!

Let's see what the bar patrons have to say.



...Have you folks been out to sea yet? If you’re ever out on the water, try catching some fish. There’s all kinds of fish around Armoroad. If you catch any, folks at the port will pay handsomely. The rarer your catch, the more you’ll rake in. Give it a try.

Huh. Might be a nice way to make some money.

But we would need a boat first.

True.



Hm? Ain’t seen ya before... New explorers, I take it?

Yes. We just started out.

Alright... Then here’s some advice. Did ya know if you beat monsters a certain way, they’ll drop different stuff than usual?

Oh? How so?

Some ya gotta kill with fire, or maybe defeat ’em while their arms are bound. That kinda thing. I know all sorts of secret tricks like that to get good treasure. If ya wanna know ’em, just ask. I don’t give ’em away for free, but ya buy me a drink or something and I’ll gladly spill for ya!

What Toma just told us about is very important. Some monsters have something called Gold Drops, or Conditional Drops. When we reach a new floor, we can buy him a drink in order for him to tell us about how to get conditional drops from enemies. He won't tell us how to get every single one, but he'll tell us about most of them This is a massive improvement over the first two games, which had conditional drops, but didn't tell us how to get most of them. A very good reason to check back in with the townspeople more often.



Yo! Haven’t seen you lot around! Are you new around here!? Great!

Yes, we are.

C’mon, sit here next to me! I used to challenge the Labyrinth when I was your age too. You gotta start from B1F! No shortcuts! Speaking of which, have you seen any Great Lynxes? Its sharp claws can rip rookies in half! They’re weak against fire, but that doesn’t make them any easier. It’s good practice for beginners. There’s a famous phrase around these parts: Great Lynxes are where rookies become explorers!

Really?

...Alright, you got me. I just came up with that a second ago! Bwahahahahahaha!

Still, I wish we got that warning before we went into the Labyrinth.

DS Version



We only went in there once.

A warning to you newbies about going forward with investigating the Labyrinth: Bravery isn’t the same thing as idiocy. If you feel like you’re in danger, come back immediately.

Pfft. Speak for yourself. I love taking risks when I play. In fact, if you're the kind of player that loves to play conservatively when playing an Etrian Odyssey game, I'm gonna warn you, my playstyle might make you scream. I love playing aggressively and taking risks, and trying to get a lot done in one trip into the Labyrinth instead of doing things little by little. For the record, I'm not crazy. I don't dive into completely suicidal situations, like running around with only one person alive. Now the Harbormaster still has nothing new to say and will kick us out, so let's head back to the Senatus.

DS Version



I should tell you that if you find new equipment or creatures there, make sure to report them here. Contributing to a comprehensive list of discoveries is a duty of all registered explorers. In return, the Senatus will provide support to make it easier for you to go on your adventures. Tit for tat, you see. If you want fame and glory, you’ll have to work for it!

Well let's report our discoveries right now.



When you check in with the Monster Codex or the Item Compendium, any new stuff you encountered is automatically recorded.



An apt description. Also don't worry, the game has worse tricks up its sleeve than the Great Lynx.



The Item Compendium also tells us how much each material sells for.



Let's hand in our mission report.

DS Version





You’ve proven your mettle as explorers strong enough to challenge the Labyrinth. I’ll authorize the sale of items at Napier’s Firm which you may find necessary in your travels. I’ll also send word to the pier that Guild Tidehunt requires a seaworthy vessel. That should allow you to set out on voyages whenever the seafaring urge may strike. Train yourself in battle on the open seas and gain power enough to someday grant my wish.

Missions give out very nice rewards.



Oh, well that takes care of our money troubles.

I hate you for giving me a heart attack back at the store.

My apologies.

The money is real nice.

DS Version



Oh, but just look at that exp! Missions also reward a ton of experience points upon handing in your report. I should note that you can't increase the amount of exp a party member gets by shrinking your party. Even if I were to have only one person hand in their report, they would still get 300 exp. Oh, and the mission exp doesn't affect anyone who has Combat Study. So have as many people in the party as possible when you go to make your report. Now that wasn't enough for a level up, but I'll fix that soon enough.

DS Version



Here at the Butterfly Bistro, you can talk to people and take on side jobs called ”requests.” There are all kinds of different jobs, from monster hunts to item collecting. If you accept a request and complete the mission, report back to me! When you do, I will then give you the reward that the client gives me when they put it up! Doing these requests might make you some easy cash! I’ll keep getting more and more requests as time goes on, so come back here lots, okay? That’s pretty much it. Do you want to be taking on one of the requests right away?

Uh, sure!



Oh boy! Now that we've completed the first mission, we get access to a bunch of sidequests. I love quests. You'll see why soon enough. Let's take this one.







Did you need something?

I am wanting to make a new menu item here at my bar, and I am needing ingredients. What is required is 1 Frog Cheek and 3 Slimy Legs. I am most sure you can gather them by killing Forest Frogs on B1F. I can be counting upon you, yes? Good, good! Now ”hop” to it! Ahaha!

Ahahahaha! A woman after my own heart!

Ergh... :ughh:



Dumb puns aside, what's this about?

I'll have you know that puns are the highest form of humor!

Oho, you are accepting this request, yes? It is easy, so is perfect for you. The client is Bill, an apprentice fisherman who is known for being a lazy oaf. He says he is wanting a safe place to sunbathe... I bet he is looking for a nap spot. You may be finding such a perfect spot somewhere on B1F, yes? You find a good place for him and let me know, yes? That will be the end of this. You be running along now, adventurers! I can be counting on you!

We'll do that one later. But we've already completed the Butterfly Bistro's new menu quest.



DS Version



Ah, you are returning to see me, yes? The frog dish that has been swimming in my mind can now become reality. I thank you! Perhaps you would be liking some? I am most sure it will be tasteful! ...Oh, wait, yes. I am almost forgetting. You deserve reward for hard work! You will be getting more requests now, I am sure. Many thanks again!



I guess the free tents are nice.

DS Version



But quests are absolutely worth doing because they give out experience points now! This is by far the best change that's been made from EO2 to 3 because quests were awful in the first two games and barely gave a decent reward compared to the tedium you had to go through to get them in the first place. There's an actual incentive to do these now. Even if the reward itself sucks, the experience points they give out are absolutely worth it! It also helps that quests are a lot less of a pain to do in this game. There's fetch quests sure, but there are a lot fewer of those in this game than in the first two games. And yes, quest exp follows the same rules as mission exp. The amount of exp one person can gain can't be increased by shrinking the party, and Combat Study party members don't get a single bit of it.



I'll go over what tents do when they become relevant.

DS Version



You see, there is one item that may only be sold to explorers authorized by the Senatus... It’s called an Ariadne Thread. When you’re lost or wounded, use it to be teleported back to Armoroad. You should always have one with you when in the Labyrinth from this point on.

Whoa.

Stare at it all you want, though: I do not give them out for free. There’s no percentage in that.

She's got a one track mind.

I've unlocked a few new things some selling the rest of the Slimy Legs and Frog Cheeks. Yeah, just a warning. The game doesn't warn you if you have an item for a quest in your inventory, so you won't accidentally sell it. That feature was added in EO4.





Ariadne Threads are awesome. They are one of the most important items in the game since they can warp you back from any point in the Labyrinth. And yes, for those of you that have played the first two games, this is what Warp Wires got renamed to, because the translators had more cartridge and text space to work with. Try not to forget buying one, because being stuck deep inside the Labyrinth without a quick way out can get nasty real fast. Don't ever expect the game to remind you of this. The lack of a reminder in the series is an intentional feature. You could buy spares in case you forget to restock on them on a trip to the store. Oh, and if you've played EO2, don't worry. There's no squirrels in this game, nor any event that will steal your Ariadne Threads. Although squirrels were planned to be in the game at one point, and they would have made off with your Ariadne Threads if you tried to pet them. :argh:



Don't bother buying any Tents yet.



Let's level up skills now. Healing is now level 3, which has a heal power of 80%.



Line Guard now reduces physical damage by 29% if casted on the Hoplite's own row. Otherwise, it only reduces the damage by 12%.



Giant Kill provides a 39% damage boost to enemies that have equal or more than twice the amount of the Arbalist's current HP/



Kagenui deals 150% damage while having a 39% to inflict leg bind.



Things are about to get very stormy.

Volt Star deals 40% Volt damage to a single target. Now that I've got one point in all the elemental stars, I'll be going for some different skills. Now Flowdia said that we can use a boat now, so let's go check that out.

DS Version

It's a fairly catchy theme, and I think it fits this place quite well.



When the Calamity struck a century ago, the topography changed, and commerce ended. Since then, many have worked to reopen trade routes, but nobody can get ships out past these currents. That’s why the Senatus and I are asking explorers to set sail and create new sea charts. The rewards are handsome indeed. If you can chart a course from here to the north, it’ll be worth it. I’ve even gotten them to lend you a ship, exclusively for Tidehunt’s use. Got a name in mind?



I've got an idea...



Aha! Ahahahaha! Get it? Because-

Please. Stop.

So come up with or vote on a name for our ship. Please bold both the name you've came up with and the choice you're voting for. The default name will be Torrent if no one comes up with a name. Because that's what I went with in my own playthroughs.

Araxxor fucked around with this message at 17:53 on Jun 21, 2015

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cdyoung
Mar 2, 2012
I say go with Torrent. So sayith the mage who casts the spells that makes the peoples fall down! :colbert:

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