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Truecon420
Jul 11, 2013

I like to tweet and live my life. Thank you.

Psion posted:

do you only have one support? Are your supports trying to AA-12 trash? Because otherwise, Supplier is amazing. It only gets better with 2+ supports. I regularly play Suicidal and I think it's fine there the way it works now. One full mag for all your guns and another grenade, just like an ammo box. Except it's an ammo box you can yell at over Mumble and it's an ammo box for all 5 teammates.

It saves you money every single round so you get your tier-3/4 guns faster - an entire wave faster if you're diligent about it. It lets your supports reload off each other and take down another scrake/fp per wave for "free" and it means your supports can hog all the on-map ammo boxes because everyone else can reload off the supports. It means your medics have piles of heal grenades to save your life, your commandos/supports have tons of grenades to carpet bomb piles of zeds, your berserker always has ammo/fuel for their high power attacks, etc.

it is a good perk bonus. In fact it is probably the best level 5 one, even better than Call Out.


3 supports and some diligent weapon selling at the end of early waves means I can do stupid things like get an AA-12 on wave 3. It's great.

This is a very accurate analysis. I don't know why people were saying supplier isn't good. I think it's NECESSARY. Also on harder difficulties other classes get upset if I'm not using it, which is fair .

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Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Ludicrous Gibs! posted:

All right, I'm going to go against the grain and say I like the M4. It "feels" a lot better to me than the KF1 version, in that it seems punchier and a little faster to reload, plus I quite enjoy not having to pump after every shot. The spread is nice and tight too - great for popping Siren heads. Just fun to use, easily as much so as the hunting shotgun.

Its weight, however, is total BS. Both the other gun-using classes can carry their T3 and T4 weapons at the same time; Support can only manage it if they take the carry capacity perk. The M4 is good, but not good enough to justify its weight, or taking the perk to compensate.

I wish I could run around the last few waves with a M4/AA12 combo, as using precious AA12 ammo on anything other than Scrakes/FPs is a waste, and sometimes I don't feel like rushing in every time to make sure I hit with more than a couple of the hunting shotgun's pellets. So I guess what I'm trying to say is that some adjustments would be nice.
I can agree that the KF2 combat shotgun is definitely better than the KF1 Combat shotgun.

KF1 the combat shotgun was more expensive by a large margin than any support weapon that wasn't the AA12. It did the same damage as the generic pump. It held less ammo, and took longer to reload. Though at least it weight the same as the generic pump, you were basically paying entirely for semi auto, but also getting penalties (compared to the generic pump) on top which really killed my enthusiasm for trying it more.

In KF2, at least it deals slightly more damage per shot than the generic pump... But the generic pump can hold two more shots, and the Boomstick and AA12 show the same damage listing in the trader screen so why loving bother.

If it was tweaked to be worthwhile at all, then it could be fun to go boomstick+combat shotgun even if they kept the 8 weight. But as it is even if they cut the AA12's damage or clip capacity in half it still would not be worth taking the combat shotgun. Give it bonkers 40 damage shotgun shells or something, the AA12 would still deal twice as much damage per clip and not have to reload shells one at a time.

I am still convinced that literally the only reason it weighs 8 is so you need the carry capacity talent to have it and the AA12 at the same time, and then only those with outside of a medic pistol. +3 weight for LESS ammo and a semi auto fire mode, Not even comparing it to the AA12 that is pretty loving :lol: because it is the heaviest gun in the game that isn't some 10 weight monstrosity (or the flamethrower which is also 8).

EDIT: That said, it is totally not a priority fix subject because the Support's other guns are all pretty loving great, so the combat shotgun being something you want to skip (if you could even carry it) is just a money saver right now.

vvv I thought it was 44 total myself. Trader screen for Combat Shotgun says Mag 6, Capacity 50. Pump is 8/48, Boomstick 2/55.

Maybe I'm checking some outdated screenshots right now? Or maybe there is some quirkyness in what the trader says vs what you get?

Section Z fucked around with this message at 22:08 on May 22, 2015

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Insert name here posted:

It has 48 rounds, exactly the same as the pump and double-barrel.

you sure? I thought it had 36. Or maybe 6+36 (so 42)

either way I really don't remember it having 48 like the pump :iiam:

Psion fucked around with this message at 22:11 on May 22, 2015

Theta Zero
Dec 22, 2014

I've seen it.
The new manor photos really contrast with the almost innocent exterior the showed in the last news update.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Psion posted:

you sure? I thought it had 36. Or maybe 6+36 (so 42)

either way I really don't remember it having 48 like the pump :iiam:
I'm sure cause I'm dumb enough to use it regularly

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
Useless Dragon speculation and/or wishlist time!

So, even the Berzerker has a ranged weapon. Most likely the Dragon will have at least one ranged weapon as well, but what?

Exploding Shuriken, TIA.

Phosphene
Aug 11, 2008
I'M NOT TRYING TO GET BIG AND BULKY OKAY WE ALL FAIL DIFFERENT GOALS
I never played kf1. Were there any other game modes? Like some kind of l4d thing because i think that would suit this game well. Except mix it with some counterstrike VIP map stuff and one guy is randomly only allowed to use their pistol, knife and welder. The others have to escort them through a series of welded shut doors as they defend them while they open them. And get to a safehouse/ trader room and another person is randomly selected. Then everyone fights hans or something again.

Theta Zero
Dec 22, 2014

I've seen it.
There was an objective mode where you did escorts and kept power boxes welded. It was pretty good.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Section Z posted:

Useless Dragon speculation and/or wishlist time!

So, even the Berzerker has a ranged weapon. Most likely the Dragon will have at least one ranged weapon as well, but what?

Exploding Shuriken, TIA.

I'm reminded of this one video I saw years ago about a fictional martial art that centered around the use of exploding knives, it was pretty hilarious, unfortunately I've never been able to find it again(thinking about it, the real world WASP Injection Knife would make for a good Melee weapon for the Demoltion class)

DarklyDreaming
Apr 4, 2009

Fun scary

Section Z posted:

Useless Dragon speculation and/or wishlist time!

So, even the Berzerker has a ranged weapon. Most likely the Dragon will have at least one ranged weapon as well, but what?

Exploding Shuriken, TIA.

I would stick entirely to the dragon perk if they get a longbow. It would probably serve no purpose that a KF1 crossbow wouldn't do better but dammit let me have this

DarklyDreaming fucked around with this message at 03:56 on May 23, 2015

the bitcoin of weed
Nov 1, 2014

the kenshiro class should get a spear/javelin/harpoon melee weapon that you can throw at guys with alt fire, because that would be sick

Takes No Damage
Nov 20, 2004

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.


Grimey Drawer
And instead of grenades they throw a carpet of caltrops that DoT / bleed zeds for area denial.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Takes No Damage posted:

And instead of grenades they throw a carpet of caltrops that DoT / bleed zeds for area denial.

Maybe instead of grenades they key a sort of Super Punch to that slot, ridiculously powerful but short ranged(like it'll vaporize anything below a Scrake or Fleshpound, and heavily damage and stagger them)

Propaganda Hour
Aug 25, 2008



after editing wikipedia as a joke for 16 years, i ve convinced myself that homer simpson's japanese name translates to the "The beer goblin"
If anyone wants information on the Killing Floor 2 SDK that goes heavy into the Modular Static Mesh system, check out this guy https://www.youtube.com/watch?v=p7H4EpSs1tk

Ramsus
Sep 14, 2002

by Hand Knit
Night vision should last forever. If it did then it'd be great for camping when all the lights are blown.

Takes No Damage
Nov 20, 2004

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.


Grimey Drawer

drrockso20 posted:

Maybe instead of grenades they key a sort of Super Punch to that slot, ridiculously powerful but short ranged(like it'll vaporize anything below a Scrake or Fleshpound, and heavily damage and stagger them)

So the One Inch Punch from God Hand, I'm OK with that. In fact, just give him all the moves from God Hand and call it a day, I wanna spank Stalkers and Sirens over my knee :v:

immortal flow
Jun 6, 2003
boing boing boing
A post on the Tripwire forums about the sheer amount of time it takes to create videogame stuff. Guess they finally got tired of people asking when updates were coming.

averox
Feb 28, 2005



:dukedog:
Fun Shoe
CLEARLY JUST HOLDING OUT CONTENT ON US WHERES THE NEXT UPDATE

Meldonox
Jan 13, 2006

Hey, are you listening to a word I'm saying?

averox posted:

CLEARLY JUST HOLDING OUT CONTENT ON US WHERES THE NEXT UPDATE

The game's already done, this is all for show. :ssh:

dorkasaurus_rex
Jun 10, 2005

gawrsh do you think any women will be there

Don't be fooled by the Tripwire illuminati's parlor tricks! They've got all the content locked up on the dev server! I've seen it.

(seriously though, that level of communication is very helpful in a game that's as community oriented as KF1/KF2 and I think will pay off in spades)

Ramsus
Sep 14, 2002

by Hand Knit
People demanding or asking where the content is are idiots. Beyond what they just posted, they should just ignore anyone that says anything like that. Unless it's next year and we haven't gotten the full release or something.

Antares
Jan 13, 2006

KF2 literally just came out as EA but tbf people have every right to stay on top of TWI after Red Orchestra 2, which last I checked had one of its 2011 launch features implemented in the past year.

Fina
Feb 27, 2006

Shazbot!
GUYS, WHEN IS KF2 EARLY ACCESS COMING OUT? THIS GAME IS VAPORWARE.

KF2 early access is released.

GUYS, KF2 EARLY ACCESS HASN'T BEEN UPDATED IN LIKE THREE WEEKS! I'M BORED! DEAD GAME!

I really don't know what people expect these days. I guess I can kinda understand some of the kids complaining about these things, like those who were 10 years old when Starbound was announced and now they're like 14 and have been waiting for a game for like a third of their time on this planet. All of these early access games, each launching at different stages of development from pre-alpha to final bug fixing have given people a really warped sense of how long it actually takes to develop games, especially at a professional level.

Proletarian Mango
May 21, 2011

I think this game would benefit from having lights/lighting being tinted red from blood splatter.

Gromit
Aug 15, 2000

I am an oppressed White Male, Asian women wont serve me! Save me Campbell Newman!!!!!!!

Upmarket Mango posted:

I think this game would benefit from having lights/lighting being tinted red from blood splatter.

Play the BioticsLab2009 map and camp in the spawn area. That main corridor ahead of you quickly becomes a scary red tunnel of foreboding.

Skoll
Jul 26, 2013

Oh You'll Love My Toxic Love
Grimey Drawer

Gromit posted:

Play the BioticsLab2009 map and camp in the spawn area. That main corridor ahead of you quickly becomes a scary red tunnel of foreboding.

The entire map can get like that too. I think it's the best of the mod ones so far.

Azran
Sep 3, 2012

And what should one do to be remembered?

Fina posted:

GUYS, WHEN IS KF2 EARLY ACCESS COMING OUT? THIS GAME IS VAPORWARE.

KF2 early access is released.

GUYS, KF2 EARLY ACCESS HASN'T BEEN UPDATED IN LIKE THREE WEEKS! I'M BORED! DEAD GAME!

I really don't know what people expect these days. I guess I can kinda understand some of the kids complaining about these things, like those who were 10 years old when Starbound was announced and now they're like 14 and have been waiting for a game for like a third of their time on this planet. All of these early access games, each launching at different stages of development from pre-alpha to final bug fixing have given people a really warped sense of how long it actually takes to develop games, especially at a professional level.

I have a lot of respect for Tripwire, I'm waiting patiently and I love what's already in the game and I think it can only improve from now on. That said: this is the same dev studio that made Red Orchestra 2, and people should keep that in mind just in case :v:

eonwe
Aug 11, 2008



Lipstick Apathy

Fina posted:

GUYS, WHEN IS KF2 EARLY ACCESS COMING OUT? THIS GAME IS VAPORWARE.

KF2 early access is released.

GUYS, KF2 EARLY ACCESS HASN'T BEEN UPDATED IN LIKE THREE WEEKS! I'M BORED! DEAD GAME!

I really don't know what people expect these days. I guess I can kinda understand some of the kids complaining about these things, like those who were 10 years old when Starbound was announced and now they're like 14 and have been waiting for a game for like a third of their time on this planet. All of these early access games, each launching at different stages of development from pre-alpha to final bug fixing have given people a really warped sense of how long it actually takes to develop games, especially at a professional level.

gamers are literally the worst market ever

its not surprising that a bunch of shitlord manchildren aren't fun to communicate with tho

DeusExMachinima
Sep 2, 2012

:siren:This poster loves police brutality, but only when its against minorities!:siren:

Put this loser on ignore immediately!

Insert name here posted:

It has 48 rounds, exactly the same as the pump and double-barrel.

The semiauto M4 gives you faster follow up shots so you run through the same amount of ammo faster, making it feel smaller. Each individual shot is more effective in my experience though. Consistently gets me 1 hit kills on Gorefasts on the upper torso close-in on hard difficulty, pump action required a headshot to do that. I haven't the time or autism to seriously try out Suicidal (yet) so maybe the ammo scarcity and trigger discipline becomes an issue then when ammo boxes are scarcer but on occasion I'll roll with the double barrel and M4 on my way to AA12 supremacy and I'll do fine.

Abandoned Toaster posted:

Maybe it wasn't the server that had deliberately bugged lines the other day. I played another game that had them. This time I heard ones like "They dropped the package!" "Package is secure!" "The package is taking damage!" and "Timberrrr!"

So I guess we're getting some kind of game mode like Counterstrike's bomb defusal and the Fire Axe is coming back for sure.

Good, gooood. Objective mode was one of the greatest additions to KF1.

DeusExMachinima fucked around with this message at 01:54 on May 24, 2015

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

DeusExMachinima posted:

The semiauto M4 gives you faster follow up shots so you run through the same amount of ammo faster, making it feel smaller. Each individual shot is more effective in my experience though. Consistently gets me 1 hit kills on Gorefasts on the upper torso close-in on hard difficulty, pump action required a headshot to do that. I haven't the time or autism to seriously try out Suicidal (yet) so maybe the ammo scarcity and trigger discipline becomes an issue then when ammo boxes are scarcer but on occasion I'll roll with the double barrel and M4 on my way to AA12 supremacy and I'll do fine.

My trigger discipline is much better than it was in KF1 because it is a hell of a lot easier to tell when enemies die to a shotgun blast to the torso, for the best reasons thanks to the MEAT system. I admit the occasions I tried the combat shotty in KF1, trigger discipline was a bit somewhat a lot constant problem for my dumb rear end :downs:

Takes No Damage
Nov 20, 2004

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.


Grimey Drawer
Man lots of hackers tonight :/

Apparently there's a way to dupe weapons as these guys were throwing down like 4 or 5 AA12s in a row:







Since they're all Support I'm assuming these all involve boosting yourself around with the double barrel shotty. I hope TW doesn't remove that as it can be used to bounce away from FPs and Scrakes if used properly.

e: wait that first one is a Medic, I dunno how he got up there then.

RickDaedalus
Aug 2, 2009
There's no way to unjoin a map you're downloading. I picked a custom map and the game started downloading it. I realized the difficulty was too high for my low perk level dudes and tried to back out. All I can do is click "OK" and then the download progress windows closes and immediately opens again. I can't even exit through the menu. My only option is to kill the game via task manager.

Edit:

Takes No Damage posted:

Man lots of hackers tonight :/

Since they're all Support I'm assuming these all involve boosting yourself around with the double barrel shotty. I hope TW doesn't remove that as it can be used to bounce away from FPs and Scrakes if used properly.

e: wait that first one is a Medic, I dunno how he got up there then.

It seems more like an exploit than outright hacking. Also, you can still buy and use Double Barrel shotties regardless of perk. You just don't get any experience from it.

RickDaedalus fucked around with this message at 05:56 on May 25, 2015

Abandoned Toaster
Jun 4, 2008

RickDaedalus posted:

It seems more like an exploit than outright hacking. Also, you can still buy and use Double Barrel shotties regardless of perk. You just don't get any experience from it.

Most likely, like the test your strength game in the KF1 carnival stage. But buying 4 or 5 AA12s by Wave 3 is definitely a hack; if all those weapons we see in that one screenshot are Tier 4 I count at least 17 which is 25,500 dosh. Dude had money/carry weight tweaks probably.

Tripwire wouldn't need to get rid of the Double Barrel knockback, just put or scale up some invisible walls at the boundaries, especially for notorious examples. I mean heck, my brother played the poo poo out of some custom server in KF1 run by a guy named Guardian I think and one of the strategies there was to use custom classes/weapons to boost yourself or teammates onto roofs and ledges outside the map just by their insane knockback.

Also, the custom map downloading problem I had the other day. Dunno why there's no "Press ESC to cancel" when downloading or switching maps after completing a game like in KF1 yet.

Revolver Bunker
May 12, 2004

「この一撃にかけるっ!」

RickDaedalus posted:

There's no way to unjoin a map you're downloading. I picked a custom map and the game started downloading it. I realized the difficulty was too high for my low perk level dudes and tried to back out. All I can do is click "OK" and then the download progress windows closes and immediately opens again. I can't even exit through the menu. My only option is to kill the game via task manager.

Edit:


It seems more like an exploit than outright hacking. Also, you can still buy and use Double Barrel shotties regardless of perk. You just don't get any experience from it.

Actually as a Medic I've been using the double barrel shotgun a lot. It doesn't net you any points to Medic but I've been passively leveling my Support Perk by doing this and I've got a level 3 support now without ever playing Support.

Abandoned Toaster posted:

Most likely, like the test your strength game in the KF1 carnival stage. But buying 4 or 5 AA12s by Wave 3 is definitely a hack; if all those weapons we see in that one screenshot are Tier 4 I count at least 17 which is 25,500 dosh. Dude had money/carry weight tweaks probably.

Tripwire wouldn't need to get rid of the Double Barrel knockback, just put or scale up some invisible walls at the boundaries, especially for notorious examples. I mean heck, my brother played the poo poo out of some custom server in KF1 run by a guy named Guardian I think and one of the strategies there was to use custom classes/weapons to boost yourself or teammates onto roofs and ledges outside the map just by their insane knockback.

Also, the custom map downloading problem I had the other day. Dunno why there's no "Press ESC to cancel" when downloading or switching maps after completing a game like in KF1 yet.

I have only seen one group of hackers and they were of course level 25. But they didn't help make the map any fun. The double barrel shotgun does get you on to the high ground but even then I found that husks will do a good job of making your area a not nice place. Hans will straight up gas your area too.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


I remember the old days of West London (UT2004 era even) when the go-to plan was to use a bug with the chainlink gate in the back of the police station that pushed you up when it was closing and then just stay up there on the walls slaughtering zeds. There were no husks back then, at most a Siren might scream some health away. Then the mod team changed the gate to instagib any player on its path. Good times.

averox
Feb 28, 2005



:dukedog:
Fun Shoe
The exploit is making a macro or whatever for your drop weapon key so that it spams it. Works with any weapon you can drop.

Shumagorath
Jun 6, 2001

Section Z posted:

If it was tweaked to be worthwhile at all, then it could be fun to go boomstick+combat shotgun even if they kept the 8 weight. But as it is even if they cut the AA12's damage or clip capacity in half it still would not be worth taking the combat shotgun. Give it bonkers 40 damage shotgun shells or something, the AA12 would still deal twice as much damage per clip and not have to reload shells one at a time.
It has a decent optic on it. Maybe give it slugs?

puppy party
Sep 21, 2008

Revolver Bunker posted:

Actually as a Medic I've been using the double barrel shotgun a lot. It doesn't net you any points to Medic but I've been passively leveling my Support Perk by doing this and I've got a level 3 support now without ever playing Support.

Holy moly, I had no idea this was a thing.

Takes No Damage
Nov 20, 2004

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.


Grimey Drawer
DBS is a great backup weapon if you can stand losing one of your on-perk guns. It lets any class instantly erase at least 2 lower tier zeds that get in their face, super helpful for escaping or keeping Gores and Stalkers off your rear end, and with a well aimed headshot can one or two shot Bloats and Husks.

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Shumagorath
Jun 6, 2001
On the other hand, I think the DBS on a non-Support class would just get me into trouble when I expected it to clear an entire hallway and the penetration bonus wasn't there.

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