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Psion posted:do you only have one support? Are your supports trying to AA-12 trash? Because otherwise, Supplier is amazing. It only gets better with 2+ supports. I regularly play Suicidal and I think it's fine there the way it works now. One full mag for all your guns and another grenade, just like an ammo box. Except it's an ammo box you can yell at over Mumble and it's an ammo box for all 5 teammates. This is a very accurate analysis. I don't know why people were saying supplier isn't good. I think it's NECESSARY. Also on harder difficulties other classes get upset if I'm not using it, which is fair .
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# ? May 22, 2015 21:43 |
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# ? May 16, 2024 18:35 |
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Ludicrous Gibs! posted:All right, I'm going to go against the grain and say I like the M4. It "feels" a lot better to me than the KF1 version, in that it seems punchier and a little faster to reload, plus I quite enjoy not having to pump after every shot. The spread is nice and tight too - great for popping Siren heads. Just fun to use, easily as much so as the hunting shotgun. KF1 the combat shotgun was more expensive by a large margin than any support weapon that wasn't the AA12. It did the same damage as the generic pump. It held less ammo, and took longer to reload. Though at least it weight the same as the generic pump, you were basically paying entirely for semi auto, but also getting penalties (compared to the generic pump) on top which really killed my enthusiasm for trying it more. In KF2, at least it deals slightly more damage per shot than the generic pump... But the generic pump can hold two more shots, and the Boomstick and AA12 show the same damage listing in the trader screen so why loving bother. If it was tweaked to be worthwhile at all, then it could be fun to go boomstick+combat shotgun even if they kept the 8 weight. But as it is even if they cut the AA12's damage or clip capacity in half it still would not be worth taking the combat shotgun. Give it bonkers 40 damage shotgun shells or something, the AA12 would still deal twice as much damage per clip and not have to reload shells one at a time. I am still convinced that literally the only reason it weighs 8 is so you need the carry capacity talent to have it and the AA12 at the same time, and then only those with outside of a medic pistol. +3 weight for LESS ammo and a semi auto fire mode, Not even comparing it to the AA12 that is pretty loving because it is the heaviest gun in the game that isn't some 10 weight monstrosity (or the flamethrower which is also 8). EDIT: That said, it is totally not a priority fix subject because the Support's other guns are all pretty loving great, so the combat shotgun being something you want to skip (if you could even carry it) is just a money saver right now. vvv I thought it was 44 total myself. Trader screen for Combat Shotgun says Mag 6, Capacity 50. Pump is 8/48, Boomstick 2/55. Maybe I'm checking some outdated screenshots right now? Or maybe there is some quirkyness in what the trader says vs what you get? Section Z fucked around with this message at 22:08 on May 22, 2015 |
# ? May 22, 2015 21:48 |
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Insert name here posted:It has 48 rounds, exactly the same as the pump and double-barrel. you sure? I thought it had 36. Or maybe 6+36 (so 42) either way I really don't remember it having 48 like the pump Psion fucked around with this message at 22:11 on May 22, 2015 |
# ? May 22, 2015 22:03 |
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The new manor photos really contrast with the almost innocent exterior the showed in the last news update.
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# ? May 22, 2015 22:45 |
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Psion posted:you sure? I thought it had 36. Or maybe 6+36 (so 42)
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# ? May 22, 2015 23:11 |
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Useless Dragon speculation and/or wishlist time! So, even the Berzerker has a ranged weapon. Most likely the Dragon will have at least one ranged weapon as well, but what? Exploding Shuriken, TIA.
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# ? May 23, 2015 00:20 |
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I never played kf1. Were there any other game modes? Like some kind of l4d thing because i think that would suit this game well. Except mix it with some counterstrike VIP map stuff and one guy is randomly only allowed to use their pistol, knife and welder. The others have to escort them through a series of welded shut doors as they defend them while they open them. And get to a safehouse/ trader room and another person is randomly selected. Then everyone fights hans or something again.
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# ? May 23, 2015 00:32 |
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There was an objective mode where you did escorts and kept power boxes welded. It was pretty good.
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# ? May 23, 2015 00:35 |
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Section Z posted:Useless Dragon speculation and/or wishlist time! I'm reminded of this one video I saw years ago about a fictional martial art that centered around the use of exploding knives, it was pretty hilarious, unfortunately I've never been able to find it again(thinking about it, the real world WASP Injection Knife would make for a good Melee weapon for the Demoltion class)
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# ? May 23, 2015 00:43 |
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Section Z posted:Useless Dragon speculation and/or wishlist time! I would stick entirely to the dragon perk if they get a longbow. It would probably serve no purpose that a KF1 crossbow wouldn't do better but dammit let me have this DarklyDreaming fucked around with this message at 03:56 on May 23, 2015 |
# ? May 23, 2015 03:53 |
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the kenshiro class should get a spear/javelin/harpoon melee weapon that you can throw at guys with alt fire, because that would be sick
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# ? May 23, 2015 04:00 |
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And instead of grenades they throw a carpet of caltrops that DoT / bleed zeds for area denial.
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# ? May 23, 2015 04:21 |
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Takes No Damage posted:And instead of grenades they throw a carpet of caltrops that DoT / bleed zeds for area denial. Maybe instead of grenades they key a sort of Super Punch to that slot, ridiculously powerful but short ranged(like it'll vaporize anything below a Scrake or Fleshpound, and heavily damage and stagger them)
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# ? May 23, 2015 04:57 |
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If anyone wants information on the Killing Floor 2 SDK that goes heavy into the Modular Static Mesh system, check out this guy https://www.youtube.com/watch?v=p7H4EpSs1tk
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# ? May 23, 2015 06:14 |
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Night vision should last forever. If it did then it'd be great for camping when all the lights are blown.
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# ? May 23, 2015 09:10 |
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drrockso20 posted:Maybe instead of grenades they key a sort of Super Punch to that slot, ridiculously powerful but short ranged(like it'll vaporize anything below a Scrake or Fleshpound, and heavily damage and stagger them) So the One Inch Punch from God Hand, I'm OK with that. In fact, just give him all the moves from God Hand and call it a day, I wanna spank Stalkers and Sirens over my knee
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# ? May 23, 2015 09:26 |
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A post on the Tripwire forums about the sheer amount of time it takes to create videogame stuff. Guess they finally got tired of people asking when updates were coming.
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# ? May 23, 2015 13:36 |
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CLEARLY JUST HOLDING OUT CONTENT ON US WHERES THE NEXT UPDATE
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# ? May 23, 2015 14:38 |
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averox posted:CLEARLY JUST HOLDING OUT CONTENT ON US WHERES THE NEXT UPDATE The game's already done, this is all for show.
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# ? May 23, 2015 14:51 |
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Don't be fooled by the Tripwire illuminati's parlor tricks! They've got all the content locked up on the dev server! I've seen it. (seriously though, that level of communication is very helpful in a game that's as community oriented as KF1/KF2 and I think will pay off in spades)
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# ? May 23, 2015 15:05 |
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People demanding or asking where the content is are idiots. Beyond what they just posted, they should just ignore anyone that says anything like that. Unless it's next year and we haven't gotten the full release or something.
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# ? May 23, 2015 22:04 |
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KF2 literally just came out as EA but tbf people have every right to stay on top of TWI after Red Orchestra 2, which last I checked had one of its 2011 launch features implemented in the past year.
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# ? May 23, 2015 22:19 |
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GUYS, WHEN IS KF2 EARLY ACCESS COMING OUT? THIS GAME IS VAPORWARE. KF2 early access is released. GUYS, KF2 EARLY ACCESS HASN'T BEEN UPDATED IN LIKE THREE WEEKS! I'M BORED! DEAD GAME! I really don't know what people expect these days. I guess I can kinda understand some of the kids complaining about these things, like those who were 10 years old when Starbound was announced and now they're like 14 and have been waiting for a game for like a third of their time on this planet. All of these early access games, each launching at different stages of development from pre-alpha to final bug fixing have given people a really warped sense of how long it actually takes to develop games, especially at a professional level.
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# ? May 23, 2015 22:25 |
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I think this game would benefit from having lights/lighting being tinted red from blood splatter.
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# ? May 23, 2015 22:34 |
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Upmarket Mango posted:I think this game would benefit from having lights/lighting being tinted red from blood splatter. Play the BioticsLab2009 map and camp in the spawn area. That main corridor ahead of you quickly becomes a scary red tunnel of foreboding.
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# ? May 23, 2015 23:39 |
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Gromit posted:Play the BioticsLab2009 map and camp in the spawn area. That main corridor ahead of you quickly becomes a scary red tunnel of foreboding. The entire map can get like that too. I think it's the best of the mod ones so far.
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# ? May 23, 2015 23:40 |
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Fina posted:GUYS, WHEN IS KF2 EARLY ACCESS COMING OUT? THIS GAME IS VAPORWARE. I have a lot of respect for Tripwire, I'm waiting patiently and I love what's already in the game and I think it can only improve from now on. That said: this is the same dev studio that made Red Orchestra 2, and people should keep that in mind just in case
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# ? May 24, 2015 01:45 |
Fina posted:GUYS, WHEN IS KF2 EARLY ACCESS COMING OUT? THIS GAME IS VAPORWARE. gamers are literally the worst market ever its not surprising that a bunch of shitlord manchildren aren't fun to communicate with tho
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# ? May 24, 2015 01:47 |
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Insert name here posted:It has 48 rounds, exactly the same as the pump and double-barrel. The semiauto M4 gives you faster follow up shots so you run through the same amount of ammo faster, making it feel smaller. Each individual shot is more effective in my experience though. Consistently gets me 1 hit kills on Gorefasts on the upper torso close-in on hard difficulty, pump action required a headshot to do that. I haven't the time or autism to seriously try out Suicidal (yet) so maybe the ammo scarcity and trigger discipline becomes an issue then when ammo boxes are scarcer but on occasion I'll roll with the double barrel and M4 on my way to AA12 supremacy and I'll do fine. Abandoned Toaster posted:Maybe it wasn't the server that had deliberately bugged lines the other day. I played another game that had them. This time I heard ones like "They dropped the package!" "Package is secure!" "The package is taking damage!" and "Timberrrr!" Good, gooood. Objective mode was one of the greatest additions to KF1. DeusExMachinima fucked around with this message at 01:54 on May 24, 2015 |
# ? May 24, 2015 01:52 |
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DeusExMachinima posted:The semiauto M4 gives you faster follow up shots so you run through the same amount of ammo faster, making it feel smaller. Each individual shot is more effective in my experience though. Consistently gets me 1 hit kills on Gorefasts on the upper torso close-in on hard difficulty, pump action required a headshot to do that. I haven't the time or autism to seriously try out Suicidal (yet) so maybe the ammo scarcity and trigger discipline becomes an issue then when ammo boxes are scarcer but on occasion I'll roll with the double barrel and M4 on my way to AA12 supremacy and I'll do fine. My trigger discipline is much better than it was in KF1 because it is a hell of a lot easier to tell when enemies die to a shotgun blast to the torso, for the best reasons thanks to the MEAT system. I admit the occasions I tried the combat shotty in KF1, trigger discipline was
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# ? May 24, 2015 02:07 |
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Man lots of hackers tonight :/ Apparently there's a way to dupe weapons as these guys were throwing down like 4 or 5 AA12s in a row: Since they're all Support I'm assuming these all involve boosting yourself around with the double barrel shotty. I hope TW doesn't remove that as it can be used to bounce away from FPs and Scrakes if used properly. e: wait that first one is a Medic, I dunno how he got up there then.
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# ? May 25, 2015 05:41 |
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There's no way to unjoin a map you're downloading. I picked a custom map and the game started downloading it. I realized the difficulty was too high for my low perk level dudes and tried to back out. All I can do is click "OK" and then the download progress windows closes and immediately opens again. I can't even exit through the menu. My only option is to kill the game via task manager. Edit: Takes No Damage posted:Man lots of hackers tonight :/ It seems more like an exploit than outright hacking. Also, you can still buy and use Double Barrel shotties regardless of perk. You just don't get any experience from it. RickDaedalus fucked around with this message at 05:56 on May 25, 2015 |
# ? May 25, 2015 05:54 |
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RickDaedalus posted:It seems more like an exploit than outright hacking. Also, you can still buy and use Double Barrel shotties regardless of perk. You just don't get any experience from it. Most likely, like the test your strength game in the KF1 carnival stage. But buying 4 or 5 AA12s by Wave 3 is definitely a hack; if all those weapons we see in that one screenshot are Tier 4 I count at least 17 which is 25,500 dosh. Dude had money/carry weight tweaks probably. Tripwire wouldn't need to get rid of the Double Barrel knockback, just put or scale up some invisible walls at the boundaries, especially for notorious examples. I mean heck, my brother played the poo poo out of some custom server in KF1 run by a guy named Guardian I think and one of the strategies there was to use custom classes/weapons to boost yourself or teammates onto roofs and ledges outside the map just by their insane knockback. Also, the custom map downloading problem I had the other day. Dunno why there's no "Press ESC to cancel" when downloading or switching maps after completing a game like in KF1 yet.
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# ? May 25, 2015 06:22 |
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RickDaedalus posted:There's no way to unjoin a map you're downloading. I picked a custom map and the game started downloading it. I realized the difficulty was too high for my low perk level dudes and tried to back out. All I can do is click "OK" and then the download progress windows closes and immediately opens again. I can't even exit through the menu. My only option is to kill the game via task manager. Actually as a Medic I've been using the double barrel shotgun a lot. It doesn't net you any points to Medic but I've been passively leveling my Support Perk by doing this and I've got a level 3 support now without ever playing Support. Abandoned Toaster posted:Most likely, like the test your strength game in the KF1 carnival stage. But buying 4 or 5 AA12s by Wave 3 is definitely a hack; if all those weapons we see in that one screenshot are Tier 4 I count at least 17 which is 25,500 dosh. Dude had money/carry weight tweaks probably. I have only seen one group of hackers and they were of course level 25. But they didn't help make the map any fun. The double barrel shotgun does get you on to the high ground but even then I found that husks will do a good job of making your area a not nice place. Hans will straight up gas your area too.
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# ? May 25, 2015 07:50 |
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I remember the old days of West London (UT2004 era even) when the go-to plan was to use a bug with the chainlink gate in the back of the police station that pushed you up when it was closing and then just stay up there on the walls slaughtering zeds. There were no husks back then, at most a Siren might scream some health away. Then the mod team changed the gate to instagib any player on its path. Good times.
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# ? May 25, 2015 09:55 |
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The exploit is making a macro or whatever for your drop weapon key so that it spams it. Works with any weapon you can drop.
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# ? May 25, 2015 13:54 |
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Section Z posted:If it was tweaked to be worthwhile at all, then it could be fun to go boomstick+combat shotgun even if they kept the 8 weight. But as it is even if they cut the AA12's damage or clip capacity in half it still would not be worth taking the combat shotgun. Give it bonkers 40 damage shotgun shells or something, the AA12 would still deal twice as much damage per clip and not have to reload shells one at a time.
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# ? May 25, 2015 17:49 |
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Revolver Bunker posted:Actually as a Medic I've been using the double barrel shotgun a lot. It doesn't net you any points to Medic but I've been passively leveling my Support Perk by doing this and I've got a level 3 support now without ever playing Support. Holy moly, I had no idea this was a thing.
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# ? May 25, 2015 18:21 |
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DBS is a great backup weapon if you can stand losing one of your on-perk guns. It lets any class instantly erase at least 2 lower tier zeds that get in their face, super helpful for escaping or keeping Gores and Stalkers off your rear end, and with a well aimed headshot can one or two shot Bloats and Husks.
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# ? May 25, 2015 19:05 |
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# ? May 16, 2024 18:35 |
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On the other hand, I think the DBS on a non-Support class would just get me into trouble when I expected it to clear an entire hallway and the penetration bonus wasn't there.
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# ? May 25, 2015 19:36 |