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Linguica posted:DID YOU KNOW: John Carmack experimented with having voxel-based enemies in Doom? It's probably for the best that they went with sprites since Doom has some of the best spritework out of early FPS games but that's still pretty cool.
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# ? May 25, 2015 02:52 |
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# ? Jun 7, 2024 01:14 |
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I've just recently been replaying some of the old classic FPSes after having quick blasts of them at my friends' houses as a kid/teen but never really getting into them. Doom and Quake feel fantastic, Duke Nukem 3D is definitely lacking in direct comparison. I just finished Ultimate Doom, Thy Flesh Consumed was a bit ludicrous at times and I'm ashamed to say I just IDDQDed through a couple of bits. Doom 2 next, and then wads time! I really missed out by not having a PC in the 90s.
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# ? May 25, 2015 04:53 |
Linguica posted:DID YOU KNOW: John Carmack experimented with having voxel-based enemies in Doom? closeted republican posted:A public beta of Powerslave EX has been released. This is completely awesome! I'm wondering if this means a Night Dive Studios Powerslave re-release is out of the question, since it's being offered here in its entirety for free.
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# ? May 25, 2015 05:06 |
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Jia posted:How about just play sunder on its own because it's an incredible set of levels
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# ? May 25, 2015 06:29 |
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2house2fly posted:I've just recently been replaying some of the old classic FPSes after having quick blasts of them at my friends' houses as a kid/teen but never really getting into them. Doom and Quake feel fantastic, Duke Nukem 3D is definitely lacking in direct comparison. I just finished Ultimate Doom, Thy Flesh Consumed was a bit ludicrous at times and I'm ashamed to say I just IDDQDed through a couple of bits. Doom 2 next, and then wads time! I really missed out by not having a PC in the 90s. That said, I wouldn't sell Duke 3D short; its movement feel is a bit stiffer, but is still very responsive, and its heavy focus on explosives (no, seriously, 4/9 of Duke's weapons make things explode - 5/10 if we include the Expander) gives it a satisfying feel that's relatively unique to it. Segmentation Fault posted:This is completely awesome! I'm wondering if this means a Night Dive Studios Powerslave re-release is out of the question, since it's being offered here in its entirety for free.
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# ? May 25, 2015 06:54 |
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If you're playing Powerslave EX, make sure you grab the patch off the front page of the site. It fixes a nasty bug with the Bad Ending.
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# ? May 25, 2015 07:02 |
Shadow Hog posted:I was honestly surprised it didn't require a PS1 ISO to use, given how Doom 64 EX requires an N64 ROM. Hell, it'd arguably have been simpler to legally produce, since it's easier to dump a PS1 or Saturn ISO than it is to dump an N64 ROM - the former requires no special hardware other than a bog-standard CD-ROM drive. I imagine it has more to do with legality than ease of use. They have the blessing to release the entire game content for free, so that's exactly what he's doing. I imagine he'd do the same with Doom 64 EX if he had the ability.
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# ? May 25, 2015 07:36 |
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Any guys got a mirror for it? The link on the site's telling me I don't have access to it.
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# ? May 25, 2015 08:55 |
Shadow Hog posted:Doom and Quake definitely feel better than Duke 3D. Not entirely certain what specifically about them it is; I want to say it's related to how Doom Guy glides to a stop instead of stopping instantly like Duke does, but the Quake Ranger skews closer to Duke's accel/decel than Doom Guy's, so it's probably not that. It certainly doesn't hurt that the Doom and Quake engines aren't held together with paperclips and chewing gum like Build frequently is. I remember being really blown away by how unique the Duke 3D weapons felt when I first played the game. Laser mines that you could plant and trick enemies into triggering? Pipe bombs that you could stack in ridiculous piles and remotely detonate? A gun that shrank enemies to tiny versions of themselves? A gun that froze enemies solid? And then, later, a gun that inflated enemies and caused them to burst like bloody balloons? The whole thing was crazy. The "RPG" really hosed with me, though. 10-year-old me couldn't figure out why a rocket launcher was also known as "Role Playing Game".
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# ? May 25, 2015 08:56 |
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Olivil posted:How can I get the Mac/3DO assets for ECWolf? There is guide on the forums. Also the last page contains the First Encounter (Demo) download http://forum.drdteam.org/viewtopic.php?f=174&t=6554 Keep in mind you need the latest version compiled from bitbucket. Jblade posted:Any guys got a mirror for it? The link on the site's telling me I don't have access to it. Yeah what is up with that? Some bug or legal trouble? I was getting excited Nokiaman fucked around with this message at 09:10 on May 25, 2015 |
# ? May 25, 2015 09:07 |
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Duke3d"s movement isn't as solid as Quake and Doom, but it's still good. The gameplay is still fantastic; I recently replayed DN3D in EDuke32, and the game is a blast. This time, I played the levels without using the Jetpack to skip around the levels. The maps are great for the most part; only E2L2, E2L3, Babe Land, and to a lesser extent, XXX Stacy, stand out as mediocre maps. I'm not sure what happened, but 3DR hit gold when they were making Duke3D's maps.
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# ? May 25, 2015 09:16 |
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Jblade posted:Any guys got a mirror for it? The link on the site's telling me I don't have access to it. Nokiaman posted:Yeah what is up with that? Some bug or legal trouble? I was getting excited
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# ? May 25, 2015 09:16 |
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The Kins posted:Looks like the first download link got killed by Dropbox for excessive traffic. But the second one links to his repository which is blocked.
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# ? May 25, 2015 09:17 |
I'm uploading my copy to Mediafire, I'll provide a link in a second. Or about five minutes. Here you guys go Segmentation Fault fucked around with this message at 09:26 on May 25, 2015 |
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# ? May 25, 2015 09:18 |
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That's excellent, thanks a lot!
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# ? May 25, 2015 10:05 |
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Segmentation Fault posted:I'm uploading my copy to Mediafire, I'll provide a link in a second. Or about five minutes. Thanks a lot! Is that 1.0.1 patch included too or does someone have it? Also had to delete OpenAL32.dll else it threw error at me. Ouch that head turning sure is disorienting. Nokiaman fucked around with this message at 10:24 on May 25, 2015 |
# ? May 25, 2015 10:16 |
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Segmentation Fault posted:I imagine it has more to do with legality than ease of use. They have the blessing to release the entire game content for free, so that's exactly what he's doing. I imagine he'd do the same with Doom 64 EX if he had the ability. I don't think he has anyone's permission or blessing to release the game for free but he's doing it anyway. Kick is still working on an official license and he genuinely intends to give it a legit release but Kaiser's been working on Powerslave EX independently and is just gonna dump it all online if Kick can't work something out.
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# ? May 25, 2015 10:19 |
PaletteSwappedNinja posted:I don't think he has anyone's permission or blessing to release the game for free but he's doing it anyway. Kick is still working on an official license and he genuinely intends to give it a legit release but Kaiser's been working on Powerslave EX independently and is just gonna dump it all online if Kick can't work something out. From the FAQ: quote:Is this legal? Who owns the rights to Powerslave?
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# ? May 25, 2015 10:56 |
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He said this elsewhere:quote:1. As of right now, PowerslaveEX is not related to the Night Dive Studios project. HOWEVER, Night Dive is currently discussing plans with the IP owner. If things works out, PowerslaveEX just may become a Night Dive project. Either ways, PowerslaveEX will still be open source.
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# ? May 25, 2015 12:50 |
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Segmentation Fault posted:I'm uploading my copy to Mediafire, I'll provide a link in a second. Or about five minutes. Thanks for this. It looks like there are new mirrors listed on the downloads page now, as well.
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# ? May 25, 2015 16:54 |
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I'll hold me hand up high and praise Kaiser for implementing proper joystick support for Powerslave EX (PSEX), which picked up on the thumb stick on my logitech G13 turbo-nerd pad and gave me analog movement right out of the zip, which it would not have done if it was 360 pad support only. If I dare to dream that he might update Powerslave EX (PSEX) to replace the static status billboard with a minimalist translucent HUD, which would take it easy on my plasma, then I could truly look down from my ivory tower on all the WASD-banging, IPS panel-using scrub-idiots.
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# ? May 25, 2015 17:17 |
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So apparently somebody made a mod for that UT1-in-UT2004 mod that replaces the pickups with their UT2004 equivalents, but the site where it was hosted is down and I have no idea whether it's permanently so. Does anybody happen to have this? I really want to try playing with Ballistic Weapons, but the only way to do that without the stock pickups is to use Loadout, and that's just not as fun.
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# ? May 25, 2015 21:14 |
Chinese Tony Danza posted:So apparently somebody made a mod for that UT1-in-UT2004 mod that replaces the pickups with their UT2004 equivalents, but the site where it was hosted is down and I have no idea whether it's permanently so. Does anybody happen to have this? I really want to try playing with Ballistic Weapons, but the only way to do that without the stock pickups is to use Loadout, and that's just not as fun. Are you proposing playing UT1 with ballistic weapons because if so that sounds amazing.
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# ? May 25, 2015 23:16 |
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closeted republican posted:A public beta of Powerslave EX has been released. This is hilariously unplayable right now. For whatever reason, the mouselook always tends towards up. Which basically means I can't see what's ahead of me or I can give myself severe motion sickness. Has anyone else encountered this and is there anything to do aside from wait for a bugfix? I'm on Windows 8.1. On the plus side, I'm really impressed with the skyboxes. Edit: Never mind - discovered that my joystick's throttle was responsible for this! Since I had it at the maximum position, the game reads that as "Hey, gotta look up!" Cemetry Gator fucked around with this message at 01:32 on May 26, 2015 |
# ? May 26, 2015 01:30 |
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2 things: 1. Is Powerslave, like, an actually fun to play game or is EX just a fun curiosity? 2. Chinese Tony Danza posted:So apparently somebody made a mod for that UT1-in-UT2004 mod that replaces the pickups with their UT2004 equivalents, but the site where it was hosted is down and I have no idea whether it's permanently so. Does anybody happen to have this? I really want to try playing with Ballistic Weapons, but the only way to do that without the stock pickups is to use Loadout, and that's just not as fun. Does Ballistic Weapons cause things like the pistols to not be hitscan anymore? At least half the weapons in UT already aren't hitscan so I'm trying to figure out what you're talking about.
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# ? May 26, 2015 01:50 |
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site posted:2 things: Ballistic weapons replaces all the weapons with something like 50 new ones, many of which are hitscan.
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# ? May 26, 2015 01:55 |
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dis astranagant posted:Ballistic weapons replaces all the weapons with something like 50 new ones, many of which are hitscan. Ah, lol was taking the name a bit too literally. Thanks
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# ? May 26, 2015 01:58 |
site posted:2 things: Powerslave's great fun! Imagine an early FPS game but with a Metroid Prime sort of bend. Maps are mostly linear take place on an open map, and you get artifacts that allow you do to things like jump very high or swim underwater that open up paths to different places.
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# ? May 26, 2015 01:58 |
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Cream-of-Plenty posted:Are you proposing playing UT1 with ballistic weapons because if so that sounds amazing. I'm proposing playing Unreal Gold with Ballistic Weapons, and it would totally be possible if I had GreatEmerald's mod that replaces the custom U1 pickups with the stock UT2004 pickups in the mod's maps. site posted:2 things: The Unreal Gold mod uses unique pickups because it uses the original Unreal weapons, so a mutator like Ballistic Weapons can't randomly replace the weapons in the map because it isn't set up to handle the custom pickups. EDIT: Oh, wait, I guess I didn't understand what you were asking.
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# ? May 26, 2015 02:02 |
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site posted:Ah, lol was taking the name a bit too literally. Thanks They ballistic in the sense that most of the variety is in shotguns, pistols and machine guns. Most of the cannons and energy weapons have actual projectiles but the rest are hitscan.
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# ? May 26, 2015 02:05 |
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How do I force an FPS cap in (G)ZDoom?
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# ? May 26, 2015 05:33 |
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Wait, slime still hurts you even after you get the shackles in the PlayStation version of PowerSlave? Weird, in the Saturn version you become completely immune to that poo poo once you pick those up; only lava still kinda hurts you. Also, I swear the cat-women are more aggressive than usual (and they were already pretty drat aggressive to begin with)... Only really two things that bug me with the game that I specifically can't chalk up to "well, it's the PlayStation version, it works differently from the Saturn version" - your FOV isn't saved between sessions, and it'd be nice if the optional crosshair could be turned off when Ramses is talking to you (as it is it overlaps him and is kinda distracting - ignoring that the PlayStation version doesn't have his lips moving like the Saturn version, meaning there's not much to look at). I suppose there's also at least one unexplained death to account for (I was looking for one of the Team Dolls in Set's Arena, near the bottom of the room with two bombable columns surrounded by lava everywhere, when I just suddenly instantly died despite not setting foot in the lava AFAIK), but eh. Mak0rz posted:How do I force an FPS cap in (G)ZDoom?
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# ? May 26, 2015 05:40 |
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I'm sure this is a bit of a longshot, but for about 10 years I've wanted to write a Wolf3D / Doom style engine. I know C++ and such but I just don't really know where to start with writing an engine like this. Are there any descriptive and well-documented tutorials (not complete engines) for writing something like this? Alternatively would someone be willing to create such a thing? I know about 20 pages ago people in this thread were writing their own bespoke Wolf/Doom type engines so I know it's not completely impossible. This is just something I've wanted to do for so long I just can't really wrap my head around where to start and the Doom engine itself is too monstrous for me to even begin to dig it apart.
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# ? May 26, 2015 08:33 |
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Pathos posted:I'm sure this is a bit of a longshot, but for about 10 years I've wanted to write a Wolf3D / Doom style engine. I know C++ and such but I just don't really know where to start with writing an engine like this. Are there any descriptive and well-documented tutorials (not complete engines) for writing something like this? Alternatively would someone be willing to create such a thing? I know about 20 pages ago people in this thread were writing their own bespoke Wolf/Doom type engines so I know it's not completely impossible. This is just something I've wanted to do for so long I just can't really wrap my head around where to start and the Doom engine itself is too monstrous for me to even begin to dig it apart. Simple JavaScript example in 256 lines: http://www.playfuljs.com/a-first-person-engine-in-265-lines (don't worry about the language, it's the concepts that are important) Notch did a nice one for Ludum Dare once: https://www.youtube.com/watch?v=KcfFJ6pNEZk Source code is here: https://s3.amazonaws.com/ld48/PoC_source.zip Obviously this one is going to be hacky 48-hour competition code but it's still a working example.
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# ? May 26, 2015 09:24 |
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Just when i think i have Demonsteele entirely figured out: You wonderful goon you. Is destroying props the only way to get "fortune cookies" Also to your earlier comment, yeah please add little robot buddies to prop drops. E: Is there a command to give myself the arrogant weapons? I turned on that toggle too late in scythe and new weapons aren't spawning. Thyrork fucked around with this message at 12:28 on May 26, 2015 |
# ? May 26, 2015 11:58 |
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I assume there's a "G" just off the left of that "OATSE" in the lower-right
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# ? May 26, 2015 17:12 |
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Shadow Hog posted:I assume there's a "G" just off the left of that "OATSE" in the lower-right
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# ? May 26, 2015 17:20 |
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Pathos posted:I'm sure this is a bit of a longshot, but for about 10 years I've wanted to write a Wolf3D / Doom style engine. I know C++ and such but I just don't really know where to start with writing an engine like this. Are there any descriptive and well-documented tutorials (not complete engines) for writing something like this? Alternatively would someone be willing to create such a thing? I know about 20 pages ago people in this thread were writing their own bespoke Wolf/Doom type engines so I know it's not completely impossible. This is just something I've wanted to do for so long I just can't really wrap my head around where to start and the Doom engine itself is too monstrous for me to even begin to dig it apart. Check out this guy's blog, and hopefully when it comes out his "Game Engine Blackbook" on the Wolf3D engine: http://fabiensanglard.net/ He does really nice code reviews of iD and other classic game engines. It's very enlightening to see how things work at an algorithmic layer.
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# ? May 26, 2015 19:06 |
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Thyrork posted:Is destroying props the only way to get "fortune cookies" [...] Also to your earlier comment, yeah please add little robot buddies to prop drops. At the moment, yes. If there ever comes a DemonSteele mappack (hahahahahahahahahah), they'll probably be slotted in secret areas. Right now, though, they only come from destroying props. And all right, sure, I'll put them in. They'll be a rare drop, about as rare as a pepper, but still. Also if you really want to summon them, with pickups enabled summon either the Minigun or Railgun to have them spawn. The Kins posted:There actually used to be in a dev build where that weapon was called the Glaive... Term claims it was entirely unintentional, but nobody's convinced. You have no idea how I was to learn that out of all the metal band/song names I picked, out of all the ways I could have possibly arranged them, out of all the ways the weapons could have been indicated on the HUD...they all came together just like that. It's like rolling the dice over an Ouija board and they all land on the letters for "gently caress YOUR MUM".
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# ? May 26, 2015 20:10 |
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# ? Jun 7, 2024 01:14 |
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Well, to avoid that sort of thing in the future, I'd suggest maybe adding another weapon to the roster. You could totally rename everything, too. Maybe like, Thrust, Umbra, Black Sabbath, Gomorrah, Ignitor, Ragnarok, and Lace Dragon?
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# ? May 26, 2015 20:36 |