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corn in the bible posted:i was thinking about it but i think someone already did an lp of the original ff4-2 gently caress that guy, do it anyway.
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# ? May 28, 2015 13:28 |
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# ? May 10, 2024 06:48 |
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Sunning posted:It plays out a lot more like a typical F2P game with Monster Hunter style subsystems than a Monster Hunter game for consoles: https://www.youtube.com/watch?v=KQlbw7Asltg Ewww
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# ? May 28, 2015 13:29 |
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Sunning posted:
Möbius is that XIII style phone game correct? I'm curious about that.
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# ? May 28, 2015 13:43 |
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The new Dissidia arcade game allows you to play as Bartz and Squall. You can draw magic for ten minutes like the good old days. It's common for most Japanese mobile games to be playable on one hand in portrait mode due to their feature phone heritage. A lot of people tend to play on their feet or feign doing something productive like checking business emails while on public transportation. YIKES Stay Gooned posted:Möbius is that XIII style phone game correct? I'm curious about that. Mobius has a lot of FFXIII creative staff working on it. Toriyama is not attached to the project. Instead, the lead programmer of Lightning Returns is the 'project leader.' The game reuses a FFXIII art assets and shares similarities with with the FFXIII trilogy's battle system. It's on the Unity engine like many other Square-Enix mobile games. However, it's still a F2P game with a stamina gauge and a slot machine system for acquiring special equipment. All of Square-Enix's attempts to sell games a premium price in the paid app section, such as The World Ends With You for iOS, weren't very successful. The Mobius development team said they plan on bringing the game overseas. If Mobius is successful, we'll probably see more games of this console JRPG-F2P hybrid style by the company's Japanese developers. They're likely other games of this type in development already.
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# ? May 28, 2015 15:26 |
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As long as they continue to make good console/PC games too then I don't care how many F2P mobile games they create.
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# ? May 28, 2015 15:44 |
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Xavier434 posted:As long as they continue to make good console/PC games too then I don't care how many F2P mobile games they create. The ideal would be that the 'easy' mobile money is used to fund more ambitious projects on consoles but I don't really know what insentive S-E would actually have to do that rather than just going easy mobile money 100% of the time.
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# ? May 28, 2015 15:54 |
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Sakurazuka posted:The ideal would be that the 'easy' mobile money is used to fund more ambitious projects on consoles but I don't really know what insentive S-E would actually have to do that rather than just going easy mobile money 100% of the time. Well, the simple answer is because everyone only has so much disposable time per day/week/month. In an ideal world for SE, everyone who has any interest in SE's mobile games would play them 100% of the time that they are willing to dedicate to mobile gaming. That would produce maximum mobile revenue, but that does not equate to maximum potential revenue that SE can make across the entire gaming industry. There is a separate market share of people who are not mobile gamers but will buy and play SE games on console/PC. There are also players who play both and divide their time between mobile and console/PC gaming. If SE wants to make the most money possible then they would aim to capture all of these kinds of gamers rather than only limit themselves to one type which is the least risky and most profitable at the time. Beyond that, diversifying one's business portfolio is wise advice which has remained true well beyond the age of anyone posting in this thread. SE would do well to understand and embrace that if they do not already.
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# ? May 28, 2015 16:06 |
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If I could open up an app on my phone that lets me jump directly into XIII's battle system for 5 to 10 minutes a day, that would be rad.
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# ? May 28, 2015 16:06 |
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Minrad posted:I haven't played the steam port but I did play the 3d remake on tablet that the port is uh, porting. Why not just get a Playstation TV, they are only $50 dollars and this game does work on it.
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# ? May 28, 2015 16:18 |
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Rirse posted:Why not just get a Playstation TV, they are only $50 dollars and this game does work on it. Huh, I didn't even know it was a thing. Thanks for the heads up.
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# ? May 28, 2015 16:30 |
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Or emulate it.
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# ? May 28, 2015 16:38 |
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Mega64 posted:gently caress that guy, do it anyway. yeah but what could i actually add to this
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# ? May 28, 2015 16:42 |
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Sunning posted:The new Dissidia arcade game allows you to play as Bartz and Squall. You can draw magic for ten minutes like the good old days. Hopefully it'll get a console port, because who the hell plays fighting games on a handheld, seriously?
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# ? May 28, 2015 16:46 |
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The Dissidia games are kinda weird though as far as fighting games go because I probably put 100+ hours into the first two combined and never played it with another human being (As opposed to something like Street Fighter 4 where I basically only play it online) Though I guess maybe that's just down to the PSP not really having any online capabilities unless you want to try messing with that Ad Hoc stuff
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# ? May 28, 2015 16:54 |
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corn in the bible posted:yeah but what could i actually add to this Like that's ever stopped an LPer before. I've been looking at YouTube LPs of Final Fantasies and they're all pretty dire. How would you make a video LP of an RPG good? It's not like a horror game where you can scream a lot or CoD/LoL where you can talk about how great you are.
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# ? May 28, 2015 16:57 |
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To make a good VLP of a JRPG you need to either do a lot od editing like Brainweasels FFXII LP or be really great at commentary .
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# ? May 28, 2015 17:02 |
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Gammatron 64 posted:Hopefully it'll get a console port, because who the hell plays fighting games on a handheld, seriously? It's basically already running on a PS4 and they've already ran side by sides of how it looks in arcades compared to PS4. The weird controller you use to play it is just a Dualshock 4 split into two pieces. It's going to get a port.
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# ? May 28, 2015 17:04 |
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The only LP I ever read was of a super obscure SNES RPG that never got released outside Japan and the dude doing it was translating it on the fly, that was pretty cool. Can't remember what it was called though. It was way before LP's even got their own subforum.
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# ? May 28, 2015 17:04 |
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Zombie Samurai posted:Like that's ever stopped an LPer before. god, there's no way i would do a vlp of it, who would ever want that
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# ? May 28, 2015 17:07 |
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corn in the bible posted:god, there's no way i would do a vlp of it, who would ever want that Oh I didn't mean you specifically, it was meant as a general question. Screenshot LPs are the obvious way to do RPGs, but I'm curious if VLPs of them can even be good.
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# ? May 28, 2015 17:12 |
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Get everybody in the Final Fantasy megathread to record with you, that..."commentary" alone will make it worth the watch. Hopefully. EDIT: Alternatively, just constantly and incessantly pick random posts from the thread and read them off.
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# ? May 28, 2015 17:20 |
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I did a Chrono Trigger screenshot LP several years ago, and I did video for the bosses, and by the end I regretted it because it's really boring to watch. Yes, Crono used Luminaire for his sixth turn in a row.
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# ? May 28, 2015 19:25 |
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Square-Enix released the outline of their results briefing with commentary by the CFO and the CEO: http://www.hd.square-enix.com/eng/ir/library/docs/150512/page01.html Here is some stuff that stood out in the commentary and slides: - Good performance all around but mobile games (Record Keeper/DQSL/Schoolgirl Strikers/Million Arthur) were singled out for their contribution to the results - Consoles are largely doing well in the West but mobile is performing well everywhere - Interested in VR/AR and have some plans on how to approach the market - Will grow and reboot existing IP. Plan on having them on both consoles and smart devices - Will create new IPs for next year in the form of games and publications - More collaborations with outside developers. It is not limited to Japanese developers (Sounds like what a lot of Western publishers did to grow from 2001-2009) - Longtail revenue for games on digital services is significantly contributing to sales figures - Serious about entering emerging geographical markets with the appropriate business model. Mobile for South America and F2P PC for Russia - Streaming services will be a cornerstone of business in the future - E3 will feature several announcements of new games - Star Ocean 5 and Dragon Quest Heroes II are described as reboots/ways of strengthening IPs - Just Cause 3 and Rise of the Tomb Raider slated for this Holiday - Rise of the Tomb Raider is no longer listed for the Xbox 360 for this Holiday. Will the 360 version be cancelled or just delayed? - Looking to approach new arcade games as an esport to generate growth and interest - Unlike Wada, Matsuda has tempered sales expectations of consoles games due to the depth of competition they will face this year and the next. Repeats that they also face stiff competition in mobile as well Overall, CEO Matsuda has been very humble about the company's tournabout, transparent about the growing pains of their mobile success, and continues to be conservative about sales forecasts of their console games. Learning from the mistakes of his predecessor? Sakurazuka posted:The ideal would be that the 'easy' mobile money is used to fund more ambitious projects on consoles but I don't really know what insentive S-E would actually have to do that rather than just going easy mobile money 100% of the time. Why throw good money after bad money? Their old guard of Japanese developers have largely failed to make console games that can compete in the current market. They take years to make games that are usually met with lukewarm or negative reception. Most of their attempts at creating ambitious games have largely underwhelmed consumers, been plagued by technical issues, or were stuck in development hell. It's not like they were chasing a dream since Skyrim and Dragon Age Inquisition on last gen hardware prove you can create large scale, well-produced RPGs within a reasonable development cycle. Many of the faces we see associated with FFXIV:ARR, FFXV, and KH3 are young lions out to prove themselves. If these new teams can't make the economics of big budget JRPGs work in the current market, then the company can always downsize their Japanese development teams and transition staff to mobile. They've already have had former handheld development staff successfully launch Schoolgirl Strikers which is a fact they keep parading in press releases and investor reports. The company still has Eidos to make AAA console games.
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# ? May 28, 2015 19:33 |
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quote:- Will create new IPs for next year in the form of games and publications Finally, Front Mission 6 is here
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# ? May 28, 2015 19:37 |
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I can't wait to see how they're gonna gently caress up the Mana series next. Wasn't there supposed to be a new one for mobile?
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# ? May 28, 2015 20:27 |
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Wasn't SaGa getting some upcoming handheld and/or mobile release?
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# ? May 28, 2015 20:31 |
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Sunning posted:- Will grow and reboot existing IP. Plan on having them on both consoles and smart devices Looking forward to the reboot of FFI, featuring four bros in leather pants jacking a speedboat and battling elemental dinosaurs. Hell, let's dig deeper and bring back dresspheres to replace the original six classes on the fly.
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# ? May 28, 2015 20:39 |
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bloodychill posted:Wasn't SaGa getting some upcoming handheld and/or mobile release? one of each
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# ? May 28, 2015 20:39 |
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Zombie Samurai posted:Looking forward to the reboot of FFI, featuring four bros in leather pants jacking a speedboat and battling elemental dinosaurs. Hell, let's dig deeper and bring back dresspheres to replace the original six classes on the fly. That sounds awesome though
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# ? May 28, 2015 20:45 |
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bloodychill posted:Wasn't SaGa getting some upcoming handheld and/or mobile release? SaGa 2015 is a game for Vita. Imperial SaGa is a F2P PC Browser game. Zombie Samurai posted:Looking forward to the reboot of FFI, featuring four bros in leather pants jacking a speedboat and battling elemental dinosaurs. Hell, let's dig deeper and bring back dresspheres to replace the original six classes on the fly. Final Fantasy Mobius could be seen as a reboot of FF1 since it features Garland and Coneria Castle. Coincidentally, it does in fact feature a a protagonist in leather pants who uses a dressphere inspired job system.
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# ? May 28, 2015 20:48 |
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Tae posted:Finally, Front Mission 6 is here Now I will be able to play Heroic Ronin Musashi
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# ? May 28, 2015 20:51 |
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Sunning posted:SaGa 2015 is a game for Vita. Imperial SaGa is a F2P PC Browser game. With the Vita being called a "legacy" console by Sony US, I have to wonder if SE will bother to localize 2015.
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# ? May 28, 2015 21:08 |
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ImpAtom posted:That sounds awesome though If we're being completely honest here, I would kill to see full modern remix/reboots of the oldest games. FFI in the style of XV, FFII with a Sphere Grid and Shinra-style antagonists, FFIII with Paradigms... the possibilities are endless.
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# ? May 28, 2015 21:09 |
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Mega64 posted:I can't wait to see how they're gonna gently caress up the Mana series next. There's Rise of Mana which has been out for a while and seems like it would be good without the F2P stuff, it came out on Vita earlier this month in Japan. There's also that Secret of Mana iOS port that came out on Android earlier this year that would actually be better than the original if it wasn't at 30fps. There's been some vague mentions of that game's producer wanting to do something for the series' anniversary, kind of like the rumblings about a new SaGa game that were around shortly before the Vita SaGa game was announced. http://www.siliconera.com/2015/04/17/new-mana-game-may-works-series-25th-anniversary-next-year/
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# ? May 28, 2015 21:25 |
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Zombie Samurai posted:If we're being completely honest here, I would kill to see full modern remix/reboots of the oldest games. FFI in the style of XV, FFII with a Sphere Grid and Shinra-style antagonists, FFIII with Paradigms... the possibilities are endless. There are a lot of possibilities Lightning as a member of Avalanche Lightning as a SeeD Lightning as a summoner's guardian Lightning as a Gullwing Lightning as a sky pirate
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# ? May 28, 2015 21:30 |
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bloodychill posted:With the Vita being called a "legacy" console by Sony US, I have to wonder if SE will bother to localize 2015. It's fairly easy to get a japanese account, although extremely annoying due to needing two memory sticks.
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# ? May 28, 2015 21:33 |
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Help Im Alive posted:There are a lot of possibilities Hell yeah
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# ? May 28, 2015 22:19 |
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MonsieurChoc posted:It's fairly easy to get a japanese account, although extremely annoying due to needing two memory sticks. Yeah, the resetting and all that makes it too much of a pain. If it gets an Asia release with english like some other games have, I'd gladly import it however.
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# ? May 28, 2015 22:22 |
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MonsieurChoc posted:It's fairly easy to get a japanese account, although extremely annoying due to needing two memory sticks. I don't know Japanese
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# ? May 28, 2015 22:28 |
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# ? May 10, 2024 06:48 |
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Zombie Samurai posted:If we're being completely honest here, I would kill to see full modern remix/reboots of the oldest games. FFI in the style of XV, FFII with a Sphere Grid and Shinra-style antagonists, FFIII with Paradigms... the possibilities are endless. FFVII has a huge variety of weapons and fighting styles for its characters, but with the ATB system the only difference is the animation that's played when you tell them to attack. In my dreams there's a remake where Cloud, Tifa, and Barrett control like Devil May Cry, God Hand, and Vanquish.
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# ? May 28, 2015 22:31 |