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Blzut3 posted:Keys will be available on the 18th. I believe The Kins was trying to say that the keys are not up yet, but will be later when it's released on Steam. Does GOG still think the humble Noah is beneath them?
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# ? May 29, 2015 11:55 |
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# ? May 15, 2024 01:58 |
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closeted republican posted:True, but IIRC, only a small batch of one of the late 90s Doom rereleases actually had that patch installed. The rest of the Final Doom re-releases have been unpatched for some reason. Only a selection of id anthology releases had it, alongside a fixed Plutonia WAD with added multilayer start points. The reason the Steam versions are unpatched is that the fixed versions break demo compatibility, IIRC.
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# ? May 29, 2015 12:29 |
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So is there any easy way to patch it? I just patched the Hexen: DoDC to 1.1 yesterday since Steam version is 1.0 and thus has broken music. Thing is I had to use DosBox to run the dkpatch
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# ? May 29, 2015 12:42 |
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Nokiaman posted:So is there any easy way to patch it? I just patched the Hexen: DoDC to 1.1 yesterday since Steam version is 1.0 and thus has broken music. Thing is I had to use DosBox to run the dkpatch Try this, it's GUI based and also supports rolling back your WADs to any previous patch version.
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# ? May 29, 2015 12:57 |
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Convex posted:Try this, it's GUI based and also supports rolling back your WADs to any previous patch version. Sadly that gives me Run-time error '53' File not found when selecting the TNT.WAD
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# ? May 29, 2015 13:01 |
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Have you unzipped all the files to the same directory? Also if you're on an older OS, have you installed the VB6 runtime?
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# ? May 29, 2015 13:06 |
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Convex posted:Have you unzipped all the files to the same directory? Also if you're on an older OS, have you installed the VB6 runtime? Yeah I put TNT.WAD in the same directory as the patcher. Also installed the VB6 Runtime from here and here Still nothing. BTW I'm using 8.1 x64 if that's an issue somehow.
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# ? May 29, 2015 13:14 |
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laserghost posted:BFG edition achievements are prettyy bad - finish episode, finish episode on uv, beat the time record etc. XBLA had at least the rip and tear, which was claimed for killing Cyberdemon with fist. I got that achievement, and goddamn, was it tough. I don't even remember how, but it happened. The only achievements I'm missing are ones about playing online, but I'm not getting XBL Gold just for those. I'm (true) vanilla Doomed-out, I think. Though the controller was surprisingly great to use. Also, Reelism needs more Catacomb stuff
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# ? May 29, 2015 13:24 |
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Rupert Buttermilk posted:Al so, Reelism needs more Catacomb stuff More Reelism in general imo
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# ? May 29, 2015 14:02 |
do the needful kins. I want mummies and cobra staves in my reelism
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# ? May 29, 2015 14:02 |
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Nokiaman posted:Yeah I put TNT.WAD in the same directory as the patcher. Also installed the VB6 Runtime from here and here Sorry, no idea in that case. Wonder if it's a Win 8 thing?
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# ? May 29, 2015 14:07 |
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Keiya posted:Man how come S3DNA gets steam achievements, but not Doom? Even if they'd probably have to be dumb, like... RIP AND TEAR: Get a beserker pack. Shoot It Until It Dies: Kill a Cyberdemon. Things like that. I've got a beta branch of Doom 2 on Steam that uses Chocolate Doom from last year, but I'm hoping to get some time to update some of the DOSBox based stuff in the next year. Integrating achievements and such are going to be mutually exclusive from using a GPL'd port, though, since you can't release the Steamworks SDK under the GPL. Given the amount of games there are to update, adding non-trivial achievements will be a lot of work for each and every game, anyway. Seems like time could be better spent elsewhere.
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# ? May 29, 2015 16:40 |
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Convex posted:Only a selection of id anthology releases had it, alongside a fixed Plutonia WAD with added multilayer start points. The reason the Steam versions are unpatched is that they didn't give a gently caress. Fixed. Hexen: Deathkings of the Dark Citadel is also unpatched. What does the patch do? Enable MIDI music, that's all, none of the map data was changed. And the Steam releases don't have CD audio tracks, so enabling MIDI music is needed. Another example of the carelessness with which the Steam releases were made is that the DOSBox readme.txt file overwrote the original games' readme.txt. You'd say "who cares?" (certainly not them) but if the file that had been coincidentally overwritten was, say, some DLL that is necessary for netplay or whatever, they also wouldn't have noticed the issue. There's also the case of Spear of Destiny. It is packaged with two mission packs, but the engine was never created to support mission packs, so instead they have a small program that will overwrite the game data (.sod files) with copies of the episode (.sd1 for original game, .sd2 and .sd3 for mission packs). The guy who made the Steam package checked that each game worked when run, which is to say, he ran Spear of Destiny, quit, ran mission pack 1, quit, ran mission pack 2, quit, okay commit the pack. As a result of doing that, by default starting Spear of Destiny without choosing which episode first results in playing mission pack 2 instead of the original game. (This has been a problem with ECWolf.)
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# ? May 29, 2015 16:46 |
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Honestly, the best thing about having Doom/2 on Steam is constant, guaranteed access to the iWAD files for running through a source port of your choosing.
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# ? May 29, 2015 16:50 |
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Unless you need them on a non-Windows computer.
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# ? May 29, 2015 16:52 |
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Elliotw2 posted:Unless you need them on a non-Windows computer. Yeah there are legal ways around that.
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# ? May 29, 2015 16:52 |
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When I bought Dark Forces off of steam I had to get an updated version of DOSbox myself because the one included doesn't actually run Dark Forces properly. Not a hard thing to do of course, but it does show how the hands-off approach Steam takes to old game releases definitely has some flaws.
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# ? May 29, 2015 16:56 |
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Geight posted:When I bought Dark Forces off of steam I had to get an updated version of DOSbox myself because the one included doesn't actually run Dark Forces properly. Not a hard thing to do of course, but it does show how the hands-off approach Steam takes to old game releases definitely has some flaws. Just curious, did you know about this? http://xlengine.com/
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# ? May 29, 2015 17:03 |
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spongeh posted:I've got a beta branch of Doom 2 on Steam that uses Chocolate Doom from last year, but I'm hoping to get some time to update some of the DOSBox based stuff in the next year. Integrating achievements and such are going to be mutually exclusive from using a GPL'd port, though, since you can't release the Steamworks SDK under the GPL. Given the amount of games there are to update, adding non-trivial achievements will be a lot of work for each and every game, anyway. Seems like time could be better spent elsewhere. Any word on id/Zenimax/Bethesda stuff on GOG? I'm sure there's a conversation going between the biz guys of the companies, but if not, I can help make it happen.
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# ? May 29, 2015 17:11 |
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Elliotw2 posted:Unless you need them on a non-Windows computer. I got pulled into a Twitter convo a few days ago with a guy wanting to run Quake on OS X. Our goal was to get him set up with QuakeSpasm. So he just needed the pak files. He had a Quake CD and was also willing to buy Quake on Steam if that would help. Oh my Gooooood what a painful back-and-forth. Admittedly Twitter isn't great for "tech support". But the process of telling him about how to get pak files, and then how to use them with QuakeSpasm, was epic. Although we are used to seeing it as this super-simple arrangement. The guy was also sad/mad about Steam not supporting Quake for Mac. He was pretty ideological about releasing Mac ports for games. I mentioned that OS X hadn't even existed when Quake was released, and his general response was "yeah but still". Which is funny from a technical standpoint, but more broadly I can sympathize. Although on the other hand what could id/Zenimax plausibly do... best would be probably just to make QuakeSpasm available thru Steam and bang there's your Mac/Linux and soundtrack support, but that opens new bags of worms.
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# ? May 29, 2015 17:13 |
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Johnny Law posted:The guy was also sad/mad about Steam not supporting Quake for Mac. He was pretty ideological about releasing Mac ports for games. I mentioned that OS X hadn't even existed when Quake was released, and his general response was "yeah but still". Yeah, I know I post a lot about 'Is this out for Mac?' or 'Why isn't this OS X compatible?' here, but overall, I get it; poo poo was PC only, originally... any mac support is above and beyond what anyone needed to do, and I'm cool with that. I'm just glad that the majority of source ports are cross-platform
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# ? May 29, 2015 17:18 |
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Rupert Buttermilk posted:Just curious, did you know about this?
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# ? May 29, 2015 17:53 |
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Rupert Buttermilk posted:Just curious, did you know about this? Yeah, it's a hot mess that is less functional than just running Dark Forces through DOSbox.
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# ? May 29, 2015 17:54 |
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Rupert Buttermilk posted:Yeah, I know I post a lot about 'Is this out for Mac?' or 'Why isn't this OS X compatible?' here, but overall, I get it; poo poo was PC only, originally... any mac support is above and beyond what anyone needed to do, and I'm cool with that. In general maybe, but Quake is a pretty poor example in that case. It was available on Mac as well as on PC, and the original PC version is as compatible with modern PC OSes as the original Mac version is with modern Mac OSes. In both cases, you'll either want a source port of some kind (meaning the original OS is irrelevant) or you want an emulation layer (meaning the current OS is irrelevant). So what's available now compared to what it was available on back then is a non-argument no matter what. Not making Quake available for OSX has no reasonable excuse, and only one explanation: laziness.
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# ? May 29, 2015 18:13 |
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Commander Keenan posted:Any word on id/Zenimax/Bethesda stuff on GOG? I'm sure there's a conversation going between the biz guys of the companies, but if not, I can help make it happen. No clue. I believe the Steam versions are already DRM free and don't require the Steam client to be running, but I don't know for sure. At least the D2 stuff I did seems to run indepndently.
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# ? May 29, 2015 18:17 |
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Cat Mattress posted:Does GOG still think the humble Noah is beneath them?
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# ? May 29, 2015 18:54 |
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Rupert Buttermilk posted:I got that achievement, and goddamn, was it tough. I don't even remember how, but it happened. Map32 has a berserk pack and at least one invincibility sphere. It wasn't that hard
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# ? May 29, 2015 18:56 |
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Elliotw2 posted:Unless you need them on a non-Windows computer. As a Mac user, I just copied the wads to another folder so i can access them without needing steam. Its not a huge issue. Rupert Buttermilk posted:Though the controller was surprisingly great to use. Yeah, one of my favorite things about BFG edition is the ability to use the controller natively for all those games. Plays really well. spongeh posted:I've got a beta branch of Doom 2 on Steam that uses Chocolate Doom from last year, but I'm hoping to get some time to update some of the DOSBox based stuff in the next year. Integrating achievements and such are going to be mutually exclusive from using a GPL'd port, though, since you can't release the Steamworks SDK under the GPL. Given the amount of games there are to update, adding non-trivial achievements will be a lot of work for each and every game, anyway. Seems like time could be better spent elsewhere. Both the beta port and even the notion of adding achievements is cool to me. I'm such a loser.
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# ? May 29, 2015 18:59 |
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Tippis posted:In general maybe, but Quake is a pretty poor example in that case. It was available on Mac as well as on PC, and the original PC version is as compatible with modern PC OSes as the original Mac version is with modern Mac OSes. This isn't entirely true. I can launch the original quake.exe and play the game just fine on my brand new Windows computer. The original Quake for Mac only works on a very specific slice of hardware, and it's impossible to play with a PowerMac of the era. Quake is better in a sourceport, but it's not like Doom where you have to use an emulation layer no matter what you're playing it on.
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# ? May 29, 2015 19:03 |
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Elliotw2 posted:This isn't entirely true. I can launch the original quake.exe and play the game just fine on my brand new Windows computer. The original Quake for Mac only works on a very specific slice of hardware, and it's impossible to play with a PowerMac of the era. Quake is better in a sourceport, but it's not like Doom where you have to use an emulation layer no matter what you're playing it on. Then you're not using the original quake.exe, since it was a spectacular DOS hack through and through, and requires direct hardware access to a level that modern OSes simply will not allow. Well, that, or your brand new Windows computer is runing Win95 and exiting to DOS when you run the game. If you're talking about WinQuake, then maybe, but it is also not the original: it's a source port that just proves the point. Tippis fucked around with this message at 19:23 on May 29, 2015 |
# ? May 29, 2015 19:16 |
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spongeh posted:I've got a beta branch of Doom 2 on Steam that uses Chocolate Doom from last year Is there anything we can do to light a fire under someone's rear end to finally get the Steam Doom games off the horrible garbage DOSBox wrappers?
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# ? May 29, 2015 20:03 |
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SelenicMartian posted:What's the red star on the chest for? Hell Sheriff? Highway to Hell is probably the best low budget movie I've ever seen, Waxwork is a close second. It stars Chad Lowe and Christy Swanson. Also Ben Stiller: Gilbert Gottfried: And Lita Ford shows up for a a few minutes. Casimir Radon fucked around with this message at 20:06 on May 29, 2015 |
# ? May 29, 2015 20:04 |
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Linguica posted:wut... It's something I've been pushing for a while: Chocolate/Crispy Doom, QuakeSpasm, whatever the wolf equivalent of Chocolate Doom is. Would like to make them available on OSX/Linux too. Quake Live is my main responsibility though, and unfortunately it's going to involve more approval than me just pushing out an update. I'd be the one doing the work for it though, in all likelyhood.
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# ? May 29, 2015 20:10 |
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Why use Chocolate Doom and not Zandronum or GZDoom, out of curiosity? Are the latter just updated too often?
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# ? May 29, 2015 20:33 |
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Mak0rz posted:Map32 has a berserk pack and at least one invincibility sphere. It wasn't that hard Motherfucker... I think I ended up killing him in Tricks and Traps (or whatever level starts you off with 8 big doors to open).
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# ? May 29, 2015 20:37 |
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LORD OF BUTT posted:Why use Chocolate Doom and not Zandronum or GZDoom, out of curiosity? Are the latter just updated too often? Chocolate Doom is far more faithful to the original Doom exe than Zandronum or GZDoom.
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# ? May 29, 2015 20:39 |
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NuclearPotato posted:Chocolate Doom is far more faithful to the original Doom exe than Zandronum or GZDoom. In addition, the ZDoom family of ports are a bit of a licensing disaster, which unfortunately means they can't legally be part of a commercial product.
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# ? May 29, 2015 20:45 |
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G/Zdoom have a specific license that forbids selling of them, and they've got way way higher system requirements than Chocolate Doom.
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# ? May 29, 2015 20:46 |
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LORD OF BUTT posted:Why use Chocolate Doom and not Zandronum or GZDoom, out of curiosity? Are the latter just updated too often? NuclearPotato posted:Chocolate Doom is far more faithful to the original Doom exe than Zandronum or GZDoom.
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# ? May 29, 2015 20:47 |
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# ? May 15, 2024 01:58 |
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Rupert Buttermilk posted:Motherfucker... I think I ended up killing him in Tricks and Traps (or whatever level starts you off with 8 big doors to open). I forget if the Cyberdemon will often die to the Barons or not, though.
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# ? May 29, 2015 20:50 |