|
Elliotw2 posted:The default fuzz mode in GZdoom is probably closest, though GZdoom has a bunch of Spectre rendering options you can play with until you like it. Yes but I'm referring specifically to the refraction effect. It doesn't exist in GZDoom.
|
# ? May 30, 2015 18:30 |
|
|
# ? Jun 5, 2024 03:47 |
|
Tippis posted:Sure, after '98 or so, that's probably how it came pre-packaged most everywhere. It's more that I don't buy the argument “it was originally a PC game” because going by the original release version, it would't even be available on windows these days. A modern Mac and a mid-'90s DOS computer, however, have vastly more in common with each other than a modern Mac and an early Power Mac (let alone the early 680x0 models!). Modern Macs can't execute PowerPC code and they can't use the old MacOS9 compatibility layer (which Apple discontinued anyway as part of their planned obsolescence strategy). Even late-'90s OS8/9 Macs can have difficulty running Mac Wolfenstein--Mac software becomes obsolete extremely quickly. Woolie Wool fucked around with this message at 20:49 on May 30, 2015 |
# ? May 30, 2015 20:46 |
|
Segmentation Fault posted:It'd be cool if you guys added Steam trading cards to the Doom and Quake games. All that's needed are art assets. I want a :cacodemon: steam emoticon. What about a :shambler: and Quake guy face emotion?
|
# ? May 30, 2015 21:52 |
|
|
# ? May 30, 2015 21:54 |
|
Woolie Wool posted:A modern Mac and a mid-'90s DOS computer, however, have vastly more in common with each other than a modern Mac and an early Power Mac (let alone the early 680x0 models!). Modern Macs can't execute PowerPC code and they can't use the old MacOS9 compatibility layer (which Apple discontinued anyway as part of their planned obsolescence strategy). Even late-'90s OS8/9 Macs can have difficulty running Mac Wolfenstein--Mac software becomes obsolete extremely quickly. So? You're basically just confirming the core argument: that the whole “it was originally on PC” argument is bunk.
|
# ? May 30, 2015 23:08 |
|
Woolie Wool is just saying that the difficulty in getting a DOS or Win95 game to run on a modern PC is much lower than the difficulty in getting a Mac game from the same time period to run on a modern Mac.
|
# ? May 30, 2015 23:55 |
|
Nition posted:Woolie Wool is just saying that the difficulty in getting a DOS or Win95 game to run on a modern PC is much lower than the difficulty in getting a Mac game from the same time period to run on a modern Mac. And my point is: so what? None of the original game versions run of modern hardware, much less modern OSes. The original platforms — all of them — simply do not exist any more, so the argument “it was originally…” is nonsensical and thoroughly irrelevant when it comes to determining what platforms it would make sense to distribute them on today.
|
# ? May 31, 2015 00:00 |
|
Tippis posted:And my point is: so what? None of the original game versions run of modern hardware, No, they do. Should you feel like booting an appropriate volume of FreeDOS, you could play Doom and Quake just fine on a modern Core i7 system, especially as bios/efi these days emulates USB keyboards/mice as inputs dos can understand.
|
# ? May 31, 2015 00:05 |
|
Kins and Terminus, I just want to talk about Reelism and Demonsteele all day.
|
# ? May 31, 2015 00:08 |
|
Nintendo Kid posted:No, they do. Should you feel like booting an appropriate volume of FreeDOS, you could play Doom and Quake just fine on a modern Core i7 system, especially as bios/efi these days emulates USB keyboards/mice as inputs dos can understand. You don't even have to go that far if you have a 32 bit version of Windows. You can run the DOS Doom.exe just fine on Windows 8, with the exception that the DX10 graphic drivers force DOS fullscreen mode disabled.
|
# ? May 31, 2015 00:46 |
|
I'm pretty sure you can't run Doom in a DOS prompt window, the latest version of WIndows that natively runs vanilla Doom is Windows XP, unless there's some hack that I don't know about.
|
# ? May 31, 2015 01:23 |
|
Woolie Wool posted:I'm pretty sure you can't run Doom in a DOS prompt window, the latest version of WIndows that natively runs vanilla Doom is Windows XP, unless there's some hack that I don't know about. You can't do it in 64 bit Windows, which most installs of Vista/7/8/10 are. On 32 bit versions, when it's run, it automatically goes into a full screen mode when it works (it's quite finicky though).
|
# ? May 31, 2015 01:28 |
|
Tippis posted:And my point is: so what? None of the original game versions run of modern hardware, much less modern OSes. The original platforms — all of them — simply do not exist any more, so the argument “it was originally…” is nonsensical and thoroughly irrelevant when it comes to determining what platforms it would make sense to distribute them on today. Running the WinQuake executable from back during Quake's support period on Windows 8.1 is as easy as, well, running it. Try to run the period Quake binaries on Mac OS X 193408235 or whatever they're up to. It won't work. Keiya fucked around with this message at 02:20 on May 31, 2015 |
# ? May 31, 2015 02:18 |
|
Keiya posted:Running the WinQuake executable from back during Quake's support period on Windows 8.1 is as easy as, well, running it. Try to run the period Quake binaries on Mac OS X 193408235 or whatever they're up to. It won't work. That's because WinQuake is a source port, perhaps one of the earliest ones available, which is the entire point: the original DOS version runs as well on modern PC — be they OSX or Windows-based — as the original System7 version does. Both expect hardware and software that isn't there any more. Not only is the “it was originally on PC” argument not entirely accurate, it is also completely irrelevant to how it has to be distributed today irrespective of the platform.
|
# ? May 31, 2015 11:01 |
|
Tippis posted:That's because WinQuake is a source port, perhaps one of the earliest ones available, which is the entire point: the original DOS version runs as well on modern PC — be they OSX or Windows-based — as the original System7 version does. Both expect hardware and software that isn't there any more. Woah, déjà vu Tippis posted:Then you're not using the original quake.exe, since it was a spectacular DOS hack through and through, and requires direct hardware access to a level that modern OSes simply will not allow. Well, that, or your brand new Windows computer is runing Win95 and exiting to DOS when you run the game. Woolie Wool posted:Many copies of Quake came with WinQuake as the default executable. I don't think the OEM copy I once had even had a DOS executable at all. Johnny Law posted:IMO that's overly pedantic. WinQuake (and GLQuake for that matter) was released quite quickly, back when id was actively developing Quake. But by the time OS X came out, Quake 1 was deep in their back catalog. Also WinQuake/GLQuake is the product of their own development, while none of the current OS X ports are.
|
# ? May 31, 2015 14:33 |
|
closeted republican posted:What about a :shambler: and Quake guy face emotion? Now you've got me trying to find an archive of my old "The Shambler Ate My Balls" page from 1996
|
# ? May 31, 2015 14:38 |
|
Tippis posted:That's because WinQuake is a source port, perhaps one of the earliest ones available, which is the entire point: the original DOS version runs as well on modern PC — be they OSX or Windows-based — as the original System7 version does. Both expect hardware and software that isn't there any more. The original DOS executable runs just fine on a modern PC's hardware, if you boot in DOS/FreeDOS, or if you run a 32 bit version of Windows. I have personally done it. I mean you're stuck with software rendering and the original low resolutions but that's how it was then too. The original Mac OS executable does not function at all on any modern hardware or software.
|
# ? May 31, 2015 15:29 |
|
Speaking of Quake, trying out deathmatch after almost two decades of not playing deathmatch and 189 more ping than I used to have was a bad idea. Either people have gotten really good at this or I'm rusty beyond repair. Is Quake (Live) the only one people still play? Is FPS deathmatch a thing outside of modern shooters?
|
# ? May 31, 2015 15:46 |
Quake 1 is at a sort of Tribes level now where the only people that play it still are so insanely good at the game that you're not going to have fun if you get in.
|
|
# ? May 31, 2015 15:49 |
|
Bread Pudding posted:Speaking of Quake, trying out deathmatch after almost two decades of not playing deathmatch and 189 more ping than I used to have was a bad idea. Though still in alpha (and not really within the strict remit of this thread) the new Unreal Tournament plays like the first. http://www.unrealtournament.com/blog/
|
# ? May 31, 2015 16:39 |
|
Reflex, a game based heavily on q3 cpm is also in alpha: https://www.youtube.com/watch?v=MtWE-W09Xwc
|
# ? May 31, 2015 17:07 |
|
Korendian Leader posted:Reflex, a game based heavily on q3 cpm is also in alpha: Goddamn that's just Quake 3 with different models, what the heck.
|
# ? May 31, 2015 17:44 |
|
Nintendo Kid posted:The original DOS executable runs just fine on a modern PC's hardware, if you boot in DOS/FreeDOS, or if you run a 32 bit version of Windows. I'll take your word for the 32bit windows, though, but having abandoned 32bit OSes a decade ago, I also wouldn't call that modern. quote:The original Mac OS executable does not function at all on any modern hardware or software. Tippis fucked around with this message at 18:55 on May 31, 2015 |
# ? May 31, 2015 18:51 |
|
Bread Pudding posted:Either people have gotten really good at this or I'm rusty beyond repair. Is Quake (Live) the only one people still play? Is FPS deathmatch a thing outside of modern shooters? There's a tiny little "arena FPS" renaissance at the moment, mostly as a consequence of indie game dev, "the long tail", etc. Most will certainly die out, like almost all multiplayer games, but it's fun to watch things bubbling around at the moment. For example the list in the sidebar of http://www.reddit.com/r/ArenaFPS/. e: although to specifically answer your question about what people are actually playing at the moment, yeah I'd guess mostly Quake Live. The new Unreal Tournament has a shot at player growth/sustaining because of F2P model and name recognition. And there may be some folks still plugging away at Toxikk and Wickland? JLaw fucked around with this message at 19:00 on May 31, 2015 |
# ? May 31, 2015 18:54 |
|
Tippis posted:Is Steam available on FreeDOS? After all, that's why it all got started: how it is silly that modern distributions limit themselves (conceivably on some “original platform” logic) when in fact all modern platforms for distribution will require the same set of work-arounds. You can download the game in Steam in windows, then copy the files to a storage device like a CD or whatever to play.
|
# ? May 31, 2015 18:55 |
|
Nintendo Kid posted:You can download the game in Steam in windows, then copy the files to a storage device like a CD or whatever to play. …if you have windows, which was also the point: it's a pretty silly restriction these days since the game itself is essentially platform-agnostic once you package it for any modern OS.
|
# ? May 31, 2015 18:57 |
|
Okay, we get it. It's stupid to distribute the games as they are being distributed. Can we move on to talking about something remotely interesting now?
|
# ? May 31, 2015 19:18 |
|
RyokoTK posted:Goddamn that's just Quake 3 with different models, what the heck.
|
# ? May 31, 2015 19:20 |
|
It's Challenge ProMode Arena for Q3A with different models. Because god forbid esports wankers actually learn new mechanics.
|
# ? May 31, 2015 19:30 |
|
Chinese Tony Danza posted:Okay, we get it. It's stupid to distribute the games as they are being distributed. Can we move on to talking about something remotely interesting now? I whole-heartedly agree, and I apologize if I had started this long and horrible detail (though it could have been worse, at least this was on-topic). Anyway... Is there anything I can do to make it so the maps in Scythe 2 aren't almost pitch black in a lot of places? I get that some rooms are meant to be dark, but I don't care. I have 'lights.pk3' and 'brightmaps.pk3', but maybe I'm not loading them in in the right order, as they don't do anything. For reference, I'm also using Demonsteele. It makes the game very not fun to play
|
# ? May 31, 2015 19:45 |
|
Chinese Tony Danza posted:Okay, we get it. It's stupid to distribute the games as they are being distributed. Can we move on to talking about something remotely interesting now? Let me tell you about a new release called Touhou Doom. Rupert Buttermilk posted:Is there anything I can do to make it so the maps in Scythe 2 aren't almost pitch black in a lot of places? I get that some rooms are meant to be dark, but I don't care. I have 'lights.pk3' and 'brightmaps.pk3', but maybe I'm not loading them in in the right order, as they don't do anything. For reference, I'm also using Demonsteele. Options > Display Options > OpenGL Options > Preferences > Sector Light Mode. Adjusting that can brighten up the entire level dramatically. I usually use Software mode. Or for DemonSteele, there's a Flashlight key to light up dark places.
|
# ? May 31, 2015 19:51 |
Will there be touhou Doom and Demonsteele cross-compatibility?
|
|
# ? May 31, 2015 20:06 |
|
Segmentation Fault posted:Will there be touhou Doom and Demonsteele cross-compatibility? I don't think he much enjoyed the experience, just quietly.
|
# ? May 31, 2015 20:20 |
|
What are you talking about? Of course it was enjoyable! There were the invasion maps! And the deviantart OC recolors! And the stolen maps! And the complete lack of A_UnsetReflectiveInvulnerable! And the instant-kill attacks! And the one-use-only auto-lock doors! And the broken scripts. And the crashing. And the
|
# ? May 31, 2015 21:07 |
|
TerminusEst13 posted:Let me tell you about a new release called Touhou Doom. Awesome, thanks a bunch! And I'll check out that flashlight button next time I'm playing.
|
# ? May 31, 2015 21:09 |
|
TerminusEst13 posted:What are you talking about? Of course it was enjoyable! There were the invasion maps! And the deviantart OC recolors! And the stolen maps! And the complete lack of A_UnsetReflectiveInvulnerable! And the instant-kill attacks! And the one-use-only auto-lock doors! And the broken scripts. And the crashing. And the EDIT : Awesome, I didn't know there were so many Arena FPSes going on right now! I should give them a try and get horribly murdered for a few hours. Brings back memories.
|
# ? May 31, 2015 21:10 |
|
Bread Pudding posted:So it's not coop compatible then? Probably want to check https://www.steamcharts.com where applicable. It's really tough finding matches on some of those games especially in North America.
|
# ? May 31, 2015 21:29 |
|
In regards to classic FPS MP, unless you want to spend lots of time getting your rear end kicked and practicing, its much easier and more enjoyable to grab some bots to play MP. UT99 has awesome bots out of the box, while the Frogbots and Frikbots (Frogbots moreso) for Quake 1 are great.
|
# ? May 31, 2015 21:43 |
|
Bread Pudding posted:So it's not coop compatible then? It's playable in Zandronum 3.0, so you could easily throw up a server and play it in bro-op. I...have no clue how stable it'd be, though. Probably need to slap +CLIENTSIDEONLY on all the effects, at least. vv
|
# ? May 31, 2015 22:03 |
|
|
# ? Jun 5, 2024 03:47 |
|
Chinese Tony Danza posted:Okay, we get it. It's stupid to distribute the games as they are being distributed. Can we move on to talking about something remotely interesting now? Yeah. Sorry. closeted republican posted:In regards to classic FPS MP, unless you want to spend lots of time getting your rear end kicked and practicing, its much easier and more enjoyable to grab some bots to play MP. UT99 has awesome bots out of the box, while the Frogbots and Frikbots (Frogbots moreso) for Quake 1 are great. I don't remember any more, but how much of the UT99 bots was left-over from Unreal, and how much was bespoke for Tournament? I seem to recall that the U1 bots could be pretty nasty too (but the MP itself was… ehm… less convincing), but they weren't quite as goal-oriented as later versions and only understood variations of deathmatch. It was kind of fun to try to start a co-op game of Unreal and then add bots — lots of enemies died, but moving forward towards the end goal wasn't really their thing…
|
# ? May 31, 2015 22:08 |