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Lemon-Lime
Aug 6, 2009
Hey Term, is there any particular reason why the Testament takes two shells per shot instead of just halving the ammo capacity/pickup values and having it shoot a single ammo unit? :v:

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Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde
Special gun casting Maw of the Legion enough times results in anti-gravity. This mod. :allears:

man in the eyeball hat
Dec 23, 2006

Capture the opening of the portal that connects this earth of 3D to one earth of 4D or 5D. Going to the 5D.

Thyrork posted:

E: I found it, I found the IRC. Hurray. :unsmith:

Also congrats Term on your bigtime score. :allears:

Care to help another goon out?

TerminusEst13
Mar 1, 2013

Cat Mattress posted:

Hey, Term, try this next time :p
Ah, man, I love that mod to death. Japan's Doom scene is crazy in the best possible way.
Sure, I can give it a run.

Honestly surprised Brian Ashcraft didn't write the article. Still, neat! I'm very flattered by this. Thanks very much.

Woolie Wool posted:

Sun Shihong being more of a typical manshooter makes her seem a little generic next to Hae-Lin's sword-focused gameplay. Still pretty awesome though.
Shihong is kind of multi-purpose. There's a lot of people that really don't like the melee approach DemonSteele does and want something a little more gun-y. There's also a lot of people that don't like how simple (?) Hae-Lin is (?!) and want something a little more in-depth. There's also been a whole bunch of little stuff and suggestions I've received that would be really cool, but would require rehauling Hae-Lin dramatically (a combo chain for the melee attacks, grapple hooks, wall-jumping, etc).
I think a lot of these criticisms are valid, so I figure a good way to accommodate them would be to have some kind of secondary mode of play. An alternate set of abilities and weapons, if you will. Or perhaps another person!

Lemon Curdistan posted:

Hey Term, is there any particular reason why the Testament takes two shells per shot instead of just halving the ammo capacity/pickup values and having it shoot a single ammo unit? :v:
Double-barreled shotguns need to shoot two shells. It's a law. :colbert:

david_a
Apr 24, 2010




Megamarm

ookiimarukochan posted:

A guy I was with school at did his work experience (2 weeks) at Bullfrog, and this was the upcoming game he was most excited about, so it's a real shame it was cancelled.
That sounds cool! Did he describe what the game was like at all? From the gameplay video it looked like the sub was attacking underwater tanks (?). I wonder if you could modify the terrain real-time like Magic Carpet...

Also, RIP Bullfrog. They might not have consistently made the best games, but they were by far the coolest games of their era.

Lemon-Lime
Aug 6, 2009

TerminusEst13 posted:

Double-barreled shotguns need to shoot two shells. It's a law. :colbert:

It's a silly law that makes it harder to track how many shots I have left and means I constantly go "OH 80 SHOTS THAT'S PLENTY" then "HEY WHY AM I OUT OF SHOTGUN AMMO :downs:" 40 shots later, though. :v:

Anyway that and the RSI aside Demonsteele is great and I nominate it best FPS of 2015 despite the last major release being from last year.

bbcisdabomb
Jan 15, 2008

SHEESH

Lemon Curdistan posted:

It's a silly law that makes it harder to track how many shots I have left and means I constantly go "OH 80 SHOTS THAT'S PLENTY" then "HEY WHY AM I OUT OF SHOTGUN AMMO :downs:" 40 shots later, though. :v:

Do you have the same problem with the vanilla SSG, or do you use one of those cheat :airquote:beautification:airquote: wads that lets you fire single barrel? What's the point of having two barrels if you don't use them?!

My reasoning is best because it make the Half-Life shotgun the best videogame shotgun of all time, since it can fire two shells out of one barrel. Clearly that's the important metric to be shooting against.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

The Demonsteele shotgun is one of my favourite guns, since it really is just like yelling 'gently caress OFF' to whatever's in front of it. :black101:

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

Lemon Curdistan posted:

It's a silly law that makes it harder to track how many shots I have left and means I constantly go "OH 80 SHOTS THAT'S PLENTY" then "HEY WHY AM I OUT OF SHOTGUN AMMO :downs:" 40 shots later, though. :v:


You mean like the Doom SSG, chaingun, and plasma rifle do already?

Dominic White
Nov 1, 2005

TerminusEst13 posted:

Honestly surprised Brian Ashcraft didn't write the article. Still, neat! I'm very flattered by this. Thanks very much.

Nathan Grayson follows me on twitter and picks a bunch of stuff I'm talking about to cover on Kotaku, usually after faving/RTing.

I just happened to be talking about Demonsteele the other night. Faved, RT'd, and a Kotaku piece the next day. Good to see it covered!

Dominic White fucked around with this message at 19:55 on Jun 5, 2015

Lemon-Lime
Aug 6, 2009

bbcisdabomb posted:

Do you have the same problem with the vanilla SSG

Yeah, I do, although less so since the regular shotgun is also in-game.

bbcisdabomb posted:

What's the point of having two barrels if you don't use them?!

I'm not saying make it single-fire, I'm saying make it so one ammo unit = both barrels.

e; vv yeah, it's a tiny nitpick, I just find myself losing count sometimes. :downs:

Lemon-Lime fucked around with this message at 20:27 on Jun 5, 2015

bbcisdabomb
Jan 15, 2008

SHEESH

Lemon Curdistan posted:

Yeah, I do, although less so since the regular shotgun is also in-game.


I'm not saying make it single-fire, I'm saying make it so one ammo unit = both barrels.

Yeah, I get what you're saying, I was just making a joke.

FWIW I like having the two-shots-per-fire ammo display, but I realize it's not for everyone.

Shadow Hog
Feb 23, 2014

Avatar by Jon Davies
I'd rather take a mod that only has a dual-barreled shotgun and thus means you'll never have an odd-numbered shell count over a mod that gives you a dual-barreled shotgun but only ever takes away one shell coughQuakeRangerinSamsaracough

I played a fair bit of the Zandronum 2.0 port of Reelism last night with some Skype buds. It was really fun, especially listening to them witness its special brand of insanity for the first time. Although I could've done without the part where certain players catching fire caused the game to crash for other players who didn't catch fire, including the server process itself at least once. Or the bosses refusing to die, despite being pumped with like 1000x the amount of lead/lasers/fire it would take to kill them ordinarily, to the point where we couldn't even get the wizard out of his monster truck after 20-30 minutes of trying (I mean, I expect they have scaling, but it was only the four of us...). Neither of which are probably Kins' fault, given, well, it's the Zandronum 2.0 port, not the GZDoom original mod.

Man, I'm really hoping Zandronum 3.0 means we won't need special Zandronum-specific versions of every mod. (We will.)

closeted republican
Sep 9, 2005

Lemon Curdistan posted:

It's a silly law that makes it harder to track how many shots I have left and means I constantly go "OH 80 SHOTS THAT'S PLENTY" then "HEY WHY AM I OUT OF SHOTGUN AMMO :downs:" 40 shots later, though. :v:

Anyway that and the RSI aside Demonsteele is great and I nominate it best FPS of 2015 despite the last major release being from last year.

That's one of the fun things about super shotguns. You look at your 60 shells and think "Oh man I can take down this small group of Revenants/Ogres/Gunners with the SSG with no prob!" and do so, but then you look at your ammo counter afterwards and find that you lost way more ammo than you were expecting because you forgot how much ammo each shot uses. :v:

ArfJason
Sep 5, 2011
Probation
Can't post for 3 days!
Saw 11454 new posts, checked the thread and

FuriousGrey posted:

Yes. I couldn't change the enemy damage or anything like that so it's the same as the original game. The really big difference between the difficulties comes with the 2 hitscan cultist types.

If anyone would enjoy watching someone meet death many times trying to get through the toughest difficulty in Death Wish this guy has some long streams you can check out.

catlord posted:

As bad as some of the Doom 2 levels are, at least they're merely boring and confusing, rather than physically painful to look at. gently caress Mt. Erebus, Jesus.

Dominic White posted:

Derp, didn't even see who I was replying to. I should internet less after 3am.

:catstare:

(USER WAS PUT ON PROBATION FOR THIS POST)

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mod sassinator
Dec 13, 2006
I came here to Kick Ass and Chew Bubblegum,
and I'm All out of Ass
FYI Brutal Doom v20 should be released any moment now: http://www.moddb.com/mods/brutal-doom/downloads

edit: Ah drat, delayed a little bit:

quote:

Launch has been delayed for 30-40 minutes just to fix some last remaining bugs. Be patient.
From: https://www.facebook.com/BrutalDoom

Dominic White
Nov 1, 2005

mod sassinator posted:

FYI Brutal Doom v20 should be released any moment now: http://www.moddb.com/mods/brutal-doom/downloads

edit: Ah drat, delayed a little bit:

From: https://www.facebook.com/BrutalDoom

The 'full' standalone Freedoom-based release with ~30 new maps (the Facebook page for it is full of screenshots - lots of big urban areas) has been pushed back a couple weeks though. It's just the core mod that's coming out tonight. There's still some mapping to be done for the big release.

Dominic White fucked around with this message at 23:12 on Jun 5, 2015

ookiimarukochan
Apr 4, 2011

david_a posted:

That sounds cool! Did he describe what the game was like at all?

If he did, I've long since forgotten, sorry.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

mod sassinator posted:

FYI Brutal Doom v20 should be released any moment now: http://www.moddb.com/mods/brutal-doom/downloads

edit: Ah drat, delayed a little bit:

From: https://www.facebook.com/BrutalDoom

While my hard on for BD has become absolutely obsolete thanks to Demonsteele, I'll give this a try. That Freedoom thing sounds nice.

I doubt this will cause me to play through Doom 1 all the way again, though.

site
Apr 6, 2007

Trans pride, Worldwide
Bitch
It's up now.

Cialis Railman
Apr 20, 2007

mod sassinator posted:

FYI Brutal Doom v20 should be released any moment now: http://www.moddb.com/mods/brutal-doom/downloads

edit: Ah drat, delayed a little bit:

From: https://www.facebook.com/BrutalDoom

Sgt. Mark might be a fuckwit but BD is still fun as hell, imo.

Tiny Timbs
Sep 6, 2008

Cialis Railman posted:

Sgt. Mark might be a fuckwit but BD is still fun as hell, imo.

What a slightly nuanced and reasonable opinion, what are you doing bringing that poo poo in here

Roobanguy
May 31, 2011

Cialis Railman posted:

Sgt. Mark might be a fuckwit but BD is still fun as hell, imo.

yea

Douk Douk
Mar 17, 2009

Take your pervert war elsewhere.
brutal doom? pfffff. tell me when there's a brutal Goosebumps: Attack of the Mutant then hmu

Shadow Hog
Feb 23, 2014

Avatar by Jon Davies
Bought Outlaws while it was on sale on GOG. I rather liked the one level I played, but I'm having the bizarre issue where the menus are causing my GTX970's graphics driver to repeatedly crash and recover. Mouse is very unresponsive in the interim, too, so getting through the menus is a pain. Once I'm in-game, it's all hunky-dory, so it's all rather bizarre; usually the menus are the most stable part of any given game...

I want to say it's due to the Glide wrapper, but for some reason the game refuses to use Direct3D or run in Windowed mode, even when I explicitly set it to in the external config program. Annoying.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
I couldn't get the Glide wrapper to work and played it in DirectDraw, except I had issues where the map and pause menu were broken and nearly useless.

RyokoTK
Feb 12, 2012

I am cool.

TerminusEst13 posted:

Shihong is kind of multi-purpose. There's a lot of people that really don't like the melee approach DemonSteele does and want something a little more gun-y

This is me 100%. I like the concept of DemonSteele a lot but I really don't like how pretty much any Doom mod implements melee combat and I feel broadly discouraged from using guns. Shi-Hong seems to be a lot more balanced and that gameplay video looks sweet as heck.

Zedsdeadbaby
Jun 14, 2008

You have been called out, in the ways of old.
I like Brutal Doom 2.0

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog

Zedsdeadbaby posted:

I like Brutal Doom 2.0

I was skeptical of the new chaingunner sprites at first, but now that I've warmed up to them I love how their windup time is now punctuated by the minigun revving up; having a monster closet open up with 4+ heavies behind it fills me with dread.

Also the new chainsaw is the bee's knees.

mod sassinator
Dec 13, 2006
I came here to Kick Ass and Chew Bubblegum,
and I'm All out of Ass
Brutal Doom v20 is pretty drat fun in my opinion.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

mod sassinator posted:

Brutal Doom v20 is pretty drat fun in my opinion.

What's the main difference? I played it for about an hour last night and all I noticed was more slowdown when there's a lot of blood, despite Sgt Mark claiming he optimized it. BD v19 was a bit choppy in some crazy moments, but this seems worse.

lets hang out
Jan 10, 2015

All of the soft smoke particles or w/e make it run really poorly for me

Segmentation Fault
Jun 7, 2012
the obsession with particles in Doom mods is really stupid imo, because it looks about as out of place as 3d models in that game

man in the eyeball hat
Dec 23, 2006

Capture the opening of the portal that connects this earth of 3D to one earth of 4D or 5D. Going to the 5D.

Rupert Buttermilk posted:

What's the main difference?

Really curious about this, since I barely remember playing v19. Is Zandronum support new or something?

Klaus88
Jan 23, 2011

Violence has its own economy, therefore be thoughtful and precise in your investment

mod sassinator posted:

Brutal Doom v20 is pretty drat fun in my opinion.

I like that sarge separated the game-play changes into classic doom and modern.

Also brutal now has Duke style blood footprints. With special prints for Cacodemon blood. :catstare:

Dominic White
Nov 1, 2005

Klaus88 posted:

I like that sarge separated the game-play changes into classic doom and modern.

There's both Classic Weapons and Classic Monster modes, too, so you can play it as an almost purely cosmetic mod if you want. Between that and the level pack coming that's designed to be played with everything at Full Brutality, it seems to be trying to please everyone, even its biggest detractors.

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog

Zlocista posted:

Really curious about this, since I barely remember playing v19. Is Zandronum support new or something?

Biggest changes honestly are the blood/janitor/gameplay stuff being adjustable under options. Gameplay-wise, if your coming from v19, you'll see humans/imps/demons being a lot deadlier if you play on the harder difficulties. Former humans fire in rapid bursts and occasionally will strafe/roll around your attacks, imps have a long-distance pounce, and demons are waay faster and will continue to hunt you down even without limbs. Oh, and you can finally tell the AI marines to stay in place and NOT run directly in front of your rockets.

Tim Chuma
Dec 19, 2009
I can look at academic transcript and see when I was playing too much Doom. If only I could program as well as I could span multiple zip disks and track down obscure Doom mods. The videos up on Youtube are good but not really the same due to palette changes and using the Dehacked mod that can't really be replicated these days as it messed with the executables to change cheat codes and game mechanics. Has anyone redone the Army of Darkness for Doom mod? Unpacking all the sound effects from the Simpsons Doom and using them as Windows sounds.

There was a mod scene for Duke Nukem but I don't remember it being as active as the Doom WAD scene. The best one I played for it was the Indiana Jones conversion.

I am too scared to reinstall Grezzo II as it crashed so bad the first time.

Could never get into the Quake games. I did find out you could put your own music CDs in when playing Quake and it would play them as the soundtrack, cue putting in Nick Cave's "The Boatman's Call" and opening the door to a shambler just as the song "Into my arms" came on. I swear this happened but I was never able to capture it. I also had a letter published in HYPER magazine in Australia just for describing it.

Supposedly I have a decent gaming rig but I got my first startup blue screen with ViaHub3.sys and Wdf01000.sys errors. I only got this computer a couple of months ago.

Not sure how many games I will get to play, but I wanted an actual good computer and not a cheap one. One of my contract roles had gaming rigs set up to do work on for the performance boost (they played Counterstrike at work also.)

COBRARocky
Jul 28, 2013

I loaded up Brutal Doom with Demonsteele to see how broken it gets but then little tons of little golden revenants spawned and boned me, began dancing and then vanished into thin air.

Thank you Terminus.

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Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
These goddamn golden Revenants are making it really goddamn difficult to enjoy Demonsteele.

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