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Mr. Fortitude posted:VATS was great in Fallout 3 because the VATS specific perks were overpowered as all hell and since the awful level scaling turned everything into bullet sponges anyway, it was a nice "gently caress this, kill everything in cool ways" button. The best was in Broken Steel at the top of the Enclavemobile or whatever. With Grim Reaper's Sprint and a handcannon you're a whirling dervish of one shot kills.
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# ? Jun 10, 2015 14:25 |
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# ? May 13, 2024 07:23 |
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I was sad that Grim Reaper Sprint got nerfed in New Vegas
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# ? Jun 10, 2015 14:28 |
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Cream-of-Plenty posted:I got bad news for you: if i can't pulverise those frosted tips i'm taking a point off the score
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# ? Jun 10, 2015 14:35 |
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Cream-of-Plenty posted:I got bad news for you: don't toy with my heart like this
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# ? Jun 10, 2015 15:21 |
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Cream-of-Plenty posted:I got bad news for you: He'll be the voice of the protagonist. The main plotline will be be going to all the various dining establishments
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# ? Jun 10, 2015 15:23 |
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Cream-of-Plenty posted:I got bad news for you: I don't know who Guy Fieri is, but he can't be worse than Liam Neeson.
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# ? Jun 10, 2015 15:24 |
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Fair Bear Maiden posted:I don't know who Guy Fieri is, but he can't be worse than Liam Neeson. you might want to do some googling and get back to us on that
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# ? Jun 10, 2015 15:32 |
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You can find all the information you'd want on Guy Fieri just by clicking that link.
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# ? Jun 10, 2015 15:36 |
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I think Guy Feiri's upbeat and positive voice would be hillariously out of place and perfect for this game with this subject matter. I can hear his voice now, speaking to some wastelander who watched half their shanty town get slaughtered that they should head down to this local deli that makes a bitchin Reuben sandwich that will cheer them right up.
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# ? Jun 10, 2015 16:06 |
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https://www.youtube.com/watch?v=UUgdpv6K0Ec You've convinced me, the guy is perfect for the part.
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# ? Jun 10, 2015 16:22 |
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Is this like if they got Ainsley Harriot in, for us Brit goons?
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# ? Jun 10, 2015 16:26 |
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Mr. Fortitude posted:VATS was great in Fallout 3 because the VATS specific perks were overpowered as all hell and since the awful level scaling turned everything into bullet sponges anyway, it was a nice "gently caress this, kill everything in cool ways" button.
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# ? Jun 10, 2015 16:26 |
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Baron Bifford posted:Do you think Obsidian did a better job with the leveling and scaling in New Vegas? Slightly? However bullet spongy things were it didn't approach the (fallout 3) feral ghoul reaver/albino radscorpion levels.
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# ? Jun 10, 2015 16:28 |
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Crabtree posted:Speaking of Fallout 3 stupidity, I made a terrible mistake to clean out my backlog and went back into this mess. The even more funny thing about Fawkes screaming DESTINY when you original try to ask him to flip the switch to the purifier is that when you first meet him in Vault 87, his entire reason to be there is to walk in a lethally irradiated pathway to retrieve the G.E.C.K. for you. Why the gently caress is it not cowardice to avoid toughing that poo poo out in Finding the Garden of Eden but is when you refuse to enter the chamber which has no reason to have a DUMP RADIATION INTO THE LAB button? The answer is Bethesda.
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# ? Jun 10, 2015 16:40 |
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Baron Bifford posted:If I recall correctly, the Broken Steel expansion added the option of sending in Fawkes or that military robot into the chamber if you had them as companions. Yeah but it still shames you for "avoiding your destiny" because they just reused the "send Sentinel Lyons in" voice clip. Which is really weird because they could have just, like, skipped that slide or something if you did that.
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# ? Jun 10, 2015 16:57 |
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The animation in the trailer is real bad
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# ? Jun 10, 2015 17:00 |
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ChogsEnhour posted:Is this like if they got Ainsley Harriot in, for us Brit goons? Gregg Wallace from Masterchef I'd say.
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# ? Jun 10, 2015 17:02 |
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Shugojin posted:Yeah but it still shames you for "avoiding your destiny" because they just reused the "send Sentinel Lyons in" voice clip. Which is really weird because they could have just, like, skipped that slide or something if you did that.
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# ? Jun 10, 2015 17:02 |
Shugojin posted:Yeah but it still shames you for "avoiding your destiny" because they just reused the "send Sentinel Lyons in" voice clip. Which is really weird because they could have just, like, skipped that slide or something if you did that. I got the impression that at least some of the people who made the decision on the sacrifice ending were miffed that virtually nobody thought that their idea of forcing the PC to sacrifice themselves at the end of the game (especially when they added three companions who could all do it without taking any harm), so they decided to stick with the "The Lone Wanderer could have died to save humanity, but he DIDN'T because he's a BIG PUSSY and NOT WORTHY OF BEING A HERO" ending.
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# ? Jun 10, 2015 17:07 |
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Baron Bifford posted:Bethesda didn't want to pay Ron Perlman for one line. I mean they could have just not brought it up at all if you sent a companion in with Broken Steel. It's like, one check, and then you DON'T have a line. You don't need to pay a man to NOT speak!
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# ? Jun 10, 2015 17:10 |
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Shugojin posted:I mean they could have just not brought it up at all if you sent a companion in with Broken Steel. It's like, one check, and then you DON'T have a line. You don't need to pay a man to NOT speak! Actually silence is expensive. I know what you did.
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# ? Jun 10, 2015 17:11 |
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Cream-of-Plenty posted:I got bad news for you: That's good new, according to this, thanks to Guy Fieri we might have less or no loading screens!
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# ? Jun 10, 2015 17:24 |
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Baron Bifford posted:Do you think Obsidian did a better job with the leveling and scaling in New Vegas? Honestly? Yes. If you weren't doing enough damage to enemies in New Vegas you were either underlevelled or had really poo poo equipment. Some of the DLC enemies were bullet sponges but the main game was surprisingly free of them until the battle of Hoover Dam. The Damage Threshold mechanic being reintroduced from the older games made you know why some weapons and ammo just wasn't very effective against enemies. In Fallout 3, every drat enemy became a bullet sponge once you were a high enough level to the point I dropped the difficulty down once I hit level 30 because certain enemies like the Ghoul Reaver just took forever to kill. They weren't hard enemies, they weren't interesting or deadly enemies. They were boring enemies with artificially inflated health.
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# ? Jun 10, 2015 18:47 |
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Cream-of-Plenty posted:I got bad news for you: I hate you for making me imagine how amazing Fallout 4 would be if Guy Fieri was voicing a main character.
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# ? Jun 10, 2015 18:53 |
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This news has me ecstatic. I am very excited to see how Guy Fieri's distinctive flair improves the world of Fallout.
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# ? Jun 10, 2015 19:38 |
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Cream-of-Plenty posted:I got bad news for you: It would be beautiful if you could bring along Guy Fieri as a companion when you take the cannibal perk "Now that you've got some bangin links, you're gonna want to drizzle summa that heart's blood on there to really take this madman's breakfast to Flavortown"
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# ? Jun 10, 2015 19:39 |
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FutonForensic posted:This news has me ecstatic. I am very excited to see how Guy Fieri's distinctive flair improves the world of Fallout. Douchebag perk +20 speech with NPCs at or under Int 4 -20 speech with NPCs above Int 4
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# ? Jun 10, 2015 19:41 |
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Mr. Fortitude posted:Honestly? Yes. If you weren't doing enough damage to enemies in New Vegas you were either underlevelled or had really poo poo equipment. Some of the DLC enemies were bullet sponges but the main game was surprisingly free of them until the battle of Hoover Dam. The Damage Threshold mechanic being reintroduced from the older games made you know why some weapons and ammo just wasn't very effective against enemies. In Fallout 3, every drat enemy became a bullet sponge once you were a high enough level to the point I dropped the difficulty down once I hit level 30 because certain enemies like the Ghoul Reaver just took forever to kill. They weren't hard enemies, they weren't interesting or deadly enemies. They were boring enemies with artificially inflated health. Yeah, the nice thing about New Vegas was that enemies would have high DT or high health, but usually not both, which meant you could tailor your weapon and even ammunition to the task (.45 Super got me through the Courier's Mile singlehandedly), as opposed to just shooting the biggest gun you have Ad nauseam.
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# ? Jun 10, 2015 19:44 |
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main plot is just about a rivalry between fieri and man vs food guy ending twist is that man vs food guy got swole after quitting the show i expect a writing credit bethesda
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# ? Jun 10, 2015 19:44 |
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Guns aren't as fun because managing ammo was stupid. I liked energy weapons because I could just produce optimized and max charge ammo for everything. Optimized handled 90% of the stuff out there, Max Charge for anything with high DT. Raul's perks were awesome for making sure your weapons would last forever even using max charge ammo.
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# ? Jun 10, 2015 19:46 |
Baron Bifford posted:Do you think Obsidian did a better job with the leveling and scaling in New Vegas? In New Vegas sometimes you didn't do much damage. This was always because you were either underleveled or you were using the wrong type of weapon. In Fallout 3, especially with Broken Steel, and unfortunately in the otherwise fantastic Point Lookout, there were enemies that just had an order of magnitude more health than they should. Combat against them was always just walking backwards and emptying clip after clip into them, with no real option to expedite matters. And the dumb thing is they weren't like deathclaws or super mutant behemoths that look like they're probably boss monsters... they were otherwise nondescript ghouls and giant radscorpions and stuff that were basically just a different color. The only time something like that happened to me in New Vegas was the robo-scorpions in Old World Blues. And that I understand was on me, as I refused to give up on my lever action rifles and just use the drat proton axe.
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# ? Jun 10, 2015 19:48 |
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I don't think DT ever did anything but stop me from using automatic weapons entirely as opposed to only mostly.
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# ? Jun 10, 2015 19:53 |
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Watching glitchy critical failures in slo-mo is like, the defining 3D Fallout experience.
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# ? Jun 10, 2015 20:04 |
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Just switch to AP ammo.
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# ? Jun 10, 2015 20:05 |
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Eiba posted:How is this even a question? Yes. Without a doubt. New Vegas didn't handle weapons perfectly. I remember that a DLC had this pistol you could get from the Burning Man that dealt more damage than a basic minigun. I hope Fallout 4 has more logical weapons. Baron Bifford fucked around with this message at 20:15 on Jun 10, 2015 |
# ? Jun 10, 2015 20:06 |
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So is Fallout 4 going to have a Wild Wasteland mode? Clearly it's more important to add a mode with wacky and zany bullshit and inside jokes than it is to make the core game actually good
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# ? Jun 10, 2015 20:34 |
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The wild wasteland type things were always there. Even in fallout one (maybe it was two) you could find a guy guarding a bridge that required you to answer three questions before you could go on (amongst other random encounters)
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# ? Jun 10, 2015 20:45 |
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Guy Feiri will actually be a roving cannibal that loves tasting the local flavor wherever he goes. Every time you speak to him he'll comment about how one stat or perk shows on your meat and will eventually try to either eat or take you on his BBQ America tour.
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# ? Jun 10, 2015 20:48 |
QuarkJets posted:So is Fallout 4 going to have a Wild Wasteland mode? Clearly it's more important to add a mode with wacky and zany bullshit and inside jokes than it is to make the core game actually good Todd Howard recently described Fallout 4's intended gameplay as a "pinata of micro-experiences". "Some games are like a steak dinner, but I think [Bethesda's] flagship IPs distinguish themselves by being more like candy-filled pinata. The player hits it hard enough and they're going to be showered with a bunch of little narrative bits. It's like...'oh, a Jolly Rancher'? That would be a mini-quest to escort an NPC to a village. And then 'oh hey, here's a Dum-Dum'--you've got to find and skin five mole rats. A pack of Smarties? Probably, I don't know, something related to bottle caps." "Ludonarrative dissonance is rendered completely irrelevant by this approach, because the player is obliged to construct their own story based on all of these bits and pieces--these snapshots--of the Fallout setting." Cream-of-Plenty fucked around with this message at 20:56 on Jun 10, 2015 |
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# ? Jun 10, 2015 20:54 |
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# ? May 13, 2024 07:23 |
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Crabtree posted:Guy Feiri will actually be a roving cannibal that loves tasting the local flavor wherever he goes. Every time you speak to him he'll comment about how one stat or perk shows on your meat and will eventually try to either eat or take you on his BBQ America tour. im writing the change.org petition as we speak. move over israel/palestine
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# ? Jun 10, 2015 21:01 |