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Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

RyokoTK posted:

One thing that looks interesting about Doom 4 is that it seems like the ammo cap is really, really low -- 20 shotgun shells, 15 rockets, etc. So enemies being loot pinatas kind of makes sense in that context; you have to be continuously juggling your weapons rather than toting around a hundred rockets and spamming them blindly by the dozen.

I'll never get to circlestrafe a cyberdemon to death again will I.

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RyokoTK
Feb 12, 2012

I am cool.

Fojar38 posted:

I'll never get to circlestrafe a cyberdemon to death again will I.

Maybe the BFG works the same way and you can one-shot the Cyberdemon if you do it just right.

Alternatively, you can still shoot the Cyberdemon until it dies, just with more than one weapon.

lets hang out
Jan 10, 2015

Fojar38 posted:

I'll never get to circlestrafe a cyberdemon to death again will I.

hard to circle strafe with slow gamepad turn speed so

Linguica
Jul 13, 2000
You're already dead

Fojar38 posted:

Lol at anyone who thinks that what was obviously E3 Test Level is representative of the main games level design.
I am 100% certain that the levels they showed will be in the final game in a very similar form. Game studios don't spend their time creating whole detailed new areas from scratch just for an E3 demo and then toss it, they have too much poo poo to do as it is.

TerminusEst13
Mar 1, 2013

RyokoTK posted:

One thing that looks interesting about Doom 4 is that it seems like the ammo cap is really, really low -- 20 shotgun shells, 15 rockets, etc.

People keep talking about Brutal Doom and Halo, but the secret fact is that Doom 4 actually takes the most from Marathon, and your ammo depends entirely on difficulty.

On Ultraviolence, you will be able to carry more than six Chainsaws. You might be able to carry eight!

Feels Villeneuve
Oct 7, 2007

Setter is Better.
Doom 4 is going to make me want to die.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

Linguica posted:

I am 100% certain that the levels they showed will be in the final game in a very similar form. Game studios don't spend their time creating whole detailed new areas from scratch just for an E3 demo and then toss it, they have too much poo poo to do as it is.

Unless they actually made it in the snapmap feature! (Nah that's probably the intro level.)

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Alain Post posted:

Doom 4 is going to make me want to die.

So you can go to hell and kick some demon rear end.

Copper Vein
Mar 14, 2007

...and we liked it that way.

lets hang out posted:

hard to circle strafe with slow gamepad turn speed so

No it's not, especially not with the sticky reticle that this game will undoubtedly have.


That video is a bad demonstration of gameplay, but it still looks like it could be fun game. Elements like the low ammo counts, gaining resources through kills, and the game going into slow motion when you switch weapons all heavily suggest a gameplay loop that is based on the player leapfrogging from enemy to enemy, taking the demons out at a breakneck pace in order to keep supplied and to keep from being overrun.

I did not at all like the way enemies so frequently went into a downed state, waiting to be executed. Nor did I like the blue and red wireframe overlays that seem to be designed to make it beyond obvious that you should be pressing X on that downed demon. And I really hated the sparkly bits flying out of all the killed enemies.

After watching that video, I feel slightly more enthused about this game they called Doom than I expected to be.

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!

RyokoTK posted:

Maybe the BFG works the same way and you can one-shot the Cyberdemon if you do it just right.

Alternatively, you can still shoot the Cyberdemon until it dies, just with more than one weapon.

Or maybe the loot falls out of the Cyberdemon throughout the fight as it takes damage! :iamafag:

The Kins
Oct 2, 2004

Linguica posted:

I am 100% certain that the levels they showed will be in the final game in a very similar form. Game studios don't spend their time creating whole detailed new areas from scratch just for an E3 demo and then toss it, they have too much poo poo to do as it is.
Yeah, it's definitely not created just for press demoes, but there's likely additional scripting and rigging of AI behind the scenes to make sure they showed everything they wanted to show. Such is the way of all E3 gameplay demos.

Maybe at a stretch, they glued parts of two retail levels together to show things that'd normally be far apart one after the other.

Copper Vein
Mar 14, 2007

...and we liked it that way.

JerryLee posted:

Or maybe the loot falls out of the Cyberdemon throughout the fight as it takes damage! :iamafag:

Or maybe when you do fight the Cyberdemon, the game will keep throwing trash enemies at you so that you can kill them and keep supplied, just like Doom 3.

Spermgod
Jan 8, 2012

pink wasn't even a thing why is t#RXT REVOLUTION~!
and i'm so fucking excited for #SCOOPS#SCOOPS#SCOOPS #SCOOPS#SCOOPS #SCOOPS#SCOOPS
:sludgepal:
he knows..
i think the game looks bad

Zedsdeadbaby
Jun 14, 2008

You have been called out, in the ways of old.

Linguica posted:

I am 100% certain that the levels they showed will be in the final game in a very similar form. Game studios don't spend their time creating whole detailed new areas from scratch just for an E3 demo and then toss it, they have too much poo poo to do as it is.

They do it all the time, it's considered really bad and something that's killing the industry slowly. There's even a term for it - vertical slice.
The most famous one is Halo 2 at e3 2003.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.

The Kins posted:

Yeah, it's definitely not created just for press demoes, but there's likely additional scripting and rigging of AI behind the scenes to make sure they showed everything they wanted to show. Such is the way of all E3 gameplay demos.

Maybe at a stretch, they glued parts of two retail levels together to show things that'd normally be far apart one after the other.

In the twitch post show the guy in charge of 'id' said that the first level shown was like level 2 and the hell level was about halfway through.

RyokoTK
Feb 12, 2012

I am cool.

TerminusEst13 posted:

People keep talking about Brutal Doom and Halo, but the secret fact is that Doom 4 actually takes the most from Marathon

I want to dual wield Super Shotguns now.

dis astranagant
Dec 14, 2006

RyokoTK posted:

I want to dual wield Super Shotguns now.

The ballistic weapons mod for UT2k4 basically lets you do that. They're slot 2 weapons because of being hilariously sawed off but still powerful enough to wreck light vehicles and threaten tanks.

Flubby
Feb 28, 2006
Fun Shoe
That was not what I was hoping for. Shooting up to three demons at a time in arenas. Long finishing moves that are bound to get repetitive. The brown and yellow environments and bland enemy designs, some seemingly taken from Doom 3, weren't helping. Just about everything in there turned me off from it. The gore felt like a crutch and the weapons, especially the plasma rifle, still sound weak. I swear I was wanting it to win me over but that was a dose of anti-hype for me.

Brovstin
Nov 2, 2012

Flubby posted:

Long finishing moves...
They were all like 2 seconds long at max and most likely optional? :confused:

Flubby
Feb 28, 2006
Fun Shoe

Brovstin posted:

They were all like 2 seconds long at max and most likely optional? :confused:

Yeah, that is a little too long I think. Even as optional. I feel like Serious Sam 3 got it right. It' a very brief heart tear out, kick, or overhead smash. I feel like you need to consider how often you'll see them. If they're brief enough it feels like you're doing it within the flow of combat. Too long and it breaks it up in an awkward way. Honestly I might be biased because what I really want out of Doom is zero seconds.

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!

WhiteOutMouse posted:

In the twitch post show the guy in charge of 'id' said that the first level shown was like level 2 and the hell level was about halfway through.

Oh, that reminds me, that's something I hope they don't repeat from Doom 3 (making the hell level a brief excursion). I hope when he said that (I don't know what the exact wording was) he meant you go to hell about halfway through and the second half of the game is in hell. :getin:

Lawman 0
Aug 17, 2010

JerryLee posted:

Oh, that reminds me, that's something I hope they don't repeat from Doom 3 (making the hell level a brief excursion). I hope when he said that (I don't know what the exact wording was) he meant you go to hell about halfway through and the second half of the game is in hell. :getin:

Hell was really the only good part of DOOM3.

Falsum
May 10, 2013

Crazy for the Bros

Flubby posted:

That was not what I was hoping for. Shooting up to three demons at a time in arenas. Long finishing moves that are bound to get repetitive. The brown and yellow environments and bland enemy designs, some seemingly taken from Doom 3, weren't helping. Just about everything in there turned me off from it. The gore felt like a crutch and the weapons, especially the plasma rifle, still sound weak. I swear I was wanting it to win me over but that was a dose of anti-hype for me.

I thought they had forgotten to texture the plasma rifle when the guy picked it up.

Casimir Radon
Aug 2, 2008


Game looks fine you whiny bastards.

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



Lawman 0 posted:

Hell was really the only good part of DOOM3.

as someone who has been replaying it recently, hell was mostly alright and some other areas like the labs were actually pretty fun. things got a little annoying afterwards when working towards fighting the sarge-tank boss, but overall there haven't been too many areas that i've actively disliked.

Brovstin
Nov 2, 2012

Flubby posted:

Yeah, that is a little too long I think. Even as optional. I feel like Serious Sam 3 got it right. It' a very brief heart tear out, kick, or overhead smash. I feel like you need to consider how often you'll see them. If they're brief enough it feels like you're doing it within the flow of combat. Too long and it breaks it up in an awkward way. Honestly I might be biased because what I really want out of Doom is zero seconds.
Most of them seemed as brief as Serious Sams to me. :shrug:

Diabetes Forecast
Aug 13, 2008

Droopy Only
I was actually really happy with Doom 4 and the fact it has actual open areas. I dunno why the hell the singleplayer stuff shown was so slow looking when the brief shots of multiplayer show that the game can be REALLY fast. It's probably a scripted thing, but then you have poo poo like the hell portion where the character visibly jiggles on uneven terrain while trying to chase an enemy, so it's really hard to judge.

E: the takedowns took about the same time as knifing down dudes in Wolf TNO and you love that game so I dunno what you guys are bitching about.

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!
Also, I don't get why people are necessarily thinking it's going to be some sort of Painkiller-style arena experience. If "more monsters join the fight as you work your way up and around a big open area" is a Painkiller arena, then a shitload of good PWAD maps also fall under that rubric.

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

Agent Kool-Aid posted:

as someone who has been replaying it recently, hell was mostly alright and some other areas like the labs were actually pretty fun. things got a little annoying afterwards when working towards fighting the sarge-tank boss, but overall there haven't been too many areas that i've actively disliked.
The best part of Doom 3 was the one ten-minute stretch where no one attacks you and there are no jump scares as you press buttons and open doors. Then some imps spawn in with their pimp and it goes back to boring old poo poo.

Alehkhs
Oct 6, 2010

The Sorrow of Poets
A couple floated past in the background of Hell during the demo, but here - have a better look at the cacodemon:

Douk Douk
Mar 17, 2009

Take your pervert war elsewhere.
On one hand, I hate how everything is loving brown. On the other, I love how the Cacodemon has limp little frog arms and looks high as hell.

Zedsdeadbaby
Jun 14, 2008

You have been called out, in the ways of old.
That's the caco I remember :allears:

Linguica
Jul 13, 2000
You're already dead

JerryLee posted:

Also, I don't get why people are necessarily thinking it's going to be some sort of Painkiller-style arena experience. If "more monsters join the fight as you work your way up and around a big open area" is a Painkiller arena, then a shitload of good PWAD maps also fall under that rubric.
Not really. The demo certainly made it look like you are only fighting a handful of enemies at any given time and more enemies are scripted to constantly teleport in to replace them. Lots of PWADs have teleport traps, but that's not the same thing as the game spawning a steady trickle until the timer runs out and the encounter is deemed over.

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!

Linguica posted:

Not really. The demo certainly made it look like you are only fighting a handful of enemies at any given time and more enemies are scripted to constantly teleport in to replace them. Lots of PWADs have teleport traps, but that's not the same thing as the game spawning a steady trickle until the timer runs out and the encounter is deemed over.

My point was that, unless I missed something, we don't have enough information to decide that this is the latter.

Nition
Feb 25, 2006

You really want to know?
My humble wish is just that one day we will see an FPS game like this demoed with mouse & keyboard, instead of a controller set to "slow and cinematic".

Pathos
Sep 8, 2000

Do we know yet what's new in idTech 6? Has there been any announcements whatsoever about what changes they've made post-Carmack? Doom 4 is certainly pretty but it's weird to see an id game and not have a corresponding deep and meaningful discussion of its tech. And the guy they hired to do the core tech work (from Crytek?) should be competent enough...

Lemon-Lime
Aug 6, 2009
Doom 4 looks pretty great, 80% of the perceived slowness is due to publishers being idiots who think showing off an FPS with a gamepad is a good idea. You can spot him getting to something approaching Doom speed at a few points in the gameplay reveal so it should be decent on mouse + keyboard.

The chainsaw looks like it's going to be annoying as gently caress but berserk pack is going to be the best thing ever.

e; why does Zandronum not have mouse controls in the menu? Why does it not have crosshairs baked in? Why are there people actively pushing back against mouse control being backported to Zandronum because they "find it annoying?" :psyduck:

Lemon-Lime fucked around with this message at 10:02 on Jun 15, 2015

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.

Pathos posted:

Do we know yet what's new in idTech 6? Has there been any announcements whatsoever about what changes they've made post-Carmack? Doom 4 is certainly pretty but it's weird to see an id game and not have a corresponding deep and meaningful discussion of its tech. And the guy they hired to do the core tech work (from Crytek?) should be competent enough...

I think you mean #idtech666

Alehkhs
Oct 6, 2010

The Sorrow of Poets
Here's the official gameplay trailer, unshown during the showcase:

https://www.youtube.com/watch?v=NteAPGprDJk

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Lemon-Lime
Aug 6, 2009
Unrelated to Doom 4: the Back to Saturn X E1 soundtrack is really good.

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