|
RyokoTK posted:One thing that looks interesting about Doom 4 is that it seems like the ammo cap is really, really low -- 20 shotgun shells, 15 rockets, etc. So enemies being loot pinatas kind of makes sense in that context; you have to be continuously juggling your weapons rather than toting around a hundred rockets and spamming them blindly by the dozen. I'll never get to circlestrafe a cyberdemon to death again will I.
|
# ? Jun 15, 2015 05:19 |
|
|
# ? May 19, 2024 22:06 |
|
Fojar38 posted:I'll never get to circlestrafe a cyberdemon to death again will I. Maybe the BFG works the same way and you can one-shot the Cyberdemon if you do it just right. Alternatively, you can still shoot the Cyberdemon until it dies, just with more than one weapon.
|
# ? Jun 15, 2015 05:20 |
|
Fojar38 posted:I'll never get to circlestrafe a cyberdemon to death again will I. hard to circle strafe with slow gamepad turn speed so
|
# ? Jun 15, 2015 05:23 |
|
Fojar38 posted:Lol at anyone who thinks that what was obviously E3 Test Level is representative of the main games level design.
|
# ? Jun 15, 2015 05:30 |
|
RyokoTK posted:One thing that looks interesting about Doom 4 is that it seems like the ammo cap is really, really low -- 20 shotgun shells, 15 rockets, etc. People keep talking about Brutal Doom and Halo, but the secret fact is that Doom 4 actually takes the most from Marathon, and your ammo depends entirely on difficulty. On Ultraviolence, you will be able to carry more than six Chainsaws. You might be able to carry eight!
|
# ? Jun 15, 2015 05:33 |
|
Doom 4 is going to make me want to die.
|
# ? Jun 15, 2015 05:33 |
|
Linguica posted:I am 100% certain that the levels they showed will be in the final game in a very similar form. Game studios don't spend their time creating whole detailed new areas from scratch just for an E3 demo and then toss it, they have too much poo poo to do as it is. Unless they actually made it in the snapmap feature! (Nah that's probably the intro level.)
|
# ? Jun 15, 2015 05:34 |
|
Alain Post posted:Doom 4 is going to make me want to die. So you can go to hell and kick some demon rear end.
|
# ? Jun 15, 2015 05:34 |
|
lets hang out posted:hard to circle strafe with slow gamepad turn speed so No it's not, especially not with the sticky reticle that this game will undoubtedly have. That video is a bad demonstration of gameplay, but it still looks like it could be fun game. Elements like the low ammo counts, gaining resources through kills, and the game going into slow motion when you switch weapons all heavily suggest a gameplay loop that is based on the player leapfrogging from enemy to enemy, taking the demons out at a breakneck pace in order to keep supplied and to keep from being overrun. I did not at all like the way enemies so frequently went into a downed state, waiting to be executed. Nor did I like the blue and red wireframe overlays that seem to be designed to make it beyond obvious that you should be pressing X on that downed demon. And I really hated the sparkly bits flying out of all the killed enemies. After watching that video, I feel slightly more enthused about this game they called Doom than I expected to be.
|
# ? Jun 15, 2015 05:35 |
|
RyokoTK posted:Maybe the BFG works the same way and you can one-shot the Cyberdemon if you do it just right. Or maybe the loot falls out of the Cyberdemon throughout the fight as it takes damage! :iamafag:
|
# ? Jun 15, 2015 05:36 |
|
Linguica posted:I am 100% certain that the levels they showed will be in the final game in a very similar form. Game studios don't spend their time creating whole detailed new areas from scratch just for an E3 demo and then toss it, they have too much poo poo to do as it is. Maybe at a stretch, they glued parts of two retail levels together to show things that'd normally be far apart one after the other.
|
# ? Jun 15, 2015 05:38 |
|
JerryLee posted:Or maybe the loot falls out of the Cyberdemon throughout the fight as it takes damage! :iamafag: Or maybe when you do fight the Cyberdemon, the game will keep throwing trash enemies at you so that you can kill them and keep supplied, just like Doom 3.
|
# ? Jun 15, 2015 05:39 |
|
i think the game looks bad
|
# ? Jun 15, 2015 05:42 |
|
Linguica posted:I am 100% certain that the levels they showed will be in the final game in a very similar form. Game studios don't spend their time creating whole detailed new areas from scratch just for an E3 demo and then toss it, they have too much poo poo to do as it is. They do it all the time, it's considered really bad and something that's killing the industry slowly. There's even a term for it - vertical slice. The most famous one is Halo 2 at e3 2003.
|
# ? Jun 15, 2015 05:46 |
|
The Kins posted:Yeah, it's definitely not created just for press demoes, but there's likely additional scripting and rigging of AI behind the scenes to make sure they showed everything they wanted to show. Such is the way of all E3 gameplay demos. In the twitch post show the guy in charge of 'id' said that the first level shown was like level 2 and the hell level was about halfway through.
|
# ? Jun 15, 2015 05:46 |
|
TerminusEst13 posted:People keep talking about Brutal Doom and Halo, but the secret fact is that Doom 4 actually takes the most from Marathon I want to dual wield Super Shotguns now.
|
# ? Jun 15, 2015 05:48 |
|
RyokoTK posted:I want to dual wield Super Shotguns now. The ballistic weapons mod for UT2k4 basically lets you do that. They're slot 2 weapons because of being hilariously sawed off but still powerful enough to wreck light vehicles and threaten tanks.
|
# ? Jun 15, 2015 05:53 |
|
That was not what I was hoping for. Shooting up to three demons at a time in arenas. Long finishing moves that are bound to get repetitive. The brown and yellow environments and bland enemy designs, some seemingly taken from Doom 3, weren't helping. Just about everything in there turned me off from it. The gore felt like a crutch and the weapons, especially the plasma rifle, still sound weak. I swear I was wanting it to win me over but that was a dose of anti-hype for me.
|
# ? Jun 15, 2015 05:58 |
|
Flubby posted:Long finishing moves...
|
# ? Jun 15, 2015 06:04 |
|
Brovstin posted:They were all like 2 seconds long at max and most likely optional? Yeah, that is a little too long I think. Even as optional. I feel like Serious Sam 3 got it right. It' a very brief heart tear out, kick, or overhead smash. I feel like you need to consider how often you'll see them. If they're brief enough it feels like you're doing it within the flow of combat. Too long and it breaks it up in an awkward way. Honestly I might be biased because what I really want out of Doom is zero seconds.
|
# ? Jun 15, 2015 06:14 |
|
WhiteOutMouse posted:In the twitch post show the guy in charge of 'id' said that the first level shown was like level 2 and the hell level was about halfway through. Oh, that reminds me, that's something I hope they don't repeat from Doom 3 (making the hell level a brief excursion). I hope when he said that (I don't know what the exact wording was) he meant you go to hell about halfway through and the second half of the game is in hell.
|
# ? Jun 15, 2015 06:32 |
|
JerryLee posted:Oh, that reminds me, that's something I hope they don't repeat from Doom 3 (making the hell level a brief excursion). I hope when he said that (I don't know what the exact wording was) he meant you go to hell about halfway through and the second half of the game is in hell. Hell was really the only good part of DOOM3.
|
# ? Jun 15, 2015 06:35 |
|
Flubby posted:That was not what I was hoping for. Shooting up to three demons at a time in arenas. Long finishing moves that are bound to get repetitive. The brown and yellow environments and bland enemy designs, some seemingly taken from Doom 3, weren't helping. Just about everything in there turned me off from it. The gore felt like a crutch and the weapons, especially the plasma rifle, still sound weak. I swear I was wanting it to win me over but that was a dose of anti-hype for me. I thought they had forgotten to texture the plasma rifle when the guy picked it up.
|
# ? Jun 15, 2015 06:38 |
|
Game looks fine you whiny bastards.
|
# ? Jun 15, 2015 06:44 |
|
Lawman 0 posted:Hell was really the only good part of DOOM3. as someone who has been replaying it recently, hell was mostly alright and some other areas like the labs were actually pretty fun. things got a little annoying afterwards when working towards fighting the sarge-tank boss, but overall there haven't been too many areas that i've actively disliked.
|
# ? Jun 15, 2015 06:55 |
|
Flubby posted:Yeah, that is a little too long I think. Even as optional. I feel like Serious Sam 3 got it right. It' a very brief heart tear out, kick, or overhead smash. I feel like you need to consider how often you'll see them. If they're brief enough it feels like you're doing it within the flow of combat. Too long and it breaks it up in an awkward way. Honestly I might be biased because what I really want out of Doom is zero seconds.
|
# ? Jun 15, 2015 07:01 |
|
I was actually really happy with Doom 4 and the fact it has actual open areas. I dunno why the hell the singleplayer stuff shown was so slow looking when the brief shots of multiplayer show that the game can be REALLY fast. It's probably a scripted thing, but then you have poo poo like the hell portion where the character visibly jiggles on uneven terrain while trying to chase an enemy, so it's really hard to judge. E: the takedowns took about the same time as knifing down dudes in Wolf TNO and you love that game so I dunno what you guys are bitching about.
|
# ? Jun 15, 2015 07:04 |
|
Also, I don't get why people are necessarily thinking it's going to be some sort of Painkiller-style arena experience. If "more monsters join the fight as you work your way up and around a big open area" is a Painkiller arena, then a shitload of good PWAD maps also fall under that rubric.
|
# ? Jun 15, 2015 07:05 |
|
Agent Kool-Aid posted:as someone who has been replaying it recently, hell was mostly alright and some other areas like the labs were actually pretty fun. things got a little annoying afterwards when working towards fighting the sarge-tank boss, but overall there haven't been too many areas that i've actively disliked.
|
# ? Jun 15, 2015 07:08 |
|
A couple floated past in the background of Hell during the demo, but here - have a better look at the cacodemon:
|
# ? Jun 15, 2015 07:09 |
|
On one hand, I hate how everything is loving brown. On the other, I love how the Cacodemon has limp little frog arms and looks high as hell.
|
# ? Jun 15, 2015 07:14 |
|
That's the caco I remember
|
# ? Jun 15, 2015 07:15 |
|
JerryLee posted:Also, I don't get why people are necessarily thinking it's going to be some sort of Painkiller-style arena experience. If "more monsters join the fight as you work your way up and around a big open area" is a Painkiller arena, then a shitload of good PWAD maps also fall under that rubric.
|
# ? Jun 15, 2015 07:28 |
|
Linguica posted:Not really. The demo certainly made it look like you are only fighting a handful of enemies at any given time and more enemies are scripted to constantly teleport in to replace them. Lots of PWADs have teleport traps, but that's not the same thing as the game spawning a steady trickle until the timer runs out and the encounter is deemed over. My point was that, unless I missed something, we don't have enough information to decide that this is the latter.
|
# ? Jun 15, 2015 07:55 |
|
My humble wish is just that one day we will see an FPS game like this demoed with mouse & keyboard, instead of a controller set to "slow and cinematic".
|
# ? Jun 15, 2015 08:20 |
|
Do we know yet what's new in idTech 6? Has there been any announcements whatsoever about what changes they've made post-Carmack? Doom 4 is certainly pretty but it's weird to see an id game and not have a corresponding deep and meaningful discussion of its tech. And the guy they hired to do the core tech work (from Crytek?) should be competent enough...
|
# ? Jun 15, 2015 09:30 |
|
Doom 4 looks pretty great, 80% of the perceived slowness is due to publishers being idiots who think showing off an FPS with a gamepad is a good idea. You can spot him getting to something approaching Doom speed at a few points in the gameplay reveal so it should be decent on mouse + keyboard. The chainsaw looks like it's going to be annoying as gently caress but berserk pack is going to be the best thing ever. e; why does Zandronum not have mouse controls in the menu? Why does it not have crosshairs baked in? Why are there people actively pushing back against mouse control being backported to Zandronum because they "find it annoying?" Lemon-Lime fucked around with this message at 10:02 on Jun 15, 2015 |
# ? Jun 15, 2015 09:36 |
|
Pathos posted:Do we know yet what's new in idTech 6? Has there been any announcements whatsoever about what changes they've made post-Carmack? Doom 4 is certainly pretty but it's weird to see an id game and not have a corresponding deep and meaningful discussion of its tech. And the guy they hired to do the core tech work (from Crytek?) should be competent enough... I think you mean #idtech666
|
# ? Jun 15, 2015 09:54 |
|
Here's the official gameplay trailer, unshown during the showcase: https://www.youtube.com/watch?v=NteAPGprDJk
|
# ? Jun 15, 2015 10:31 |
|
|
# ? May 19, 2024 22:06 |
|
Unrelated to Doom 4: the Back to Saturn X E1 soundtrack is really good.
|
# ? Jun 15, 2015 12:00 |