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~Science!~
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# ? Jun 15, 2015 13:05 |
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# ? May 13, 2024 11:01 |
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I'm really hoping my kids called Carl so I can yell at him constantly like Rick from the Walking dead does
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# ? Jun 15, 2015 13:06 |
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I just hope they kept the old Oblivion "voice actor changes mid sentence" feature.
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# ? Jun 15, 2015 13:08 |
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I think I'd come around on the removal of skills, IF you get like three perks every level up or something. Because if you still get only one per level Fallout 3 style or God forbid, 2 levels like in New Vegas or 3 levels like in the older games, you're going to be basically picking perks that let you do things skills would have let you done in the first place, meaning the interesting perks which give unique effects will be ignored for perks that just make you better at essential stuff that skills used to cover.
Selenephos fucked around with this message at 13:21 on Jun 15, 2015 |
# ? Jun 15, 2015 13:10 |
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This bit is icky. Encourage scavenging not hoarding.
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# ? Jun 15, 2015 13:11 |
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Rinkles posted:This bit is icky. Maybe difficulty level or (worst case scenario) it'll be a paid mod.
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# ? Jun 15, 2015 13:13 |
Rinkles posted:This bit is icky. Look, if I can't have a locker full of random garbage that I've collected from my travels, it's not Fallout to me.
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# ? Jun 15, 2015 13:13 |
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QuantaStarFire posted:Look, if I can't have a locker full of random garbage that I've collected from my travels, it's not Fallout to me. gently caress you!!!
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# ? Jun 15, 2015 13:15 |
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Look who's back
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# ? Jun 15, 2015 13:15 |
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Rinkles posted:This bit is icky. The requirements are the numbers on the right, right? ...right?
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# ? Jun 15, 2015 13:16 |
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Neeksy posted:The requirements are the numbers on the right, right? ...right? Heh, yeah.
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# ? Jun 15, 2015 13:16 |
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cthulhoo posted:tbf voice thing literally happened in oblivion tbf because they spent all their budget on Sean Bean and Patrick Stewart.
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# ? Jun 15, 2015 13:17 |
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Rinkles posted:This bit is icky. Presumably the reason the player has so much is because it's a dev build for demonstration purposes and all that, and the player won't actually find that many or have that high a max carry capacity in the real game.
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# ? Jun 15, 2015 13:19 |
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yeah if you look close they have 99 of all the prefabs and stuff.
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# ? Jun 15, 2015 13:19 |
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Is it just my lovely eyes with their color problems or is this color scheme really, really, really bad?
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# ? Jun 15, 2015 13:20 |
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PA skins are inCJacobs posted:Presumably the reason the player has so much is because it's a dev build for demonstration purposes and all that, and the player won't actually find that many or have that high a max carry capacity in the real game. Yeah but literally everything in the base building segment required materials. Optional stuff yada yada
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# ? Jun 15, 2015 13:21 |
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He did say that the whole settlment stuff is entirely optional, which is reassuring. How the mighty have fallen wrt voice acting: https://www.youtube.com/watch?v=QaqR9Dhd5bQ&t=627shttps://www.youtube.com/watch?v=MtJdd-BS8MM Flaky fucked around with this message at 14:18 on Jun 15, 2015 |
# ? Jun 15, 2015 13:22 |
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Rinkles posted:This bit is icky. I fail to see a problem here
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# ? Jun 15, 2015 13:22 |
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Shugojin posted:Is it just my lovely eyes with their color problems or is this color scheme really, really, really bad? I'd prefer an amberpos theme but this is fine imo.
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# ? Jun 15, 2015 13:23 |
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Maybe you can just deposit materials at home so crafting there doesn't take up all your inventory except when you're scavenging.
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# ? Jun 15, 2015 13:26 |
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Rinkles posted:This bit is icky. probably not gonna have that amount of materials in the game proper tbf
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# ? Jun 15, 2015 13:27 |
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Bholder posted:I fail to see a problem here The crafting and base building systems will probably encourage picking up every bit of junk - at least until you have a sizeable stockpile. I just feel game designers can funnel our obsessive predispositions in more interesting directions. Not that I have any great ideas myself.
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# ? Jun 15, 2015 13:27 |
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I'm liking the new Power Armor. it looks like Power Armor. Although I'm still entertained by Todd Howard's random lies or poo poo he describes that will have no bearing on the game in the end.
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# ? Jun 15, 2015 13:27 |
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Rinkles posted:Yeah but literally everything in the base building segment required materials. Optional stuff yada yada That's not really that big of a change from crafting things in previous Fallout games at workbenches and such, except that now you need a longer shopping list of junk items. I don't think that's necessarily a bad thing considering 3/NV have ten thousand boxes, crates, mailboxes, and so on I'll never open because I don't need the junk items that are inside. Giving you a reason to root through that stuff isn't tedium in itself if they make sure it's not tedious by making the amounts you need to craft stuff be reasonable.
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# ? Jun 15, 2015 13:29 |
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Rinkles posted:The crafting and base building systems will probably encourage picking up every bit of junk - at least until you have a sizeable stockpile. I just feel game designers can funnel our obsessive predispositions in more interesting directions. Not that I have any great ideas myself. It's not any different from what we had before, which was "pick up everything because you might need it for something" I also expect a desperate search for Teddy bears because you ran out of stuffings.
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# ? Jun 15, 2015 13:30 |
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Resistance types are backBholder posted:It's not any different from what we had before, which was "pick up everything because you might need it for something" I don't know, it was quickly apparent what the real trash was before. And you weren't building and stocking bases or crafting basically every part of your gun with what was useful. Todd said it himself, every bit of junk now has a use (i.e., probably breaks down into one of the component types).
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# ? Jun 15, 2015 13:33 |
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Rinkles posted:Resistance types are back So basically "player.modav carryweight X" console command is going to be even more mandatory this time around?
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# ? Jun 15, 2015 13:34 |
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Korgan posted:I am going to play Fallout 4 and probably enjoy it a lot. How dare you
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# ? Jun 15, 2015 13:35 |
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Andrast posted:So basically "player.modav carryweight X" console command is going to be even more mandatory this time around? Probably, yeah. Hopefully they don't hide the drop command in the actual book and cause me to pause the game and root through it because I've suddenly become immobile underwater ~first Oblivion playthrough~
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# ? Jun 15, 2015 13:38 |
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So can you only play as a male through the storyline? I know you can customize the female but didn't catch if you could play as her or not, and I thought I heard people saying you could switch after completing the game or some weird poo poo.
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# ? Jun 15, 2015 13:44 |
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Okay, just managed to watch it. What is this loving game? I'm fairly excited, seems to be some cool stuff shown off and it doesn't seem to be a carbon copy of Fallout 3 at least. loving weird though, Minecraft and jetpacks I guess. New VATS looks pretty good imo.
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# ? Jun 15, 2015 13:45 |
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cthulhoo posted:*places a rotten prefab shack on a 10 year old looking ground texture* ah finally a feature i always wanted, city building *satisfied smile* But this was my reaction to terraria and that worked out quite nicely.
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# ? Jun 15, 2015 13:45 |
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Kingtheninja posted:So can you only play as a male through the storyline? I know you can customize the female but didn't catch if you could play as her or not, and I thought I heard people saying you could switch after completing the game or some weird poo poo. you can play as a ~female~ don't worry
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# ? Jun 15, 2015 13:45 |
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It's about ethicsss in gaminggg journalisssmmm
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# ? Jun 15, 2015 13:45 |
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Rinkles posted:The crafting and base building systems will probably encourage picking up every bit of junk - at least until you have a sizeable stockpile. I just feel game designers can funnel our obsessive predispositions in more interesting directions. Not that I have any great ideas myself. This looks like a good way to turn exploration into more tedious bullshit. Looking back on the video, the crafting system sucks too - the only difference in the choices are slightly more aimed accuracy vs less hipfire accuracy which, depending on how useless hipfire is by default, is barely a choice at all. Then you get to pick between the Reflex Sight and the Holographic Sight!!! The guns look like fisher-price plastic toys, too.
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# ? Jun 15, 2015 13:46 |
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Still confused by this poo poo
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# ? Jun 15, 2015 13:46 |
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If there is something positive about Bethesda keeping the same lovely engine, it's that the same console commands I learned in Morrowind still work.
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# ? Jun 15, 2015 13:46 |
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Kingtheninja posted:So can you only play as a male through the storyline? I know you can customize the female but didn't catch if you could play as her or not, and I thought I heard people saying you could switch after completing the game or some weird poo poo. No, you can play as a female: hence Todd's amusing little outburst "and of course you can play as a female"
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# ? Jun 15, 2015 13:46 |
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Rinkles posted:Still confused by this poo poo litle smug poo poo is animated even
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# ? Jun 15, 2015 13:47 |
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# ? May 13, 2024 11:01 |
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Stink gently caress Rob posted:This looks like a good way to turn exploration into more tedious bullshit. So how is this different than collecting all mugs, pencils and toasters for the sink so they can break it down to more useful materials?
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# ? Jun 15, 2015 13:48 |