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Al Cu Ad Solte posted:The only thing that bugged me about the weapons is that their animations need to be exaggerated. It's like a year from release so they could be tweaked a bunch until then. The jetpack soldiers in SIN Emergence do it if you kill them the right way. Shooting the flame tank on someone using the flamethrower in the UT2K4 mod Ballistic Weapons will make them fly straight up and spin around, then explode.
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# ? Jun 18, 2015 12:04 |
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# ? Jun 5, 2024 03:27 |
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Al Cu Ad Solte posted:The only thing that bugged me about the weapons is that their animations need to be exaggerated. It's like a year from release so they could be tweaked a bunch until then. Metroid Prime flying space pirates.
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# ? Jun 18, 2015 12:30 |
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I think lizard captain in DNF also does this
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# ? Jun 18, 2015 12:39 |
The Atlas Rocketeers in Borderlands' Secret Armory of General Knoxx DLC do it. Also in Monday Night Combat if you kill a jetpack-equipped player while they're flying.
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# ? Jun 18, 2015 12:47 |
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How the hell did I forget about all those? Those are awesome. Lizardtrooper is probably my favorite. So satisfying.
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# ? Jun 18, 2015 13:18 |
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My favorite are the cacodemons from the BURL TUMD gameplay mod, which fly around the level like a punctured balloon making deflating noises when killed.
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# ? Jun 18, 2015 15:13 |
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Woolie Wool posted:My favorite are the cacodemons from the BURL TUMD gameplay mod, which fly around the level like a punctured balloon making deflating noises when killed. I need to play this
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# ? Jun 18, 2015 15:15 |
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http://forum.zdoom.org/viewtopic.php?f=19&t=35458 Here you go. the readme posted:you no am BRUTAL DOOM you am BURL TUMD Unfortunately you can't beat a demon to death with a gnu and someone should come up with some gnu sprites and mooing noises to make it happen.
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# ? Jun 18, 2015 15:19 |
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czg posted:Castlevania: Lord Of Shadow had parts near the end of the game that looked exactly like a Beksinski painting. That game had amazing art direction overall, well worth playing through for the visuals. Ugh I got halfway through that game and got stuck on a lovely boss fight. I guess I should soldier on through. I was enjoying it up until that part, but I really really just want to skip that fight, I'm so sick of having to play the whole thing over again... Turin Turambar posted:It's a balance issue. Yeah, but this is like admitting inherently that Doom 4 is lovely. The enemy count should determine the enemy model polycount, not the other way around! I'm so sick of FPS games with bullet sponge enemies. We need to go back to the Doom days where there were no tougher enemies, your only option was MORE AND MORE of them. I miss sprites
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# ? Jun 18, 2015 15:46 |
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closeted republican posted:The new 3DR and iD are two different things. 3DR is much smaller, which gives them wiggle room to do more experimental things like make new 2.5 FPSD games. iD is just a branch of a very large and public corporation, which has shareholders putting pressure on them to make the most money possible. A new and modern Doom game has far larger sales potential than a new Doom engine game meant to appeal to grognards.
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# ? Jun 18, 2015 16:07 |
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Echoing earlier posts that Sunlust is really good and you should play it I've been running through it with Smooth Doom and the Doom64 weapon sprites and varied enemies and it's a ton of fun I did discover that Smooth Doom and the pistol start wad that pops up in here are incompatible though, so idclev it is for my pistol starts
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# ? Jun 18, 2015 16:55 |
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my bony fealty posted:Echoing earlier posts that Sunlust is really good and you should play it There's a smooth doom compatible pistol start wad in the op.
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# ? Jun 18, 2015 17:03 |
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closeted republican posted:The new 3DR and iD are two different things. 3DR is much smaller, which gives them wiggle room to do more experimental things like make new 2.5 FPSD games. iD is just a branch of a very large and public corporation, which has shareholders putting pressure on them to make the most money possible. A new and modern Doom game has far larger sales potential than a new Doom engine game meant to appeal to grognards. Zenimax isn't public.
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# ? Jun 18, 2015 17:53 |
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Doom4 looks good in screenshots. I don't quite understand why you'd design a fast paced shooter then populate it with slow melee only zombies, or laser wielding bulletsponges with a reluctance to shoot. There's very little threat . Although the monsties react physically to being shot there's only blood splatter on the scenery when they die* and no bullet holes, F.E.A.R had this nailed a decade ago and it adds so much. The monsties are also pretty quiet, arms being chainsawed off? no problem I'd trade a smaller (potentially uglier) visible area for the chance of more action, and the more enemies you can display the more varied the gameplay you can create.I suppose we'll find out when the beta drops. *unless they get stomped with a kill move, which is clean somehow
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# ? Jun 18, 2015 18:45 |
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Szymanski posted:Doom4 looks good in screenshots. I don't quite understand why you'd design a fast paced shooter then populate it with slow melee only zombies, or laser wielding bulletsponges with a reluctance to shoot. There's very little threat ... All of the monsters in the original Doom games are much slower than your player character. Here's a list: Imp, Baron of Hell, Cacodemon, Heavy weapon dude, Hell Knight, Lost Soul (normal), Mancubus, Pain Elemental, Shotgun Guy, Zombieman, Wolfenstein SS: 8 map units per frame Demon, Revenant, Spectre: 10 map units per frame Arachnotron, Spiderdemon: 12 map units per frame Arch-Vile: 15 map units per frame Cyberdemon: 16 map units per frame Lost Soul (attacking): 20 map units per frame And here's the player: 24 map units per frame (walking) 50 map units per frame (running) 64 map units per frame (SR40) 70.7 map units per frame (SR50) You can outrun any monster in the game just by walking. While running you're more than triple the speed of any enemy except an attacking Lost Soul.
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# ? Jun 18, 2015 19:06 |
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Elliotw2 posted:https://www.youtube.com/watch?v=mCigiEuRvrA The ideal Doom 4. Not gonna lie, the game itself may look basic but the engine looks sweet as gently caress. Wish I had money for upgrading
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# ? Jun 18, 2015 19:12 |
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I kind of hate Map 01 from Doom 2. It's like everything they got right with E1M1 isn't there. It's WAY too small, even for an intro map.
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# ? Jun 18, 2015 19:16 |
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Szymanski posted:Doom4 looks good in screenshots. I don't quite understand why you'd design a fast paced shooter then populate it with slow melee only zombies, or laser wielding bulletsponges with a reluctance to shoot. There's very little threat . Although the monsties react physically to being shot there's only blood splatter on the scenery when they die* and no bullet holes, F.E.A.R had this nailed a decade ago and it adds so much. The monsties are also pretty quiet, arms being chainsawed off? no problem That's almost all because this is the second time they showed this game and it's still more than a year out. They probably only have the Revanants, imps, and Zombiemen/plasmamen as working enemies right now.
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# ? Jun 18, 2015 19:19 |
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Elliotw2 posted:That's almost all because this is the second time they showed this game and it's still more than a year out. They probably only have the Revanants, imps, and Zombiemen/plasmamen as working enemies right now.
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# ? Jun 18, 2015 19:28 |
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arcsig posted:This is kind of offtopic, but I've never really liked this excuse. The whole point of them showing us the game at E3 is to get us excited, right? So if it's not working, the "it's still in development" excuse seems like a cop-out. I mean, Doom 4 didn't even have one of those "ALPHA GAMEPLAY FOOTAGE SUBJECT TO CHANGE" disclaimers you usually see on early games. It's working for a lot of people dude.
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# ? Jun 18, 2015 19:31 |
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Rupert Buttermilk posted:I kind of hate Map 01 from Doom 2. It's like everything they got right with E1M1 isn't there. It's WAY too small, even for an intro map. Use maps of chaos? Unrelated, are there any classic shadow warrior mods worth checking out?
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# ? Jun 18, 2015 19:35 |
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Nintendo Kid posted:It's working for a lot of people dude.
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# ? Jun 18, 2015 19:35 |
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arcsig posted:This is kind of offtopic, but I've never really liked this excuse. The whole point of them showing us the game at E3 is to get us excited, right? So if it's not working, the "it's still in development" excuse seems like a cop-out. I mean, Doom 4 didn't even have one of those "ALPHA GAMEPLAY FOOTAGE SUBJECT TO CHANGE" disclaimers you usually see on early games. Yeah but they didn't have that disclaimer on the old trailers before it got reworked either (just did a quick check on one trailer that i could find on yt) Until it's out everything is subject to change
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# ? Jun 18, 2015 19:35 |
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Nintendo Kid posted:All of the monsters in the original Doom games are much slower than your player character. Of those only the Demon/Spectre and lost soul won't deal projectile damage, and you'd place Demons with other monsters to create time pressure. That doesn't happen here https://www.youtube.com/watch?v=QiinO9JPUGw at 8:25 onwards, obviously it's just a showcase but those enemies look remarkably limited.
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# ? Jun 18, 2015 19:50 |
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Klaus88 posted:Unrelated, are there any classic shadow warrior mods worth checking out? there are very few mods (or TC's) at all, every one of them collected here: http://swcentral.weebly.com/maps--codes.html
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# ? Jun 18, 2015 20:16 |
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site posted:Yeah but they didn't have that disclaimer on the old trailers before it got reworked either (just did a quick check on one trailer that i could find on yt) There were no old trailers before it got reworked, just some unofficially leaked footage uploaded by a former id employee(s).
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# ? Jun 18, 2015 20:54 |
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Nintendo Kid posted:And here's the player: The player walks at about 8 units/tic. The absolute max the player can run (without wallrunning), using SR50, is ~23.3 units per tic.
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# ? Jun 18, 2015 21:10 |
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He forgot to divide monster speeds by the length of each animation frame--e.g. the zombieman moves 8 tics every time it calls A_Chase but only calls it every 4 tics so the total is 2 units/tic or 70 units/second.
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# ? Jun 18, 2015 21:34 |
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Nintendo Kid posted:It's working for a lot of people dude. How is this a defense of anything.
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# ? Jun 18, 2015 22:00 |
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Can eDuke32 do Shadow Warrior's tilting floor thing? Just curious.
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# ? Jun 18, 2015 22:01 |
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Groovelord Neato posted:How is this a defense of anything. arcsig posted:The whole point of them showing us the game at E3 is to get us excited, right? So if it's not working, I guess it's not as much a defense as a rebuttal? The point is that "it's not working" isn't true outside of like, 50% of this thread maybe and some other niche places on the internet.
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# ? Jun 18, 2015 22:11 |
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"It's not working" wasn't a point I was trying to make, just a theoretical scenario. I was just trying to say that if someone isn't excited for Doom 4, I don't think "well it's still in development" is a good excuse.
arcsig fucked around with this message at 22:32 on Jun 18, 2015 |
# ? Jun 18, 2015 22:28 |
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That's fair. I don't really believe it's early enough in development that that's much of an excuse.
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# ? Jun 18, 2015 22:42 |
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The majority of the enemies are probably going to be slow-moving melee-only zombies and the Doom 3-style imps.
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# ? Jun 18, 2015 22:51 |
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And I'm okay with that. Other than the Cyberdemon and Spider Mastermind, were any of the enemies in the originals really an individual threat? And once you learn to manage those even they're not too bad.
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# ? Jun 18, 2015 23:09 |
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Individual threats?
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# ? Jun 18, 2015 23:11 |
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Linguica posted:Yeah, no. You think the player moves 840 units/sec when walking?
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# ? Jun 18, 2015 23:13 |
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Keiya posted:And I'm okay with that. Other than the Cyberdemon and Spider Mastermind, were any of the enemies in the originals really an individual threat? Yes. I don't know how you're okay with what he said anyway because the threat most of the time was dodging projectiles being spewed from the enemies (aren't demons/spectres the only melee enemy?). Groovelord Neato fucked around with this message at 23:17 on Jun 18, 2015 |
# ? Jun 18, 2015 23:15 |
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I've heard Hard Reset is a pretty good Doom clone. Anyone played it? E; Wrack also a dmc delorean fucked around with this message at 23:48 on Jun 18, 2015 |
# ? Jun 18, 2015 23:37 |
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# ? Jun 5, 2024 03:27 |
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Keiya posted:And I'm okay with that. Other than the Cyberdemon and Spider Mastermind, were any of the enemies in the originals really an individual threat? And once you learn to manage those even they're not too bad. Chaingunners and revenants, definitely. A single Archvile can be an absolutely dire threat in the right circumstances.
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# ? Jun 18, 2015 23:44 |