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Vanilla Mint Ice posted:
How are you making that much money, much less in the 1500s? I think there's something obvious I'm missing about how to manage my economy in Eu4.
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# ? Jun 22, 2015 07:17 |
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# ? May 11, 2024 09:28 |
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Italy become rich as gently caress in the last patch with the development changes, and has a large amount of control over two of the three end nodes.
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# ? Jun 22, 2015 07:22 |
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Frontspac posted:The relations penalty makes sense, but it seems a little awkward to have to race your own vassals to occupy territory first -- especially since you can't keep them out of a war like allies. I believe you can actually keep vassals out of war now through the subject menu
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# ? Jun 22, 2015 07:48 |
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Allyn posted:Italy become rich as gently caress in the last patch with the development changes, and has a large amount of control over two of the three end nodes. You also get a ton of free bonus tax income from being the Pope.
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# ? Jun 22, 2015 08:00 |
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ImPureAwesome posted:I believe you can actually keep vassals out of war now through the subject menu Yup. It is the option called "Enable Scrutage." You get 50% more income from them, and they won't send their idiots in to occupy land you want. Downside is that disabling it gives a short term boost to their liberty desire.
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# ? Jun 22, 2015 09:01 |
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Also be aware that if you enable scrutage you won't be able to switch occupation in a province to that vassal during a war(since they won't be a participant), so if you want to feed them you have to either disable it and take the liberty hit or just keep it off until the vassal is as big as you want it. Alternatively you can still sell them provinces, but I generally find that to be kind of a pain in the butt and you need some specific circumstances for them to actually want to buy it.
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# ? Jun 22, 2015 09:29 |
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VDay posted:Yeah the Ottomans have run rampant and been completely unchecked in every game I've played so far. They just shove the Mamluks over while picking and choosing their wars in Europe and around Crimea. When they hit Hungary/Austria they just go expand towards India and by the time any nation is a big enough blob to try and take them on they have twice the manpower/armies. It takes some real effort to keep them in check, unless you try to kneecap them early which has its own set of challenges. If you beat them in an early war they just lose because the mamluks will prey on them and then other regional powers will prey on them. Keep in mind more times than not they will ally Crimea who will attack Genoa with them who will bring Genoa's allies + Austria and its allies into a war with them which you can take advantage of. Qara Qoyonlu getting too cocky and losing a war badly + me getting a civil war followed by a regency followed by a 0 admin monarch (who won't die, killing all expansion and my desire to play) are only things keeping them in game.
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# ? Jun 22, 2015 09:32 |
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I know that some dislike the removal of unique buildings and from a pure quality of life perspective I agree. But I do feel that it makes sense from a gameplay perspective since it made several idea groups really superfluous and it is silly that you always got at least +1 diplomat and +2 leaders regardless of country. Now there's actually some choice involved.
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# ? Jun 22, 2015 09:40 |
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vulturesrow posted:Looking for a quick answer before the Steam sale expires. I currently have Art of War and Wealth of Nations. I have just enough money left in my steam wallet to pick up Common Sense or a couple of the older DLC. Any thoughts on what would be a better choice? Get Res Publica (it's super cheap) and Common Sense. Conquest of Paradise and El Dorado aren't terrible but you're not missing much and American nations got screwed in this patch anyway.
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# ? Jun 22, 2015 09:53 |
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Star posted:I know that some dislike the removal of unique buildings and from a pure quality of life perspective I agree. But I do feel that it makes sense from a gameplay perspective since it made several idea groups really superfluous and it is silly that you always got at least +1 diplomat and +2 leaders regardless of country. Now there's actually some choice involved. It was silly that as time goes on and extensive lines of communication and formal war schools sprang up literally everywhere in the world, everyone could spend a lot of money to get +1 diplomat and +2 leaders? Sounds logical to me, not silly.
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# ? Jun 22, 2015 09:54 |
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Wiz is posting some interesting things about the upcoming patch on the Paradox forums:quote:Up-to-date fully maintained forts will give you army tradition in 1.13 (scaled depending on how many forts you have compared to your total development). quote:+5 cost per [development] increase will be removed, dev efficiency not affecting whole cost is a bug and will be fixed. To balance the lack of cost increase for repeatedly developing same province, we'll make it so you can't develop any one of the three values to be higher than the other two together (so you can't make a 40 production 1 bt 1 manpower silk province). They both sound like really good changes to me.
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# ? Jun 22, 2015 10:02 |
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Zurai posted:It was silly that as time goes on and extensive lines of communication and formal war schools sprang up literally everywhere in the world, everyone could spend a lot of money to get +1 diplomat and +2 leaders? Sounds logical to me, not silly. And honestly having 2 diplomats is kinda of tedious. Specially if you're annexing vassals since that means 10-20 years of having 1 diplomat and almost no diplo income. I'm okay with losing the Army Tradition and extra leader building because those mechanics are more interesting now (you have do some work to get high AT and gain Power Projection to get a 2nd leader), but having 1 diplomat isn't fun.
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# ? Jun 22, 2015 10:31 |
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What the gently caress? Am I missing something here or what? Why are the rebels instantly winning when there's both an army and an active fort where they spawn? Granted, I had neither when the event popped up and I waited a few months to click it until I did, but still...
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# ? Jun 22, 2015 11:30 |
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I mended the schism as orthodox ottomans by 1510, before any reformation occurred. I figured this would prevent the reformation since no Pope would mean no reform desire, but I was wrong. Trying again as regular Muslim Ottomans for WC achievement and exploiting distant overseas and I did make a huge empire, but not that much inroads into Europe. How do you expand into the HRE without being annihilated by a coalition? I conquered a stretch of land from Moldovia to Danzig over the course of 3 wars and the last one aroused the wrath of everyone from Lithuania to Austria.
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# ? Jun 22, 2015 11:41 |
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Apoffys posted:What the gently caress? Am I missing something here or what? Why are the rebels instantly winning when there's both an army and an active fort where they spawn? Granted, I had neither when the event popped up and I waited a few months to click it until I did, but still... There are events that cause the spawning rebels to immediately occupy the province they spawn in. This is one of them. Although normally these events (mostly disasters) spawn them instantly without giving you a chance to react. And yes it does make the event pretty dumb because the first option gives the illusion that it doesn't convert the province when in-fact they always do. RonJeremysBalzac posted:I mended the schism as orthodox ottomans by 1510, before any reformation occurred. I figured this would prevent the reformation since no Pope would mean no reform desire, but I was wrong. You'll just have to beat the coalition. They also can't be in a coalition while they have a truce with you. So either get different nations on different truce timers or simply trucebreak to avoid coalitions. Sorced fucked around with this message at 11:50 on Jun 22, 2015 |
# ? Jun 22, 2015 11:46 |
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Sorced posted:There are events that cause the spawning rebels to immediately occupy the province they spawn in. This is one of them. Although normally these events (mostly disasters) spawn them instantly without giving you a chance to react. And yes it does make the event pretty dumb because the first option gives the illusion that it doesn't convert the province when in-fact they always do. They don't always convert though. Last time the event happened it was in a province next to a fort, so since the fort wasn't taken it protected the province from conversion. I doubt this is working like intended...
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# ? Jun 22, 2015 12:11 |
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Frontspac posted:Maybe that modifier should get a buff if the country taking the AE hit is from a different religious group?
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# ? Jun 22, 2015 13:34 |
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Jabarto posted:Wiz is posting some interesting things about the upcoming patch on the Paradox forums: I noticed in the suggestion forum that Wiz is planning to add a larger diplomacy UI in an upcoming patch. Easily modded but still cool, I think.
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# ? Jun 22, 2015 13:38 |
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Jabarto posted:Wiz is posting some interesting things about the upcoming patch on the Paradox forums: Seems like a big boost to development.
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# ? Jun 22, 2015 14:24 |
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Another Person posted:Also, I thought Bharat would have given me a cultural union and made Indian all accepted. It did not. Does Hindustan do that? If so, I hosed up by being Hindu. IIRC it does not.
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# ? Jun 22, 2015 15:47 |
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Another Person posted:Also, I thought Bharat would have given me a cultural union and made Indian all accepted. It did not. Does Hindustan do that? If so, I hosed up by being Hindu. I got a union of Hindusthani cultures when I formed Hindustan as Bengal (which is an Eastern Aryan culture). This was pre-Common Sense though, it may have changed.
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# ? Jun 22, 2015 16:03 |
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Fintilgin posted:Seems like a big boost to development. Yeah that'll be pretty huge, it'll make buying development fairly competitive with conquering or integrating. Base 50 MP per dev, toss in discounts from Econ, university and you can get that down to ~25 or so which is similar to core/integrate cost.
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# ? Jun 22, 2015 16:29 |
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Pellisworth posted:Yeah that'll be pretty huge, it'll make buying development fairly competitive with conquering or integrating. Base 50 MP per dev, toss in discounts from Econ, university and you can get that down to ~25 or so which is similar to core/integrate cost. Improving provinces more will be fun, but I'm worried there will be too much wealth everywhere. I kind of wish that base tax and base production were more different. One is an income generator and the other is the better income generator. Base manpower is much better differentiated in comparison
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# ? Jun 22, 2015 17:22 |
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is there any way to make the AI stop doing this.
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# ? Jun 22, 2015 17:39 |
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PleasingFungus posted:
You can select your troops and uncheck "Attach to this army" if the base unit in that screenshot is yours. edit: I'll usually leave it unchecked for all but one army while I'm chasing down larger forces and smashing them up, and once I force retreats or wipe the larger forces opposing me I'll uncheck it for that army, too.
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# ? Jun 22, 2015 17:53 |
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Is there any ETA for 1.13? Hesitant to do any development in my current game since it's about to become a lot cheaper.
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# ? Jun 22, 2015 18:00 |
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reL posted:You can select your troops and uncheck "Attach to this army" if the base unit in that screenshot is yours. Nah that's just a huge pile of allied armies stacked above supply limit and eating attrition The AI has done this forever it's just worse with Common Sense fort changes
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# ? Jun 22, 2015 18:06 |
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Kersch posted:Improving provinces more will be fun, but I'm worried there will be too much wealth everywhere. I kind of wish that base tax and base production were more different. One is an income generator and the other is the better income generator. Base manpower is much better differentiated in comparison Another thing you could, on top of the previous suggestion, would be to tie this more into other aspects of the game. A focus on production and trade would mean the merchant class would be more prominent, where a focus on tax would imply a more aristocratic society. Perhaps the latter could receive some benefits in terms of keeping a lid on any kind of political unrest, while the former has to contend more often with merchants trying to muscle into the political system? Basically further differentiating an aristocratic land empire like Russia from a more plutocratic sea empire like the Netherlands. When things are going well, the latter can do amazing things despite its relatively weak base, while the latter is more the surefire slow and steady wins the race kinda country. e: Actually, you might not even need to have this be associated with specific government types, all you'd really need to do would be to look at how much of a country's income is trade based. More trade = more merchants acting like they should have a say in politics too. A Buttery Pastry fucked around with this message at 18:20 on Jun 22, 2015 |
# ? Jun 22, 2015 18:14 |
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With development not having an escalating cost, are we not just going to end up dumping it all in our capital province?
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# ? Jun 22, 2015 18:45 |
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I get the idea that they are thematically different sources of income but as far as gameplay goes, they are both just income sources and production is the better one. I think base tax needs something to differentiate it, like maybe an effect on tech or idea cost, or better advisors/generals/admirals to simulate having a bigger pool of rich people to grab officials from I'm not even sure if I like either of those ideas would work well, I'm just brainstorming
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# ? Jun 22, 2015 18:49 |
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Looking at the wiki you can reasonably get to -95% development costs as certain countries in the HRE. Now that the cost doesn't escalate it seems possible to make yourself an OPM that's impossible to kill since every time you raise development in a province the war score cost rises by 1 if it wasn't already before.
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# ? Jun 22, 2015 18:52 |
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imo the more logical way to do it would have been to remove base tax entirely, and turn admin into production, diplo maybe something like port capacity and have the total including manpower be called base tax. Though of course that would have made diplo as useless as before for a Bohemia or the swiss
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# ? Jun 22, 2015 18:55 |
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Antwan3K posted:imo the more logical way to do it would have been to remove base tax entirely, and turn admin into production, diplo maybe something like port capacity and have the total including manpower be called base tax. Though of course that would have made diplo as useless as before for a Bohemia or the swiss This would be ridiculously bad.
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# ? Jun 22, 2015 18:57 |
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For a moment I was worried Mantua would not have a fort to signify it's strategic importance to control the region but thankfully it does.
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# ? Jun 22, 2015 18:58 |
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Kersch posted:I get the idea that they are thematically different sources of income but as far as gameplay goes, they are both just income sources and production is the better one. I think base tax needs something to differentiate it, like maybe an effect on tech or idea cost, or better advisors/generals/admirals to simulate having a bigger pool of rich people to grab officials from Trujillo posted:Looking at the wiki you can get around -80 to -90% development costs. Now that the cost doesn't escalate it seems possible to make yourself an OPM that's impossible to kill since every time you raise development in a province the war score cost rises by 1 if it wasn't already before.
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# ? Jun 22, 2015 19:01 |
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Gort posted:With development not having an escalating cost, are we not just going to end up dumping it all in our capital province? There were two parrts to the increasing development cost. A percent based cost based on total development that increased by 1%/development and on top of that an additional fixed cost of 5/time you pushed the button. The second part is getting removed next patch but the percentage cost still increases. A Buttery Pastry posted:War score cost maxes out at 100%, doesn't it? Just like coring maxes out at 999. Yes. Sorced fucked around with this message at 19:10 on Jun 22, 2015 |
# ? Jun 22, 2015 19:05 |
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If the +5 cost per development is getting taken out then the development increase per level needs to go from 1% to 2%. Even with the high rear end cost right now OPMs with good terrain are already developing the poo poo out of their province. There's going to be like lvl90 provinces otherwise. Still I feel like straight up removing the +5 cost is a bit extreme. Maybe like make the base 35, change the cost to +3 per development, allow development efficiency to affect the whole cost and also give the first +25% development efficiency in the tech trees like 4 techs earlier. Or maybe lower it to be +20% efficiency and give three of them. The bigger problem right now is that the AI of 70% of the map can't afford development, +5 cost or not, and then squander their one or two given building slots on forcelimit buildings. Like you don't even have to go far across the world to the footrests of europeans, you can look across the sea to the mamluks and see how pathetic they are right now compared to pre common sense. Vanilla Mint Ice fucked around with this message at 19:16 on Jun 22, 2015 |
# ? Jun 22, 2015 19:06 |
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The HRE just declared landfriede(?) which disallows internal HRE wars. I figured I could declare war on him and force him to repeal the law, but that doesn't seem to be an option. I assume my only option is taking my toys and going home (leave the HRE)?
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# ? Jun 22, 2015 19:20 |
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Vanilla Mint Ice posted:If the +5 cost per development is getting taken out then the development increase per level needs to go from 1% to 2%. Even with the high rear end cost right now OPMs with good terrain are already developing the poo poo out of their province. There's going to be like lvl90 provinces otherwise. To not make this overly complicated, Development potential could be defined simply like this: Development Potential = Potential x Tech factor. With Potential being whatever value at tech 30 Paradox deems appropriate for the province in question, and the tech factor then determining how much of that would be unlocked at a certain tech. The tech factor could be unlocked at regular intervals, like so: ADM 0: 0.5 ADM 6: 0.6 ADM 12: 0.7 ADM 18: 0.8 ADM 24: 0.9 ADM 30: 1.0 What the player would actually see in-game would just the Development Potential number though, and on a mouse-over, the year value for future ADM tech levels, much like for military tactics. Doing it like this would maybe not be entirely realistic, as some provinces might only really be viable for development rather late, but it would mean Paradox would only have to define a single end development level they thought appropriate for the province, which I don't think would be a huge hassle. They could probably even use that value to scale up the development of provinces for later starts if they wanted to.
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# ? Jun 22, 2015 19:58 |
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# ? May 11, 2024 09:28 |
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Fintilgin posted:The HRE just declared landfriede(?) which disallows internal HRE wars. I figured I could declare war on him and force him to repeal the law, but that doesn't seem to be an option. Sorta weird, I thought you can always DOW the HRE in order to repeal laws. Maybe I'm just thinking of CK2.
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# ? Jun 22, 2015 20:15 |