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Poopy Palpy posted:My problem with One Night Ultimate Werewolf is that it has failed to deliver on both of the promises in its name. It was not the final Werewolf game and I've been subjected to it on more than one night. Sounds like you aren't actually killing the person you vote for like the rules say to.
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# ? Jun 22, 2015 19:43 |
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# ? May 14, 2024 12:15 |
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taser rates posted:There appears to be poo poo going down between Wallace and the deluxe Brass kickstarter it's almost as if Eagle/Gryphon Games is a sketchy poo poo company, just like Eagle Games before it
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# ? Jun 22, 2015 20:00 |
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That sucks. I wanted to buy deluxe brass.
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# ? Jun 22, 2015 20:01 |
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PlaneGuy posted:it's almost as if Eagle/Gryphon Games is a sketchy poo poo company, just like Eagle Games before it Yeeep, this is why I'm really reluctant to go in for The Gallerist right now, it kind of sucks.
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# ? Jun 22, 2015 20:16 |
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Vivian Darkbloom posted:I also got introduced to Sushi Go!, which I think I will introduce to my family. Quick to learn, cute theme, and fast play. Good Cop, Bad Cop might be good for you as well. It's BANG!, but actually fun.
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# ? Jun 22, 2015 20:19 |
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PlaneGuy posted:it's almost as if Eagle/Gryphon Games is a sketchy poo poo company, just like Eagle Games before it I never heard anyone of the shittyness, anything crazy or just more of the same as this?
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# ? Jun 22, 2015 22:15 |
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GrandpaPants posted:I definitely don't want to oversell it since games like this tend to only show major issues (card balance, luck of the draw, degenerate strategies, etc) after a few plays, but like I said, I enjoyed the one I had well enough and will likely play it again in the future. I played it with Hades/Zeus/Athena/Ares/I forget, (you use 5 of 9 decks I think), and it was a lot of fun. It's an engine builder with several parts to your engine: Now (the cards in play), Later (the cards you pay to bring into the halls of Glory) and Prioritizing (you get 4 actions a round, and one of them is taking a 1st/2nd/3rd/4th turn token; if you don't take it, you automatically go last. Different cards require different colors, so you have to play in a certain order to get exactly what you want. I built a Hades engine that rewarded me drafting brown cards and sending them to Elysium. On my last turn, I had saved up enough gold to send 7 cards to Elysium; if I'd completed my Zeus set, I'd have won the game. (Sometimes card draw is random, but once you match something in Elysium, you can't pair it with a different set, so I was waiting for a Yellow 3 that never came).
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# ? Jun 22, 2015 23:01 |
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Zombie #246 posted:I never heard anyone of the shittyness, anything crazy or just more of the same as this? Basically (and of course this is my opinion) Martin Wallace is a terrible business manager and he blames everyone but himself. A long time ago, he and Winsome Games went in together to make Age of Steam. Well Martin never asked for a contract and then Winsome sold the game to Eagle without Martin's consent. Without the contract he didn't have a legal leg to stand on but was very angry about the whole thing. He was supposed to have a business manager who also didn't bother to get a contract for Martin either (the business manager was apparently a good friend). Then Martin tried to stop Eagle from using the name Age of Steam, but he had lost his trademark application or something like that so therefore his case was thrown out of court. The thing is, all he has to do is file a DMCA complaint against Eagle if in fact Eagle doesn't have the rights to do the KS. Just file it with Kickstarter, they'll take it down and it'll be gone. Since he hasn't done that apparently, then I take it as yet another poor business decision by Martin. I know more about this than I think I can say as I've talked extensively with the Eagle owner, and like I said, I just think Martin is not good at business/legal stuff.
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# ? Jun 22, 2015 23:15 |
It is always fun when you impulse buy and get what seems like it will be a real winner with the way your group plays. I picked up Lift Off! Get me off this Planet just based on the box and it not having an awful review on BGG and I am really glad I did. It will slot right into the rotation as a fairly light game with the possibility of some backstabbing if you play with the suggested more aggressive variant. I just wish we had more quick options for 6+ players. It seems like once you break the 5 player barrier things can really start to grind.
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# ? Jun 23, 2015 01:42 |
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I played my second game of Brew Crafters today. I nearly tripled my score, with 140 points to the low 50 score I had on Friday. Did I break the game? The guy who owns it is just using the basic setup so I don't know how much variance there is / should be, other than there is a shitton more in the box. Does that even it out a bit more?
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# ? Jun 23, 2015 05:51 |
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Turtlicious posted:Looking for a game for 3 to 5 players that's not hard too pick up, and doesn't have a ton of pieces it will be played on a camping trip. If it gets more complex as you go out in strategy it'd be great. What do you guys recommend? Turtlicious posted:We love space alert, ticket to ride, takenoko and tabletop rpgs. Skulls and Roses looks pretty cool, the only problem is now people are bailing, so I kind of want to get a game I can have fun with 2 players if possible, but can scale well enough to 5 just in case they decide to show up. Do you guys have any recommendations for games in the 2 - 3 player range, with few pieces (or cards,) that would work well on a camping trip?
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# ? Jun 23, 2015 08:42 |
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Anyone given Forbidden Stars a whirl yet? I'm particularly curious how well it works two player. I wish more reviewers (SUSD key culprits here) would comment on scalability, particularly as IMO few games play well at two and with a higher player count - usually because games primarily designed for 3-4 often have zero sum issues at 2.
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# ? Jun 23, 2015 08:43 |
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I've taken a punt and ordered it, mostly off all the hype for the StarCraft game that it reimplements. I'll post a trip report once I've got it. That said, you'd expect a two player head to head game to have a zero-sum element.
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# ? Jun 23, 2015 08:52 |
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Sure, but it may or may not incentivize weird behaviors depending on the design. I hate mathing out gaining VP versus depriving the other player of VP in terms of net impact, for example, but in some games its appropriate (TS) and other games it can become a bit 'take that' and snowball once one player is ahead (through the ages and military in 2p).
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# ? Jun 23, 2015 09:53 |
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You know it's a war game, right? It's about tactics, rather than efficiency.
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# ? Jun 23, 2015 10:38 |
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Blamestorm posted:Anyone given Forbidden Stars a whirl yet? I'm particularly curious how well it works two player. I wish more reviewers (SUSD key culprits here) would comment on scalability, particularly as IMO few games play well at two and with a higher player count - usually because games primarily designed for 3-4 often have zero sum issues at 2. I'm curious about this too. Decent two player action in a game will mean it gets played an order of magnitude more. At least until we pick up some children and sufficiently age them
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# ? Jun 23, 2015 12:17 |
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I'm looking for a not-ridiculously-heavy Euro that sits a variable number of people (up to 5). Looking at Archipelago, it seems to be well regarded (depictions of aborigines excluded ) and it also has a solo expansion, which could be fun.
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# ? Jun 23, 2015 12:30 |
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Fat Samurai posted:I'm looking for a not-ridiculously-heavy Euro that sits a variable number of people (up to 5). Keyflower Keyflower Keyflower
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# ? Jun 23, 2015 12:45 |
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Fat Samurai posted:I'm looking for a not-ridiculously-heavy Euro that sits a variable number of people (up to 5). Looking at Archipelago, it seems to be well regarded (depictions of aborigines excluded ) and it also has a solo expansion, which could be fun. Caylus is getting a reprint very soon. That's pretty much what you're after.
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# ? Jun 23, 2015 12:46 |
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Fat Samurai posted:I'm looking for a not-ridiculously-heavy Euro that sits a variable number of people (up to 5). Looking at Archipelago, it seems to be well regarded (depictions of aborigines excluded ) and it also has a solo expansion, which could be fun. Terra Mystica
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# ? Jun 23, 2015 13:06 |
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Get Hansa Teutonica. Plays fast (can finish 5 player in around an hour once people know what they're doing), easy to pickup and teach, lots of different strategies to explore and probably the most interactive euro I've played. Keyflower also owns, or if you want something a bit lighter and faster then Istanbul.
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# ? Jun 23, 2015 14:07 |
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Fat Samurai posted:I'm looking for a not-ridiculously-heavy Euro that sits a variable number of people (up to 5). Looking at Archipelago, it seems to be well regarded (depictions of aborigines excluded ) and it also has a solo expansion, which could be fun. comedy option-Argent
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# ? Jun 23, 2015 14:16 |
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Picked up ladies and gentlemen, it says 4-8 players but the guy that reviews videos that you all hate said it doesn't really work with 4 and you need another couple in there. For those who have actually played it, is this true? Do I need 6? Will 4 do?
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# ? Jun 23, 2015 18:00 |
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Harvey Mantaco posted:Picked up ladies and gentlemen, it says 4-8 players but the guy that reviews videos that you all hate said it doesn't really work with 4 and you need another couple in there. For those who have actually played it, is this true? Do I need 6? Will 4 do? I'd say it's best with at least 6. Otherwise its it's just 1v1 for both the ladies and gentlemen.
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# ? Jun 23, 2015 18:09 |
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Harvey Mantaco posted:Picked up ladies and gentlemen, it says 4-8 players but the guy that reviews videos that you all hate said it doesn't really work with 4 and you need another couple in there. For those who have actually played it, is this true? Do I need 6? Will 4 do? 6 is far better than 4. 8 works too. With 10 it gets hard to get everyone to see what's going on across the entire table though.
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# ? Jun 23, 2015 18:13 |
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Harvey Mantaco posted:Picked up ladies and gentlemen, it says 4-8 players but the guy that reviews videos that you all hate said it doesn't really work with 4 and you need another couple in there. For those who have actually played it, is this true? Do I need 6? Will 4 do? You need 6. 4 is just not interesting. It's definitely crazy with 10 but it can be fun.
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# ? Jun 23, 2015 18:14 |
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Well, time to make more friends, I guess, loving game.
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# ? Jun 23, 2015 19:54 |
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Dominion Beta: It seems to be running fine these days. It doesn't seem to have any multiplayer mode other than sort of "quick match", which sucks as I'd like to play it with other people I know. The other thing is that, on the single player campaign side, the AI is all over the map. Sometimes it's incredibly stupid (I was making fun of it in my earlier post) - but other times it's really quite strong. Overall, my win rate is probably just over 50%, but there's a couple missions that have taken a bunch of tries to pass (and I only passed them using what I learned from that AI).
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# ? Jun 23, 2015 19:57 |
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The End posted:You know it's a war game, right? It's about tactics, rather than efficiency. Ironically pretty untrue. Yeah it's about individual tactics but it's very, very much about having limited resources and a lot to do with them. Yeah the fights are fairly tactical but getting to the right fight with the right units and the right cards is mostly about accumulating and spending your limited resources effectively. I can't comment on 2 player but it's a bit more intense since you can't rely on a third opponent to distract them.
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# ? Jun 23, 2015 20:08 |
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Tactics is who kicks in the door & how to do it so there's as little as possible dying in the process. Strategy is which doors need kicking in.
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# ? Jun 23, 2015 21:23 |
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My strategy is to win, my tactic is make a giant ball of dudes and hurl them at the enemy. This is how I win every war game.
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# ? Jun 23, 2015 21:32 |
Dre2Dee2 posted:My strategy is to win, my tactic is make a giant ball of dudes and hurl them at the enemy. This is how I win every war game. Would love to see you try that in Napoleon's Triumph.
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# ? Jun 23, 2015 21:34 |
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silvergoose posted:Would love to see you try that in Napoleon's Triumph. Grand Strategy is deciding which games to play.
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# ? Jun 23, 2015 21:43 |
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As any good general knows tactics and strategy are useless without Logistics. Agricola is the true war game.
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# ? Jun 23, 2015 21:52 |
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Triple-Kan posted:Ironically pretty untrue. Yeah it's about individual tactics but it's very, very much about having limited resources and a lot to do with them. Yeah the fights are fairly tactical but getting to the right fight with the right units and the right cards is mostly about accumulating and spending your limited resources effectively. Fair enough. Sounds like they nailed the StarCrafty bits then.
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# ? Jun 23, 2015 21:53 |
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Tevery Best posted:Grand Strategy is deciding which games to play. Wisdom.
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# ? Jun 23, 2015 21:56 |
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Rutibex posted:As any good general knows tactics and strategy are useless without Logistics. Agricola is the true war game. Wouldn't that make Logistico the ultimate wargame?
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# ? Jun 23, 2015 21:59 |
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How gross is the Forbidden Stars theme? (and why couldn't they have stuck with starcraft, I would have much preferred that.)
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# ? Jun 23, 2015 22:00 |
OmegaGoo posted:Wouldn't that make Logistico the ultimate wargame? CNA.
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# ? Jun 23, 2015 22:03 |
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# ? May 14, 2024 12:15 |
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Impermanent posted:How gross is the Forbidden Stars theme? (and why couldn't they have stuck with starcraft, I would have much preferred that.) What do you mean by gross, exactly?
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# ? Jun 23, 2015 22:05 |