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Taffer posted:just never buy an ati card
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# ? Jun 22, 2015 05:32 |
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# ? Jun 3, 2024 22:46 |
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For those of us not going to buy a brand new video card over this, ATI is just going to miss out on hotdog intestines and splatoon gore right? I'm not expecting the KF2 devs to gently caress things up to the point where the game is basically unplayable if you are using Brand X. So things should be fine unless you can't sleep without watching innards do a slinky impression.
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# ? Jun 22, 2015 05:33 |
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Maybe I need to take another look at the videos or something but honestly I think the new gore looks dumb. Looks too cartoony / comical.
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# ? Jun 22, 2015 05:36 |
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Internet Explorer posted:Looks too cartoony / comical. I don't know if killing floor is the series for you
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# ? Jun 22, 2015 05:39 |
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Taffer posted:actually if you use video cards for non-game things you should also never buy an ATI card Funny thing is I had an 8800GTX back in 2007 and switched to AMD when Nvidia's new drivers broke textures in goddamn Vampire: Bloodlines. Now that DX12 is going to eat Mantle's lunch I might switch back but my R290X is still doing great. az posted:Hey Questioner and assorted TW staff, I deeply implore you to add, if you haven't, a penetration mechanic to the Demo class weapons. Be it perk based dependent or always on, I would adore you if you could do this. What I want to see is RPG's and 40mm's penetrate fleshier, softer targets before detonating, unless using contact munitions. An RPG 16 rocket could travel through several clots before going up, a 40 could probably penetrate two within minimum arming range. Also if I saw a grenade explode inside the gut of a Bloat I'd be delighted. The reasoning for this is all there realistically, and I believe it would be very fun. Oftentimes grenade and rocket based classes in video games can be a bit annoying if all their ammunition is contact based, dudding harmlessly within minimum distance. Another thing you could easily do is having different types of grenades and rockets. Use "switch fire mode" to cycle to a different kind, reload weapon to load it. They could even draw from the same ammo pool if you don't care about complete realism, I don't think anybody would mind. There are many different types of explosives that would make great sense in KF2. High explosive, fragmentation, incendiary (probably want to keep this for a potential firebug weapon), heat, many specialist rounds and combo shots such as HEF-I. Swarm of clots and gorefasts? Use a fragmentation grenade from the launcher. Scrake? Heat rocket to the facemask. Shumagorath fucked around with this message at 05:43 on Jun 22, 2015 |
# ? Jun 22, 2015 05:41 |
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Why is anyone even mildly concerned about PhysX being an option in 2015? It has always been and will always be a silly gimmick that sometimes results in neat effects (and often looks laughably out-of-place for a lot of reasons) that just acts as a bonus for people posh enough to own high-end Nvidia cards. We've known for a while that Tripwire's got some dealio with Nvidia, so hey, why not implement their silly proprietary physics thing for more goofy gibs? It's completely inconsequential to gameplay and isn't even a huge visual bump. It's neat for 900-series owners/Titan
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# ? Jun 22, 2015 07:24 |
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You can get a card that runs PhysX a year or more ago for a couple of hundred dollars. That is and has always been what a good price-to-performance card costs. You have never needed to spend more than that, this isn't a feature where you're spending more than anyone else who wants a machine that can play Killing Floor 2. If your Nvidia card is too lovely to run PhysX then you need to upgrade because you are probably hurting in a lot of other areas too. I think this and Borderlands 2 are the only two games with significant PhysX that I can think of. Metro has some too. It's a cool feature because it makes the physics more monkeycheese, which is good in a game that is basically Dead Alive: The Movie: The Game.
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# ? Jun 22, 2015 09:46 |
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Ruggington posted:I don't know if killing floor is the series for you Maybe you're right. I never played KF1 but everything else I've seen in KF2 so far looks fine. I get that they want to add more gore, I just don't think it matches the gore already in place.
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# ? Jun 22, 2015 14:04 |
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is it out yet
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# ? Jun 22, 2015 17:12 |
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Section Z posted:For those of us not going to buy a brand new video card over this, ATI is just going to miss out on hotdog intestines and splatoon gore right? That's pretty much what I'm reading, yeah. It's not a big deal at all, much like whenever I get around to playing Tomb Raider I'm sure the entire experience will be ruined because I can't turn on the hair effects.
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# ? Jun 22, 2015 17:19 |
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OneThousandMonkeys posted:You can get a card that runs PhysX a year or more ago for a couple of hundred dollars. That is and has always been what a good price-to-performance card costs. You have never needed to spend more than that, this isn't a feature where you're spending more than anyone else who wants a machine that can play Killing Floor 2. If your Nvidia card is too lovely to run PhysX then you need to upgrade because you are probably hurting in a lot of other areas too. Or you have the ati equivalent, which runs fine in most cases minus physx, thus they would spend more than others if they want to make the jump. I'm not sure why your reasoning ignores ati users, unless that's .
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# ? Jun 22, 2015 17:22 |
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Psion posted:That's pretty much what I'm reading, yeah. It's not a big deal at all, much like whenever I get around to playing Tomb Raider I'm sure the entire experience will be ruined because I can't turn on the hair effects. I just played Tomb Raider a few months ago with it on and I didn't experience any problems. TressFX is open source unlike Gameworks stuff.
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# ? Jun 22, 2015 19:01 |
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Tanreall posted:I just played Tomb Raider a few months ago with it on and I didn't experience any problems. TressFX is open source unlike Gameworks stuff. The same is true of FreeSync and their Shadowplay-like screen recording tech. In fact, I can't remember a proprietary AMD tech in the last few years.
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# ? Jun 22, 2015 19:12 |
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The slinkiness of intestines are fundamental to the game experience, I mean the original Killing Floor would just Not. Have. Been. Fun. without it *~fart~*
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# ? Jun 22, 2015 19:13 |
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Actually, physx shouldn't be that crippling to AMD cards now, maybe if you're still running on an HD4870 or 5850 you'll notice, but GCN uarch is fine with physx. Also, Nvidia is a company of shitlords and they won't get a drat penny from me unless they start going open source. Plus every single Nvidia card I've had has died spectacularly on me
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# ? Jun 22, 2015 19:24 |
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SymmetryrtemmyS posted:The same is true of FreeSync and their Shadowplay-like screen recording tech. In fact, I can't remember a proprietary AMD tech in the last few years. FaustianQ posted:Actually, physx shouldn't be that crippling to AMD cards now, maybe if you're still running on an HD4870 or 5850 you'll notice, but GCN uarch is fine with physx.
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# ? Jun 22, 2015 20:41 |
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Alereon posted:PhysX runs on the CPU for non-Geforce cards so what AMD card you have doesn't really have anything to do with it. Edit: I'm dumb hairworks isn't PhysX. It's VisualFX. Tanreall fucked around with this message at 21:15 on Jun 22, 2015 |
# ? Jun 22, 2015 21:03 |
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You can however use an old nVidia card for PhysX alone, leaving your AMD one to play gaem. E: you can also buy a dedicated $30 PhysX card, it's made for specifically for PhysX and won't do anything else SymmetryrtemmyS fucked around with this message at 22:02 on Jun 22, 2015 |
# ? Jun 22, 2015 21:58 |
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SymmetryrtemmyS posted:You can however use an old nVidia card for PhysX alone, leaving your AMD one to play gaem. Also note that the dedicated PhysX cards (PPU cards) pre-dated GPU PhysX and can no longer be used. You do also need a relatively current and powerful videocard to do PhysX acceleration, the practical minimum is a Geforce GTX 650 Ti or equivalent (meaning ~1.3 TFLOPS with GDDR5). While theoretically compatible, lower-end GPUs (even the GTX 650 non-Ti) don't have enough compute performance so will still bottleneck rendering. Be cautious that you can find plenty of old articles from people using lower-end cards for older games, but modern games need a lot of compute performance for PhysX. If buying a PhysX card now I'd consider a GTX 750 Ti to be the minimum, but KF2 may have higher or lower requirements than current games when finished, its never very smart to try to project performance or buy hardware for unfinished or unreleased games. Alereon fucked around with this message at 01:06 on Jun 23, 2015 |
# ? Jun 22, 2015 23:53 |
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Alereon posted:You can't use an nVidia card to accelerate PhysX if an AMD card is being used for rendering. There's a way to hack drivers to make "Hybrid PhysX" work, but good luck with that. This is probably the most bullshit and least defensible thing nVidia does, because gently caress if you paid for a compatible GPU you should be able to run PhysX! It's bullshit and indefensible to not spend hundreds of software engineer hours making drivers work for a really weird hardware workaround that almost nobody would use? What?
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# ? Jun 23, 2015 00:39 |
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Taffer posted:It's bullshit and indefensible to not spend hundreds of software engineer hours making drivers work for a really weird hardware workaround that almost nobody would use? What? I feel bad for all the videocard chat in this thread instead of pro-tier commando strats (click heads) so those of us that care can go hang out in the GPU Megathread - mean ol' NVIDIA making our AMD cards run slow (yes that's the actual thread title)
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# ? Jun 23, 2015 01:00 |
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How... how did that Scrake telepathically hit you? I've always seen good players dodging their swings by inches, that just looks like really sloppy hit registry.
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# ? Jun 23, 2015 01:41 |
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DeusExMachinima posted:How... how did that Scrake telepathically hit you? I've always seen good players dodging their swings by inches, that just looks like really sloppy hit registry. I had my very first case of bullshit lagspikes the other day when playing with my brother for a bit. Aside from stuff stuttering around a lot I died a very stupid death that was- Get grabed by horde of clots. Bash face, back off to start shooting- Wait, I'm back where I was without a grab animation. Bash face, back off to start shoo- Mother fucker, shoot face, shoot faces- Oh my god THE CLOTS CONTROL TIME Watching a spinning fleshpound jitter back and forth was kinda mesmerizing too. Considering how smooth everything has been up to now I wouldn't be surprised if that odd minute or so was caused by my end. Section Z fucked around with this message at 01:51 on Jun 23, 2015 |
# ? Jun 23, 2015 01:49 |
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bringin' dat nugibbis vibe to da steam group
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# ? Jun 23, 2015 02:57 |
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DeusExMachinima posted:bringin' dat nugibbis vibe to da steam group fite me irl bruh, you jockin' the nugibbis vibes?
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# ? Jun 23, 2015 23:40 |
I haven't had a chance to play with goons yet but I spent a couple of hours with it in offline mode and managed to solo Nazi McDoctor as a level 2 scrub support. Not the most staggering gaming achievement there is but I felt good about it.
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# ? Jun 24, 2015 00:10 |
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There is no offline mode. Half of the achievement from beating a map comes from doing so with a rag tag assortment of pubs with varying levels of competence and/or trolling. Playing with people who know what they're doing feels like cheating to me now p.s. demo and fireguy where dey at.
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# ? Jun 24, 2015 01:41 |
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Are any recoil reduction perk benefits planned for Commando? I am SERIOUSLY missing this from KF.
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# ? Jun 24, 2015 01:52 |
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Tripwire lied, no zeds died. Was kinda hoping for gunslinger since my favorite thing to do in KF1 when not commando was be a sharpshooter loaded down with pistols. Wonder if there will be any automatic pistols, like a 93R or Stechkin APS? That'd be cool. Totally understand their "no comment on stuff til it is done" approach cause people got unjustifiably pissy when they couldn't meet deadlines, but total blackout is nearly as bad in my opinion. Though it sounds like they have even more stuff on their plate now, rather than just KF2. Forgot the name of that game they were partnering with another studio to work on, but I really don't care to look it up. Broose fucked around with this message at 01:57 on Jun 24, 2015 |
# ? Jun 24, 2015 01:53 |
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Killing Floor 2 is the business! And business is good. Love support in this, such a great array of shotgun mayhem. Combat has a great feel.
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# ? Jun 24, 2015 22:09 |
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I can kinda see them adding Dragon and SWAT next, if only because Gunslinger and Sharpshooter together are thematic but not THAT different from the rest of the classes already in (in the sense that they use conventional firearms instead of flame, explosive and melee weapons)
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# ? Jun 25, 2015 00:36 |
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I got the hang of timing blocks as the berzerker and suddenly this game is way more fun. gently caress you, scrake.
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# ? Jun 25, 2015 03:02 |
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FAUXTON posted:I got the hang of timing blocks as the berzerker and suddenly this game is way more fun. gently caress you, scrake. Good job! It's about to be totally different.
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# ? Jun 25, 2015 04:09 |
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Heavy Metal posted:Killing Floor 2 is the business! And business is good. Yup, gotta say they nailed the great action of the original. I love it when a grenade goes off and sets off Zed time, then your character readies his shotgun in slow motion
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# ? Jun 25, 2015 06:36 |
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I'm really hoping they eventually balance it so that the later half of a match isn't "go Support or die". Shotguns are really fun, but when at least half of the team has to go Support to stand a chance on anything higher than Normal in the second half (unless they have very good Medics), it gets annoying.
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# ? Jun 25, 2015 10:15 |
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Azran posted:I can kinda see them adding Dragon and SWAT next, if only because Gunslinger and Sharpshooter together are thematic but not THAT different from the rest of the classes already in (in the sense that they use conventional firearms instead of flame, explosive and melee weapons) The playstyles couldn't be further apart though. At least that's what the names of the perks suggests. The skills/passives will have a lot of impact so at this point we just don't know I guess.
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# ? Jun 25, 2015 16:32 |
closeted republican posted:I'm really hoping they eventually balance it so that the later half of a match isn't "go Support or die". Shotguns are really fun, but when at least half of the team has to go Support to stand a chance on anything higher than Normal in the second half (unless they have very good Medics), it gets annoying. *sighs deeply*
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# ? Jun 25, 2015 16:38 |
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out of a six man squad we usually have what, two supports? Sometimes three? and that gets us through Suicidal no problem. Medic, Commando, Berserker, Support, Support, Random Mystery Class of Choice. I mean yeah right now support is the best class because it's the one that can do the most damage to groups of enemies (penetration) and to bosses (AA-12 dps) but that'll change when they add new classes. I envision a day where there are ... no supports. And that day is when I will complain about running out of ammo a lot.
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# ? Jun 25, 2015 16:40 |
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closeted republican posted:I'm really hoping they eventually balance it so that the later half of a match isn't "go Support or die". Shotguns are really fun, but when at least half of the team has to go Support to stand a chance on anything higher than Normal in the second half (unless they have very good Medics), it gets annoying. Get better?
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# ? Jun 25, 2015 16:40 |
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# ? Jun 3, 2024 22:46 |
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Quoting a TW employee from the official forums:quote:The update will not drop this month. We are still working on both perks and their weapons plus many system updates (and new features).
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# ? Jun 25, 2015 17:25 |