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Cojawfee posted:This is just going to lead to people mailing in bags of bottle caps in a "me too" fashion. Yeah, I think this person is number two or three who has done this.
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# ? Jun 25, 2015 11:15 |
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# ? Jun 8, 2024 07:14 |
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1200 unread posts. Has anything new been put out since their presentation at E3? (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Jun 25, 2015 13:57 |
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# ? Jun 25, 2015 14:00 |
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Volkerball posted:1200 unread posts. Has anything new been put out since their presentation at E3? At this current moment, the few concrete details we've learned since then is that ammo is separated into categories (physical, energy, and I believe plasma?) and that there's about 10 QA testers.
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# ? Jun 25, 2015 14:02 |
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Xavier434 posted:So umm...I have not been following this thread other than catching up on some recent pages and I just wanted to say that I am going to buy this game and play it a lot. I have zero worries about not enjoying my time quite a bit even if a lot of the complaints/worries expressed in this thread turn out to be accurate. Same. Welcome to the Monster Brew Crew. I Am A Robot posted:basic competency Oh, come on. You have to at least admit that these two are competent! As for the Lovecraft stuff, I know MA is a ripe setting for it, but I hope it's only a reference or two. That stuff fits more with Elder Scrolls than it does with Fallout.
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# ? Jun 25, 2015 14:04 |
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Monster brew crew best crew.
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# ? Jun 25, 2015 15:12 |
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True Blue Brew Crew
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# ? Jun 25, 2015 15:14 |
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I really hope all of the npcs have ridiculous frankenguns too. But I have a feeling they'll all have boring old base weapons.
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# ? Jun 25, 2015 15:32 |
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Bicyclops posted:As for the Lovecraft stuff, I know MA is a ripe setting for it, but I hope it's only a reference or two. That stuff fits more with Elder Scrolls than it does with Fallout. Oh come on you can't tell me you wouldn't kill for a Call of Cthulhu DLC like Mothership Zeta, where you get to shoot Yog Sothoth in the face with a fatman. That is not dead which can eternal lie, but then I shot a nuke at it and it died.
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# ? Jun 25, 2015 15:32 |
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OwlFancier posted:Oh come on you can't tell me you wouldn't kill for a Call of Cthulhu DLC like Mothership Zeta, where you get to shoot Yog Sothoth in the face with a mininuke. I don't think anyone wants anything that is like Mothership Zeta. Good god that DLC was terrible.
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# ? Jun 25, 2015 15:35 |
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Whaaat that was the best DLC. It had rayguns. Better than the dumb Pitt dlc or... whatever the other one was I forgot.
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# ? Jun 25, 2015 15:36 |
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OwlFancier posted:Whaaat that was the best DLC. It had rayguns. Better than the dumb Pitt dlc or... whatever the other one was I forgot. I liked that instead of giving the enemies a billion hit points, they just gave them energy shields that took the same number of bullets to bring down.
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# ? Jun 25, 2015 15:39 |
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Yeah of all the bullet spongey enemies the aliens at least made sense. Also they gave you sweet rayguns which did a bunch of damage to kill them with which helped.
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# ? Jun 25, 2015 15:41 |
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Zeta's concept was fun and the DLC itself is very unique and interesting. But from a gameplay standpoint, the enemies were bullet spongy, unvaried, the levels were mostly samey and linear, and the unique segments like the space walk or UFO fight were either pointless or went on for too long. I'm also still not sure if the gun you get where the Pipboy icon just reads "PipOS Error!" is supposed to be that way.
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# ? Jun 25, 2015 15:43 |
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The plot of Escape from New York would make for a good Bethesda style openworld game. You even start as a prisoner!Xavier434 posted:So umm...I have not been following this thread other than catching up on some recent pages and I just wanted to say that I am going to buy this game and play it a lot. I have zero worries about not enjoying my time quite a bit even if a lot of the complaints/worries expressed in this thread turn out to be accurate. Same. I mean it is easy, and fun, to complain about Bethesda's limitations, so I'm not saying complaints aren't legitimate, but I've enjoyed all their stuff since Morrowind despite their various issues so... I do have to wonder about people who apparently think all their games since Oblivion are utter poo poo yet still follow every bit of news about this game and post a lot in this thread.
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# ? Jun 25, 2015 15:44 |
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Rutibex posted:I'm just upset that Bethesda didn't consult the Games forum when they where designing this game. Rope Kid understood what a pillar of the community SA is and rightfully consulted us during the design process of New Vegas. We could have pointed out all of these problems much earlier. I'm Todd Howard and I've taken note of the repeated demands for a jive-talking demigender protagonist.
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# ? Jun 25, 2015 15:49 |
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Theta Zero posted:I'm also still not sure if the gun you get where the Pipboy icon just reads "PipOS Error!" is supposed to be that way. It's not, thats what the game displays when you add in a new weapon but don't include an image for the game to use in the pip boy.
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# ? Jun 25, 2015 15:51 |
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I'm Todd Howard, actually. You can tell because I'm lying about being Todd Howard, and Todd Howard is a liar.
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# ? Jun 25, 2015 15:52 |
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The robot will recognise hundreds of names so anything you call your character, the robot will say it in voiced dialogue. Here is a sample of some of the names you can choose: Howard Todd Todd Howard T-Bone T-Dog Mister H T.H. Creative Director Todd Howard Super Todd Adolf Hitler
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# ? Jun 25, 2015 16:07 |
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Frank Horrigan
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# ? Jun 25, 2015 16:15 |
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Rutibex posted:Oh good, if they started right after Fallout 3 that means the story can't contain anything of substance from New Vegas. I guess we won't be hearing about the fate of NCR or Ceasars legions. I was about to reply "why is that an absolute" when I caught your "of substance". I would expect and look forward to any nods to NV here and there. Suave Fedora fucked around with this message at 16:50 on Jun 25, 2015 |
# ? Jun 25, 2015 16:17 |
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A quick Google search indicates my name is the 53rd most popular, so the robot will recognize it. Norman is number 113, but regrettably, Shaggy is nowhere to be seen.
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# ? Jun 25, 2015 16:18 |
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texaholic posted:I am not familiar with the Greater Boston/New England area, any idea on cool DLC locations? Canada, Vermont, New Hampshire, and Rhode Island don't sound very exciting. Hopefully some cool point lookout -esque location. Gotta figure the first DLC will be released around this time next year and is probably what bethesda's creative talent is working on right now. I'd imagine FO4 is largely in QA and bug fixing phase right now. Someone else already mentioned NYC, but that'd be my first guess. It opens the biggest loving door on the east coast for the next game.
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# ? Jun 25, 2015 16:40 |
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Maybe they hold off on the Lovecraft spooky stuff for a Maine DLC.
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# ? Jun 25, 2015 16:47 |
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Skiing in Vermont - that was very popular and chic in the 1950s. That or something in involving Lovecraftian horrors and/or witchcraft because thats so original. Of course they could suprise us - Pittsburgh is a fair distance from DC and we visited there. It also sounded like they had slaves and raiders coming in from as far away as Ontario, Ohio and Illinois so people do get around.
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# ? Jun 25, 2015 16:58 |
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I would think they'd save NYC for a full game. I think the DLC will depend on how much of Boston is included in the base game (and what their focus is), because there's a lot of material to mine for, and it looks like the map is pretty focused on a particular area of Cambridge and downtown Boston. I think they're focusing on the Freedom Trail area because it seems like they're aiming for a vibe there, and Cambridge for MIT. If they want The Institute to have a rivalry, then Harvard is pretty close, and there's a lot they can probably do with the ocean and places like Castle Island.
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# ? Jun 25, 2015 16:59 |
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Let's just go to Miami fight mutated crocodiles
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# ? Jun 25, 2015 16:59 |
Ofaloaf posted:Maybe they hold off on the Lovecraft spooky stuff for a Maine DLC. Co-written by Stephen King
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# ? Jun 25, 2015 17:00 |
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QuantaStarFire posted:Co-written by Stephen King He gives no shits about money these days, understandably, and likes doing weird side projects, so he'd probably agree to write for a video game if somebody asked him.
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# ? Jun 25, 2015 17:01 |
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But Stephen King doesn't get why lovecraft is good, because he always explains that Actually It Was A Clown Spider at the end. He's like the weird christian lovecraft authors who keep trying to frame the whole thing as a good vs evil thing.
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# ? Jun 25, 2015 17:10 |
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OwlFancier posted:But Stephen King doesn't get why lovecraft is good, because he always explains that Actually It Was A Clown Spider at the end. That's only his full novels, his short story works are way stronger and he even did a lovecraft pastiche piece that's probably better than most of lovecraft's output in Crouch End.
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# ? Jun 25, 2015 17:18 |
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Bicyclops posted:I would think they'd save NYC for a full game. I think the DLC will depend on how much of Boston is included in the base game (and what their focus is), because there's a lot of material to mine for, and it looks like the map is pretty focused on a particular area of Cambridge and downtown Boston. I think they're focusing on the Freedom Trail area because it seems like they're aiming for a vibe there, and Cambridge for MIT. If they want The Institute to have a rivalry, then Harvard is pretty close, and there's a lot they can probably do with the ocean and places like Castle Island. Speaking of Boston - I've barely been there (had dinner at their House of Blues and did work in Quincy) so I have little insight as to what to expect on the layout. This is helpful. So based on the trailer and dev talk we know that either through gameplay or video that we have confirmed: a collegiate area with low-to-mid rises, downtown with taller buildings & scrapers, a suburb, what else? Unconfirmed (but would make sense): subway/underground system, tunnels, a port, an island, Fenway Park, Can you describe the Freedom Trail and what sections of the city it cuts through?
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# ? Jun 25, 2015 17:25 |
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frajaq posted:Let's just go to Miami fight mutated crocodiles The female ghouls here throw gelatinous, silicon orbs at your face until you lose all your caps.
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# ? Jun 25, 2015 17:27 |
Suave Fedora posted:Someone else already mentioned NYC, but that'd be my first guess. It opens the biggest loving door on the east coast for the next game. NYC would be a very unique Fallout because of how it's built. I've spent over a month of my life there since 2008, and Manhattan is so urbanized it's almost like being in one of those sci-fi city planets. It's easily possible to spend your entire day surrounded by concrete and glass without ever once seeing open ground bigger than a city block and not seeing the rivers; Manhattan is pretty thin, but it's extremely dense. On the other hand, Central Park is so massive that just walking a short distance into the park completely cuts off any of the sounds and smells of the rest of the city and it becomes nothing but buildings in a distant skyline. The outer boroughs are slightly less urbanized but large swathes are still similar in how dense they are. You have to go out to the edge of Queens and the Bronx to find proper suburbs and 100% residential areas.
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# ? Jun 25, 2015 17:29 |
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Lovecraft is played out and was never that funny or spooky to begin with. I hope they avoid the subject like the plague Or if they do, they should make it a Point Lookout skin so that it's an unfun, spongey slog that makes you resent living
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# ? Jun 25, 2015 17:31 |
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OwlFancier posted:But Stephen King doesn't get why lovecraft is good, because he always explains that Actually It Was A Clown Spider at the end. gently caress I wish the Dark Tower had ended that way
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# ? Jun 25, 2015 17:34 |
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Bicyclops posted:I would think they'd save NYC for a full game. I think the DLC will depend on how much of Boston is included in the base game (and what their focus is), because there's a lot of material to mine for, and it looks like the map is pretty focused on a particular area of Cambridge and downtown Boston. I think they're focusing on the Freedom Trail area because it seems like they're aiming for a vibe there, and Cambridge for MIT. If they want The Institute to have a rivalry, then Harvard is pretty close, and there's a lot they can probably do with the ocean and places like Castle Island. Cask of Amontillado sidequest confirmed.
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# ? Jun 25, 2015 17:38 |
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Epic High Five posted:Lovecraft is played out and was never that funny or spooky to begin with. I hope they avoid the subject like the plague
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# ? Jun 25, 2015 17:42 |
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I've never read a Lovecraft story but I don't get the impression they're supposed to be funny
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# ? Jun 25, 2015 17:47 |
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# ? Jun 8, 2024 07:14 |
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I'd mostly like a lovecraft bit because: 1. Fallout is a great setting for it, you can have any amount of weird poo poo and it fits. 2. Fallout has gattling laser guns, so you can subvert the old trope of only being able to run away from the monsters. 3. It's an excuse to put really powerful enemies in that can challenge a guy in power armor with a minigun. 4. Lovecraft works well with a videogame format, because his stories are all about some weedy guy blundering into something that he doesn't understand and isn't explained, it is really well suited to showing not telling and you don't have to understand what's happening really. Just make a creepy and dangerous environment which fucks with you a bunch. 5. Excuse to have really cool setpieces and environments that are a break from the normal fallout fayre. Seriously I want to shoot a mi-go in the dick, let me do that todd howard. Phlegmish posted:I've never read a Lovecraft story but I don't get the impression they're supposed to be funny Play a call of cthulhu tabletop game. Getting eaten by a shoggoth on the first round because you went insane from seeing it and decided you wanted to hug it is hilarious.
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# ? Jun 25, 2015 17:47 |