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Hand Knit posted:6 player games are fine too dead of wi....it's a joke don't crucify me. A serious 6 player list for both experienced and unexperienced players....Ticket to Ride(teach people to play mean from the start), Jamaica, Shadows over Camelot(this game also lets people join in later in the game), Citadels, Bohnanza, Popular Front, Quartermaster General, and Antike 2 if you like things a bit more warish the last 3 are great. There are heavier eurogames and ameritrash games that can handle 6 players but they tend to stretch the game out to stupid long and with new players game length can be death. On the other hand you could always start a game of Empires in Arms with a suggested length of only 100 hours that certainly won't send the normal people running for the door. edit: StashAugustine posted:Virgin Queen https://vimeo.com/50067007 4outof5 fucked around with this message at 18:59 on Jun 27, 2015 |
# ? Jun 27, 2015 18:53 |
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# ? Jun 1, 2024 00:03 |
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I feel I should throw an asterisk on Virgin Queen. The general outline of the game is great, but it really doesn't know how to handle its randomness well. Battles are dice pool X-to-hit and pretty much all methods of acquiring VPs are tied to a 2d6 roll. The card deck really doesn't cycle at all and there's not much in the way of predictable events in the vein of Twilight Struggle. That said it is 6-player and if you're going to play a dice driven experience generator why do it about dumb poo poo like Cthulu and zombies when it could be about religious violence in the sixteenth century?
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# ? Jun 27, 2015 19:08 |
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Hand Knit posted:6 player games are fine too Hello Hand Knit. Viticulture is still pretty good at 6, as is Lords of Waterdeep with the expansion. Carcassonne (with Inns & Cathedrals) and 7 Wonders still work well at this number and are easyish to teach. Keyflower as well but that's probably getting a little heavy for your group (and it's hard to find). Power Grid actually works well with 6 but it's pretty dry. Battlestar Galactica can play 6 too. The Game of Thrones boardgame actually absolutely has to have 6 and it's very good but it could be a bit tough to teach to a newer group. Ditto for Fief. For shorter games: Definitely The Resistance, Bohnanza, Pictomania, Dixit, Cash N Gunz, Skull (can't recommend Skull enough). I kinda like Lifeboats with 6, anything with negotiation in a big group like that is fun. T-Bone fucked around with this message at 20:12 on Jun 27, 2015 |
# ? Jun 27, 2015 19:48 |
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Rutibex posted:I find the dummy player in Mage Knight is a pain in the butt, I just do this for a timer: 100,000 games of each style played gives us this distribution. As you can see. although very rare, you can get degenerate games with the dice roll mechanic that could allow you to sit on a location for 10's of turns at a time. The dice mechanic also seems to favor more turns per round on average. code:
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# ? Jun 27, 2015 20:56 |
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Are there any good free-print games online? We prefer dungeon crawly and co-op games over here but whatever would be good.
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# ? Jun 27, 2015 21:21 |
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Harvey Mantaco posted:Are there any good free-print games online? We prefer dungeon crawly and co-op games over here but whatever would be good. Further back in the thread, you can find the PnP play test for Broken Loose 's real time co-op game, Final Attack. The players work as a team piloting totally - not - zords so they can form together into totally - not - a - megazord to defeat a giant monster. It's pretty good!
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# ? Jun 27, 2015 21:30 |
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Harvey Mantaco posted:Are there any good free-print games online? We prefer dungeon crawly and co-op games over here but whatever would be good. You could try Trove. The PnP link goes up and down. You might need to post in the thread to get a current one.
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# ? Jun 27, 2015 21:34 |
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And Then We Held Hands is a pretty well regarded PNP co-op game. It's for two players, and is about saving a failing marriage. BattleCON has a great beginners PNP set. You can download it at https://battleconnection.com, though you'll need to make a free account. (Don't worry, L99 doesn't bug you unless they need kickstarter survey responses, you won't get spam.) Look for "BattleCON PNP Demo Game" under the download tab. Thread regular Broken Loose put out an early demo copy of his upcoming game Final Attack. It's a real time co-op about piloting a giant combining robot, Voltron-style. Find it here under Files.
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# ? Jun 27, 2015 21:35 |
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Oldstench posted:100,000 games of each style played gives us this distribution. As you can see. although very rare, you can get degenerate games with the dice roll mechanic that could allow you to sit on a location for 10's of turns at a time. The dice mechanic also seems to favor more turns per round on average. Yeah it's dice, there is the possibility that you just won't roll the crystals away (or that you will roll away 2 crystal per turn). But of course, you don't know that ahead of time, so you can't take advantage of those situations and have to play as if you are going to get average rolls. That's a cool analysis though, interesting to see the distribution like that. Rutibex fucked around with this message at 21:45 on Jun 27, 2015 |
# ? Jun 27, 2015 21:42 |
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Rutibex posted:Yeah it's dice, there is the possibility that you just won't roll the crystals away (or that you will roll away 2 crystal per turn). But of course, you don't know that ahead of time, so you can't take advantage of those situations and have to play as if you are going to get average rolls. I understand that, it's just that this distribution shows that the average number of turns you're playing for is 8-10 per round instead of 5. I still think it's an interesting idea and am probably going to use my program to see if I can tune it to be closer to the standard since it is a faster way to do it.
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# ? Jun 27, 2015 21:51 |
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What if you count Gold as matching every possible color simultaneously? Or at least matching up to two?
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# ? Jun 27, 2015 21:56 |
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Poison Mushroom posted:What if you count Gold as matching every possible color simultaneously? Or at least matching up to two? Here's the distribution with the following rule: 1) Remove black dice. 2) Pair non-golds. 3) Pair each remaining non-gold with each gold dice. 4) Pair the gold dice with themselves. code:
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# ? Jun 27, 2015 22:10 |
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Average 10+ turns a round
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# ? Jun 27, 2015 22:17 |
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Oldstench posted:Here's the distribution with the following rule: What about with the additional rule to automatically remove a crystal if two turns pass with none removed?
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# ? Jun 27, 2015 22:17 |
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Oldstench posted:I understand that, it's just that this distribution shows that the average number of turns you're playing for is 8-10 per round instead of 5. I still think it's an interesting idea and am probably going to use my program to see if I can tune it to be closer to the standard since it is a faster way to do it. Hmmm yeah I can see your point. I haven't actually been taking advantage of the extra long turns. I'll usually average 5 turns a round anyway just because I don't want to be caught with my pants down losing 2 crystals in one round. Now that I see what the averages actually are, I could likely take a more relaxed pace and do much better, but of course that would mess with the game balance. drat it I can't unknow this information! You better figure out another method for getting a better distribution
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# ? Jun 27, 2015 22:42 |
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Haha, whenever I use the dummy I find I get closer to 3 or 4 turns on average :/
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# ? Jun 27, 2015 22:59 |
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T-Bone posted:Hello Hand Knit. Alright, this is a hell of a list to look in to. Thank you.
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# ? Jun 27, 2015 23:17 |
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Hand Knit posted:Alright, this is a hell of a list to look in to. Thank you. I would 100% start with The Resistance/Avalon if you have lot of newer folks. I played that with my extended family (half of whom don't play board games at all) for like three nights straight. It's an incredible game. The only game I've rated a 10 actually.
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# ? Jun 28, 2015 00:27 |
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I got to play London today with 3 other new players. Only one person managed to keep their poverty down at the end of the game, and consequently won by a landslide. For my part, I was far too concerned with running my city optimally, and didn't buy enough boroughs. How much poverty and how much in loans do people usually end the game with? At the end, I had 3 loans, one of which I could pay off, and 16 poverty or so.
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# ? Jun 28, 2015 01:57 |
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What does this thread have rated as 10 on BGG? Feel free to justify your opinions, or don't. I've only got Twilight Struggle at 9.5, nothing else that high.
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# ? Jun 28, 2015 01:59 |
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Is skull skull and roses or something els? Kind of hard to google.
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# ? Jun 28, 2015 02:07 |
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Lord Frisk posted:What does this thread have rated as 10 on BGG? Feel free to justify your opinions, or don't. 10 for me doesn't mean 'perfect game' but rather 'I will play this game any where, any time, because it's loving great.' So, my list is long: Eclipse Twilight Struggle Archipelago Kemet Twilight Imperium Power Grid Mage Knight Flashpoint Automobile Andean Abyss A Study in Emerald Brass Galaxy Trucker Dominion Coup (with Reformation, otherwise it's an 8) Diplomacy Evolution Terra Mystica Kanban Time of Soccer Keyflower
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# ? Jun 28, 2015 02:11 |
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Lord Frisk posted:What does this thread have rated as 10 on BGG? Feel free to justify your opinions, or don't. I've got Dominion and X-Wing at 9. I had to drop Netrunner down to 8 because the design team keep making the same dumb decisions. It might be that I rate a game highly to justify spending hundreds of dollars on it. I don't want to know what I'd have to spend on a game to rate it a 10.
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# ? Jun 28, 2015 02:16 |
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Lord Frisk posted:What does this thread have rated as 10 on BGG? Feel free to justify your opinions, or don't. Combat Commander: Europe and probably some of its expansions but I haven't rated them. Thinking about adding 1860: Railways on the Isle of Wight but I need more plays to make up my mind.
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# ? Jun 28, 2015 02:20 |
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Turtlicious posted:Is skull skull and roses or something els? Kind of hard to google. "Skull" is the reprint / Asmodee edition of "Skull & Roses" It's great, buy it. e: not for that price though, holy crap
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# ? Jun 28, 2015 02:37 |
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The End posted:10 for me doesn't mean 'perfect game' but rather 'I will play this game any where, any time, because it's loving great.' Battlestar Galactica (without expansions, or with just Daybreak) Don't Stop Dungeon Lords Dungeon Petz Eclipse Hive Puzzle Strike If card games count, you can also add Netrunner Classic and sealed/draft Magic the Gathering to that list. Probably Android Netrunner, too, but I never actually learned the differences. Edit Galaxy Trucker is downgraded to 9.5 because playing it with people who can't handle not having control over their fate is loving torture. Dominant Species and Tash-Kalar are also both 9.5s, for being very emotionally and mentally taxing, in a way that makes me almost glad that the games are over when they finish. girl dick energy fucked around with this message at 03:42 on Jun 28, 2015 |
# ? Jun 28, 2015 03:37 |
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Tash-Kalar Dungeon Lords Dungeon Petz Space Alert Mage Knight BattleCON Dominion Tragedy Looper Galaxy Trucker only gets a 9 from me, because I am a control freak. And I've only gotten to play Pictomania once, so I haven't rated it.
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# ? Jun 28, 2015 03:46 |
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Advanced Civ and Argent.
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# ? Jun 28, 2015 03:55 |
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Titan is my only 10. Mage Knight: Lost Legion and Space Empires 4X are my only 9s, probably need to promote some 8s. I got to play Titan and Dominant Species today. Dominant Species didn't finish, but there's just so much going on in that game. It seems amazing, and the rulebook was so easy to learn the mechanics from - I read it while the owner was playing another game and almost never got confused about what things did. Greatly look forward to trying it again.
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# ? Jun 28, 2015 04:30 |
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So how is the new Dominant Species app for learning the game? Dice Tower con just named Dead of Winter game of the year Bottom Liner fucked around with this message at 04:46 on Jun 28, 2015 |
# ? Jun 28, 2015 04:41 |
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Space Alert is my only 10, because every other game is not Space Alert. Most of the rest of Vlaada's catalog are solid 9's, along with Tichu, Homesteaders, and Jaipur. I guess I'm a pretty tough critic.
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# ? Jun 28, 2015 04:54 |
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unpronounceable posted:I got to play London today with 3 other new players. Only one person managed to keep their poverty down at the end of the game, and consequently won by a landslide. For my part, I was far too concerned with running my city optimally, and didn't buy enough boroughs. How much poverty and how much in loans do people usually end the game with? At the end, I had 3 loans, one of which I could pay off, and 16 poverty or so. A friend of mine once told me to avoid taking loans in any Martin Wallace game, and it's advice that I've tried very hard to follow. I can't for sure say that it's a winning strategy, but I've only played London once, against much more experienced players, and I didn't take a loan and won handily. I hope this microscopic datapoint helps.
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# ? Jun 28, 2015 05:12 |
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WhiteHowler posted:Space Alert is my only 10, because every other game is not Space Alert. I'm very sad my group doesn't handle space alert and galaxy trucker too well or I would play them way more. I prefer a lot of co-op ish non strictly competitive games. Though o do love me some nice pure start games the other style is just easier to get into.
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# ? Jun 28, 2015 05:18 |
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Big McHuge posted:A friend of mine once told me to avoid taking loans in any Martin Wallace game, and it's advice that I've tried very hard to follow. I can't for sure say that it's a winning strategy, but I've only played London once, against much more experienced players, and I didn't take a loan and won handily. I hope this microscopic datapoint helps. My 10s are Unconditional Surrender and Napoleon's Triumph
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# ? Jun 28, 2015 05:50 |
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I really need to try Unconditional Surrender sometime. How long does a game take?
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# ? Jun 28, 2015 06:06 |
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StashAugustine posted:I really need to try Unconditional Surrender sometime. How long does a game take?
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# ? Jun 28, 2015 06:09 |
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Mister Sinewave posted:I was speaking personally. I think the pickings are slim for DM-less adventure games (Eldritch Horror would fit in as well though, I forgot that one.) I personally thought it was being pulled in two different directions and didn't really satisfyingly come together. On the one hand you're heroes trying to save the country, but on the other hand it's usually counterproductive to actually fight the ravening monsters trying to eat everyone, because you're counting the hours in the day and the best way to go and get what you need. I enjoyed the tricky, planning-heavy parts of the game, and even in the second scenario, which seemed impossible, we eventually won. But there's so much randomness and it's too complex. When we played the third scenario, we spent ages setting things up, and planning hard, but drew a fate card which landed a monster in an area we had parked a farmer in, specifically because no other arrows led into it. That meant one of us failed their quest and therefore, everyone lost. In the fourth scenario the random fire surges killed one player (which means this scenario is a co-op game where players can be killed...) and we had no chance of finishing the game. It's trying to be a hard, cerebral game, but there's this huge amount of randomness in it too, and mostly it's boring randomness. And there's just far too many pieces and tokens and stuff which make it confusing, like whether or not you have to look at a fog token. The art is okay but the whole setting is extruded fantasy product with this and that evil thing, and a fighter, a dwarf, an archer and a wizard and I don't care at all... I think it would have been better with a spy theme where you're not supposed to be playing heroes, which would have justified the "gently caress the civilians, do your quest" stuff.
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# ? Jun 28, 2015 09:01 |
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Lord Frisk posted:What does this thread have rated as 10 on BGG? Feel free to justify your opinions, or don't. I should rate some stuff on BGG. I don't think there's anything I'd rate a flat 10 though. Plenty of 8s and 9s, however.
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# ? Jun 28, 2015 09:18 |
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This is my current breakdown. I only rate stuff I've bought or previously bought as well. Need to update some of them mind you: 10s: Napoleon's Triumph Unconditional Surrender 9s: T&E No Retreat! The Russian Front Twilight Struggle 1824 Dungeon Petz: Dark Allies Dungeon Lords 8s: Gettysburg (Martin Wallace wargame) Andean Abyss Dungeon Petz Pursuit of Glory 1870 Automobile Dungeon Lords: Festival Season Wir sind das volk! There's still stuff I haven't rated yet. Guns of Gettysburg would probably be a 8, Cubra Libre an 8, A Distant Plain a 9 and Fire in the Lake a 9 (maybe even a 10). There's also stuff like Brass/PaxPo etc that would be high up as well.
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# ? Jun 28, 2015 09:40 |
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# ? Jun 1, 2024 00:03 |
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Going by the BGG rating meaning for a 10 (Outstanding, always want to play and expect this will never change) I have the following 10s: Race for the Galaxy: Alien Artifacts Dungeon Lords Happy Anniversary Le Havre Mage Knight: Lost Legion Dixit The only thing that ever stops me wanting to play the first four is not wanting to teach them to lighter gamers, and Dixit is my go-to for those occasions. The BGG ratings are a bit odd because 9 is clearly a transitional rating between 8 and 10 - it's where I put games if I really enjoy them but aren't sure of the longevity yet, theoretically I'll eventually have no 9s at all. Of the 9s I'm very close to promoting Keyflower and Tash-Kalar.
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# ? Jun 28, 2015 09:41 |