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4outof5
Nov 10, 2003

Leader of the ULT Right.
Grabbing pussy since April 2, 1994

Hand Knit posted:

6 player games are fine too

dead of wi....it's a joke don't crucify me. A serious 6 player list for both experienced and unexperienced players....Ticket to Ride(teach people to play mean from the start), Jamaica, Shadows over Camelot(this game also lets people join in later in the game), Citadels, Bohnanza, Popular Front, Quartermaster General, and Antike 2 if you like things a bit more warish the last 3 are great. There are heavier eurogames and ameritrash games that can handle 6 players but they tend to stretch the game out to stupid long and with new players game length can be death.




On the other hand you could always start a game of Empires in Arms with a suggested length of only 100 hours that certainly won't send the normal people running for the door.


edit:



https://vimeo.com/50067007

4outof5 fucked around with this message at 18:59 on Jun 27, 2015

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StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

I feel I should throw an asterisk on Virgin Queen. The general outline of the game is great, but it really doesn't know how to handle its randomness well. Battles are dice pool X-to-hit and pretty much all methods of acquiring VPs are tied to a 2d6 roll. The card deck really doesn't cycle at all and there's not much in the way of predictable events in the vein of Twilight Struggle. That said it is 6-player and if you're going to play a dice driven experience generator why do it about dumb poo poo like Cthulu and zombies when it could be about religious violence in the sixteenth century?

T-Bone
Sep 14, 2004

jakes did this?

Hand Knit posted:

6 player games are fine too

Hello Hand Knit.

Viticulture is still pretty good at 6, as is Lords of Waterdeep with the expansion. Carcassonne (with Inns & Cathedrals) and 7 Wonders still work well at this number and are easyish to teach. Keyflower as well but that's probably getting a little heavy for your group (and it's hard to find). Power Grid actually works well with 6 but it's pretty dry. Battlestar Galactica can play 6 too. The Game of Thrones boardgame actually absolutely has to have 6 and it's very good but it could be a bit tough to teach to a newer group. Ditto for Fief.

For shorter games: Definitely The Resistance, Bohnanza, Pictomania, Dixit, Cash N Gunz, Skull (can't recommend Skull enough). I kinda like Lifeboats with 6, anything with negotiation in a big group like that is fun.

T-Bone fucked around with this message at 20:12 on Jun 27, 2015

Oldstench
Jun 29, 2007

Let's talk about where you're going.

Rutibex posted:

I find the dummy player in Mage Knight is a pain in the butt, I just do this for a timer:

1)Make a pile of 5 crystals, every colour but gold
2)At the end of every turn roll 4 mana dice, any colour that comes up on two dice (including gold as a wild card) is removed from the pile
3)when the pile is empty, the last turn is declared and everyone gets one more turn then the round is over.

100,000 games of each style played gives us this distribution. As you can see. although very rare, you can get degenerate games with the dice roll mechanic that could allow you to sit on a location for 10's of turns at a time. The dice mechanic also seems to favor more turns per round on average.

code:
Rutibex
#Games  #Turns  #AvgTurns/Round
1       24      4
1       29      4
1       30      5
3       31      5
3       32      5
3       33      5
12      34      5
34      35      5
47      36      6
75      37      6
129     38      6
183     39      6
247     40      6
379     41      6
516     42      7
702     43      7
877     44      7
1127    45      7
1349    46      7
1637    47      7
2016    48      8
2217    49      8
2518    50      8
2866    51      8
3166    52      8
3245    53      8
3492    54      9
3784    55      9
3905    56      9
3868    57      9
4070    58      9
4043    59      9
3895    60      10
3927    61      10
3756    62      10
3627    63      10
3536    64      10
3243    65      10
3087    66      11
2866    67      11
2742    68      11
2508    69      11
2381    70      11
2097    71      11
1921    72      12
1719    73      12
1469    74      12
1324    75      12
1220    76      12
1097    77      12
1001    78      13
835     79      13
681     80      13
693     81      13
567     82      13
497     83      13
421     84      14
380     85      14
305     86      14
279     87      14
218     88      14
223     89      14
177     90      15
101     91      15
117     92      15
119     93      15
69      94      15
72      95      15
63      96      16
39      97      16
31      98      16
31      99      16
18      100     16
26      101     16
20      102     17
17      103     17
9       104     17
16      105     17
7       106     17
8       107     17
4       108     18
4       109     18
4       110     18
4       111     18
2       112     18
4       113     18
2       114     19
1       115     19
1       117     19
1       118     19
1       120     20
1       121     20

Standard Dummy Player
#Games  #Turns  #AvgTurns/Round
1       26      4
4       27      4
39      28      4
248     29      4
1205    30      5
5314    31      5
14797   32      5
25766   33      5
28259   34      5
17779   35      5
5865    36      6
658     37      6
63      38      6
2       39      6
edit: I only ran this with Goldyx as the dummy player.

Harvey Mantaco
Mar 6, 2007

Someone please help me find my keys =(
Are there any good free-print games online? We prefer dungeon crawly and co-op games over here but whatever would be good.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Harvey Mantaco posted:

Are there any good free-print games online? We prefer dungeon crawly and co-op games over here but whatever would be good.

Further back in the thread, you can find the PnP play test for Broken Loose 's real time co-op game, Final Attack. The players work as a team piloting totally - not - zords so they can form together into totally - not - a - megazord to defeat a giant monster.

It's pretty good!

Oldstench
Jun 29, 2007

Let's talk about where you're going.

Harvey Mantaco posted:

Are there any good free-print games online? We prefer dungeon crawly and co-op games over here but whatever would be good.

You could try Trove. The PnP link goes up and down. You might need to post in the thread to get a current one.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
And Then We Held Hands is a pretty well regarded PNP co-op game. It's for two players, and is about saving a failing marriage.

BattleCON has a great beginners PNP set. You can download it at https://battleconnection.com, though you'll need to make a free account. (Don't worry, L99 doesn't bug you unless they need kickstarter survey responses, you won't get spam.) Look for "BattleCON PNP Demo Game" under the download tab.

Thread regular Broken Loose put out an early demo copy of his upcoming game Final Attack. It's a real time co-op about piloting a giant combining robot, Voltron-style. Find it here under Files.

Rutibex
Sep 9, 2001

by Fluffdaddy

Oldstench posted:

100,000 games of each style played gives us this distribution. As you can see. although very rare, you can get degenerate games with the dice roll mechanic that could allow you to sit on a location for 10's of turns at a time. The dice mechanic also seems to favor more turns per round on average.

Yeah it's dice, there is the possibility that you just won't roll the crystals away (or that you will roll away 2 crystal per turn). But of course, you don't know that ahead of time, so you can't take advantage of those situations and have to play as if you are going to get average rolls.

That's a cool analysis though, interesting to see the distribution like that.

Rutibex fucked around with this message at 21:45 on Jun 27, 2015

Oldstench
Jun 29, 2007

Let's talk about where you're going.

Rutibex posted:

Yeah it's dice, there is the possibility that you just won't roll the crystals away (or that you will roll away 2 crystal per turn). But of course, you don't know that ahead of time, so you can't take advantage of those situations and have to play as if you are going to get average rolls.

That's a cool analysis though, interesting to see the distribution like that.

I understand that, it's just that this distribution shows that the average number of turns you're playing for is 8-10 per round instead of 5. I still think it's an interesting idea and am probably going to use my program to see if I can tune it to be closer to the standard since it is a faster way to do it.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
What if you count Gold as matching every possible color simultaneously? Or at least matching up to two?

Oldstench
Jun 29, 2007

Let's talk about where you're going.

Poison Mushroom posted:

What if you count Gold as matching every possible color simultaneously? Or at least matching up to two?

Here's the distribution with the following rule:
1) Remove black dice.
2) Pair non-golds.
3) Pair each remaining non-gold with each gold dice.
4) Pair the gold dice with themselves.

code:
Rutibex (modified)
#Games  #Turns  #AvgTurns/Round
1       18      3
1       19      3
4       20      3
12      21      3
26      22      3
60      23      3
111     24      4
232     25      4
340     26      4
606     27      4
861     28      4
1270    29      4
1791    30      5
2346    31      5
2899    32      5
3606    33      5
4380    34      5
4815    35      5
5305    36      6
5713    37      6
5870    38      6
5908    39      6
5923    40      6
5732    41      6
5386    42      7
5125    43      7
4709    44      7
4170    45      7
3783    46      7
3242    47      7
2855    48      8
2361    49      8
1975    50      8
1763    51      8
1396    52      8
1183    53      8
895     54      9
751     55      9
561     56      9
471     57      9
371     58      9
316     59      9
206     60      10
172     61      10
129     62      10
105     63      10
77      64      10
47      65      10
42      66      11
28      67      11
20      68      11
12      69      11
14      70      11
3       71      11
7       72      12
1       73      12
6       74      12
3       75      12
1       79      13
1       81      13
1       82      13

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Average 10+ turns a round :eyepop:

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Oldstench posted:

Here's the distribution with the following rule:
Hmm. Still trends a little long.

What about with the additional rule to automatically remove a crystal if two turns pass with none removed?

Rutibex
Sep 9, 2001

by Fluffdaddy

Oldstench posted:

I understand that, it's just that this distribution shows that the average number of turns you're playing for is 8-10 per round instead of 5. I still think it's an interesting idea and am probably going to use my program to see if I can tune it to be closer to the standard since it is a faster way to do it.

Hmmm yeah I can see your point. I haven't actually been taking advantage of the extra long turns. I'll usually average 5 turns a round anyway just because I don't want to be caught with my pants down losing 2 crystals in one round. Now that I see what the averages actually are, I could likely take a more relaxed pace and do much better, but of course that would mess with the game balance.

drat it I can't unknow this information! You better figure out another method for getting a better distribution :argh:

Zombie #246
Apr 26, 2003

Murr rgghhh ahhrghhh fffff
Haha, whenever I use the dummy I find I get closer to 3 or 4 turns on average :/

Hand Knit
Oct 24, 2005

Beer Loses more than a game Sunday ...
We lost our Captain, our Teammate, our Friend Kelly Calabro...
Rest in Peace my friend you will be greatly missed..

T-Bone posted:

Hello Hand Knit.

Viticulture is still pretty good at 6, as is Lords of Waterdeep with the expansion. Carcassonne (with Inns & Cathedrals) and 7 Wonders still work well at this number and are easyish to teach. Keyflower as well but that's probably getting a little heavy for your group (and it's hard to find). Power Grid actually works well with 6 but it's pretty dry. Battlestar Galactica can play 6 too. The Game of Thrones boardgame actually absolutely has to have 6 and it's very good but it could be a bit tough to teach to a newer group. Ditto for Fief.

For shorter games: Definitely The Resistance, Bohnanza, Pictomania, Dixit, Cash N Gunz, Skull (can't recommend Skull enough). I kinda like Lifeboats with 6, anything with negotiation in a big group like that is fun.

Alright, this is a hell of a list to look in to. Thank you.

T-Bone
Sep 14, 2004

jakes did this?

Hand Knit posted:

Alright, this is a hell of a list to look in to. Thank you.

I would 100% start with The Resistance/Avalon if you have lot of newer folks. I played that with my extended family (half of whom don't play board games at all) for like three nights straight. It's an incredible game. The only game I've rated a 10 actually.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib
I got to play London today with 3 other new players. Only one person managed to keep their poverty down at the end of the game, and consequently won by a landslide. For my part, I was far too concerned with running my city optimally, and didn't buy enough boroughs. How much poverty and how much in loans do people usually end the game with? At the end, I had 3 loans, one of which I could pay off, and 16 poverty or so.

Dr. Lunchables
Dec 27, 2012

IRL DEBUFFED KOBOLD



What does this thread have rated as 10 on BGG? Feel free to justify your opinions, or don't.

I've only got Twilight Struggle at 9.5, nothing else that high.

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS
Is skull skull and roses or something els? Kind of hard to google.

The End
Apr 16, 2007

You're welcome.

Lord Frisk posted:

What does this thread have rated as 10 on BGG? Feel free to justify your opinions, or don't.

I've only got Twilight Struggle at 9.5, nothing else that high.

10 for me doesn't mean 'perfect game' but rather 'I will play this game any where, any time, because it's loving great.' So, my list is long:

Eclipse
Twilight Struggle
Archipelago
Kemet
Twilight Imperium
Power Grid
Mage Knight
Flashpoint
Automobile
Andean Abyss
A Study in Emerald
Brass
Galaxy Trucker
Dominion
Coup (with Reformation, otherwise it's an 8)
Diplomacy
Evolution
Terra Mystica
Kanban
Time of Soccer
Keyflower

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

Lord Frisk posted:

What does this thread have rated as 10 on BGG? Feel free to justify your opinions, or don't.

I've only got Twilight Struggle at 9.5, nothing else that high.

I've got Dominion and X-Wing at 9. I had to drop Netrunner down to 8 because the design team keep making the same dumb decisions. It might be that I rate a game highly to justify spending hundreds of dollars on it. I don't want to know what I'd have to spend on a game to rate it a 10.

cenotaph
Mar 2, 2013



Lord Frisk posted:

What does this thread have rated as 10 on BGG? Feel free to justify your opinions, or don't.

I've only got Twilight Struggle at 9.5, nothing else that high.

Combat Commander: Europe and probably some of its expansions but I haven't rated them.

Thinking about adding 1860: Railways on the Isle of Wight but I need more plays to make up my mind.

Foehammer
Nov 8, 2005

We are invincible.

Turtlicious posted:

Is skull skull and roses or something els? Kind of hard to google.

"Skull" is the reprint / Asmodee edition of "Skull & Roses"

It's great, buy it.

e: not for that price though, holy crap

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

The End posted:

10 for me doesn't mean 'perfect game' but rather 'I will play this game any where, any time, because it's loving great.'
By that metric, I actually have a pretty short 10 list. Assuming ideal player count in each case:

Battlestar Galactica (without expansions, or with just Daybreak)
Don't Stop
Dungeon Lords
Dungeon Petz
Eclipse
Hive
Puzzle Strike

If card games count, you can also add Netrunner Classic and sealed/draft Magic the Gathering to that list. Probably Android Netrunner, too, but I never actually learned the differences.

Edit Galaxy Trucker is downgraded to 9.5 because playing it with people who can't handle not having control over their fate is loving torture. Dominant Species and Tash-Kalar are also both 9.5s, for being very emotionally and mentally taxing, in a way that makes me almost glad that the games are over when they finish.

girl dick energy fucked around with this message at 03:42 on Jun 28, 2015

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Tash-Kalar
Dungeon Lords
Dungeon Petz
Space Alert
Mage Knight
BattleCON
Dominion
Tragedy Looper

Galaxy Trucker only gets a 9 from me, because I am a control freak. And I've only gotten to play Pictomania once, so I haven't rated it.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Advanced Civ and Argent.

rchandra
Apr 30, 2013


Titan is my only 10. Mage Knight: Lost Legion and Space Empires 4X are my only 9s, probably need to promote some 8s.

I got to play Titan and Dominant Species today. Dominant Species didn't finish, but there's just so much going on in that game. It seems amazing, and the rulebook was so easy to learn the mechanics from - I read it while the owner was playing another game and almost never got confused about what things did. Greatly look forward to trying it again.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
So how is the new Dominant Species app for learning the game?


Dice Tower con just named Dead of Winter game of the year :lol:

Bottom Liner fucked around with this message at 04:46 on Jun 28, 2015

WhiteHowler
Apr 3, 2001

I'M HUGE!
Space Alert is my only 10, because every other game is not Space Alert.

Most of the rest of Vlaada's catalog are solid 9's, along with Tichu, Homesteaders, and Jaipur.

I guess I'm a pretty tough critic.

Big McHuge
Feb 5, 2014

You wait for the war to happen like vultures.
If you want to help, prevent the war.
Don't save the remnants.

Save them all.

unpronounceable posted:

I got to play London today with 3 other new players. Only one person managed to keep their poverty down at the end of the game, and consequently won by a landslide. For my part, I was far too concerned with running my city optimally, and didn't buy enough boroughs. How much poverty and how much in loans do people usually end the game with? At the end, I had 3 loans, one of which I could pay off, and 16 poverty or so.

A friend of mine once told me to avoid taking loans in any Martin Wallace game, and it's advice that I've tried very hard to follow. I can't for sure say that it's a winning strategy, but I've only played London once, against much more experienced players, and I didn't take a loan and won handily. I hope this microscopic datapoint helps.

Cerepol
Dec 2, 2011


WhiteHowler posted:

Space Alert is my only 10, because every other game is not Space Alert.

I'm very sad my group doesn't handle space alert and galaxy trucker too well or I would play them way more. I prefer a lot of co-op ish non strictly competitive games. Though o do love me some nice pure start games the other style is just easier to get into.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Big McHuge posted:

A friend of mine once told me to avoid taking loans in any Martin Wallace game, and it's advice that I've tried very hard to follow. I can't for sure say that it's a winning strategy, but I've only played London once, against much more experienced players, and I didn't take a loan and won handily. I hope this microscopic datapoint helps.
This advice falls apart in Brass, because Brass loans have basically no downsides.

My 10s are Unconditional Surrender and Napoleon's Triumph

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

I really need to try Unconditional Surrender sometime. How long does a game take?

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


StashAugustine posted:

I really need to try Unconditional Surrender sometime. How long does a game take?
Only about 50 hours, give or take.

Safety Biscuits
Oct 21, 2010

Mister Sinewave posted:

I was speaking personally. I think the pickings are slim for DM-less adventure games (Eldritch Horror would fit in as well though, I forgot that one.)

A number of things impressed me with Legends, including smaller things like good art design and learning it was a snap. I mostly liked how the game has something going for it besides semirandom monster flood & random events. It worked well for us but not for everyone though I guess.

I personally thought it was being pulled in two different directions and didn't really satisfyingly come together. On the one hand you're heroes trying to save the country, but on the other hand it's usually counterproductive to actually fight the ravening monsters trying to eat everyone, because you're counting the hours in the day and the best way to go and get what you need. I enjoyed the tricky, planning-heavy parts of the game, and even in the second scenario, which seemed impossible, we eventually won.

But there's so much randomness and it's too complex. When we played the third scenario, we spent ages setting things up, and planning hard, but drew a fate card which landed a monster in an area we had parked a farmer in, specifically because no other arrows led into it. That meant one of us failed their quest and therefore, everyone lost. In the fourth scenario the random fire surges killed one player (which means this scenario is a co-op game where players can be killed...) and we had no chance of finishing the game. It's trying to be a hard, cerebral game, but there's this huge amount of randomness in it too, and mostly it's boring randomness. And there's just far too many pieces and tokens and stuff which make it confusing, like whether or not you have to look at a fog token.

The art is okay but the whole setting is extruded fantasy product with this and that evil thing, and a fighter, a dwarf, an archer and a wizard and I don't care at all... I think it would have been better with a spy theme where you're not supposed to be playing heroes, which would have justified the "gently caress the civilians, do your quest" stuff.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Lord Frisk posted:

What does this thread have rated as 10 on BGG? Feel free to justify your opinions, or don't.

I've only got Twilight Struggle at 9.5, nothing else that high.

I should rate some stuff on BGG. I don't think there's anything I'd rate a flat 10 though. Plenty of 8s and 9s, however.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


This is my current breakdown. I only rate stuff I've bought or previously bought as well. Need to update some of them mind you:

10s:
Napoleon's Triumph
Unconditional Surrender

9s:
T&E
No Retreat! The Russian Front
Twilight Struggle
1824
Dungeon Petz: Dark Allies
Dungeon Lords

8s:
Gettysburg (Martin Wallace wargame)
Andean Abyss
Dungeon Petz
Pursuit of Glory
1870
Automobile
Dungeon Lords: Festival Season
Wir sind das volk!

There's still stuff I haven't rated yet. Guns of Gettysburg would probably be a 8, Cubra Libre an 8, A Distant Plain a 9 and Fire in the Lake a 9 (maybe even a 10). There's also stuff like Brass/PaxPo etc that would be high up as well.

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Bubble-T
Dec 26, 2004

You know, I've got a funny feeling I've seen this all before.
Going by the BGG rating meaning for a 10 (Outstanding, always want to play and expect this will never change) I have the following 10s:

Race for the Galaxy: Alien Artifacts
Dungeon Lords Happy Anniversary
Le Havre
Mage Knight: Lost Legion
Dixit

The only thing that ever stops me wanting to play the first four is not wanting to teach them to lighter gamers, and Dixit is my go-to for those occasions.

The BGG ratings are a bit odd because 9 is clearly a transitional rating between 8 and 10 - it's where I put games if I really enjoy them but aren't sure of the longevity yet, theoretically I'll eventually have no 9s at all. Of the 9s I'm very close to promoting Keyflower and Tash-Kalar.

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